CoN 20th Anniversary: 1997-2017
Romhack that cuts out the regular battle theme?

Posted: 14th February 2018 08:04

*
Omega Weapon
Posts: 5,120

Joined: 31/10/2003

Awards:
Celebrated the CoN 20th Anniversary at the forums. Voted for all the fanart in the CoNvent Calendar 2015. Voted for all the fanart in the CoNvent Calendar 2014. User has rated 75 fanarts in the CoN galleries. 
Member of more than ten years. Contributed to the Final Fantasy VI section of CoN. User has rated 25 fanarts in the CoN galleries. Member of more than five years. 
Is there a romhack of Chrono Trigger that either reduces or eliminates the use of the regular battle theme?

Basically, there's a lot of times when keeping the area theme would serve atmosphere a lot better than interrupting it with the regular battle theme.

I know i90east's FFVI Hardtype hack did a thing where the battle theme only plays when you're facing an encounter of five or more enemies. Otherwise, the music that's already playing continues to play, without interruption.

Is there a hack of Chrono Trigger that does something similar?

--------------------
It Just Bugs Me! - a place to discuss media, real life, and other topics.

my Backloggery
Post #214526
Top
Posted: 14th February 2018 14:44

*
Black Waltz
Posts: 874

Joined: 12/7/2011

Awards:
Celebrated the CoN 20th Anniversary at the forums. Member of more than five years. User has rated 25 fanarts in the CoN galleries. 
Chrono Trigger Romhacks

From what I can tell, there aren't any that alter the music in the way you mention...yet.

It probably wouldn't be terribly difficult, unless each encounter in the game has its own call code for background music, which, given that this is a SNES game from the mid 90s, I find highly unlikely as it would waste a lot of space and time in production.

--------------------
X is blue.
Post #214527
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members: