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ff7 owes a lot to ff5 and 6

Posted: 10th December 2012 16:14

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The materia idea seems more similar to ff5 than 6, because you can trade abilities, and use them, like the job system, which was a good system, and did anyone think vincents limit breaks seemed like gaus rages? You lose control, and use a few different attacks,.The biggest difference i think is barret, and tifas attackss reminded me of blitz attacks, while clouds reminded me of bushido.

Also:I could essentially try to make everyone different, but i would lose the benefit of omnislash, since its the best limit break in ff7 with barret,.FF7 obviously doesn't have a strict class system.
Anyone agree? why? why not?

This post has been edited by Magitek_slayer on 10th December 2012 16:24

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Posted: 10th December 2012 16:43

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1. "Blitz attacks" would be a cool blog title if I had a blog.

2. Knowing your opinion about FFVII like I do, do you mean this as a criticism? Because I think that's it's obviously owes a lot of mechanics and plot devices to the older FFs.

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Posted: 10th December 2012 19:00

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Not criticism, because one person i talked about the difference in gameplay, and i thought about it, and told him this:

FF6 is a mix between ff4, and ff5
FF7 is more similar to ff5, because you can interchange abilities.While you can generally speaking turn any ff6 character into a melee god, or magic god by esper levelling, but you still have the abilities.

FF7 materia system, allows you to interchange abilities, allowing you to turn any character into whatever you want.The difference between all 3, is only ff4 and 9 have real class restrictions.

I also told the guy that some abilities are similar too between each:blue magic has been the same since ff5, and vincent's limit breaks feel similar to rages in ff6.

The whole point of this, was to point out to him only ff4 and 9 were strict, this was mentioned to you if you could spot other similarities to other game.Obviously ff8 is similar to ff7 in customization, and limit breaks.

I also heard that fhad hidden references to other games? and puns?

Storywise:ff6 and 7 are similar.The difference between them, is that ff7 is about ecology, and strong message against cruel experiments.There may be other themes there, such as corruption on the highest level. The ecology theme is new, because no other ff game was about ecology.I think it deserves credit for that.

This post has been edited by Magitek_slayer on 10th December 2012 19:14

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We are stardust.Our bodies are made from the guts of exploding stars.

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Posted: 10th December 2012 20:53

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Well, since I'm really political, FFVII's story purely because of its relevancy. Today, with the serious environmental problems, VII's messages have increased in importance.

8's gameplay really houses most of its problems. Some of its elements are too complicated. I think with 8 they were shooting for so much, trying to top themselves, and some parts didn't click. Otherwise, it's a really good game, but not on 7's level.

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Posted: 10th December 2012 21:04

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That is because ff7 kept the formula simple to understand, while ff8's was over complicated, which hurts it.

You can pick up ff7 without a manual and play it, but ff8 is one of those games you need to play it manual to understand.Too many tutorials in ff8.

I think they should have kept it simple.

Both ff7 and 8 have political parts, but 6 and X are more political oriented, as is tactics.

Its a good message, which is nice, because it won't just be mind junk.FF series have many games with strong themes.

The playing god also raises some points, because it is socially taboo to perform drug test, and any other harmfull on humans, and clearly there is a message there about playing god, because hojo certainly does

These are all important social commentaries..

This post has been edited by Magitek_slayer on 10th December 2012 21:12

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We are stardust.Our bodies are made from the guts of exploding stars.

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Posted: 10th December 2012 23:35

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I felt that 7's tutorials were going overboard already, to be honest. The materia system with its stat boosts/decreases was complicated enough, then there's the Limit Break system, and shortly into the game there's the motorcycle minigame (which felt ham-handed in my opinion), and once you leave Midgar there are various other minigames you get access to pretty soon. And then there were the many times when it seemed to awkwardly ask me (the player) questions to respond to, such as taking the stairs versus the elevator at Shinra HQ. (If I were really in the scene, the question wouldn't have come up as a blatant gameplay choice like that.) So it felt like a lot of immersion-breaking events strung together.

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Posted: 11th December 2012 10:17

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Not as complicated as learning the junction system, and you had to farm cards or draw spells for hours.
You could run around in ff7 without being forced to grind, and its still pretty simple of a concept:Materia give you magic spells and abilities, but lower your strength and hp .If you max it out, it multiplies.

With ff8, if you try to kill things without junctions, you will have a hard time, plus:look at the annoying card rules.At least most of the mini games are easy concepts, like:Hit enemies on your left or right while on your motorcycle, or the arena isn't hard, just a little more time consuming, and the snowboard isn't hard either.

Immersion breaking events:I honestly don't remember.I do remember that i prefer other things, but i'll leave that to another conversation.



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We are stardust.Our bodies are made from the guts of exploding stars.

Neil Degrasse Tyson.

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Posted: 13th April 2014 17:14
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Final Fantasy 7 is fun ^^
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