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Caves of Narshe Forums > General Squenix Gaming > The 'Impassioned' FFVIII Defense(Spoiliers within)


Posted by: Kylerocks 25th March 2006 06:25
Having recently played and beaten FF VIII, seemingly the most reviled or disliked of the FF, I have taken upon myself, no one in particular, to defend it's merits. I'm used to be one of those FF8 hating Nazis, but might as well argue it from the other side or something like that...

Gameplay: This is probably one of the weakest points of the game.
- The Junction system is too 'twinkable'. It's far to easy to get obsecenly powerful spells to junction. 4000+ HP at Timber is just plain cruel to the enemy. However, late game it gets balanced out. You need that 8000+ HP and crazy stats to survive some of the tougher enemies out there. Ruby Dragon's Breath does easily in the 7000-8000 range, sometimes more. This is near insta-kill. However, the customizability and uniqueness of the system make it the source of much debate and thought. (Only the Materia system gets comparable thought, but everyone loves that.) In other games you would have to put up with a crappy weapon to get blind or silence or insta-kills. GFs also were too powerful, and the addition of 'Super GFs' (Cactuar, Doomtrain and Eden) made the game wayyyy to easy. They did try and change stuff up and keep you awake, button pressing (non-fighting), various button mashing and the like in battle (Limit breaks). Triple Triad.

Story: The best part of the game.
- It's basically two things. The Love story and it's parallels and the Sorceress thing.
- The Love story starts off fitting. Chance encounter, ballroom dancing. Okay, I believe it. Then bickering over professionalism and treating others. Good couples always seem to butt heads, still with it. Enter Disc 3, Squall's all upset. Lost me. He doesn't actually start to think about her until the end of Disc 2. Then when you're getting explanations from Edea, Rinoa is all Squall can think about. When did he start to care? Was it the concert? If so, it still needed more time to develop. Once you get past that major loophole, it was alright. Him carrying her on that long-a** bridge to Esthar was a pretty good scene. The ending was good with symbolism and imagery.
- The Sorceress thing still seemed...half-done. I scanned Ultimecia as suggested in some other topic somewhere in this forum. Still gave me no idea on what the hell she was trying to do. Merge all sorceresses to become all powerful? Why? At least Kefka was a test subject and an evil clown. This was just some crazy German broad. (No offense to Germans or women.) I get Edea's tragic tale. Carrying such a burden so the kids wouldn't suffer it. Noble lady.
- The Parallels. Ahh Laguna, who doesn't love that guy? His exploits are revealed as foreshadowing. Laguna can almost be thought of as Squall if Squall didn't care about what others thought, a better Squall. Laguna meets Julia just before Squall meets Rinoa (and gets her name, just as Laguna was a fan of Julia, but didn't have the guts to talk to her.) Laguna and Co. get in big trouble before Squall and Co. get the 'Sorceress Assassination Order', which resulted in big trouble. Later, early Disc 3, Laguna and Co. go through a Ruby Dragon (Hard as hell) to find Ellone. Squall walks halfway across an ocean to save Rinoa. Also, the fact that Squall and Co. (minus Rinoa plus Seifer and Edea) came from the same orphanage links them together in the future for better or worse. The fact that the orphanage is right next to Ultimecia's Castle might support some of those Rinoa=Ultimecia arguments you hear sometimes.

Characters in general: Some claim that the fact they're all like 18 is lame and that the orphanage thing was also lame. True...but still...
- Most of the characters aren't too bad. Squall is annoying, with is constantly cliched use of 'Whatever' and 'None of your buisness', but is somewhat realistic. I acted like Squall when I was a 'rebellious' (more reluctant) teenager. His acceptance of leadership roles was a bit realistic. (Though it seemed to lack coherence sometimes.) He was a pretty crummy leader when he became 'Leader of the Garden.' However at the end of Disc 2, when in combat with the other flying garden, he makes a not quite Patton, but still decent speech. Selphie's got spirit, hotheaded and knows nothing of wearyness, endlessly optimistic. Knew a few people like that. Zell was a wimp trying to turn tough. I can relate, except still pretty wimpy. Quistis is 'bossy', a teacher, hot and knows how to use a whip and wears glasses. Wish I knew someone like her, but seriosly, there's always psuedo-leaders like that, bossy, but not to good at leading. Irvine's a poser, womanizer actually insecure. Rinoa's a meddler. Seifer's the misunderstood bad boy. I can probably point out a few of my friends that are like that, or point to myself in some. Besides, people like Edgar and Sabin from FFVI, well Irvine and Zell are pretty mucht the same, but one has a cowboy motif and the other's got a tattoo. Lastly, Laguna is easily one of the more likable characters in recent memory. Bit of a fool, good-natured and goofy. What's not to like?

'Course I have complaints. There were some plot holes I mention and forgot to mention that seemed like the game and story was rushed. Ultimecia's still somewhat pointless consider the lack of her motives and 'fleshing-out.' The Junction system still is a bit too powerful. GFs still too powerful. Cid was a complete wimp and a disgrace to Cids everywhere. Some plot twists were unpredictable, but still stupid (orphanage). Quistis rarely wore her glasses and was pretty much phased out as the story continued. What's so wrong with Teacher-Student relationships doggone it?!? (Lashing out 'cause I never had the hot SeaGal (Seahawks football cheerleader) teacher at my school.)

Conclusion: It's not FFVI or FFVII or even FFIV. It's like the opposite of FFV. FFV had a lackluster story, but awesome gameplay with perfect balance. FFVII had a (mostly) quality story with unbalanced and poor gameplay. Something like that...

Posted by: Silverlance 25th March 2006 07:18
You overlooked a lot of thing...

Gameplay
- GFs were powerful, but not as powerful as the GF system itself. Because you can summon them as often as you like (unless they lose their ridiculously high amount of HP) you can rely on GFs, and ONLY GFs, all the way until the end of disc 3. At which point...
- ...you can abuse the limit system so easily it's not even funny. Being able to trigger a limit every turn by cancelling your turn until your limit command comes up means being able to use a multi-hit attack as often as you want. I can't quite think of any battles which gave me a hard time because of this.
- Then there's the fact levels are irrelevant. Not quite true though, enemy spells become worse as their levels increase. So basically you're better off not levelling up. Buh...? Square, something's not quite right here.
- Where's the equipment? Sure you've got the junction system but this doesn't match up to equipment at all! There's a reason why crappy equipment is the kind to protect against bad status ailments or cause them: because abusing these would make the game unbalanced. 'Course, seeing as you can just spam limits over and over, it's not like there's a point to even bothering with this...
- For that matter, where are the items? I think you can find like... 5 items in dungeons. Total. Can't be much more than that. Seriously, that bothered the heck out of me. :/ Didn't make exploring dungeons too interesting...


Story
- The love story was terribly forced and unrealistic. Relationships are forged through communication, something the main character doesn't understand even the basics of until the end of the game. Yet Rinoa mysteriously falls in love with him despite 0 communication from Squall. You want to know what keeping to yourself in real life does? It pushes people away. It doesn't make them fall in love with you as a means of forcing a love story into the plot that is your life. But this is FF8, a world where you can go from never having danced to professional ballroom dancer in a single FMV. Anything is possible. :)
- The sorceress... ah yes, the villain is actually the chick that took care of them when they were young. That's pretty cool. Oh but wait, turns out the guy who runs Squall's Garden is... her husband! AND, they all knew each other when they were kids! :D OMG AND THE GFs MADE THEM FORGET! WOW! CAN YOU THINK OF A BETTER DEUS EX MACHINA? I SURE CAN'T, SQUARE! :D Seriously, this is so stupid, so uttertly friggin' STUPID, that I feel insulted just thinking about this aspect of the storyline. And that's saying a lot: I don't get worked up over lil' kiddie games. Except for this piece of trash excuse for a plot hook. :o
- BUT WAIT SQUALL'S FATHER IS LAGUNA! :D
- AND HIS MOTHER WAS RINOA IN ANOTHER DIMENSION DURING WHICH TIME ZELL WAS ACTUALLY HER DOG BUT ONLY HE WASN'T A DOG, HE RAN HIS OWN GARDEN AND BECAME A GF! Wait, that didn't happen. But it probably took Square's management a lot of time and alcohol to work up the guts not to do something like this.
- OH BUT WAIT WE CAN HAVE A LOVE STORY BECAUSE RINOA IS THE ONLY ONE WHO WASN'T THERE SO IT'S NOT LIKE IT'S AN UNREALISTIC CLOSE-FRIENDS-BECOME-LOVERS THING YEA GUYZ? :D
- Rinoa is also Ultimecia.
- You know what? Zell probably was Rinoa's dog in an alternate universe after Elleon fused with SSJ5 Irvine to fight Cait Sith in space.
- Hey Square, why don't you take a dump in a box and market it? People bought FF8 after all. JESUS! Seriously, I can't get over this terrible excuse for a plot hook. I never will, no matter how many lobotomies they give me.
- But anyways. Monsters are from space. They come from the moon. You know what? I give up. I just give the bleep up. >"<;;

Characters
- The characters aren't too bad. Probably one of FF8's saving graces: they're not TOO cliché. These characters act like teens/young adults. Some, like Squall, may not be the most interesting characters featured in an RPG, but they're decent.
- I particularly loved the relationship between Selphie and Irvine. Maybe Squall/Rinoa was a forced attempt at giving the game some romance, but the Selphie/Irvine relationship was FAR more believable and fulfilling because it's open-ended and not rushed.
- WHO THE HECK DECIDED THEY WOULD ALL CONVINIENTLY BE ORPHANS THAT KNEW EACH OTHER? THE ENTIRE PARTY?! WHO? *gets dragged off by men in white suits*


The gameplay is as unbalanced as it gets. My mother played this game and found it too easy (this is the person who played through FF9 and gave up halfway through because she felt it was too hard...) Many ideas are great in theory but the systems are easily abusable, which ruins the whole thing. Sure Square tried something new, but they failed. 10 out of 10 for guts, but minus several million for releasing a flawed idea. :/

Another example of a flawed idea would be the vehicule system. Great idea in theory; heck, you can even buy gas! But... do you ever actually need a car? At best, if you're lazy, you'd use it once or twice. It wasn't made into much of a gameplay element and could very easily be overlooked. Which is a shame, really, because it was cool and innovative.

And the dungeons: many dungeons were very, very linear. No going through mazes, solving difficult puzzles, or hunting for treasure chests anymore. Some of the later dungeons were slightly more complex but let's face it: we're definately nowhere near SNES RPG dungeons where secret passages led to powerful hidden equipment and dead ends had you backtracking and looking for hidden passages...

Man. Orphans. All of them. And the baddie was their foster mother. What the heck? :/

It was great seeing Squall, a random kid just recently promoted to SeeD and totally inapt when it comes to interpersonal relationships, suddently and quite randomly being placed in command of the Garden. When a bunch of lives are at stake. Why? Because hey, he's the main character. You know, that's true, really: if you're hunting for a job, act reserved. Tell them you hate people. Tell them you have very little job experience. And by all means, answer with brief uncaring replies. Watch 'em promote you to management overnight!

And hey, the Garden is randomly run by Norg. I love how Square pulls out these random events with little to no prior buildup when they seem to be running out of ideas to keep the storyline moving.

Orphans. Man.

Oh, and how could I forget? TIME COMPRESSION! The dread destructive force which... well, compresses time. Yeah. ... Yeah. It like... compresse time. ... ... ...Yeah. But it's a bad thing! We're not sure why, but... you know... it's like... time compression! Initiated by a random sorceress from the future. Who is probably Rinoa according to popular opinion.

"Sir, the Melonians! They're firing Peta Rays at the moon!"
"DEAR GOD! WE MUST STOP THEM!"
"...Sir, what are uh... Peta Rays?"
"I dunno. ...You know, I was just trying to pick up the remains of a shattered, dying plot. Let's go get wasted."
"Sir, yes sir!"

Nevermind the fact that if time compression had been acheived in the future, all eras would be affected and the game simply couldn't exist.

But it's ok. They're ALL FRIGGIN' ORPHANS THAT MAGICALLY LOST TRACK OF EACH OTHER AND MET AGAIN THROUGH COMPLETELY RANDOM EVENTS. AND THEIR FOSTER PARENTS ARE THE MOST IMPORTANT FIGURES IN THE GAME. AND MONSTERS COME FROM THE MOON EVERY 500 YEARS AND THE GFS MADE EVERYONE FORGET!!! O_O

My god. :/

One last thing (god knows I've left out so many!) This has to be the only game I know of that forces you to buy an add-on that only exists on a small island halfway across the world in order to obtain every item. One that is most likely incompatible with all but PSXs with their regional settings set for that particular small oriental island.

Man. Orphans. Square, this game is when I lost faith in you. And since FF8, I've never been able to find that faith again. That's how bad it was. :/

Posted by: Zeromus_X 25th March 2006 08:04
Quote (Silverlance)
One last thing (god knows I've left out so many!) This has to be the only game I know of that forces you to buy an add-on that only exists on a small island halfway across the world in order to obtain every item. One that is most likely incompatible with all but PSXs with their regional settings set for that particular small oriental island.


The Pocketstation isn't neccessary. Granted, it was kinda foolish to just leave it out, but it isn't that important anyway. You only need to use a Chocobo once in the entire game anyway. sleep.gif

Posted by: Del S 25th March 2006 08:48
Insert head nodding and general agreement with Silverlance here.

Realism: Militaristic outlook
-Squall is not a soldier
-Selphie is not a soldier
-Zell is not a soldier
-Quistis is not a soldier
-Irvine is not a sniper. He carries a shotgun and isn't a completely emotionless bastard.
-Rinoa and co. are crap terrorists. Galbadia should have killed them already.
-Galbaldia are stupidly armed and equipped. Swords. And bulky cumbersome machine guns. They don't even hand line soldiers SMG's.
-Galbaldia are crap. Thier elite forces can't even take apart a bunch of rookies, trainees and emo kids. You know how quickly the british army could knock over garden?
-For that matter, your characters. All under 18. You know, the British Army recruits at 16, they won't let you into Special Forces until you're about 21/have served four years. And just to get halfway through selection you need to simultaneously bond with your fellow selectees and not give a damn about them.
-Squall's excuse for not bonding with people is also rubbish. Afraid of losing people? You don't sit around and mope in the middle of a firefight, you kill the other lot then get on with it.
-Selphie is waaay too happy to have gone through military training.
-Zell is waaay too angry
-Quistis, if she had a sensible weapon, could almost make it. Shame women aren't allowed on the front line except with the Israelis!
-Irvine is not a sniper. Squall's character is far closer to the sniper persona he tries to give out, but the truth? Snipers who work alone are complete sociopaths. Most marksmen work in teams and whilst they sometimes may be kind of lonely out in the field, they always have support. It also doesn't matter. Military marksmen are generally seen as a bit nuts anyway
-Did I mention they need to be experts in camouflage and are quite happy to shoot anything at all if they have to if they're trained right?
-Not one of them has a truly concealed weapon. Squall? Oversized revolver with sword attached. Qusitis? Big whip. Selphie? Big silly nunchucks. Zell? His fists. At least he always has them, shame he'd be killed in seconds. Irvine? Huge shotgun. Yes. A "sniper" with a shotgun.

You know what, I'll just post this. Wrote it a while ago out of boredom.
Quote
Why SeeD are a bit poo.
SeeD is the mercenary organisation which the playable characters of Final Fantasy Eight were members of (Except Rinoa). In previews for the game, a magazine in the UK said they were “A bit like the SAS”. That referred to the Special Air Service, this world’s foremost counter-terrorist and special operations forces. Australian, New Zealand, and the United Kingdom of Great Britain and Northern Ireland maintain regiments of SAS troopers, and most US Special Forces groups have doctrine derived from British special forces tactics from World War 2. When those five words (Or is it seven?) were written in previews of FF8, I was rather intrigued.

In hindsight, that description was an utter lie and actually an insult to the fine men and women who have served in groups “A bit like the SAS.”

SeeD are not a very logical organisation. They do not follow doctrines that in my view would be vital for their role. And they do not seem to have that good a track record of producing good soldiers.

Now, first off, SeeD train their operatives from a young age, like a high school where they teach you how to stab people instead of some less important subject like, presumably, religious , social, and moral education. This is a little similar to Judge Cadets in the famous Judge Dredd comics, except it misses two vital parts out. Building self confidence and morals.

Squall is the team leader of the group in FF8, but he’d never even be looked at for SAS selection. Hell, even Delta Force wouldn’t take him and they’re desperate! He’s a moody, depressed, non-versatile man with no real combat experience at the start of the game, and by the time he’s a team leader, very little actual field experience. He’s as green as grass. Worse, the rest of his team is greener than a man who had three hotdogs and then went on a roller coaster, and they too have severe morale problems as soldiers. They speak of their role in public, are about as covert as warning the enemy you’re ambushing them, and are also very stupidly armed, as well as being inflexible.

Squall is equipped with a Gunblade. A nice idea, but the model he carries is utterly useless for the role he’s in: namely, a covert operation which would require a concealed weapon. Now, it may be a videogame, it may have access to “hammerspace” or maybe the Galbaldians are complete morons and let people walk around Timber carrying a larger arsenal that the entire Belgian army has, but the fact remains he should be carrying either a nice little pistol, a pistol/dagger-sized gunblade rather than a  full blown sword/comedy oversized revolver gun blade. His leadership flaws are already obvious: he’s not a charismatic man, he’s not very concerned about his squads morale, he’s not had any experience as a second-in-command or field trooper, and he’s also stuck firmly into a single role, which is that of a gunblade user . All in all, for a mercenary, not a very useful set of traits. But for selection to the SAS, why would he not be considered? Well, first and foremost, his age and rank. Squall’s only 17, and if he joined the British Army, would probably be a private. His lack of diversity in skills would mean he’d need retrained.

Selphie has one very fundamental reason as to why she’d never join the SAS. She’s a she. She’s also suffering the same problems as Squall, in that she’s not diverse, and her morale and attitude is utterly wrong. No veteran fighter ever has that kind of attitude. And she’s still green. Her weapon of choice is worse that Squalls, very short ranged (Gunblades at least possibly able to fight a target at range) and also, virtually impossible to conceal.

Zell at least has a concealable weapon, unfortunately, it’s, in practise, useless. His fists may be able to beat a man to death, but if to beat that man to death he needs to cover ground under fire, he’s dead. His attitude approaches a mildly acceptable one: confident in himself and his mission,  but he’s poorly disciplined and does not respect rank.  He’s a typical green soldier, really, and he at least learns his lessons a little by the end of the game. Unfortunately, he’s still very much stuck rigidly to fist fighting, and at no point does he even seem to consider diversifying to pick up a rifle or a bladed weapon.

Quistis has some similar problems, but at least has some experience. Her weapon of choice is a little more concealable, but not very useful overall. Her whip has a range of maybe 5 meters. Any idiot can blow your head off from 10 meters away, or shrug off the hit which would be striking body armour or equipment, and then slice her in two.
Irvine. Now, he has a gun. He knows how to use it. His gun is a useful weapon, but not concealable, and worse, a  shotgun, which is not too handy at extreme range. He’s the sniper of the team, and that’s where alarm bells ought to ring. Sniping is indeed lonely if it’s on a battlefield context, but the trouble is, most snipers are either accompanied by a spotter, or given backup. Either that or they’re dedicated, some would say psychopathic, soldiers, willing to kill any target irrespective of any qualm about whether or not it’s right.  That’s why when he complains about sniping being lonely, he’s being a bad sniper. That’s why when he does not open fire straight away, he proves he’s not been trained properly as a sniper. He’s also a very strange person. Later in the game, we discover he has know every other party member except Rinoa since his childhood, yet he does not even begin to make an effort to say hello to his old friends, treating them instead as strangers.

Squad organisation is also a bit suspicious. Most military groups fight in fours, fives, or multiples thereof.  That allows for a leader, 2 people with heavier weapons, and 2 riflemen. In SeeD’s case, they have deployed a group of… three. And then becomes a squad of five, that splits up into a group of three SeeDs, and another  of 2 SeeD’s and a woman who is actually a terrorist. And not a very skilled one. No uniformity, no diversity, no long ranged fighting ability, no radio link to HQ, and no clear way of carrying all their weapons and equipment.

SeeD also use GF’s, which are actually dangerous to the user, and the users have not been told. Now, whilst that practice is not uncommon with actual soldiers (Countless soldiers having been exposed to carcinogenic smoke grenades and a-bomb testing), it seems very usual that SeeD’s commanders have not even confirmed nor denied the allegations that the GF’s cause memory loss.

Another problem is the exam process. Trainees are sent into combat, where they’re very likely to be killed. Not the smartest selection process (a little too Darwinian), and those being examined are not even sent there as full soldiers.

SeeD shouldn’t actually exist at all, really. They’re mercenaries, and as such, available for hire to anyone. No government could seriously tolerate an armed and highly trained (allegedly) body of soldiers available to anyone for a fee, as that would mean that insurgents, rebels, terrorists, and generally not very nice people in the government’s eyes could hire them to strike out at the government. Galbaldia should have, by all means, wiped the floor with them long before the game begun. It would be an easy task for a nation like Galbaldia, as SeeD’s bases do not appear to have any significant defences except mobility: which shouldn’t count against a fighter squadron at all.

SeeD don’t even appear to have any significant support equipment. No helicopters, no artillery, no armoured fighting vehicles, no fighter planes, no bombers, no paratroopers. Basically, if a determined assault was staged on Balamb garden , it would be captured very easily. After all, few of the SeeD’s are armed with long range weapons, and it does not appear that there are any heavy weapons in SeeD’s arsenal. That means tanks are virtually invincible, and, considering the average tank can kill you from a few miles away, if Galbaldia staged a ground assault, they’d have dominance in that just five tanks could pound the compound with long ranged fire. The enemy vehicle resistance would consist of a few cars, easily eliminated. Infantry deployed either by parachute or helicopter fast roping could clear out the entire building in about half an hour if they were equipped with the correct weapons and wargear, such as smoke, flash, and frag grenades. In short, Galbaldia should really have massacred SeeD. If the garden evaded the missile strike: hunt it down with Fighters.

So, a poorly equipped, poorly trained, and mostly inefficient force, which, incidentally, has terrorist ties and roots, and utilising child soldiers. Not so hot, not at all like the SAS. They’re an extremely unrealistic group, and whilst it may be “fantasy”, the misconceptions needed to be taken on, because they’re making people wrong in what they say, and leading to some of the worst fan fictions, general ideas and posts of message boards I have seen. Final Fantasy should ideally try again with something like Eight, but get the facts straight first. Professionals who act professional, rather than amateurs pretending they’re the mutt’s nuts special forces, when they’re actually special farces.


Edit
And for the record http://world.guns.ru/grenade/gl02-e.htm RPG in the world happy.gif

Posted by: Shotgunnova 25th March 2006 09:34
Quote
- WHO THE HECK DECIDED THEY WOULD ALL CONVINIENTLY BE ORPHANS THAT KNEW EACH OTHER? THE ENTIRE PARTY?! WHO? *gets dragged off by men in white suits*


That was one of the devices I just couldn't buy, no matter how many redirects and reasonings pointed back to it. The GFs made...everyone forget their childhood? Every single one? So that they didn't remember each other? Even the ones who went to the same place? As far as I can remember (I didn't comb the NPC dialogue on my last playthrough), the Trabia scene introduces elements that aren't even feasible until then. It just seemed like a poor way to tie everything together without putting in actual effort beforehand. The last layer on the cake was Selphie suddenly remembering that she fought a monster in her childhood and equipped a GF it left behind, and then had so much fun that she, like, totally forgot everything! I like the characters to an extent, but that entire scene just rubs some of their shine off. I wonder if the script writers actually had a deadline when they pushed the immediate reunion scene together...

Quote
And the dungeons: many dungeons were very, very linear. No going through mazes, solving difficult puzzles, or hunting for treasure chests anymore. Some of the later dungeons were slightly more complex but let's face it: we're definately nowhere near SNES RPG dungeons where secret passages led to powerful hidden equipment and dead ends had you backtracking and looking for hidden passages...


Tomb of the Unknown King and the Centra Ruins spring to mind, but this is something I can tolerate. As much as I admit that I'm not fond of "adult, contemporary settings," putting in mystical ruins with fabulous treasure chests just seems a little anachronistic for a time when there's missile scares and mercenary training schools. Since most items can be bought and equipment can't be found, I guess it's not really necessary, either. I wouldn't want them to be complete facsimiles of SNES dungeons (Lufia II had some good ones), but some show no effort. Fire Cavern? The shelter 'neath Balamb Garden? Some of the so-called dungeons are as easy as walking through the city, and it's up for grabs as to whether more people get lost in Esthar or the Deling sewers. tongue.gif

Quote
'Course I have complaints. There were some plot holes I mention and forgot to mention that seemed like the game and story was rushed. Ultimecia's still somewhat pointless consider the lack of her motives and 'fleshing-out.' The Junction system still is a bit too powerful. GFs still too powerful. Cid was a complete wimp and a disgrace to Cids everywhere. Some plot twists were unpredictable, but still stupid (orphanage). Quistis rarely wore her glasses and was pretty much phased out as the story continued. What's so wrong with Teacher-Student relationships doggone it?!? (Lashing out 'cause I never had the hot SeaGal (Seahawks football cheerleader) teacher at my school.)


That's just it: the plot disintegrates towards the end. Edea says her piece on why she took on the sorceress' spirit (or whatever it's actually called); then the story just kinda gets out of hand. I've played through the game at least ten times and I still don't get how the sorceress appears in the future, exists in the past, has two descendants everywhere, etc. -- it seems rushed, and thus seems kind of convoluted because it the last disc centralizes around it. FF8'rs like it, and I can respect that, but it seems like the entire story unravels when the sorceress concept is introduced, to me. At this point, people's theories on what happens is actually more viable than what the game tells one, and that's a bad sign. =/

Quote
It was great seeing Squall, a random kid just recently promoted to SeeD and totally inapt when it comes to interpersonal relationships, suddently and quite randomly being placed in command of the Garden.


That's one more thing that makes no sense. The logical replacement would be someone whose an instructor and whose been on the staff for awhile (Xu), not some rookie gunblader. The game says that "everyone looks up to [him]" and that they're all behind him and whatnot, but he's barely tested the social waters, let alone in deliberate contact with everyone. It seems like another plot device that broke when added to the others.

Anyway, I'll do my critique thinger (although it's mostly been covered, and probably in fewer words, too):

Gameplay

*Junctioning is too far-reaching in itself, but it makes gameplay nice. The different commands can be learned early on for versatility's sake (but aren't very useful).
*Limit breaks are spam fodder, and are a strategy in themselves, like in any decent FF game (see: FFX all summon/character overdrive 'strategy'). Elsewhere, they're one-shot deals; in FF8, it lets anyone be a gung-ho. It really detracts from the impact junctioning could have.
*GFs are meat shields and deal more damage than anyone for about two discs, if you're pacing yourself. And you get more as you go by. If they just served as damage dealers and then couldn't be used again for the battle (or did less damage), they might be brought up less as a severe downpoint to fighting.

Characters

*I used to have them, honestly, as they seemed kind of vapid and too unimportant storywise (Irvine? Are you still here?), but on my recent playthrough, they kind of shone a little more than I remember. Zell's kind of stupid and seems to be a knucklehead, but if you visit his room during the D2 Balamb take-over, you can learn that he's idolizes his grandpa, has a gun collection, etc. It's a shame that the characters are only given much detail in non-obligatory scenes (like Zell's library girl 'quest', to bring him up again). It doesn't apply to everyone, but not everyone is a mere husk.
*Squall's schtick about loners, fending for himself, taking care of himself, and all that other stuff that goes in the angst pile bogs down the first disc. I can understand him being kind of awkward around people, but he's kind of an anti-hero from the start. Of course, that's a grade A+ plot cue for him to be the perfect hero at the end, but I like to see the journey be more than simply liking everyone, making amends, falling in love...all that. I hate Cloud, but at least he had a psychological journey he had to do on his own; Squall probably couldn't muster half of that same walk.
*Laguna. Kiros. Ward. All three are very interesting right from the start, and it was my honor to play as them (seriously) because they actually had a camaradarie and...humor! Yes, something that is sorrily missing from most of the storyline (unless you count flinging chicken-wuss insults around). Laguna's a strong man with goals, but is a dunderhead and forgets the maps all the time...and wine makes him sleepy; Kiros has some of the best quips in the game, and is a rock for the three-man party; Ward seems to hang around his buddies because he just enjoys their company...it's so simplistic! There's no love plots or rivalries...it's just to be around 'em. Less is more in that case. Man, I wish there was more than a handful of sequences with 'em that Ellone shows.

Story

*I'm really not sure what to make of the story, honestly...but not in terms of understanding. I first played the game after FFT (about) and wasn't too impressed. Then, I replayed it a few times and gradually warmed up for the time being. It was a see-saw game between liking it more and less for quite awhile, and I think just recently I may have sparked a little interest in it. But, the sorceress talk clutters up what could be a salvagable plot, and in order to make the last boss a majestic, world- and universe-saving experience, I had to sacrifice what interest I had after trudging through the "whatever" that happened for a disc and a half. Perhaps after Adel fell from the station, I just became a space cadet (PUN'd), but it was just hard going. From those I've talked to here and at other messageboards, it's almost like we're all in the dark. Whoever makes a plot analysis that isn't all conjecture and theory-stringing is a great player indeed.
*Besides that, the first couple discs is fine with me. It's a natural progression: SeeD-lings (PUN'd) graduate into SeeDs, they're dispatched, become involved in wartime conflicts, exterminate the conflicts eventually, and... the bottom falls out sometime after Esthar. While FF7 and, to an extent, FFT are difficult to follow, FF8 throws a planet-sized curveball at that point -- I still can't understand it, no matter how hard I scrutinize. It's rather sad that the major pitfalls come towards the end; if they were at the middle, there might be time to get over them/rationalize on their behalf.

I can like this game, truly I can, but it's almost a study in doublethinking to make it believable in the extent that some of the other games are (sans Necron, maybe). Funny that Silverlance mentions that there's "one more thing," because there are so many nagging details amidst the quality features that it's bound to tip the scales in favor of "poor". Pity. =/

Posted by: FabulousFreebird 25th March 2006 13:45
This whole site probably knows by know that this is my favorite game FF (series) game. Any chance to talk about this game, I jump on it for better or for worse.

Gameplay: The GF/junctioning system was easily abusable and challenging depending on your mode of play. Every character can do everything with the same general skill like in FFII with Limit Breaks and diverse characters as the only differing quality. I love giving certain skills, different attribute levels, magic, and battle startegy (for lack of a more realistic term) to different characters, giving them their own different classes/jobs/ etc. and the GFs themselves were very powerful and can be summoned so long as they're not K.O'ed and the animations can be monotonous.

Story: I LOVED this story. The love story between Squall and Rinoa was too sudden and needed to fill the gap between Discs 2 and 3 where Squall goes from "Whatever..." to "RINOA!!!!!!!!!". There was a lot of development from the first dance to before her life is in jeopardy at the Garden battle, but the real mood swing is when he places her fate in someone else's hands at first and then he abides by the party to save her himself. He showed no serious emotion for her as anything but a comrade; his love and affection came from nowhere and that's the void that should've been filled but the connection was understood. Laguna's love connections were MUCH, much shorter and less in-your-face, but very realistic.
As far as the Sorceresses, I'm led to believe that the characters learned everything that was known and needed to be known by attending classes and studying about it. This case is made apparent by talking to some of the Garden students in all three Gardens, moreso in Balamb and Galbadia, but a pay deduction veered from doing so. Ultimecia being the main villain was a good thing 'cuz I'd prefer Ultimecia over Edea or Adel as the main villain. The coincidences were just making fate a part of the main plot and Chocobos were just literally thrown in there for symbolic Final Fantasy purposes, hence why the Pocketstation isn't/wasn't available in the U.S.

Characters: I LOVED the characters!! Especially Zell and Quistis rolleyes.gif , they deserved a ton more development. Squall I thought was a great and realistic character for the serious (insane) goth guys of the world wacko.gif . I act a little like him, I don't wear all black with a cross hanging out/though, but I'm not very out-going and I'm slightly socially challenged to a degree so I could relate to him a little in that respect and that respect only. His love with Rinoa was a good part of the story and developed well from the beginning with conflict, identity crisis, and mood swings. Rinoa was the typical lovely-faced brunette torn between two lovers and goes for the worse one of the two; Seifer was the coolest, most badass character for being inferior to Squall battle-wise and egotistical and arrogant. Irvine's intro would've been real if:
"Hey, I know you, Squall, Quistis/Quisty, Zell,.. and... Sephie (wow, she's hot!)." The aforementioned: "Huh? What on earth are you talking about? You sick in the head?"
Irvine: "We grew up together in Matron's orphanage 'til we were 5 or so and then kind of drifted apart. How in the world can you not remember?"
Sqall: "Whatever... enough of this nonsense. We gotta' get down to business."
Instead he didn't say a word when Squall, Cloud (in this situation), or anybody else would've come out with it had they remembered, but they're just about to fight a major battle when he lays the facts on 'em mid-way through the story when any other story would've come out with it MUCH earlier.

I would also like to add that I love the music in this game and the intro. with Liberi Fatali and Squall vs. Seifer has to be thee BEST intro. in gaming history.

Despite the pros vs. cons, Final Fantasy VIII is my favorite pure RPG with an awesome card game to boot. The greatest RPG ever cool.gif !! (Okay,over-the-top, but point made and point clear)

Edit
I needed to change some of my wording.

Posted by: Auragaea 25th March 2006 14:17
What's everyone's problem with the plot? Everyone always says how it's a love story but that only seriously begins at the end of Disc 2. What about the first disc and the majority of the second disc? The storyline was really more about war and rivalry to me than about love. I have more to say, but I need to do something else at the moment.

Posted by: GamblingCat 25th March 2006 14:19
VIII has a couple problems, but in all regards i like it since it can be fun to play thru, and the music is the best too.

Posted by: Asylum Outpatient 25th March 2006 21:53
I always thought FF8 was the most hated for the simple fact that it wasn't FF7-2.
I like it okay. Personally, I think it has all the makings of one of the best RPGs ever, but there are some things I'd fix.

- The card game. I don't mind that there are variations on it in every region TOO much, but if you're trying to get all the cards, it's a bit ridiculous. Really, you're not even playing anymore with all the rules in place. And Random makes it damn-near impossible to get all of them, and I've never been able to stop it from getting around. The stupid Queen of Cards won't even take the cards she says she wants even when I let her beat me.

- The PocketStation. Okay, fess up. Whose idea was this? Oh, yours? May I shoot you? Please?

- The Junction system. Of course, we all agree that it makes us loathe to cast magic. It wasn't all bad though. At least not all the GFs knew every Junction ability. That would be blatant abuse. You'd only need 3 GFs for the whole game. Actually, the Junction system wasn't terribly easy to abuse until/unless you have all the GFs. But honestly, by then I don't mind. I don't want any holes in my stats when I fight Ultima/Omega.

- The Refine system. Actually, I only have two complaints. Siren has to be at level 100 to refine a Dark Matter, and some of the items are just way too rare. Come on, 100 Curse Spikes = 1 Dark Matter = 1 Shaman Stone, TEN Shaman Stones = 1 Hero Trial, 10 Hero Trials = 1 Hero, 10 Heros = 1 Holy War-Trial, 10 Holy War-Trials= 1 Holy War. So my question is, how many Shaman Stones or Dark Matters do you find lying around, and why can't I just refine 1 million Curse Spikes into one Holy War? (I think that's how many you'd need.)

- Levelling. I don't like that 1000 EXP advances you every time. I loved that enemies levelled up with you though.

- Storyline. I think all the bases on this have been pretty well-covered; no sense in beating a dead horse. Overall I liked it, sans the orphanage and forced love.

- No armor...really no weapons. Like FF7 (hate), your characters' uniqueness is contingent almost exclusively on their Limit Breaks.

These are my biggest complaints. It's still nowhere near as bad as FF2 or FF7.

Posted by: Kane 25th March 2006 23:42
I just have to echo the totally schotty plot devices.........

Personally, the only thing that I found entertaining about this game, was the final dungeon. I found it a nice change of pace to be screwed out of all my abilities and have to go around and get them back

Posted by: Zeromus_X 26th March 2006 00:07
I don't know why people want to dissect the plot and such, but then again, I don't bitch about things like that in the first place. I didn't really love the game, in fact, I thought it was kinda slow in the beginning, but most things are. I just don't understand why people can't just enjoy something without having to nitpick at it, but meh. Everyone has their own opinion in the first place.

I for one never thought it was primarily a love story. Sure, Squall and Rinoa have a relationship, but there's a romance in most FFs anyway. I thought the story was mostly about destiny/fate/etc., then that. And confusing time travel. sad.gif

But the only real complaint I have is having to save Rinoa about 78 times over the course of the game tongue.gif Other than that, I don't really have a problem.

Posted by: Silverlance 26th March 2006 00:40
I'd love it if someone could explain to me what the heck time compression was (more importantly, how it was a problem.) Using facts and direct quotes from the game, not suppositions, theories, and interpretations. Also, how the heck would something that affects all time periods NOT show up at any point through the game? It's totally irrelevant WHICH time period Squall and Co attempt to stop Ultimecia in. Unless there's a DIRECT QUOTE from the game which can prove me wrong on this, FF8's plot cannot logically exist.

Seriously, I though Exdeath's "Power of... NOTHINGNESS! Yes you fool, I control... NOTHING! MUHAHAH!" was hillarious, but at least in his case it actually was something dangerous.

Elleone: If Ultimecia compresses time, EVERY CITY IN THE WORLD WILL BE SHIELDED BY A BLUE FORCEFIELD!
Rinoa: That makes no sense. How does "compressing" time do that? And what does "compressing time" mean anyhow?
Elleone: Well... time gets... compressed. Every unit of time occures at once.
Rinoa: ...Including now?
Elleone: No, just the future. Time is uh... compressed, but we're not affected.
Rinoa: And this is bad?
Elleone: Must be. She's the last boss and it's her idea, after all.
Rinoa: So in other words... We'd make our way to Ultimecia, kill her, watch the credits, and be done with the game the instant we get there?
Elleone: Well... no. You see, time is compressed, but it isn't. There's still a "now," "before," and "later."
Rinoa: Huh? So time is compressed, but it isn't. And what's with the forcefields?
Elleone: Well.. uh.. Ah, help me out here Laguna...
Laguna: Square pays you to play out this shitty nonsensical plot. Shut your mouth and do as you're told.
Rinoa: ...Yes master. :_:
Squall: ...
Rinoa: SQUEEE! SO EMOTIONAL AND COMMUNICATIVE! *tackle-screws*

Seriously, I just don't get it. This is supposedly the whole point of the game, the reason why everything leads up (awkwardly) to Ultimecia, and the reason why Squall and co have to go kill her. But it seems like Square forget to think of a decent plot hook until the very end, huddled together at the local Dunkin Donuts, and brainstormed on a couple of napkins for a few hours.

Edit: ORPHANS! GRAAH!! blink.gif *Gets shot in the neck with a tranquillizer dart and is dragged off by four men with official Squaresoft™ suits and shades, who declare the incident classified.*

Posted by: Asylum Outpatient 26th March 2006 01:18
The only direct quote I can think of offhand is something to the tune of "She would be the only one that could exist if that happened."

Of course, I don't remember it explaining WHY she would be the only one that could exist. I mean...didn't Time Compression actually occur? Isn't that what was going on right after you kill Adel and Ultimecia possesses Rinoa? Sheesh, now I'm going to have to play all over again. Either way, I'm starting to agree that that's a pretty big plot hole.

Edit - Upon further review, does "Time Compression" sound like the Big Bang to anybody else? The Big Bang was all the matter in the universe compressed into something the size of a marble, and there was zero time. Maybe Time Compression was supposed to be like that. No time. It's a long shot, I know. But then again, it did START to happen, right? That's why all those time bubbles started popping up and Squall and co. could just float into one of them?

Posted by: Zeromus_X 26th March 2006 01:37
Maybe it doesn't have to make absolute perfect sense because the people at Square weren't experts at physics? It's a fictional story in a fictional world anyway.

Posted by: Silverlance 26th March 2006 02:13
It's not a matter of physics at all, it's a matter of logic. And plot. For that matter, if fanboys can point out glaring holes in their storyline, you'd expect people being paid to release something to millions of gamers to put a little effort towards plugging up the more important holes, at least. wink.gif

In any event, if this can occure in the future, this would mean that the moment it's completed every era would be boofed into one. Including the beginning of the game, and even the time at the ORPHANAGE GRAAHAHHAHAGHAGH!!! blink.gif before that. Meaning the game could simply never happen once time compression begins, and that assumes FF8's time flows linearly (ie, something hasn't happened until it does happen.) In an even worse scenario, the fact time compression will occure in the future and will affect the past after it occures would simply cause the past to fold up on itself and never be.

Now if you introduce the concept of a flux capacitator and a Doloriane with a nuclear engine, you're set, mate! biggrin.gif

Of course, this is just a detail compared to the actual 4th CD. Nobody can exist except Ultimecia, hence why the cities are sealed off. Oh wait, that makes no sense now does it? Isn't it people that can't exist, not locations? How is a city different from a dungeon, once you remove the people in it? What about the card masters (or whatever their names were), the party, monsters, and those dead SeeD members from the future?

I could mention the horribly cliché "lar the last boss is dead so everything is suddently right again" resolution, cuz when I'll die the programs I've written will all stop working after all, but we're dealing with magic and the "laws" of magic are always either carefully tailored to allow this sort of thing to make sense or simply not explained and fallen back on as a Deus Ex Machina.

Unless we're talking about orphans. Then we can fall back on GFs, which are SORTA like magic. Only they don't make this most heinous excuse for a plot hook any more acceptable.

Couldn't Square just have Ultimecia live on the moon (with all them spiffy monsters from that Lunar Tear thingie) and want to destroy the world because she's "The Last Boss ™"? It's totally lame, but at least I can buy that a lot more than her being from the future and trying to pull off this unecessarily convoluted plan that involves completely impossible events. Hell, it worked for FF4 with Zemus, it worked with the Dark Cloud from FF3, it worked with Kuja from 9...

Posted by: Zeromus_X 26th March 2006 02:27
Well, I was talking about physics regarding Time Compression, but it doesn't really make that much sense anyway.

Quote (Silverlance)
Couldn't Square just have Ultimecia live on the moon (with all them spiffy monsters from that Lunar Tear thingie) and want to destroy the world because she's "The Last Boss ™"? It's totally lame, but at least I can buy that a lot more than her being from the future and trying to pull off this unecessarily convoluted plan that involves completely impossible events. Hell, it worked for FF4 with Zemus, it worked with the Dark Cloud from FF3, it worked with Kuja from 9...


That would've made alot more sense. (And fit better, IMO.) And I would let out a nostalgic Zemus fanboy cry. (Don't ask...)

Posted by: Cloud_Strife510 26th March 2006 19:25
I agree with Silverlance, Time Compression doesn't actually ever occur in the game.
so all of the characters are trying to stop something that will not happen

so basically FF8 is a story of a band of mercenaries who decide to kill witches...
...right...


and then the end all be all truth that ff8 makes no sense
-The main character is 17 all 17 year old boys are hornier than Edge from FFIV
-The main character is being hit on by his supposively Hot 18 year old teacher, who carries around a whip
-The teacher takes the main character to the "make-out spot" in garden
-The teacher gives hint after hint
-The main character has no real response, and proves that he fails at life, by turning down the dream of 17 year old boys everywhere.

It was after this point that I continued to play the game because I had enjoyed FFVI and FFVII, and was hoping that FF8 was going to get better. I was wrong.

Edit
Del S that is the greates RPG in the world laugh.gif

Posted by: Silverlance 26th March 2006 20:24
Quote (Cloud_Strife510 @ 26th March 2006 14:25)
and then the end all be all truth that ff8 makes no sense
-The main character is 17 all 17 year old boys are hornier than Edge from FFIV
-The main character is being hit on by his supposively Hot 18 year old teacher, who carries around a whip
-The teacher takes the main character to the "make-out spot" in garden
-The teacher gives hint after hint
-The main character has no real response, and proves that he fails at life, by turning down the dream of 17 year old boys everywhere.

You, sir, deserve a medal. biggrin.gif

I always thought Quistis was a broken character because of her age and position. Seemed more like an excuse to have her character work out with the party than anything else ("Hi! I'm your teacher! I'm also your age so you don't have to make an outside out of me. AND I'M A FRIGGIN' ORPHAN TOO! LAR~! happy.gif Also, we're obligated to tolerate each other at this point in the game because I'm your teacher, so despite your hangups with accepting others, I'm a clever plot-device to force you into this sort of acceptance.")

Then her character kinda flattens out and developement focuses on the rest of the group...

Posted by: laszlow 26th March 2006 20:38
I've avoided posting in this thread, because I have a feeling this will turn into something of a flame war, but it hasn't, so I'll post. Beware, ye short of attention span.

FF VIII is not a bad game, but it is a far cry from a great game. I have problems with some of the game's "highlights", personally. I'll mention the good things first:

The musical score is quite solid overall, but not Uematsu's best work. The visuals are certainly well-done, even if the style isn't to everyone's liking. The game’s pace in the first disk was quite solid, and the game’s map/town/dungeon design ranged from decent to above average. I thought Laguna was a pretty cool character.

Yeah, I guess that’s about it. Now for the bad:

First of all, sure, you can say that Squall is an accurate portrayal of an angsty teen because that's exactly what his is: an angsty, anti-social, seventeen-year-old douche. However, for reasons that defy all that is reasonable, virtually every other supporting cast member in the game trusts him and willingly allows him to command multiple Gardens full of soldiers and students. Not only that, but at least two girls fall madly in love with him, despite what an asshole Squall is in general.

Speaking of romance, most FF VIII fanchildren will point to the game's underlying theme of the destined lovers - Because Laguna and the piano lady couldn't hook up back in the day, their children do. Aww, how sweet. That sort of motif can plausibly work in love stories, but it's executed rather badly in FF VIII. There's no buildup, no conflict, no real character development, just two constants that have a bunch of crazy **** happen to them. Rinoa seems to be desperate to get in Mr. Leonhart's pants from day 1, while Squall inexplicably transforms from someone that is annoyed by everything around him to being Rinoa's dedicated retainer, without any indication of doing so before the bizarre sequence in outer space. Sorry, Squall-wannabes, but women with Rinoa's poor judgment and infinite patience don't exist, and acting like an antisocial goth won't have whip-brandishing blondes or crazy Japanese women flocking for you as FF VIII would indicate.

So yeah, the romance wasn't handled well. I won't even get into the strange mythology of sorceresses and Gardens or the "omg we were kids together lol" plot device, because I really don't think all of that business needs any more criticism. The characters, though, need all of the criticism they can get. Quistis starts out as an interesting character, but becomes a boring non-factor in the lategame. Zell and Selphie are just damn annoying. Irvine is a poorly-developed cowboy version of one of those suave rogues that hits on anything that moves. Don’t get me started on Squall and Rinoa again, I’ve already talked about the failed badass and his clingy girlfriend more than enough.

But yeah, now let me get to my real least favorite part of FF VIII - the Junction system. Early on, it actually seems to work. When you don't have many GFs or powerful spells, you have a limited selection of stats and magic to junction, and the bonuses are significant but not unbalancing - it actually works fairly gracefullly for the first disc and a half or so. Once you start getting really strong magic and enough GFs to cover nearly every important stat on every character, however, it bastardizes the FF battle system. You’re discouraged from doing anything other than attacking, using items, Limit Break-ing, summoning GFs, or using special GF-granted special abilities like Recover or Revive. Casting spells will LOWER your stats. If that wasn’t enough, by the endgame it is quite probably that EVERY SINGLE CHARACTER in your party will have the exact same configuration, barring a few stray Evade or Luck junctions, completely killing the individuality of the characters save their Limit Breaks. The removal of equipment customization in favor of the junction system was a very poor idea – among other things, it removes the fun of finding chests full of shiny new weapons and armor  .

Oh, and speaking of Limits, you can use them an infinite number of times! Whenever you want! Sure, you have to put yourself at critical health, but I completely disapprove of a system that let’s you use a character’s best attack whenever you want with only a non-penalty – no meter to be built up, no delay on the attack, no limitations at all, whenever you want, thereby defenestrating strategy.

Oh, and if you push any “but you don’t have to abuse the system if you don’t want to” bull**** at me. The fact remains that the system is extremely easy to abuse and if you understand the underlying concepts behind it (and you will if you play the game to the end of the first disk), then the game keeps shoving opportunities to do so in your face. Plus, that ludicrous argument is true for ANY game – You don’t have to use special weapons or items to beat a Mega Man game, and you don’t have to use equip advanced weapons or armor to beat almost any RPG, but when you have to deliberately ignore important features of a game’s basic static gameplay elements to make it “fair” it isn’t a well-designed system. Period.

Regarding GFs, well, I don’t hate them. I actually approve of basing a game’s customization system around the game’s summons, but FF VIII takes the concept too far. First of all, the long boost-able animations are painful to go through over and over and over, and second of all my aforementioned problems with the Junction system really kills and unbalances the idea – When you find all of the GFs, the game isn’t fun anymore – you can just do whatever you want whenever you want to, and the game is devoid of important customization decisions and instead provides long animated sequences that would make Legend of Dragoon jealous.

So yeah, that’s about it. Bad plot devices, annoying characters, ill-devised romances, poorly-designed customization schemes, and too much focus on summoning GFs, using Limits, and abusing the Junction system. It’s still not as bad a game as FF IIj, but I don’t think FF VIII holds a candle to the vast majority of the series. Wow, that was a mouthful.

Posted by: Kylerocks 28th March 2006 07:07
First and foremost, I would like to award Cloud_Strife510 with the medal of the High Order of the Rather Clever. Enjoy and wear it with...pride, I guess.

Figuring there's been such titanic posts complaing about it...it must have done something right. Sure, it maybe that they created a game so poor that a lot of people didn't like it enough to make sure they were heard...

A lot of the complaints seem to be that there were balance issues and flaws in the story and characters. Some of it started good, lazlow mentions Quistis being cool and interesting, but bascially dies in the story department. The implausability of the love story is pretty true, I was originally trying to be optimistic. But you have to remember a certain truth when you think about Squall and the ladies . Girls love a**holes. (I pray this is only a minority of girls though.)

To be fair, all these complaints could probably have been fixed if the developers and the like had more time to balance and think 'does this make sense?'. But this would involve adding more to the game however or delaying it(which is not cool with the head honchos). This game is four freaking discs long, and that's probably with a lot of junk cut and the like. Do we need a five or six disc long game? Do we need like 80+ hours or something? 50-60 hours is pretty good, long enough to feel sastisfied, but short enough to maintain my attention span. (Although you do have to suffer through rather half-done story and features.)

One complaint about some of the complaints is that the characters (in battle) lacked differences. True. But you get near unlimited customizability. Really, they're trying to find a balance between an indivudial's characteristics and the level of customizability. The opposite of this unlimited customization is FFIV, where each character was unique and there was almost nothing in the way of customizing.

I don't know...I haven't made a video game, so I have no idea how hard it could be. Besides, they were following up on FF7, it may not be my favorite, but it's far and away (for most part) the favorite among the gaming community. You try following something that awesome. I think they did pretty well considering how much expectation was probably put on them. Something like that...

Posted by: Silverlance 28th March 2006 23:51
Quote
Figuring there's been such titanic posts complaing about it...it must have done something right.

Dunno man, 9/11 spawned so much attention and it wasn't a very positive event. People complaining about something is generally a sign that the "something" didn't go too well, unless you live in Backwardslandia. wink.gif

Quote
But you have to remember a certain truth when you think about Squall and the ladies .  Girls love a**holes.  (I pray this is only a minority of girls though.)

This is entirely true: the vast, vast majority of girls love jerks even though they'll almost always deny it. But there's a HUGE difference between a jerk and a loner; Squall was the latter. Loners are uninteresting because they don't say anything, they aren't spontanious, and they don't do anything to draw attention to themselves. Jerks are dynamic and very extroverted. They know what they want. They take decisions. They hang out with buddies and might even blow off a date in favor of drinking with their friends and playing pool (*innocent whistle.*) They're the dominant, alpha males. They'll even impose themselves in a relationship to some extent. On the other hand, Squall is an introverted loner, not an asshole...

Quote
To be fair, all these complaints could probably have been fixed if the developers and the like had more time to balance and think 'does this make sense?'.

FFIX was a 4 CD game and it was immensely more balanced than VIII. Even though the storyline and the game system were 100% different, so they wouldn't have any past experience to draw on (for that matter, both games were made by different groups.)

The size of a game wouldn't make up for its content. A pebble-sized diamond is worth far more than a boulder-sized chunk of concrete. FFVI was about as long as VIII (probably shorter, in fact) and made with terribly stiff restrctions because of the platform it was on (SNES) yet it still managed to become one of the most successful FFs (possibly second after FFVII.)

Quote
I don't know...I haven't made a video game, so I have no idea how hard it could be.

You don't have to be a programmer to come up with a concept. wink.gif The majority of the work is going to take place in your head and in your notes. You don't have to write a single line of code, draw a single pixel, or play a single note before you can sit down, think for an hour or so about what you've done, and realize that it's either a decent idea or just full of holes and easily abusable ideas. And if you're going to release something publicly and stake a large part of your company's financial future on it, you'd better invest some cash towards hiring someone to revise it and point out flaws!

If you have to start rethinking the basis of your game AFTER you have something playable, you didn't take an hour or two to give your idea some honest, decent thinking and are likely to end up with totally ridiculous plot hooks like everyone being an ORPHAN?!!? blink.gif ARRRGH! blink.gif

Quote
You try following something that awesome.

Well... I played 8 before 7, personally...

There's nothing wrong with liking FF8. Heck, it's probably a few gamers' favorite game. But the general consensus is, FF8 wasn't up to par. And I think no matter what arguments we throw out either for or against, what matters most is the general appreciation people gave it. We can try to change each others' opinion as much as we want but we certainly can't change the opinion of every game who didn't like FF8.

I respect your opinion that FF8 wasn't as bad as people like me try to make it seem, even though I don't share it. But the bottom line is that it just didn't please people as much as most of the other FFs did (excluding IIj, and maybe a few others, I kinda lost track of this stuff a while back. ^^; ) That shouldn't prevent you from enjoying the game if you do, nor should it influence you to not give it a shot if you've never played it.

Posted by: ultimage 29th March 2006 19:25
I don't know if anyone has brought this up yet (I'm sorry I just don't have the patience to read through long posts right now wacko.gif ), but, one thing that always bothered me about this game is that Sorceress Adel has a MALE FIGURE!!!! This leads me to believe that there were extensive last minute plot changes going on, which is likely why the plot disintigrates near the end.

I like this game though, despite the obvious lack of cohesion in the plot and easily abused junction system. I just wish I knew what was really supposed to be going on. Time compression... meh.

Posted by: Zeromus_X 30th March 2006 00:16
Quote (ultimage @ 29th March 2006 14:25)
I don't know if anyone has brought this up yet (I'm sorry I just don't have the patience to read through long posts right now wacko.gif ), but, one thing that always bothered me about this game is that Sorceress Adel has a MALE FIGURE!!!! This leads me to believe that there were extensive last minute plot changes going on, which is likely why the plot disintigrates near the end.


Well, maybe she just looks that way? Some fans offer the explanation that if Sorceresses are evil, then their appearances change to reflect that, and what-not. Though it's only a theory. But yeah, I don't think that would mean that they had to rush, it just means she looks pretty scary lookin'. blink.gif

I honestly didn't have a hard time following the plot. It was just all the explanations for Time Compression, Ellone's powers, etc., that isn't explained fully that might be confusing. Then again, it's a Final Fantasy. Set in a fantasy world, with a fantasy story, etc. It doesn't really have to make perfect sense.

Although on that, wow, I didn't know everyone hated the Orphanage thing. tongue.gif I thought it was cute. biggrin.gif

Posted by: Silverlance 30th March 2006 05:02
Quote (Zeromus_X @ 29th March 2006 19:16)
Although on that, wow, I didn't know everyone hated the Orphanage thing. tongue.gif I thought it was cute. biggrin.gif

It's because it was so much of a coincidence it just couldn't make any real sense.

What are the chances that, with only one exception (Rinoa, although she's still technically related to Laguna: her mother was that chick who played that Eyes on Me song, whom Laguna was in love with, which happens to be Squall's pops. Laguna, that is, not the chick who played Eyes on Me. It's not that kind of game.) every major character (INCLUDING the villains (Edea and Seifer) and the important NPCs (Cid, Elleone...)) turns out either having known each other in the very same orphanage or having family ties?

THEN, they all get seperated.

THEN, without a single exception, no missing kids here, and through completely random twists of fate, all end up reuniting.

AND, to explain it, without prior developement or hints, they decide that the GFs make you forget your memories.

You can basically sum it up as, "So we all knew each other without a single exception, all got seperated, met up again (again, without a single exception), AND didn't remember it because uh... uh... oh yeah! The GFs! Undocumented feature!"

It was cute, yes. But with developers straining for coherant, in-depth storylines to please gamers, something like this was aweful and just stunk of deus ex machina. Nothing more than one of the many plot devices thrown into the storyline without prior hints/explanations to help the storyline remain in motion when the developers ran out of steam from their previous last-second-addition-to-move-the-plot-along idea...

...

ORPHANS?! ARGH! WHO'S IDEA WAS THIS? WHO? WHOOOO??!! *Gets shot repeatedly with a barrage of tranquilizers darts, twitches, and falls over groaning a weak "Orrr... ph..." before passing out.*

Posted by: Zeromus_X 30th March 2006 05:56
Quote (Silverlance)
ORPHANS?! ARGH! WHO'S IDEA WAS THIS? WHO? WHOOOO??!! *Gets shot repeatedly with a barrage of tranquilizers darts, twitches, and falls over groaning a weak "Orrr... ph..." before passing out.*


Lmao! tongue.gif

But yeah, I always thought the theme of the game was destiny, fate, etc., so I never really cared about that plot point. (Liberi Fatali means 'Fated Children', the orphans and what-not. Or something. I know it's in there somewhere...) Although I suppose some people could find it cheesy biggrin.gif

Meh. I just don't get the TC...*sigh*

There should be a warning on FFVIII: "WARNING! Do not try to figure out Time Compression! Do not attempt to make logical sense of it or your brains will explode out of your ears! I repeat, do not, under any circumstance, try to figure out Time Compression! If you are found trying to figure out Time Compression, the men in black coats will come and take you away! You have been warned!"

Meh. I'm not very funny tongue.gif

Posted by: FabulousFreebird 30th March 2006 22:55
Silverlance, it IS indicated several times in the game's tutorials and the classroom desk. It jus' says that memory loss is a side-effect of junctioning GFs. About the orphange thing, It would've made logical sense if Irvine had said something about it shortly after he had just joined the party or if he even hinted towards any emotion about that other than refusing to blow the Sorceress' head off in the assassination mission. At least Sorceress Adel wasn't related to any major characters and Sorceress Ultimecia wasn't somebody's distant relative. I don't even bother with trying to comprehend Time Compression, 'cause I view it as an inserted plot-device to weave Ellone's pursuit throughout the game and a way to have Ulty control everything that is not just the world.

Posted by: Silverlance 30th March 2006 23:02
Quote (FabulousFreebird @ 30th March 2006 17:55)
Silverlance, it IS indicated several times in the game's tutorials and the classroom desk.

Really? ohmy.gif Hell, I never knew that...

It would've been great if they explained it through the course of the storyline though, IMO. Maybe as a lesson before Squall goes to take his test or whatnot, or at least enforced at other points in the storyline to downplay the whole plot device feel.

I'm starting to expect the TC explanation to turn up in the tutorials/desk... wink.gif

Posted by: The_Pink_Nu1 4th April 2006 19:49
I have a problem with how the majority of you try to analyze Squall as simultaneously "angsty/emotional" and "cold/asshole/emotionless." Del was really the only one to appropriately identify his personality; at the same time, though, he characterizes Squall is both having a very appropriate an inappropriate disposition for a soldier. Yeah, you're right about all the other characters absolutely not having dispositions for the military (with the exception of Quistis, as stated). But really, Squall's abillity to check his emotions at the door in most instances is ideal - he would be well-suited to today's total institutions without breaking down like a little punk (I do agree he is NOT well-suited as a *leader* - but total institutions are for adaptable followers, not leaders).

But I think your analysis of the game completely ignores the fact that this is Final Fantasy, and not Medal of Honor or Splinter Cell. In short, it isn't an attempt to emulate real warfare with all its intricacies - give it a rest, it's a fantasy game.

Posted by: Elessar 4th April 2006 21:08
Quote (The_Pink_Nu1 @ 4th April 2006 11:49)
But I think your analysis of the game completely ignores the fact that this is Final Fantasy, and not Medal of Honor or Splinter Cell. In short, it isn't an attempt to emulate real warfare with all its intricacies - give it a rest, it's a fantasy game.

A big pet peeve: people that try to defend a game by saying "it's not supposed to be <this>". This response does nothing but make excuses for poorly executed design. In other words, you're telling us that you admit it's terribly done, but we shouldn't complain about it because you said so.

It doesn't matter what genre it's supposed to be, the fact remains that Final Fantasy 8 attempts to emulate a Special Forces Military structure and succeeds at Power Rangers with Zords that don't merge into a Gestalt. Let's not expect miracles, but even with a moutain of sodium-chloride no one could seriously believe any part of the SeeD structure. It's like technobabble. It adds useless details and actually kills suspension of disbelief. Do it right, or not at all.

And yes, if the GF's had been perma-assigned and had "MERGE" as an option to combine into MegaGuardian Force (with the option of combining Bahamut and Eden into UltraGuardian Force later in the game), I think this game would have been much superior.

Posted by: Del S 4th April 2006 21:13
Quote (The_Pink_Nu1 @ 4th April 2006 20:49)
I have a problem with how the majority of you try to analyze Squall as simultaneously "angsty/emotional" and "cold/asshole/emotionless."

It's entirely possible. Squall's public persona makes him a jerk, but the true Squall is an insecure fool. But that isn't "deep", it's stupid. He's meant to be a soldier. You train soldiers to be contradictory. In public, with their mates, they are confident, they are jokers. In private is where they keep their problems, but they don't or at least shouldn't bottle them up if they've been trained right. A good soldier is emotionless on the job, and even then, they need certain emotions.

Quote

Del was really the only one to appropriately identify his personality; at the same time, though, he characterizes Squall is both having a very appropriate an inappropriate disposition for a soldier.

His disposition is close, IMO, but miles off. He's meant to bond with his squadmates because they will someday be the ones watching his back, and be prepared to lose them and be able to just keep going. He is incapable of doing this so he shuns them in an attempt to defend himself from it, when he KNOWS he will be forced to gain some form of attachment to them, and that all he is doing is trying to be selfish and look after number one when he's meant to be looking out for his buddies first. And a lone wolf never makes a good soldier unless they're a complete lunatic. Snipers who work alone are usually too crazy to get lonely...

Quote
But really, Squall's abillity to check his emotions at the door in most instances is ideal - he would be well-suited to today's total institutions without breaking down like a little punk (I do agree he is NOT well-suited as a *leader* - but total institutions are for adaptable followers, not leaders).

He shuts down EVERY emotion, meaning he has it half right, but all wrong. As I said, soldiering needs a bond with your squad becuase they're watching you and expect you to watch them. If they don't think you like them, they shouldn't like you, and you'll go home in an oak suit.

Quote

But I think your analysis of the game completely ignores the fact that this is Final Fantasy, and not Medal of Honor or Splinter Cell. In short, it isn't an attempt to emulate real warfare with all its intricacies - give it a rest, it's a fantasy game.

True, but it could at least pretend to have some realism. Fantasy doesn't mean they should be able to get away with bliterhingly stupid things without an explaination just because it's fantasy. You won't get far claiming it was just fantasy after you walk into a police station screaming 'I'm wearing a bomb! Allahu Ackbar!'

Posted by: gronx7 4th April 2006 21:38
I'm sure if you keep your characters at level one those later bosses won't do so much damge to you cuz they'll be level 1 also, or i don't even know the lowest level, and wha'ts wrong with ff7 gameplay?? It's better than FF8 for sure.

Posted by: Zeromus_X 5th April 2006 01:08
Well, the gameplay is the same as FFVII, ATB. Unless you're talking about the customization system.

There's more specifics than just 'being at level one', that would be impossible. (You'll definitely gain at least a little EXP throughout the game.) I believe that monsters stats change after level 30, and then again somewhere. Or below 30.. happy.gif

Well, I don't really know the specifics. But yeah, people do low level games to make things easier I'd guess, since Junctioning pretty much sets it up for you, and everything. Only the highest leveled monsters drop those really rare items, and only a few actually drop things that can't be made from Cards or GF Abilities, and the like.

Anyway, to comment on lack of armour, the Junction system takes care of anything that special effects in armour in other games would do. (Elemental absorbtion, status prevention, etc.) If we had armour with those effects in addition to the Junction System, then it'd be pretty broken, don't you think? (you can be pretty invincible as it is, with little effort.) Though I did miss Ribbons. eh.gif

Anyway, I still think that people are overreacting with the whole "SeeD couldn't be a real military organization", and "Squall isn't a model soldier", because, well, they aren't . Not only is it a fantasy, but it's fiction. Everything's dramatized in fiction, of course. And it can't really be compared to real life either. That, and it's made in Japan, although I wouldn't know if Japanese culture would make any difference to how they see things in that kinda situation. Also, I don't belive Cid and Edea intended for SeeD to be a military organization (mercenary organization,) in the first place, although my memory on the specifics of this game's story isn't what it used to be. But yeah, they aren't a model of a real mercenary/military organization, but neither is a video game tongue.gif Certainly nothing to whine about.

That's really all I have to say for now. I just didn't like the extreme lack of kitties in this game sad.gif



Posted by: gronx7 5th April 2006 01:27
I'll give you this, most ppl flame ff8 more than it deserves to be flamed, but I never liked the game too much, I did enjoy the story at some points but ultimately it was kinda confusing and it seemed like there were many plot devices. I almost feel like the made the story as you went along with the game and were like HEY maybe we should do this instead of planning the whole story out before hand. That's just how I feel, but I could be wrong entirely. And drawing all those freaking magic things really pissed me off, I'd spend long periods of time drawing magic.

Posted by: Silverlance 5th April 2006 01:45
Quote (gronx7 @ 4th April 2006 20:27)
That's just how I feel, but I could be wrong entirely.

Naw mate, that's how I feel too. And I'm *never* wrong. wink.gif

Seriously, people may bash FF8 more than it deserves, but it remains a game with a storyline that doesn't compare to most of the other FFs regardless...

Posted by: Del S 5th April 2006 11:01
Quote (Zeromus_X @ 5th April 2006 02:08)
Anyway, to comment on lack of armour, the Junction system takes care of anything that special effects in armour in other games would do. (Elemental absorbtion, status prevention, etc.) If we had armour with those effects in addition to the Junction System, then it'd be pretty broken, don't you think? (you can be pretty invincible as it is, with little effort.) Though I did miss Ribbons. eh.gif

Wait, what armour did you think I meant? Body armour? I meant armour as in http://en.wikipedia.org/wiki/M1A2_Abrams http://en.wikipedia.org/wiki/Challenger_2_tank* http://en.wikipedia.org/wiki/Leclerc. biggrin.gif

Only joking there, really, because Galbaldia's various robots could count for starters and it's really not very important in the long run. BODY Armour might have a replacement in the junction system but that means that as you attack, your defence goes down. That's not how it usually works at the small scale. As a result of junction, though, you were practically a walking bank by the end of disc 2 if you did it right.

Quote
Anyway, I still think that people are overreacting with the whole "SeeD couldn't be a real military organization", and "Squall isn't a model soldier", because, well, they aren't . Not only is it a fantasy, but it's fiction. Everything's dramatized in fiction, of course. And it can't really be compared to real life either. That, and it's made in Japan, although I wouldn't know if Japanese culture would make any difference to how they see things in that kinda situation. Also, I don't belive Cid and Edea intended for SeeD to be a military organization (mercenary organization,) in the first place, although my memory on the specifics of this game's story isn't what it used to be. But yeah, they aren't a model of a real mercenary/military organization, but neither is a video game tongue.gif Certainly nothing to whine about.

Yes, but fiction that does not belive in realism when it really should is the lowest form of fiction in my belief. The suspension of disbelief vital to enjoyment is killed by the shabby and unrealistic organisation that is SeeD. Would YOUR neighbourhood superpower tolerate a mercenary camp that had no alliegance but to money? No. The Gardens would have been craters long ago.

Incedentally, if they didn't intend it to be military but needed a cover, why'd they go for military when it has :
-no ranks to speak of
-no support staff
-VERY short ranged combat that is virtually useless in reality (Operation Nimrod would have been a win to the Iraqis inside the embassy had the SAS went in with huge swords, whips, nunchukas, fists, boomerang things and doubl barreled shotguns...)
-No artillery, anti-tank weaponry, or anything allowing a chance against armoured forces.
-little diversity in individual soldiers
-no air support
-extremely poor discipline and training.

And in the real world, Galbaldia could have torn them apart with a regiment of paratroopers and a few tanks?

In their defence, they have the right approach by not having buzz-cuts. Special Forces often let their hair grow longer to help them do the shady undercover stuff: In the 1980's people with mullets in northern ireland were either SAS or victims of fashion, but I doubt that was a deliberate act on the part of the designers.

Quote
That's really all I have to say for now. I just didn't like the extreme lack of kitties in this game sad.gif

It's lack of cats and overabundance of stupid fleabags was indeed annoying. There were some cats in Timber though. And there was Squall, who is a... blink.gif

*Best. Tank. Ever.

Posted by: SaintWeapon 5th April 2006 13:09
Great... someone had ot mention Adel, and now I must know WTF Adel is. I need to see the original japanese that refers to Adel, to be sure the gender-inclusive language itself says Adel is female. Until then, my opinion on FFVIII is delayed.

Posted by: The_Pink_Nu1 5th April 2006 17:08
Quote (Del S @ 5th April 2006 06:01)
Quote (Zeromus_X @ 5th April 2006 02:08)
Anyway, to comment on lack of armour, the Junction system takes care of anything that special effects in armour in other games would do. (Elemental absorbtion, status prevention, etc.) If we had armour with those effects in addition to the Junction System, then it'd be pretty broken, don't you think? (you can be pretty invincible as it is, with little effort.) Though I did miss Ribbons. eh.gif

Wait, what armour did you think I meant? Body armour? I meant armour as in http://en.wikipedia.org/wiki/M1A2_Abrams http://en.wikipedia.org/wiki/Challenger_2_tank* http://en.wikipedia.org/wiki/Leclerc. biggrin.gif

Only joking there, really, because Galbaldia's various robots could count for starters and it's really not very important in the long run. BODY Armour might have a replacement in the junction system but that means that as you attack, your defence goes down. That's not how it usually works at the small scale. As a result of junction, though, you were practically a walking bank by the end of disc 2 if you did it right.

Quote
Anyway, I still think that people are overreacting with the whole "SeeD couldn't be a real military organization", and "Squall isn't a model soldier", because, well, they aren't . Not only is it a fantasy, but it's fiction. Everything's dramatized in fiction, of course. And it can't really be compared to real life either. That, and it's made in Japan, although I wouldn't know if Japanese culture would make any difference to how they see things in that kinda situation. Also, I don't belive Cid and Edea intended for SeeD to be a military organization (mercenary organization,) in the first place, although my memory on the specifics of this game's story isn't what it used to be. But yeah, they aren't a model of a real mercenary/military organization, but neither is a video game tongue.gif Certainly nothing to whine about.

Yes, but fiction that does not belive in realism when it really should is the lowest form of fiction in my belief. The suspension of disbelief vital to enjoyment is killed by the shabby and unrealistic organisation that is SeeD. Would YOUR neighbourhood superpower tolerate a mercenary camp that had no alliegance but to money? No. The Gardens would have been craters long ago.

Incedentally, if they didn't intend it to be military but needed a cover, why'd they go for military when it has :
-no ranks to speak of
-no support staff
-VERY short ranged combat that is virtually useless in reality (Operation Nimrod would have been a win to the Iraqis inside the embassy had the SAS went in with huge swords, whips, nunchukas, fists, boomerang things and doubl barreled shotguns...)
-No artillery, anti-tank weaponry, or anything allowing a chance against armoured forces.
-little diversity in individual soldiers
-no air support
-extremely poor discipline and training.

And in the real world, Galbaldia could have torn them apart with a regiment of paratroopers and a few tanks?

In their defence, they have the right approach by not having buzz-cuts. Special Forces often let their hair grow longer to help them do the shady undercover stuff: In the 1980's people with mullets in northern ireland were either SAS or victims of fashion, but I doubt that was a deliberate act on the part of the designers.

Quote
That's really all I have to say for now. I just didn't like the extreme lack of kitties in this game sad.gif

It's lack of cats and overabundance of stupid fleabags was indeed annoying. There were some cats in Timber though. And there was Squall, who is a... blink.gif

*Best. Tank. Ever.

The problem is you're singling out FF8. SO many of the same complaints can be applied to other Final Fantasy games. Is Cloud an effective terrorist for AVALANCHE when storming a Mako Reactor armed with an unwieldy sword when faced with soldiers armed with machine guns?

Posted by: NeoEx-Death 5th April 2006 18:24
Quote (Zeromus_X @ 4th April 2006 20:08)
Well, the gameplay is the same as FFVII, ATB. Unless you're talking about the customization system.

Correction: FFVI, FFVII, and FFIX equally use the same ATB system, however, FFIV, FFV, and [v]FFVIII[/b] equally use freezing gauges and aswell as Chrono Trigger.

I never liked FFVIII. I only bought it because"Final Fantasy" speaks for itself.

The storyline was poorly executed as well as were their characters. That whole "time compression" and "orphanage" bits in the plot were one of the many reasons why I detested it. I found it even lamer that those who equip GFs start having amnesia, which is perhaps an uncurable disease in FFVIII. I hardly believed that Irvine would remember everything from their childhood to today in the game.

Hey! Let's hack with Gameshark and add all the GFs into Irvine's junction and have him get into 3,000,000,000,000+ random battles and go back to that scene which is when he outstandingly STILL remembers! Wow, FFVIII really sucks! It's gotten even worse with all of that sorceress bull s***. Garden... WTF.. SeeD.... WHAT THE HELL??...

Squall was a horrible Cecil copycat. He was never cool. Fanboys criticize male protagonists depending on what type of weapon(s) they wield. If it's a thief with a 12 inch dagger, they'd act like smartasses and say "Ew! Thieves are gay! And his weapon's gay too! Eww! I hate thieves! They're too weak and I can't even realize that thieves are meant to steal, not to fight lolomgwtfstfufsjdighg!!!11"

Remove Squall's Gunblade, and what do you have?.. A metrosexual son of a b****, that's who. Any man that wears a jacket THAT short will definitely be insulted, pushed, etc. And why?.. Because it's just the way the world is.

Rinoa sucks. Yes, I just said she sucked. Perhaps just as bad as Rosa was. That whole "Oh, I don't want you to leave! Please stay with me in my heart! Uh, uh, my heart's pounding so hard it could pop out of my breast anytime!" bull has been overused in plenty of RPGs with mostly half-nude women who can't shut up about the same topic. Her dog was so out of character. Angelo tried to surpass Interceptor, but Angelo overkilled pets in FFVIII.

Don't forget about how annoying both Zell and Seifer were. Zell's "WOAH! COOL MAN! I'M A GODDAMN HIPPIE-WANNABE!" and Seifer's "OMG you're a chicken wuss HAHAHAHAHAHAHA!!" almost condemened me throughout Disc 1 and 2. I liked Zell gameplay-wise, but his character pissed me off. And Seifer's rivalry with Squall sucked at copying Cecil and Kain as enemies.

Selphie, lol.. She sounded like preschool, right at the part where she starts learning how to sing "Row row row your boat" or "The bus on the wheels go round and round". And what's even worse, she's overenergetic character-wise.

Quistis was atleast better than most characters in FFVIII. Atleast she had a more mature feminine side. But she gets rather annoying when she says the "same" thing as Squall says in the beginning.

Irvine is a no-no. Edgar is a yes-yes.

The music was decent, but not supreme to my tastes. I prefer FF5, FF6, FF4, FF3, FF2, FF1, FF7, FF9, and FFT music-wise.

Character models were too oversized with the legs and they don't match up their Heights in the Manual. A 5'9" man CANNOT look like a 6'5"man. That's just not possible!! NO!!

Posted by: Zeromus_X 6th April 2006 01:04
Quote (NeoEx-Death @ 5th April 2006 13:24)
Quote (Zeromus_X @ 4th April 2006 20:08)
Well, the gameplay is the same as FFVII, ATB. Unless you're talking about the customization system.

Correction: FFVI, FFVII, and FFIX equally use the same ATB system, however, FFIV, FFV, and [v]FFVIII[/b] equally use freezing gauges and aswell as Chrono Trigger.

Oh, I see. biggrin.gif Thank you for correcting me on that. Though it's still a form of ATB, at the least tongue.gif

Posted by: Auragaea 6th April 2006 15:33
FFVIII is my absolute favorite FF of all time. It’s not my favorite game, but rather my 3rd favorite. Anyway, FFVIII is a great game that was really balanced in most aspects. The story was a little confusing and forced, the dungeons were bland, and the junction system was a love/hate system; most hated it, few loved it. But other than those 2 things (which you could easily work around), FFVIII was great all around, just like FFVI. The soundtrack was amazing as well as the graphics, the mini games were fun as well as intuitive (except the Pocketstation chocobo thing), and the characters had good development and could easily be related to. Overall, I think FFVIII had much more strengths than weaknesses. Here are my opinions (you gotta love that magic barrier word) and thoughts on FFVIII’s strength and weaknesses:

Story: The first few times I played FFVIII, I thought FFVIII was all about hunting witches. That was when I was 9 or so. Now then I’m older and have played it more, I can easily see where the faults in the storyline were. The love story between Rinoa and Squall might have seemed forced (and they were to an extent), but think about it. Squall is a bratty, angsty teen who doesn’t want to get along with people. Hell, he was even oblivious to the signs Quistis was giving to him. Rinoa was a perfect match for him because she was blunt and forceful. She was the only person able to get through Squall’s adamant behavior because she could communicate the most to people and share her feelings, whereas Squall couldn’t. Then, there’s the orphanage scene. Seeing as they were just 6 or 7 (assumption) when they got separated, it’s highly believable that they couldn’t recognize each other when they grew up. The GF also tampered with their memory since they were junctioned unto their memory spot in their brain. As Irvine says, he only recently junctioned GFs which made him still remember a few things about the orphanage. To me, it made perfect sense. The only thing that I’m still confused on is Time Compression. I’m playing the game again to figure that one out.

Junction System: Quite bluntly, it was broken. You could easily break the stat barrier for a character’s level and make them stronger than was expected. But just because something is broke doesn’t mean you have to abuse it. Don’t get me wrong, the junction system can be abused EASILY, but if you want to make the game harder, you’re going to have to learn how to use Junction without overpowering your characters.

Characters: As I said before, the characters in FFVIII remind me of the characters in FFVI. The majority of them didn’t have major parts in the story, but when they got their time, they used it to the fullest. Squall, Rinoa, Laguna, and Edea had extremely good development which made them overshadow the other characters which had good development. Overall, the characters in FFVIII are great, each with their own unique personality and storyline moments.

And that’s my opinion on FFVIII, my most favorite FF followed by V and IIIj.

By the way Del S (don’t mean to single you out), this game has opponents that can use magical and freaky powers. It isn’t like the real world where when you get shot with a Shotgun, you instantly die. This is why FFVIII’s military shouldn’t even be looked with a real life military outlook. Thing is, mostly every FF after 3j has a military in it that doesn’t fit in with real life. Why should FFVIII be different? VI and VII are also FFs that follow the military theme very closely and each does a bad job with following a real life military.

Posted by: Zodiac 6th April 2006 16:57
Quote
Anyway, FFVIII is a great game that was really balanced in most aspects.  The story was a little confusing and forced, the dungeons were bland, and the junction system was a love/hate system; most hated it, few loved it.  But other than those 2 things (which you could easily work around), FFVIII was great all around, just like FFVI.  The soundtrack was amazing as well as the graphics, the mini games were fun as well as intuitive (except the Pocketstation chocobo thing), and the characters had good development and could easily be related to.  Overall, I think FFVIII had much more strengths than weaknesses.

This makes me remember Gamespot's April Fools FF Top 10, guess why tongue.gif
FVIII was so great it got the 2nd and 8th place!!

Quote
Story: The first few times I played FFVIII, I thought FFVIII was all about hunting witches.  That was when I was 9 or so.  Now then I’m older and have played it more, I can easily see where the faults in the storyline were.  The love story between Rinoa and Squall might have seemed forced (and they were to an extent), but think about it.

Yeah it was forced, square managed to put a guy of no interest to anyone in their entire life in a couple with a girl that gains extra-terrestrial angel wings after going outer space. This is where we see games are NOT EVEN CLOSE to reality.
Also, you forgot about the GFs, FFVIII is all about GFs!

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Squall is a bratty, angsty teen who doesn’t want to get along with people.  Hell, he was even oblivious to the signs Quistis was giving to him.  Rinoa was a perfect match for him because she was blunt and forceful.

Squall wasn't much of a brat, more a fool. He enver cared about anyone and managed to have friends! And being so hated, he managed to gain the trust of almost anyone... Go figure. At least he had emotions: he could get angry against Seifer.

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She was the only person able to get through Squall’s adamant behavior because she could communicate the most to people and share her feelings, whereas Squall couldn’t.  Then, there’s the orphanage scene.  Seeing as they were just 6 or 7 (assumption) when they got separated, it’s highly believable that they couldn’t recognize each other when they grew up.

Normal, the All-Mighty GF removed completely most of their memory. And of course, even after using 100,000 times GFs you will still remember that ya got to kill the sorceress because she's so bad and evil because time compressing is "bad".
I second RL's post with his dialogue about the time compression.

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The GF also tampered with their memory since they were junctioned unto their memory spot in their brain.  As Irvine says, he only recently junctioned GFs which made him still remember a few things about the orphanage.  To me, it made perfect sense.  The only thing that I’m still confused on is Time Compression.  I’m playing the game again to figure that one out.


The characters are so lame, the whole GF thing is just an excuse, Irvine forgetted too much for having almost never used GFs:
- "Damn I would feel bad if they knew I actually forgot about us being raised by a sorceress in an orphanage!"
- It's all da GF's fault, I swear it!
I think I found out what time compression is for:
To let the time flow faster! you know if you compress your files on your computer when you have almost no space left, it will run faster. Maybe the time was taking so much memory in the universe that it started laggin'. So the sorceress wanted to compress the time to travel faster or something like that. <.<

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Characters: As I said before, the characters in FFVIII remind me of the characters in FFVI.  The majority of them didn’t have major parts in the story, but when they got their time, they used it to the fullest.  Squall, Rinoa, Laguna, and Edea had extremely good development which made them overshadow the other characters which had good development.  Overall, the characters in FFVIII are great, each with their own unique personality and storyline moments.

Don't even try to compare these two games. FFVI had no main character unlike FFVIII which had one but was the greatest moron in the universe. Yeah chars in FFVIII had their determinative moments:
- Squall told Quistis to talk to a wall.
- Rinoa almost died in space.
- Zell ate hot-dogs.
- Seifer thought he was cooler than seifer with his gunblade and having a better personnality... but you will NEVER be cool with a gunblade; he sided with a sorceress.

My opinion smile.gif

Edit
Typo Master #2 edited his post

Posted by: Elessar 6th April 2006 17:08
Quote (Auragaea @ 6th April 2006 07:33)
By the way Del S (don’t mean to single you out), this game has opponents that can use magical and freaky powers.  It isn’t like the real world where when you get shot with a Shotgun, you instantly die.  This is why FFVIII’s military shouldn’t even be looked with a real life military outlook.  Thing is, mostly every FF after 3j has a military in it that doesn’t fit in with real life.  Why should FFVIII be different?  VI and VII are also FFs that follow the military theme very closely and each does a bad job with following a real life military.

user posted image

Explain why FFVI has a military that doesn't fit with real life. I really hope you're a Roman Empire expert, or else I will tear you apart on this.
Explain why FFVII has a paramilitary force that doesn't fit with real life. I expect you already know that a corporation is the driving force behind this, which means only assets profitable to the corporation are defended. Oh, and guess what? The terrorism that was Avalanche was totally defeated. The Weapons were crushed. Chew on that for a bit; Shrina isn't incompetent and succeeded in nearly all their tasks of defending their customers.

I'm getting so sick and tired of all the strawmandering people attempt in order to defend FF8's inadequacies. FFVIII's SeeD structure would have collapsed in on itself just by examining canonical chain of command!
And guess what? Getting blasted by a shotgun in the real world doesn't mean you'll automatically die. Your false analogy ignores glancing hits, armor, distance, and plenty of other factors. Fighting in games models this with HP, which is why shotguns only do a certain amount of 'damage'. Because it's a model.

Zodiac has already dealt with all the other points you have given. I can't wait to read your explainations on FFVI and FFVII.

Posted by: Del S 6th April 2006 18:47
Quote (Elessar @ 6th April 2006 18:08)
Quote (Auragaea @ 6th April 2006 07:33)
By the way Del S (don’t mean to single you out), this game has opponents that can use magical and freaky powers.  It isn’t like the real world where when you get shot with a Shotgun, you instantly die.  This is why FFVIII’s military shouldn’t even be looked with a real life military outlook.  Thing is, mostly every FF after 3j has a military in it that doesn’t fit in with real life.  Why should FFVIII be different?  VI and VII are also FFs that follow the military theme very closely and each does a bad job with following a real life military.

user posted image

Explain why FFVI has a military that doesn't fit with real life. I really hope you're a Roman Empire expert, or else I will tear you apart on this.
Explain why FFVII has a paramilitary force that doesn't fit with real life. I expect you already know that a corporation is the driving force behind this, which means only assets profitable to the corporation are defended. Oh, and guess what? The terrorism that was Avalanche was totally defeated. The Weapons were crushed. Chew on that for a bit; Shrina isn't incompetent and succeeded in nearly all their tasks of defending their customers.

I'm getting so sick and tired of all the strawmandering people attempt in order to defend FF8's inadequacies. FFVIII's SeeD structure would have collapsed in on itself just by examining canonical chain of command!
And guess what? Getting blasted by a shotgun in the real world doesn't mean you'll automatically die. Your false analogy ignores glancing hits, armor, distance, and plenty of other factors. Fighting in games models this with HP, which is why shotguns only do a certain amount of 'damage'. Because it's a model.

Zodiac has already dealt with all the other points you have given. I can't wait to read your explainations on FFVI and FFVII.

Erm... well...

Feeling quite obsolete here.

SeeD's structure and very existence is questionable even if you think magic means looking at things militarily is somehow bunk by default, and the actions of the two superpowers of the game world are similalry questionable.

I can think of only one reason why Esthar and Galbaldia did not do what such superpowers would be inclined to do with a mercenary/terrorist band for hire for any purpose they agreed with. That Esthar would not attack for obvious reasons and Galbaldia would not attack for the reasons that Esthar would be primed to retaliate for the same reasons they would not attack garden. Yet, despite the destruction of Galbaldia's long ranged missile deterrent following an effort to destroy Garden, we don't even hear a rumbling that Esthar's pointing it's warheads at Deling or dropping Paratroopers as Kirov's flatten the presidential palace...

In addition, if Galbaldia was going to attack Garden, why didn't they simply fire ze missiles asap? If they only have conventional warheads, what's the point of having a single facility that their enemies could easily destroy by use of their own missiles or special forces? And why not send a full invasion force? It's a hell of a task to undertake, but Galbaldia's meant to be super-advanced. Yet it can only invade targets it has a land route to until it lets it's garden fly and even then it's assault is a disastrous affair where they cannot even quickly nuetralise a group of rookies and green soldiers. The US Army can drop thousands of paratroopers anywhere on the planet within 24 hours, so surely an "advanced, futuristic" nation like Galbaldia should be able to drop armies in Balamb and Trabia, and wipe SeeD out at their remaining nests before hunting out remaining forces elsewhere. I don't see AA installations anywhere in Garden, I don't see how they could survive an armoured assault long...

It's glaring great holes like that in the actions of so-called militaries in the game, that see them act like a bunch of idiots at best, that are precisely why I continue to assault FF8 from a military perspect.

Posted by: NeoEx-Death 6th April 2006 19:10
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mostly every FF after 3j has a military in it that doesn’t fit in with real life.
Actually FFV had a very vague military (not part of the story), and you said it's your second favorite FF =P

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In addition, if Galbaldia was going to attack Garden, why didn't they simply fire ze missiles asap? If they only have conventional warheads, what's the point of having a single facility that their enemies could easily destroy by use of their own missiles or special forces? And why not send a full invasion force? It's a hell of a task to undertake, but Galbaldia's meant to be super-advanced. Yet it can only invade targets it has a land route to until it lets it's garden fly and even then it's assault is a disastrous affair where they cannot even quickly nuetralise a group of rookies and green soldiers. The US Army can drop thousands of paratroopers anywhere on the planet within 24 hours, so surely an "advanced, futuristic" nation like Galbaldia should be able to drop armies in Balamb and Trabia, and wipe SeeD out at their remaining nests before hunting out remaining forces elsewhere. I don't see AA installations anywhere in Garden, I don't see how they could survive an armoured assault long...
High five!!

Posted by: Auragaea 6th April 2006 21:09
Well, I'm not really someone who likes to argue (mainly because I can't), so I'll just say this really shut me up. If my opinions are gonna be tore up like this, I've got nothing further to say. Anyway, FFVIII is still my favorite FF, and just because it doesn't portray a great militaristic doesn't mean it's a crappy game. I still think the story is above average, the character development is good, and is one of the better FFs out there (even though they're all good).

Posted by: Silverlance 6th April 2006 23:44
Quote (Del S @ 6th April 2006 13:47)
It's glaring great holes like that in the actions of so-called militaries in the game, that see them act like a bunch of idiots at best, that are precisely why I continue to assault FF8 from a military perspect.

While games may just be games, it doesn't mean their content has to be rushed and full of holes. Square PAYS these guys to work on this stuff. Yet a fan writing a fanfic can come up with something far more sensible than FF8's plot.

No game is perfect. FF7 isn't perfect. CT isn't perfect. Earthbound isn't perfect. Heck, Endless Saga isn't perfect. But only FF8 has a plot that seems to have been pieced together on the fly. And minor little details like the above pile up rapidly when you won't put effort in planning ahead and revising your work. That's why they matter so much.

If you're going to have a military, fine, have some holes - patch up the big ones and give it more thought than a lunch break's worth though. Make the GFs cause memory loss? Fine. But bloody well play it into the story instead of burying it in a tutorial half of your players won't ever read and then springing it totally unexpectedly on the player. Introduce some completely non-standard goal for your baddie? Cool, variety is fun - just have it make some damned sense.

Make your characters all be orphans that come from the same orphanage but lost track of each other then magically met up again, and make their principal their foster "father" and the bad chick their foster "mother"? UN-FRIGGIN'-EXCUSABLE. GO HANG YOURSELF. blink.gif *Begins frothing at the mouth violently while fumbling for his pills. Elite snipers train their sights on him, just in case.*

Posted by: FabulousFreebird 7th April 2006 12:14
I echo Auragaea's thoughts here. FF8 is my favorite FF game and ranks high above on my favorite RPGs list, so much so that I can get by with the non-realistic military. If long-haired guys were allowed to be soldiers, I'd have signed up right after H.S. and I actually the whole orphanage plot and I don't have any desire to understand the mechanics of Time Compression and what Ultimecia wants to do with it. The biggest thing I would've liked to change was more "play time" (for lack of a better term) of Laguna, Kiros, and Ward as either a separate disc or more dream sequences. I would say more character depth and/or development of Zell, Quistis, Selphie, and Irvine but at least those characters have importance and individuality in the story as well as in battle.

Posted by: Death Penalty 9th June 2007 23:55
well i dont want to type a lot to defend this but final fantasy 8 was my favorite.

the story is amazing. thats one of my favorite parts.
the music was good. not the most important, but hey, it helps
gameplay can be easy at some points, but no matter how strong u get, Ultimecia is still hard as hell.
the entire customization was great.
the relationship seemed one sided at first, and a little faky, but its not easy to get a full blown, 100% real relationship into a 40 hour rpg.

and i thought that SeeD was awesome

Posted by: Death Penalty 9th June 2007 23:57
oh and i agree with fabulous freebird on this one too: we needed more laguna & co. time. it would've been cool if their stats would have increased and everything and then we could have used them at the end for the final battle along with squal & co.

Moderator Edit
Cool, but please edit posts rather than double posting. -R51

Posted by: Jlombardi13 11th June 2007 04:49
Here's a quote from an older post of mine regarding FF8s plot twist:

"The plot twist is often discredited because it's far fetched and presented brutally abruptly. I'll admit, it's not easy to grasp, and ridiculous to some. How could all those people, brought together by various roads, have grown up together on the same orphanage and (conveniently) forgotten about it? That's a great coincidence.

Let's look at it this way, instead: Cid ran the orphanage with Edea right? It's plausible that Cid remembers them all (of course), and tries to get them to fight together. So, rather than having a HUGE coincidence happening, it comes down to some manipulation by Cid to have the group of friends from the Orphanage teamed up on their first SeeD missions. That sure explains why Nida isn't on the Timber mission, while the other 3 SeeDs (Selphie, Zell, and Squall) are..."

Looking at it from that perspective, the angle doesn't look as bad.

That said, it's presented much too abruptly, and much of the story goes downhill near the end.

Why do I like FF8? Two reasons, I guess.

1. As broken as the Junction system is, I like it. I like having the power to dominate with careful planning before a big battle. Those who say drawing is boring and tedious... what about power-levelling in any other FF? To those who say they don't power-level... you don't need to draw for hours to get through FF8, as it's not that hard. The problem is not so much that the Junction system is powerful, it's that it's too easy to use. Materia in FF7 is pretty absurdly powerful. Last-attack combos, miming KOTR... the thing is, it takes a lot of preparation to raise Materia to that point, whereas you can refine magic in FF8 very early and get all the advantages...

2. The futuristic world was very interesting for me. Coming from FF4 and 6, FF8 was just big. I found it easier to relate to Squall and co., though some of the characters were annoying. Something about guiding Squall through his training, making decisions for him, wanting to one-up Seifer, etc... it just resonated with me. The fact that I played it before FF7 or any other PS RPG helped a lot, I guess. It was a visually beautiful game.

Posted by: yelanates 11th June 2007 14:47
I like FF VIII. It's probably one of my top three favorites in the series. I would do a whole analysis and defend it against libel, but I really don't want to. I like it, and that's enough for me.

Posted by: Miss Ronin 11th June 2007 16:08
It's really just a matter of taste. I actually liked FFVIII a lot. I identified strongly with Squall and enjoyed his emotional journey. The rest of the plot was just icing on the cake. (Though, the icing was quite bland...)

Selphie was really the only character to get on my nerves. She was made of pure sugar, dissolved quickly, and had no nutritional value. She was an airhead, who somehow learned how to use a weird nunchaku thingy.

Regardless, I know a lot of people who would crucify me for my diatribes on FFV. Sure that game had a wonderful job system, but the gameplay is about 15% of the game enjoyment for me. I play the game for the story, and in my opinion FFV's was awful. I mean, come ON. Exdeath? The villian had no origins, he was just some guy who wanted to return everything to the void so that he...oh wait. HE DIDN'T HAVE A REASON. *headdesk*

Different people enjoy different games. That's just the way of it. Fun is different for everyone.

Posted by: Death Penalty 11th June 2007 18:20
[QUOTE]Let's look at it this way, instead: Cid ran the orphanage with Edea right? It's plausible that Cid remembers them all (of course), and tries to get them to fight together. So, rather than having a HUGE coincidence happening, it comes down to some manipulation by Cid to have the group of friends from the Orphanage teamed up on their first SeeD missions.[/QUOTE]

i didn't think of that. i never really like the coincidence that they all ended up together, but that makes a lot of sense. that clears up a lot for me.

[/QUOTE]Regardless, I know a lot of people who would crucify me for my diatribes on FFV. Sure that game had a wonderful job system, but the gameplay is about 15% of the game enjoyment for me. I play the game for the story, and in my opinion FFV's was awful. I mean, come ON. Exdeath? The villian had no origins, he was just some guy who wanted to return everything to the void so that he...oh wait. HE DIDN'T HAVE A REASON. *headdesk*[QUOTE]

i agree. i didn't like ff5. story is EVERYTHING in my opinion, and ff5 didn't really have one.

[/QUOTE]. As broken as the Junction system is, I like it. I like having the power to dominate with careful planning before a big battle. Those who say drawing is boring and tedious... what about power-levelling in any other FF? To those who say they don't power-level... you don't need to draw for hours to get through FF8, as it's not that hard. The problem is not so much that the Junction system is powerful, it's that it's too easy to use. Materia in FF7 is pretty absurdly powerful. Last-attack combos, miming KOTR... the thing is, it takes a lot of preparation to raise Materia to that point, whereas you can refine magic in FF8 very early and get all the advantages...

2. The futuristic world was very interesting for me. Coming from FF4 and 6, FF8 was just big. I found it easier to relate to Squall and co., though some of the characters were annoying. Something about guiding Squall through his training, making decisions for him, wanting to one-up Seifer, etc... it just resonated with me. The fact that I played it before FF7 or any other PS RPG helped a lot, I guess. It was a visually beautiful game. [QUOTE]

i agree with the junction system. i like being able to do well based on your strategy even if you dont spend a dozen hours leveling up. i like the futuristic RPG. i wouldn't want to play just futuristic ones, but i definately like them.

Posted by: Ganolink 11th June 2007 19:19
I liked the story, i don't really mind if things aren't realistic and stuff... and the combat system was pretty well made, and the levelling system made powerlevelling pretty useless, hence the bossfights were usually challenging...

and the visuals were pretty good, more realistic than the polygon-FF7 ones, if that's what you're into.

Posted by: LadyArmageddon 13th June 2007 20:05
The one and only thing that has bugged me about FFVIII is : What does SeeD stand for?

Posted by: Del S 13th June 2007 21:23
Quote (Death Penalty @ 10th June 2007 00:55)
well i dont want to type a lot to defend this but final fantasy 8 was my favorite.

the story is amazing. thats one of my favorite parts.

How exactly was it amazing? Without further definition of "Amazing" you're doing nothing to counteract the attacks on the story

Quote (Death Penalty @ 10th June 2007 00:55)

the entire customization was great.

In what aspects? Was it that it allowed you to craft a nigh-invulnerable party with relative ease or that every character could be tailor-fit to the situation?

Quote (Death Penalty @ 10th June 2007 00:55)

the relationship seemed one sided at first, and a little faky, but its not easy to get a full blown, 100% real relationship into a 40 hour rpg.

They could have maybe taken some time and made switch a little less sudden.

Regarding what SeeD stands for, goodness knows.

Posted by: Silverlance 13th June 2007 22:31
Quote (Del S @ 13th June 2007 16:23)
Quote (Death Penalty @ 10th June 2007 00:55)

the relationship seemed one sided at first, and a little faky, but its not easy to get a full blown, 100% real relationship into a 40 hour rpg.

They could have maybe taken some time and made switch a little less sudden.

There are many other 40-hour long RPGs out there that succeed in pulling off an involving, deep, believable love story. FF8 just rushed it, forced it into the plot as an important event, and forgot about it. They never took into consideration the actual characters involved, either, and just forced them into a relationship in a fit of deus ex-machina storywriting.

SeeD most likely stands for "let's be hip and write it in a funky way." I'm disappointed in the lack of GardeNs or SorceresSes...

Posted by: Death Penalty 14th June 2007 18:15
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They could have maybe taken some time and made switch a little less sudden.


that is true. i think what the problem with ff8 was that they tried to put too much plot into the game. i mean, i love every minute of the plot, but if they had just made the game longer, stretching stuff out so that the plot twists weren't so sudden, then i think it would have been a lot better.

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I'm disappointed in the lack of GardeNs or SorceresSes...


i agree again. i wish there was at least another 2 gardens. maybe one by esthar, another by dollet or something? it would have made SeeD much more realistic/cool. i think the sorceress thing was ok though.

which brings up another point: why dont final fantasy games have more cities and stuff? if they had a couple more, even if they weren't involved in the story, it would make the world more realistic and it would make for more fun. in the older games, i can understand that there might not have been enough space/time for extra cities. but when i played through ff12 i was upset to find that they hadn't thrown in any extra cities or the like either.

Posted by: MogMaster 16th June 2007 09:11
A lot of the older ones had pointless towns. III had several towns that you never really had to visit in the course of the game. IV had a couple. Like Mythril, and Tomra? Is that the dwarf town by the sealed cave? V had it's share of extra towns. Then at 6, it started to taper off. Suddenly, things happened in every spot on the globe. :-/

Posted by: cloud17 16th June 2007 10:45
I think FFVIII had alot of problems.
It's junction system wasn't the best IMO, I just didn't like the way it almost punished you for actually using your own magic in battle.
"Let's use Ultima! ... no... I can't, because it's nowhere in this game and I won't be immune to fire anymore if I do"
That was stupid to me.

The plot wasn't my cup of tea, it wasn't good to me in comparison to other FFs , but I'll leave it alone, most of my thoughts on it have been said here anyway.

I liked the setting. This was my favorite part about it, it was modern and I liked that, I'm not so into all the medieval fantasy style settings that earlier FFs had. I liked the futuristic buildings and places like Esthar and the Gardens.
Personnally, FFVIII's world was my favorite untill FFXII, but even that couldn't save it from, in my eyes, being a poor game.

Posted by: Death Penalty 18th June 2007 01:20
Quote
A lot of the older ones had pointless towns. III had several towns that you never really had to visit in the course of the game. IV had a couple. Like Mythril, and Tomra? Is that the dwarf town by the sealed cave? V had it's share of extra towns. Then at 6, it started to taper off. Suddenly, things happened in every spot on the globe. :-/


i never played 3, but you are right about 4 and 5. its a habbit they should get back into i think

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It's junction system wasn't the best IMO, I just didn't like the way it almost punished you for actually using your own magic in battle.
"Let's use Ultima! ... no... I can't, because it's nowhere in this game and I won't be immune to fire anymore if I do"
That was stupid to me.


the trick is to make a system that isn't so easy that you can abuse. it makes you think. plus, ultima has like a dozen draw points on the world map, along with several elsewhere. and you can use any of the magic you have without affecting your junctioning system.

[EDIT]well actually, it does affect the junction, but not what is junctioned, only to what degree it is junctioned.

Posted by: fatman 19th June 2007 20:34
Another thing that doesn't make sense is... GFs make you forget right?
So in the final battle with Ultimecia, she actually becomes one with her GF, so surely her memory should be totally erased by this crazy move.

What really happened

Ultimecia: Mwahaha, and now I shall merge with my GF Griever, and become more powerful than you can possibly imagine!!
Rinoa: Oh no! Squall do something!
Squall: ...whatever.
Rinoa: Irvine, shoot her dead!
Irvine: No... no, it would change history, argh, I can't do it!

Ultimecia becomes one with Griever, while lots of scary sparkly effects take place.

Ultimecia: Woah... um, who are you people, where am I, who am I?
Squall: ...?
Zell: You were making me my breakfast woman, come on, I'm late for the gym!
Ultimecia: Oh um, OK, err...
Zell: That's two fried eggs, hurry it up already. And make sure the toast is wholemeal.
Ultimecia: Sure thing...
Squall: Um, should we still kill her?
Zell: After breakfast.

Posted by: Death Penalty 20th June 2007 18:03
the GF's and forgetting process is gradual and not super-big. when squal and co. equipped GFs, they didn't go insane and forget who they were or where they were, they just gradually forgot about things that had happened in the past, without even realizing it until they figured out what they had lost.

Posted by: Silverlance 20th June 2007 23:08
Quote (Death Penalty @ 20th June 2007 13:03)
the GF's and forgetting process is gradual and not super-big. when squal and co. equipped GFs, they didn't go insane and forget who they were or where they were, they just gradually forgot about things that had happened in the past, without even realizing it until they figured out what they had lost.

Exactly. It's called "selective amnesia." Those afflicted by it only forget about things vital to the plot, such as them being childhood friends who grew up in the same orphanage together, had lots and lots of fond childhood memories, events that marked them for life, and promptly forgot about them afterwards for the sake of having a working storyline.

Ultimecia can't simply forget about her plan, that would break the storyline. Hence, selective amnesia. biggrin.gif The rest doesn't have to make sense - it's amnesia after all. Magic amnesia.

Posted by: Death Penalty 21st June 2007 01:28
ok im sure that they could have expanded that so the gradual GF forgeting-ness made them forget how they got into garden or something like that.

it isn't the most solid part of the story.

when i played FF8, i always looked beyond that part. there were so many more interesting things happening in the story that i overlooked that sketchy part of the plot. honestly, i didn't even think that the orphanage was that important. they could have just said squall was there with elone and edea and i think it would have worked out fine.

ive said it before, the one problem with FF8's story is that they tried to put too much into it without spreading it out enough. had they made it a longer RPG to play and removed a few sketchy parts, then it would amazing.

unfortunately, a lot of RPGs (FF included) use some form of amnesia or somehow forgeting the past. FF7 had it. cloud was really messed up when it came to remembering things that were pivitol points in his life. in FF9, zidane couldn't remember where he came from or who he was, even though that was the most important thing about him, that he came from Terra to destroy Gaia and overthrow Kuja. FF5 Galuf forgot that he had been one of the four to seal ExDeath the first time. That seems like a little hard to forget.

it wasn't like FF8 was the only one to do that, but in FF8 (to me) it just didn't seem to be all that important. think about what would have happened if squall and ellone were the only ones at that orphanage, and squall just didn't make the connection between 'sis' and ellone. understandable, since as a child, he is never shown calling her ellone. and since edea got a complete make-over when she got taken over, he might not recognize her as the same edea. there have to be more than one person called edea.

Posted by: Dragon_Fire 23rd June 2007 03:30
Quote (Death Penalty @ 20th June 2007 21:28)
ok im sure that they could have expanded that so the gradual GF forgeting-ness made them forget how they got into garden or something like that.

it isn't the most solid part of the story.

when i played FF8, i always looked beyond that part. there were so many more interesting things happening in the story that i overlooked that sketchy part of the plot. honestly, i didn't even think that the orphanage was that important. they could have just said squall was there with elone and edea and i think it would have worked out fine.

ive said it before, the one problem with FF8's story is that they tried to put too much into it without spreading it out enough. had they made it a longer RPG to play and removed a few sketchy parts, then it would amazing.

unfortunately, a lot of RPGs (FF included) use some form of amnesia or somehow forgeting the past. FF7 had it. cloud was really messed up when it came to remembering things that were pivitol points in his life. in FF9, zidane couldn't remember where he came from or who he was, even though that was the most important thing about him, that he came from Terra to destroy Gaia and overthrow Kuja. FF5 Galuf forgot that he had been one of the four to seal ExDeath the first time. That seems like a little hard to forget.

it wasn't like FF8 was the only one to do that, but in FF8 (to me) it just didn't seem to be all that important. think about what would have happened if squall and ellone were the only ones at that orphanage, and squall just didn't make the connection between 'sis' and ellone. understandable, since as a child, he is never shown calling her ellone. and since edea got a complete make-over when she got taken over, he might not recognize her as the same edea. there have to be more than one person called edea.

The amnesia gimmick would've worked a lot better if they all just forgot they existed and Poof no more game. The difference between the other games using that plot device is that it's contained to certain memories, the amnesia isn't random and only briefly mentioned in two or three text squares and then discarded for the rest of the game. Mind you, I don't think it's ever really a good way of furthering a storyline or bringing about details from the past.

It's been said countless times, but the characters lacked a lot of substance. How could Irvine have attained such a high recommendation as a sharpshooter if he had such great difficulty making shots? He specifically stated that the choking always happened to him. Also, what the hell was Selphie ever good for? In terms of plot or battle usage, she was nothing but annoying. I can't deal with pointless characters, it just bothers me.

Junctioning overall was ridiculous because it limited your magic use as well as just pumped up all your stats so that with a bit of leveling early in the game, you never really have to do more than hit the Fight button and occasionally hit the trigger for critical damage to change the pace a bit. I can't think of a single fight that made me pause, think and say "hmm maybe I should consider using (insert strategy here)"

Posted by: Smackthedog 23rd June 2007 05:04
I Liked FFVIII, but I don't think it was the best one in the series (that belongs to ff6)

Quote
Exactly. It's called "selective amnesia." Those afflicted by it only forget about things vital to the plot, such as them being childhood friends who grew up in the same orphanage together, had lots and lots of fond childhood memories, events that marked them for life, and promptly forgot about them afterwards for the sake of having a working storyline.

Ultimecia can't simply forget about her plan, that would break the storyline. Hence, selective amnesia.  The rest doesn't have to make sense - it's amnesia after all. Magic amnesia.


I agree, i don't realy even think they NEEDED the GF's to make them all forget...
Because they were all pretty young, therefore thier memory would be a bit foggy
(and squall wouldn't have to say "the GF made me forget" dry.gif )

But this game is my favorite
If I could change anything, i would give all the characters background stories

EXAMPLE: Selphie pretends to be happy-go-lucky because something horrible happened to her therefore she hides her sad side away from the world
And so on and so fourth

But i belive they didn't put in alot of plot details because it would have made the game too long and focus more on the story than the gameplay ( Kind of like in DoC, At least i think that's what some people said) wacko.gif

Edit
Spelling pinch.gif

Posted by: Silverlance 23rd June 2007 13:41
Quote (Dragon_Fire @ 22nd June 2007 22:30)
Mind you, I don't think it's ever really a good way of furthering a storyline or bringing about details from the past.

It's a cheap deus ex machina. A storyline that relies on a blackbox to convey itself is just hastily made. By "blackbox" I mean anything that can result in whatever situation the writers want; amnesia means you can remember ANYTHING, for instance. Another example? Having mysterious powers that are never fully explained, just so you can fall back on those and come up with a new power to move the story along. Still want more? Dig a little. You'll find plenty. wink.gif

Irvine: You guessed it... I knew right away, when we first met!
Selphie: Heeey! Why didn't you tell us!?
Quistis: Yes, who didn't you tell us?
Irvine: 'Cause you two seemed to have forgotten!

How's that for realism? When you run into someone you haven't seen in a long time, you go, "DUUUUDE! OMG, how've you been? It's been forever man!" You don't act all cool and uncaring, hit on the party's female members, and never so much as act like you've ever seen anyone before.

I just love how that scene plays out. First Square needs to introduce it to us so they have Irvine tell his little story. But them, zomg, if he remembers why didn't he ever bring it up? After all, it's not like Square had a storyboard for FF8. So... why not just make up an excuse by having Irvine say he immediately knew before they ever spoke to each other that everyone seemed to have forgotten, and that's a major buzz-kill for him. And then, to wrap things up, they have everyone suddently remember.

Oddly enough weeks of travelling together, comeraderies, life or death situations, and so forth weren't enough to jog anyone's memory. But Irvine offhandedly saying he was in an orphanage to explain why he fights (total subject change mid-sentence...) to Rinoa instantly made everyone remember.

Odder still, this monstrously important event suddently made all of the other involved characters who weren't there also remember. Irvine is just that damned cool, isn't he? smile.gif That, or Square really did introduce this thing on a whim and never had a chance to do any developement nor had the rocks to go back and alter the storyline a bit to work this into it.

Posted by: Death Penalty 23rd June 2007 23:47
Quote
I can't deal with pointless characters, it just bothers me


ok there are plenty of characters that are pointless in the series. its not like FF8 was the only one to do that. selphie wasn't essential, but she wasn't useless either.

Quote
I agree, i don't realy even think they NEEDED the GF's to make them all forget...
Because they were all pretty young, therefore thier memory would be a bit foggy
(and squall wouldn't have to say "the GF made me forget"  )


i agree also. they were all young. ive said it before, i dont think that the entire orphanage part was necessary at all. i think of it as an odd, unnecessary, bad mark on an otherwise great game.

Quote
Junctioning overall was ridiculous because it limited your magic use as well as just pumped up all your stats so that with a bit of leveling early in the game, you never really have to do more than hit the Fight button and occasionally hit the trigger for critical damage to change the pace a bit. I can't think of a single fight that made me pause, think and say "hmm maybe I should consider using (insert strategy here)"


junction is rediculous? i strongly disagree. it does not limit magic use. true, you do have to draw it from enemies. this is not only done easily but also quickly. every game somehow limits your magic. in other games, you have to level up in order to learn that magic (FF6). in FF7, you can only use magic that you have equiped to your weapon. if your GFs were good, and i mean really good, then you would be able to pump up your stats with the junction system. it took me some time to get my GFs to learn abilities that would enable my characters to have all the junctions available. maybe i am just bad at this game, but i had to work hard in order to beat Ultimecia, no matter how long i trained. i had all my characters at level 100 (not that hard to do on the "Island Closest to Hell") with full HP and high, Ultima-junctioned attacks, and i still have problems beating Ultimecia. i had problems beating omega weapon as well.

Posted by: Silverlance 24th June 2007 05:25
Psssst, Death Penalty: Aura + Cancel Turn Until Limit. It's this game's vanish/doom, only it isn't a glitch that can cause problems in certain cases. If you're smart, your party will be composed of characters whose limits multi-hit, such as Squall, Irvine, or Zell (IIRC...)

You can pretty much take out anything with less than 3-4 attacks that way, if you can hit hard enough. Most regular bosses will go down after just a turn or two.

Before aura is available, you can simply rely on GFs for all of your battles. GFs become all but useless at the end of the third disc, which is about the time Aura can be obtained more or less. There's hardly a need for further strategy in this game if you keep your characters up to date.

Posted by: leilong 24th June 2007 06:29
Quote (Silverlance @ 23rd June 2007 23:25)
Psssst, Death Penalty: Aura + Cancel Turn Until Limit.

Call me a big cheater, but I freakin loved that ability.

And yes, once you get the lionheart with squall, unloading countless 9999s on Ultemecia will take her down in a matter of turns.

One thing I do have to say about junctionings tho: (and I jumped into this at SL's post, so this may repeat someone else's words...)

Using the magic as a pump on you stats allows you to play the game based on Attacking, rather than just unloading Knights of the Round over and over.

I realize the hypocracy in this post, but understand that the Aura thing doesn't come til later, and if you happen to rely on your GFs entirely, you will be incredibly SOL when they get weak, and your potions won't up their HP. It's kinda like the battery going out on a force field: You're still there, but a blood bath will ensue. Well rounded characters will make it a lot farther, even in FFVIII. thumbup.gif

Edit: Spelling

Posted by: Dragon King 24th June 2007 12:51
I actually just realized something, and it relates to "Cid picking the ones from the orphanage on purpose."

I dont think Cid DID do this because when it came to shooting Edea, what if Irvine didn't use a gun? Then maybe some other guy with a gun would join the party...

Unless when Cid err sent them off to the Gardens (IIRC) he forced them into using certain weapons.

Posted by: Elessar 24th June 2007 17:30
Quote (Dragon King @ 24th June 2007 08:51)
I actually just realized something, and it relates to "Cid picking the ones from the orphanage on purpose."

I dont think Cid DID do this because when it came to shooting Edea, what if Irvine didn't use a gun?  Then maybe some other guy with a gun would join the party...

Why would weapon-choice matter in the slightest? This is an 'assassination plot' of which the backup plan was to charge into the middle of a heavily-guarded parade and murder their target in front of thousands.

They chose a sniper for convenience and perhaps expediency, but certainly not for actual sniper-rifle advantages such as secrecy, plausible deniability, or the ability to escape.

Posted by: Death Penalty 25th June 2007 01:57
Quote
Psssst, Death Penalty: Aura + Cancel Turn Until Limit. It's this game's vanish/doom, only it isn't a glitch that can cause problems in certain cases. If you're smart, your party will be composed of characters whose limits multi-hit, such as Squall, Irvine, or Zell (IIRC...)


yes, i used that as well. most games have some sort of glitch-type thing like that. this one is particularly bad though.

Quote
Using the magic as a pump on you stats allows you to play the game based on Attacking, rather than just unloading Knights of the Round over and over.

I realize the hypocracy in this post, but understand that the Aura thing doesn't come til later, and if you happen to rely on your GFs entirely, you will be incredibly SOL when they get weak, and your potions won't up their HP. It's kinda like the battery going out on a force field: You're still there, but a blood bath will ensue. Well rounded characters will make it a lot farther, even in FFVIII.


agreed. besides, i think that these games would be way to hard for me if there wasn't some kind of gimick for me to take advantage of shifty.gif

Posted by: DragonKnight Zero 28th June 2007 06:20
FF8 does some things right, otherwise I would never have bothered with it.

The card game: The makers did well to make it completely optional but very rewarding for those who make the effort to learn it. Finding the Card Club King is one of the game more interesting out-of-battle moments. Completing that quest is a huge sanity saver for item collecting as well.

The GF command is strong without being overpowered. Sure there isn't a strict limit to how much they can be summoned in battle and they prevent damage to the character, however...

Edit
I've been persuaded that balanced is not the proper phrase.


- The summoner cannot take any other action while summoning. Given normal compatibility values (between 500 and 700) the character could have taken around 2-3 turns in the time it takes to summon a GF once. Should the battle situation suddenly change, the summoner is unable to adapt. 3 characters with decent offensive junctions can usually finish a battle in the ATB time it takes for a GF to appear. Limits are much better for damage and there are some powerful status attack Junctions out there.
- The summon can be canceled completely by Silence, Berserk, Confusion, Petrify, and instant KO.
- The only means of healing GF HP during battle is the Minimog command which is unavailable without access to Chocobo World. And that isn't available for a disc and a half regardless. There's no way to revive a KOed GF in battle period. If the characters have poor Vitality and Spirit, then summoned GFs will also take quite a beating. (and if they don't, then GF assistance isn't really necessary) This is not an issue for battles which end in one or two summons but stronger opponents will penalize those who recklessly summon and neglect Junctions and strategy.

On top of all this, the later forms of the final boss has an attack specifically for KOing GFs while they're being summoned. So I hardly believe the command is broken. It's strong enough to allow lesser skilled players to make progress in the story, and has enough weaknesses so that hard battles aren't made easy by relying solely on GF.

In FF6, the Magic command dominated the game. It's toned down in this installment to where it's more about the versatility than solely damage. Past disc 1, the damaging spells I'll use the most are Demi and Meltdown.

The refinement abilities made for interesting gameplay. Making something stronger or more useful out of junk or obsolete items is a good idea. Refining spells is much faster than drawing them. Of course, the items that refine into the best junction spells, stat raisers, and invincibility items aren't easy to amass. That would make things too easy.

I like how the game breaks some common RPG cliches. The upgrade system removes such issues as to how a backwater town like Mideel sells better equipment than Junon.
Unlike other RPG characters who are gifted with the ability to withstand large amounts of abuse, unJunctioned FF8 characters are complete wimps. All their power comes from GF. It makes them seem more human. Doesn't excuse the game's flaws but that's a different topic.

Posted by: Death Penalty 28th June 2007 20:57
Quote
- The summoner cannot take any other action while summoning. They give up around 2-4 turns this way. Should the battle situation suddenly change, the summoner is unable to adapt.
- The summon can be canceled completely by Silence, Berserk, Confusion, Petrify, and instant KO.
- The only means of healing GF HP during battle is the Minimog command which is unavailable without access to Chocobo World. And that isn't available for a disc and a half regardless. There's no way to revive a KOed GF in battle period. If the characters have poor Vitality and Spirit, then summoned GFs will also take quite a beating. (and if they don't, then GF assistance isn't really necessary)


this is all true. however, early in this topic, we had people complaining about how easy it is to summon a GF and have it wipe things out. in order to counter how strong these GFs are, there needs to be some weakness. the first 2 bullets are answered by this.

for the third, i rarely had to worry about my GFs health, until the end of the game. after every battle in which i employed GFs, i would heal them. this way they were in good shape for the battle. plus, if you give them their health upgrade early, they are even harder to knock out.

also, if you have one character that you want to be your main summoner, you can, with a little drawing, just junction him so that he is immune to silence or confusion.

Posted by: Silverlance 28th June 2007 22:20
The GF command is as unbalanced as it gets. Seriously, I can't even THINK of how this is any balanced. I'm sorry to disagree so vehemently but there it is.

- While you cannot take any other actions, you don't lose any health either. Unless that character is your sole means of healing/etc, you're not taking any risk other than losing the GF and delaying the end of the battle a little longer. And, frankly, it does not take 2-4 turns. In fact, if you stick with a GF, your compatibility (increased each use; if you rely on them, they'll quickly gain a lot of compatibility!) will reduce that time.

- While they can be cancelled, again, it just delays the end of the fight. You have 3 characters who can use GFs, not just one. And in the short window of time during which a GF is summoned, you're VERY unlikely to have your entire party hit by these things all at once.

- While your GFs may take a beating with poor stats, they have quite a bit more health than your characters. If your GF is dead, you'd have been dead a long time before that if you hadn't relied on them. As for healing? They regain HP rapidly as you walk around. It only takes a few uses to beat even bosses so death and/or high HP loss to all of your active GFs is not going to happen unless you REALLY were unprepared.

On the other hand...

- GFs act like shields. While you cast them, you're perfectly safe from most attacks.

- The more you use them, the more your compatibility rises. So basically the system is designed to make it easier for people who rely on GFs, and people who try to play normally will end up having to wait quite a bit longer when they end up having to fall back on using a GF during a tough fight. Not sure how that's balanced, honestly.

- It gets better. You can increase their damage by up to a whopping 255%. Realistically speaking it's usually around 150-175. And this ability is ridiculously easy to get, too: a mere 10 AP. Toss in SumMag+40% and your end-all ultimate summon Eden can go up to 357% of its original damage.

Compared to sitting there, taking damage, and dishing out small amounts of damage to the enemy, GFs make you near-invincible unless you really mess up with them badly. Luckily Square got smart and created anti-GF abilities for some enemies. All of which are near the end of the game, when you start getting Aura and infinit limit breaks (which, anyway, deal more than a GF if they multi-hit like Renzokuken does...) So really, what's the point? If Square had put those in earlier, THEN they would've served a purpose. They balance nothing.

If Square also had some ability that kills you or damages you a lot while in Aura mode, there may've been a point. Maybe.

As for refinement abilities? Interesting, but not overly so. Without equipment, you only have items and spells to gain from this. But since you can just rely on GFs through the first 3 discs and Aura afterwards, you'll rarely need any healing or boosting. So really, it's of limited (but not nonexistant) use. As for spells, you can easily max out on ultima here and there. Flying from draw point to draw point is much faster than collecting a bunch of items. Which sometimes gets ridiculous.

100 Curse Spikes = 1 Dark Matter
1 Dark Matter = 1 Shaman Stone
10 Shaman Stones = 1 Hero-Trial
10 Hero-Trials = 1 Hero
10 Heros = 1 Holy-War Trial
10 Holy-War Trial = 1 Holy War

So to get a holy war, you need 1,000,000 Curse Spikes. Ever got a holy war other than by refining a Gilgamesh Card? If anyone has, they need a life.

But thankfully it just makes your party invincible, which is pretty much useless because, hey, aura/renzokuken.

Posted by: Jlombardi13 28th June 2007 22:53
Silverlance, I agree with you to an extent. However you can find similar (and, IMO, much worse) cheats in other FFs as well.

Quick is devastating in FF5, and with the Economizer nothing can stand in your way in FF6. Gem Box + Economizer + Quick + Ultima = instant death to 99% of enemies for minimal MP cost.

FF7's KotR + Mime is another one that's easily abused. Most strategies against the weapons and Sephiroth involve it some way or another.

FF8's GFs can be setup to be very godly, and limits can be abused immensely. Yeah, it's very abusable, but what isn't?

I don't mean to say that FF8s system DOESN'T have any problems, but they could be much worse.

In the end nobody will every agree about this or any other FF-related discussion. Some people can't understand Cloud's backstory, some can't stand the characters in FFX (or the voice acting...), some hate 2d graphics, some hate 3d graphics... biggrin.gif

Posted by: Silverlance 28th June 2007 23:00
FF8 is on trial here - not the other FFs. wink.gif Wether they're broken or not has no impact on FF8 being well-balanced or an outright failure.

FF6 has an even more broken combination, the well-known genji glove/offering/atma weapon/illumina combo which kills even Kefka in one attack, if you're strong enough. However, you will not get the offering until MUCH later in the game, unlike GFs which are available right from the start. Same goes with the Economizer, Gem Box, and Ultima. In fact, gathering all 3 involves quite a bit of effort (2 sidequests and a few tough battles.)

Same goes with FF7's KotR/Mime. You don't get any of those until much later in the game, when you can breed a gold chocobo.

Those flaws are similare to the Aura/Limit Break flaw FF8 has. There is nothing that compares to GFs in other FFs however, as no FF has a massive cheat that can be used from the beginning to wipe the floor with anything.

Posted by: Death Penalty 29th June 2007 03:07
i hate having to disagree with such a strong opinion on this (silverlance), but GF/eidolon/esper/summon are abusable in many FFs, not just 8. first of all, you say that you can be amazing right away with your GFs. in the begining, you only have elemental GFs anyway, and your compatability isn't very good either. plus, you have to look at if you want to work with your GFs so that they become stronger themselves, or if they become a better junctioning tool. then you have the GFs like brothers that miss half the time, especially from the 2nd disc onward. quite frankly, when i first played through, i didn't rely on my GFs at all.

Posted by: Silverlance 29th June 2007 05:58
However, in other FFs they offer no additional unbalancing effects (such as fully protecting you from damage for a short while) and cost something to use (MP, a concept alien to FF8.) The only cost you have to pay in FF8 is them being responsible for the worst plot device ever about halfway through the game. wink.gif

Regardless, this thread is about FF8, not the rest of the series. Wether they have flaws or not (which, to be fair, all do to some extent) has no impact on wether FF8 does or doesn't. Other games do not work as an argument for or against FF8's system as all FFs have their own individual systems. Thankfully. I can't begin to imagine what having a genji glove/offering in all FFs would be like. wacko.gif

In the beginning, even a single cast of Quetzacotl can wipe out an entire random encounter instantly. Only a handfull of casts are necessary to take out a boss, and even then a handfull may be a bit much. Later on, because they'll have gained levels (unless you never equip them; there's honestly no reason not to) they gain power pretty much as fast as enemies do, and it doesn't take any longer to wipe out a boss than it did in the beginning. Meanwhile, your party members gain what's essentially a reasonably big HP boost for free out of the whole deal and a chance to cheat death. GF HP loss? No problem - they regain HP rapidly on their own out of battle.

Because GFs autolevel alongside your party, there is no work to be done. No customization that affects them directly, no possible way of screwing them up (unless you purposefully kill them over and over to bring down their compatibility; even then, this only means you'll lose an additional turn before casting them at best), and they simply keep getting stronger and stronger. This allows them to remain strong enough to consistently and effortlessly beat bosses until they start pulling out their insta-GF-kill abilities at the end of the third disc.

There is nothing balanced about GFs. And that's a fact, not an opinion. I am aware of the disctinction between the two, and simply cannot use "opinion" here when it's such a disturbingly abusable system. wink.gif

Posted by: Jlombardi13 29th June 2007 17:58
Quote (Silverlance @ 29th June 2007 01:58)
The only cost you have to pay in FF8 is them being responsible for the worst plot device ever about halfway through the game. wink.gif

biggrin.gif

I think you can add a long, boring animation to that equation. One of the reasons I never cast GFs is the amount of time they take to summon. I'm not a fan of boosting like a maniac either. At least FF9 had the courtesy of adding a "short" animation option.

Posted by: Death Penalty 30th June 2007 21:21
Quote
I think you can add a long, boring animation to that equation. One of the reasons I never cast GFs is the amount of time they take to summon. I'm not a fan of boosting like a maniac either. At least FF9 had the courtesy of adding a "short" animation option.


i didn't cast them often for that same reason. i never used a GF in a random counter because the animation would take too long. i didn't boost that much either, since i would constantly keep tapping the button mindlessly and ruin my boost.

when i fought bosses with my GFs, i never felt indestructible (spelling?). this is partially because, instead of jacking up my GF's skills, i would use their experience to expand my junction abilities.

Posted by: Endymion 20th November 2010 01:24
I'm going to be honest, I didn't read the whole thread - and since this is a Necro, anyway, meh. I think the idea for FF8 came about pretty simply, with a few basic ideas.

"Hey, FFVII's futuristic setting really seemed to catch on. Let's work with that."
"Yeah, but let's go back to Espers."
"What if the Espers actually hurt their users in some way, or were somehow evil?"

That's what I see. The GFs themselves are the main villains of the piece and no one in the game seems to know - or care. Does it ever strike you a little oddly, that while Quetzacoatl and Siren were already captured by the Garden, Ifrit fought back, called Squall & Quisty "Impudent Humans", and so on? Or that a lamp which contains a formerly sealed GF (why would it be sealed in the first place? Wouldn't someone have used it as a GF before), was considered cursed? These are early hints, at least to me, that the GFs are, if not evil, then they're cosmic beings, more focused on the good of the Universe (and of their own existance) than that of the people who call on their abilities through the Junction system.

As far as Time Compression is concerned, I think it's simple: It's a large-scale spell. For those of you going, "huh?", here's the deal: Ultimecia is a, what? Yeah, a Sorceress. She casts magic. Thus, she's casting the biggest spell ever to exist, and simultaneously crafting it. The "time bubbles" are simply the first wave. I'd bet that by then, the first millennium or 3 had been erased, collapsed into her "all-time-moment".

Which gets into a question of: why them? Why these characters? I think it's pretty simple. Squall looked up to Seifer as much as he disliked him - see the sparring match at the beginning of the game - that actually begins their active rivalry. When Seifer declares himself Edea's knight, Squall first tries to "whatever" his way out of it, to act like he's not jealous that Seifer actually found something worth living for. But he can't.

Rinoa, a Sorceress herself, has attached herself to Squall after knowing Seifer. Squall attaches himself to her as her Knight - note that he does not understand (or care) what this entails.

So. You have a Sorceress and her Knight being manipulated by a group of mind-warping GFs against another Sorceress and her mind-warping GF who she merges with... and a bunch of others dragged along for the ride because the Good Sorceress Ellone figured she'd need them for backup.

And as far as the Time Compression stopping when she was killed, let's say it again. She's not Kefka. She did not win. She was in the process of winning, yes, but Ellone was able to weave her way through a non-causal loop (for her, meeting Squall outside the nurse's office probably came after being saved by him and Quistis). So, working alongside the sociopathic GFs, the new Sorceress and her Knight get led through a series of challenges (probably somewhat ritualistic ones), and taken to the End of Time, where the Time Compression spell was happening - and, possibly, could never have been completed. The death of Ultimecia released her spell as effectively as Silence could have were it not a super-spell.

Posted by: ZidaneTribal 20th November 2010 07:10
Quote
Man. Orphans. Square, this game is when I lost faith in you.



I don't know why FF 8 gets so much hate and dislike just for the infamous orphanage plotwist. It wasn't a random ass- pull done by Square. They didn't run out of ideas and make something up to keep the game exciting. The orphanage twist was planned from the beginning. liberi Fatali in latin means Children of Destiny and that song was played during the game's opening. They're supposed to be the lost children separated and then rejoined by fate, that's what the game's story is about and the game's main theme. Find Liberi Fatali's english translation. It's about about the lost children coming together again.

Why is the orphanage plotwist so bad of a plotwist ?

What about Cecil coming from the moon from FF IV ?
Galuf coming from another world and using meteors as transportation ?
Terra being half human- half fantasy creature ?
Tidus not being real and actually being a dream ?

All of those are random plotwists too, why does this plotwist get so much hate ?

Somebody coming from the moon doesn't really make sense, but it's clear that the orphanage twist it's meant to be and it fits in with the game. Also judging the FF8 army soldiers to be more realistic. The game is called Final FANTASY. Fantasy is not real, made up. Why would you want a realistic solider in a fantasy game ? It wouldn't make any sense, if you want a more realistic solider game why not play Gears of War or something instead ?

Quote
just because it doesn't portray a great militaristic doesn't mean it's a crappy game.


* Claps * Brilliant ! Brilliant ! Well said. Well said. I bow to you. thumbup.gif

Quote
I'm getting so sick and tired of all the strawmandering people attempt in order to defend FF8's inadequacies. FFVIII's SeeD structure would have collapsed in on itself just by examining canonical chain of command!


We're not strawmandering. We're just trying to support a game that we love from a whole lot of biasedy. Again, Final Fantasy VIII is a fantasy game. Why are you looking for something realistic in something that's meant to be fantasy ? So what if the SeeD army collapsed, many organizations and rebel groups do collapse in reality, nothing is prefect. Nothing is made on a unstoppable structure. It's a Final Fantasy game, come on, the game is meant to be enjoyed for fun and entertainment and some laughs, not judging whether a fantasy army force, something that's not real would stand in a real world.

Posted by: Tiddles 20th November 2010 11:09
Quote (ZidaneTribal @ 20th November 2010 08:10)
What about Cecil coming from the moon from FF IV ?
Galuf coming from another world and using meteors as transportation ?
Terra being half human- half fantasy creature ?
Tidus not being real and actually being a dream ?

None of these things involve the mighty level of coincidence (sorry, "destiny") that the orphanage reunion does. And yes, of course it was planned, but that doesn't mean it was adequately foreshadowed so as not to feel utterly bizarre (unless you read latin maybe). It's the combination of these factors, and quite possibly others I've forgotten.

I suppose, though, that all having grown up in an orphanage led by someone infected with sorceress does explain why all the main characters are so unlikable. So there is some consistency.

Posted by: sweetdude 24th November 2010 04:22
Quote (ZidaneTribal @ 20th November 2010 08:10)
Also judging the FF8 army soldiers to be more realistic. The game is called Final FANTASY. Fantasy is not real, made up. Why would you want a realistic solider in a fantasy game ? It wouldn't make any sense, if you want a more realistic solider game why not play Gears of War or something instead ?

So what if the SeeD army collapsed, many organizations and rebel groups do collapse in reality, nothing is prefect. Nothing is made on a unstoppable structure. It's a Final Fantasy game, come on, the game is meant to be enjoyed for fun and entertainment and some laughs, not judging whether a fantasy army force, something that's not real would stand in a real world.

There are a lot of things in FF that are realistic. I think it's important to stabilise between fantasy and believable, otherwise the game loses it's charm if it's not fantasy enough, or its immersion (or interest) if it's outside the realms of possibility. FFVIII doesn't quite hit that niche. I'm not just talking about the soldiers, it's the same throughout.

SeeD aren't fleshed out enough in the beginning and I don't believe that there is enough for them to do, or that they would function effectively. It's not really a question of fantasy, just that the organisation is focused more on the school, not the work. It's stale and unproductive. One Garden is hard to justify, but three is ridiculous. The only job we see them doing other than Dollet is two men patrolling Winhill for monsters. The assassination is SeeD's own plan. If FFVIII was set in a world of many competing interests and the Galbadians didn't have a monopoly over everything, or Esther wasn't closed off to the public, then it was have a purpose to serve. Or if the SeeDs were just trained in Garden and then found jobs in the Galbadian army or whatever, that would be understandable. They would still be able to be called upon to fight the Sorceress. That's my main gripe with the realism issue of SeeD. You ask why that should matter, well, if it's not believable you lose your faith in it, and you're not compelled or interested in what it does. It still has to be fantasy, and it is, but so are so many better, believable, armies in other FFs that are pure fantasy; moreover, they're even more fantastical than FFVIII.

If you take FFIX for example, there is a solid hierarchy of weapons and it's compelling to see them in action in a way that VIII isn't. I really believe in Brahne's quest to get Eidolons because they destroy cities, and her Black Mages beat Airships in the arms race. VIII has mercenaries that don't seem to get hired, and live on an island with a training ground that nobody seems to use. The game wants me to imagine the rest, and that's ok, but it has to meet me half-way or it seems like I'm the only person doing anything and the immersion is lost.

The same logic applies to the orphanage plot twist and the whole time-compression idea. It's poor, and it loses confidence in the game.

I don't have a lot of empathy for FFVIII fans that think the game is unfairly treated. I like the game, I just think that it's criticism is justified and convincing. It's not so bad that I don't want to play it again at some point for all the good parts. I'm just not taken in by a lot of what the game offers. However, to its credit, I liked SeeD a lot more once the silly mercenary business ended and they had a real agenda, especially the idea of a future Sorceress being fought by the White SeeDs. I think the Castle at the end is the best part of the game, great music. I wish the future world had more to it. There it is again, not fleshed out enough.

Posted by: PendragonKuro 3rd December 2010 07:41
Although I for one enjoyed FF VIII, my only beef with it was that it tried WAY too hard to be like FF VII. sleep.gif

Posted by: PendragonKuro 3rd December 2010 08:45
Quote (fatman @ 19th June 2007 12:34)
Another thing that doesn't make sense is... GFs make you forget right?
So in the final battle with Ultimecia, she actually becomes one with her GF, so surely her memory should be totally erased by this crazy move.

What really happened

Ultimecia: Mwahaha, and now I shall merge with my GF Griever, and become more powerful than you can possibly imagine!!
Rinoa: Oh no! Squall do something!
Squall: ...whatever.
Rinoa: Irvine, shoot her dead!
Irvine: No... no, it would change history, argh, I can't do it!

Ultimecia becomes one with Griever, while lots of scary sparkly effects take place.

Ultimecia: Woah... um, who are you people, where am I, who am I?
Squall: ...?
Zell: You were making me my breakfast woman, come on, I'm late for the gym!
Ultimecia: Oh um, OK, err...
Zell: That's two fried eggs, hurry it up already. And make sure the toast is wholemeal.
Ultimecia: Sure thing...
Squall: Um, should we still kill her?
Zell: After breakfast.

You do have a valid point sir.


BTW, what is that you are using for your avatar?


Moderator Edit
A couple points to make here, please. 1. Don't double post, even if they're an hour apart. It's safe to edit your two posts. 2. Don't make this topic into something about someone's avatar; if you can't figure it out, feel free to PM the person. -R51

Posted by: Endymion 8th December 2010 06:10
I've found out how to make it make sense. Look around the Garden before the SeeD exam! I mean, go everywhere. Talk to everyone. Overhear conversations - there's a remake of "that movie about the sorceress and the knight" out! And if you encounter a T-Rexaur in the wild? Card that monstrosity, because what I got was the Shumi Tribe card!

Posted by: SilverMaduin 8th December 2010 12:24
Quote (Endymion)
As far as Time Compression is concerned, I think it's simple: It's a large-scale spell.


And the point of casting it? No, seriously - what's the purpose?

Quote (ZidaneTribal)
Why is the orphanage plotwist so bad of a plotwist ?


It's not the plot twist itself, because gathering a party of heroes who happen to have been raised in the same orphanage is an idea that quite appeals to me, but it would have been much better executed by gathering the party one-by-one, several "do I know you?" moments and at least one lampshade hanging.

The two things that make this plot twist a failure are:
1) Edea having brought them up. Gets additional "Wait-what?!" points for her being Cid's wife.

2) GFs make you forget. No, seriously, what the hell? The fact that they didn't recognize/remember each other isn't impossible to explain by real-life means, and it doesn't need artificial amnesia at all. Also, even this might've worked if it was a gameplay element - negative EXP for summoning GFs, for example. This would've worked both towards gameplay balancing and storyline credibility, but I think they decided that keeping no sense in the plot and making the player overpowered is a good idea.

Also, the love story is quite absurd. Rinoa is in love with Seifer at first, and this is believable - jerks seem to be quite popular. As for Squall, he's emotionally distant and quite uninteresting a character at the beginning. What happens then? Suddenly Rinoa is all over him, like Chocobos over Kupo nuts. No reason given, no resolution of the relationship between her and Seifer.
Nothing.

Also, I can't remember if I already mentioned this, but there is one theory that makes the game make more sense to me.
Squall dies at the end of disc 1, after he has been pierced with that ice spike, and everything that goes on after that plays out in his subconcious and can be seen as a dying wish-fulfillment fantasy.
Here's the theory if anyone wants to read it.

Posted by: Endymion 8th December 2010 22:15
Quote (SilverMaduin)
Quote (Endymion)
As far as Time Compression is concerned, I think it's simple: It's a large-scale spell.

And the point of casting it? No, seriously - what's the purpose?

So far as I'm aware, Ultimecia wanted to rule time and space, so what she was trying to do was compress time into one eternal moment - from which she would create her own reality that she controlled.

As far as the GF thing... the point was that there seemed to be no negative repercussions to using GFs - to SeeD and Balamb Garden, who used the Paramagic developed by Dr. Odine. And then, when it finally came out that the Abilities the GFs developed were taking up the long-term memory of the party, they had no choice but to continue using the Junctions. That's the point of it, to me. The old line, "You don't know what you've got, till it's gone."

As far as Rinoa/Seifer/Squall... I'll admit it seems somewhat outrageous at first, but I'd say that it's more likely that Squall was falling for her first without understanding how or why; she provoked emotion from him in a way no other person could. Plus, she saw the other side to him - and noticed that when the time came, unlike Seifer (who basically did a love 'em and leave 'em on her), Squall stood up and fought to save her life. Seifer was already under Edea/Ultimecia's control as her Knight by the time Rinoa's Sorceress powers emerged; and it wasn't like he was trying to switch sides, either.

Posted by: Allen Hunter 8th December 2010 23:00
I like how in this day and age there are still people whining over a game that was made 11-12 years ago. If you don't like it, don't play it. If you don't like the attention it gets, don't bring it up -- you are no better if you do. As much as I don't care for Final Fantasy VIII (and Final Fantasy in general), I could still see myself playing it. It's not *that* bad, when compared to a plethora of horrid NES games (and the NES is my second favorite console... how about that?). Sure, this game had its faults and all that stupid bullshit but whining about it isn't going to solve anything -- you can't change anyone but yourself. Most people in the Final Fantasy community, as I have noticed, have the IQ of a twig and need to get laid (BIG time) because taking the time to sit down on that fancy chair while listening to trendy indie rock music and drinking crappy energy drinks as they bitch about an old game is about as productive as beating a dead horse. Move on.

Posted by: Rangers51 9th December 2010 00:24
Quote (Allen Hunter @ 8th December 2010 18:00)
I like how in this day and age there are still people whining over a game that was made 11-12 years ago. If you don't like it, don't play it. If you don't like the attention it gets, don't bring it up -- you are no better if you do. As much as I don't care for Final Fantasy VIII (and Final Fantasy in general), I could still see myself playing it. It's not *that* bad, when compared to a plethora of horrid NES games (and the NES is my second favorite console... how about that?). Sure, this game had its faults and all that stupid bullshit but whining about it isn't going to solve anything -- you can't change anyone but yourself. Most people in the Final Fantasy community, as I have noticed, have the IQ of a twig and need to get laid (BIG time) because taking the time to sit down on that fancy chair while listening to trendy indie rock music and drinking crappy energy drinks as they bitch about an old game is about as productive as beating a dead horse. Move on.

I like how in this day and age there are still people whining about people whining over a game that was made 11-12 years ago. If you don't like it, don't respond to it. If you don't like the attention it gets, don't respond to it -- you are no better if you do. As much as I don't care for people coming in to troll (and Allen Hunter in general), I could still see myself trolling them. It's not *that* bad, when compared to a plethora of other horrid posts (and Allen Hunter's horrid posts are my second favorite... how about that?). Sure, this post had its faults and all that stupid bullshit but whining about people whining about it isn't going to solve anything -- you can't change anyone but yourself. Most people who come to a Final Fantasy community to troll, as I have noticed, have the IQ of a twig and need to get laid (BIG time) because taking the time to sit down on that fancy chair while creating an absolutely horrible series of useless websites and putting hovercats into a post as they complain about people bitching about an old game is about as productive as beating a dead horse. Move on and stop posting here.

Posted by: Narratorway 9th December 2010 01:36
http://www.youtube.com/watch?v=y5T96LHnEWw

Posted by: Endymion 9th December 2010 23:14
R51, FTW!

That's the great thing about CoN - FF fans of all generations can get together and complain in peace and harmony as a community.

This may not be the "perfect" place for it, but you know what? It's as good as any. Thanks, man.

Back to FFVIII!

Yes, it's a decade old game. FFVII is older, you still see new releases in that storyline. They released FFIV - The After Years for Wii. FFIII sold very well on DS. And they're been talking about rereleasing FFVII. Hopefully they'll be making one for the black sheep that makes the story a little easier for people.

Posted by: Insegredious 27th January 2011 06:52
Quote (Tiddles @ 20th November 2010 11:09)
Quote (ZidaneTribal @ 20th November 2010 08:10)
What about Cecil coming from the moon from FF IV ?
Galuf coming from another world and using meteors as transportation ?
Terra being half human- half fantasy creature ?
Tidus not being real and actually being a dream ?

None of these things involve the mighty level of coincidence (sorry, "destiny") that the orphanage reunion does. And yes, of course it was planned, but that doesn't mean it was adequately foreshadowed so as not to feel utterly bizarre (unless you read latin maybe). It's the combination of these factors, and quite possibly others I've forgotten.

I agree with Tiddles; my biggest problem with the "GFs make your memory go bye-bye" deal is that, up until that point, the game treates the Guardian Forces as nothing more than a gameplay mechanic. The only mention of them at all is either to remind you to junction before going into battle or "rumors" that a GF lives in [insert dungeon name here]. The player is given no reason to think that GFs are relevant to the story in any way, shape, or form.
In regards to ZT's post, in every other FF game I can think of/have played where the gameplay is relevant to the story, it's explained relatively early on:
VI: Magicite is what's left after an esper dies, and it can teach magic to whomever it is equipped to. Kefka slaughters espers to get magicite 'cuz he's a douche.
V: The shards of the shattered crystals contain the essences of various classes of fighters, which the Light Warriors can utilize to save the world(s).
III (despite having no real story to speak of [yes, I include the DS version in that statement]): See above, except the crystals aren't shattered or anything.
With that said, I thought Cecil being from the moon was bullcrap.

Posted by: rouge 27th January 2011 19:11
seifer is the only good part of the entire game

Posted by: Cefca 27th January 2011 22:35
Wasn't there a mention at some early point in the game about the GF Amnesia thing? I think:

Possible spoilers: highlight to view
A Garden faculty after you pass the SeeD test says "Be sure to ignore all the GF criticism you hear from other Gardens or
military forces."


It's not much but it does hint at something.

Posted by: yelanates 28th January 2011 00:51
You know, VIII has weaknesses just like any/all other games in the series. I like VIII a lot; some people do and some people don't. I really have ceased to care whether people like it or not, and if you don't agree with me, that's fine--just don't expect me to talk about it with you.

Posted by: Del S 28th January 2011 02:04
Quote (Cefca @ 27th January 2011 22:35)
Wasn't there a mention at some early point in the game about the GF Amnesia thing? I think:

Possible spoilers: highlight to view
A Garden faculty after you pass the SeeD test says "Be sure to ignore all the GF criticism you hear from other Gardens or
military forces."


It's not much but it does hint at something.

Yeah, see, stuffing a vital plot point into a throwaway line as well as optional in-game encyclopaedia entries, is what we call "bad writing". You don't hide foreshadowing, you make it seem obvious at the time or in retrospect, and barely anything foreshadows the scenes bar a handful of things that don't even seem obvious in retrospect and could just as easily be connected to different events.

Maybe actually HEARING some of that criticism from less optional voices would have helped. But no. One line, and a couple of databank logs.


Posted by: Insegredious 31st January 2011 02:03
Quote (rouge @ 27th January 2011 19:11)
seifer is the only good part of the entire game

How so? He's an ass. He's not even an ass you can manage to feel sorry for (for instance, Prince Zuko in the first book of Avatar: The Last Airbender, even though he comes around).

Posted by: Sherick 31st January 2011 02:33
Because he's a good villain, with an interesting, complex motivation, which is unique in this game. There's also the rather subtle development as a villain that is more noticable on replays.

Posted by: BlitzSage 31st January 2011 04:51
Quote (Insegredious @ 30th January 2011 22:03)
Quote (rouge @ 27th January 2011 19:11)
seifer is the only good part of the entire game

How so? He's an ass. He's not even an ass you can manage to feel sorry for (for instance, Prince Zuko in the first book of Avatar: The Last Airbender, even though he comes around).

A villain doesn't have to have redeemable factors to be a good villain. Perfect example: Heath Ledger's Joker.

Posted by: Insegredious 31st January 2011 05:44
Quote (BlitzSage @ 31st January 2011 04:51)
Quote (Insegredious @ 30th January 2011 22:03)
Quote (rouge @ 27th January 2011 19:11)
seifer is the only good part of the entire game

How so? He's an ass. He's not even an ass you can manage to feel sorry for (for instance, Prince Zuko in the first book of Avatar: The Last Airbender, even though he comes around).

A villain doesn't have to have redeemable factors to be a good villain. Perfect example: Heath Ledger's Joker.

That's actually a very good example; I hadn't thought of that, although to use my own example, Princess Azula (pre-nervous breakdown) could count.

But for me, Seifer was just...bleh.

Posted by: Magitek_slayer 31st January 2011 11:52
To tell you the truth,i could relate more to squall than i could to cloud.Strange since i generally don't like the story or the gameplay much.I found that squall seemed very nervous and lacks self confidence.I can relate to him lacking self confidence because i too lack self confidence.Squall also seems to not be good at dealing with people and generally seems a bit cold and to move ahead.He by definition is a loner and seems to not be good with dealing with people,he even tells that i think to quistis.Another thing he seems very nervous about being leader because he truly wants to give it 100%.I too can relate to this as when i have been made an op in a room because my friends truly like me,i immediately become enthusiastic and want to give it 150% I also was once made a try out mod in a online game called called cowed and i stood still thinking immediately what i wanted to do and became nervous because i didn't know where to start and what i wanted to do to help the community.

I also feel that quistis is like a tutor figure to him who guides him and feels close to him.At the beginning she is the only person he seems to open up to,but later on he opens up.

Quote
blitzsage

A villain doesn't have to have redeemable factors to be a good villain. Perfect example: Heath Ledger's Joker.

I feel that one of the jokers strong points is he had a sort of crazy attitude without being over melodramatic and not trying to be over explained and rationalize his reasons.

I feel that over victimizing a villain and trying to dramaticize it can lead to a over melodramatic villain story and ends up not being good at all.I feel sephiroth did this because he had a sad story.I felt like i could forgive kuja because he was generally more interesting and even though he was rather girly,i felt that he was trying to be evil and was rather an jerk when he killed queen brahne and tried to destroy the world and wanted to take out his anger on the world.
I also don't think that brahne was so bad as a villain either even if she wasn't the main villain.She was everything that depicted a selfish cruel act.She was greedy selfish mean ugly fat loud and obnoxious.Seymour was a bit weird as a villain and had a creepy vibe to him.I had to investigate him more because i'm not 100% informed on his story,but he was kind of weird and something seemed fanatical almost about him.Hojo was definitely evil and underrated in comparison to sephiroth.I feel that some people look past him because he wasn't the main villain when he certainly is responsible for the main villain becoming who he was.


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