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Caves of Narshe Forums > General Gaming Chat > Video Games that Aged Terribly


Posted by: TheEvilEye 14th February 2017 18:43
Have you ever gone back a video game you remembered so fondly, started another play-through, and realized that things feel and play much differently than you remember, and in a bad way? This topic is for those games!


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(Pictured: Boromir)

1.) GoldenEye 007 - Let's get this one out of the way. It was revolutionary in its time and in part responsible for initiating throngs of people into the First Person Shooter genre, especially on consoles. Although Quake and Doom 2 players would laugh at 4 people sharing one TV screen for multiplayer at the time, it still ushered in the era of shenanigans with your friends on the couch for great times and endless laughs. But now? It feels so clunky. The multiplayer is bland, the graphics are kind of painful, and the levels are less interesting than I remembered by and large.


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(Which could it be?)

2.)Illusion of Gaia: Awwww, man. This really hurts to add to this list. I had very fond memories of this game, but tried to replay it recently and really wish I hadn't. The dialogue is mostly very shallow considering it tried to broach some very interesting topics. The gameplay and the level design are really tedious, and don't get me started with Mu. Substituting back and forth with your various forms sometimes meant a lot of backtracking in dungeons. Many of the main characters are just filler, and the dialogue is cringeworthy at times. I will say though that the music to this game is still very much excellent.


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(Well aren't you just the standard of human physique?)

3.) Morrowind - Saved only by an excellent modding community and the sheer freedom this game embraces, this game would have been downgraded into oblivion (heyyoo!) otherwise. The base graphics were suspect even then, and completely laughable when looking at them through today's eyes. The combat system was janky all the way through. In the beginning, you were so weak and horrible that it took dozens of swings just to land a single blow on the weakest of enemies, but this game rewarded you for understanding the system behind the scenes to an excessive degree. Once you understood them, most of the hardest enemies in the game fall easily, and you can become nearly untouchable less than halfway through. While the dialogue options are many, most people give the same responses, and the dialogue is always in perfect English in a way that doesn't match up to what the character's dialogue should be.

This is still my favorite game to just break and manipulate, but whenever I install this game, I have to then spend half a day installing the many mods, glitch fixes, and graphics updates just to make this acceptable to play once more.

Posted by: Dynamic Threads 14th February 2017 22:27
Without a doubt the one that stands out the most to me is Final Fantasy X.

I loved that game to death when I first got it and I remember playing it for 12 straight hours on Christmas that year when I was younger.

Went back a few years later and played at again, lost interest, chalked it up to being too soon to play through it again.

So I bought the FFX/X-2 HD bundle this past summer thinking it had to be a fluke that I lost interest way back over 10 years ago and I'd appreciate it now that I'm older.

Nope. The game is just not very fun or interesting. And that makes me really sad. It takes about halfway through the game before it really starts to pull you in and it's terribly predictable on all levels. Auron, Seymore, Jecht, Sin, Yevon, etc...


Posted by: Glenn Magus Harvey 15th February 2017 01:29
In general I think a lot of games with early-3D polygon-based graphics haven't aged all that elegantly. Or, more accurately, since they don't really "age", but simply stay unchanged, it's more like today's games give people the expectation that stuff will look good out-of-the-box, while some older games were more likely to demand more effort from the player's imagination. Same goes with those text adventures that came on screens using black, fuschia, sky blue, and white to represent all their colors.

Posted by: mertinatron 15th February 2017 15:25
A couple spring to mind but nothing as strongly as the PS1 Time Crisis games:

Brilliant games, especially the original. I know the graphics haven't aged well, but - more than anything I remember the voice acting. I used to think it was so cool, now I see how awful it is! CRINGE

Posted by: TheEvilEye 16th February 2017 13:18
Is it blasphemy here to note that one of the major reasons I never came back to check out Final Fantasy VII is because the art style is a major turnoff for me? I don't consider myself a graphics snob, but the blocky sprites I've seen look terrible. I think I'd have to wait for the FF7 remaster at this point.

Posted by: Dynamic Threads 16th February 2017 17:58
Quote (TheEvilEye @ 16th February 2017 08:18)
Is it blasphemy here to note that one of the major reasons I never came back to check out Final Fantasy VII is because the art style is a major turnoff for me? I don't consider myself a graphics snob, but the blocky sprites I've seen look terrible. I think I'd have to wait for the FF7 remaster at this point.

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tbh, I'm kind of with you though. I've been trying to play through it again and I'm having difficulty. The game is hideous.

Posted by: Shotgunnova 16th February 2017 19:11
Yeah, I can understand the case for Goldeneye. It's been a long time since I thought about four-person split-screening in standard def -- barf incarnate nowadays. The level design and music were all pretty good for its time, though, so I still have a fondness for it (Proximity Mines + Archives = eternal fun). I wonder if it play as choppily in my memory as Perfect Dark?

Posted by: Glenn Magus Harvey 16th February 2017 19:59
Super Mario 64's camera is probably my least favorite part of the game.

Posted by: Dynamic Threads 16th February 2017 20:29
Quote (Glenn Magus Harvey @ 16th February 2017 14:59)
Super Mario 64's camera is probably my least favorite part of the game.

Chuckya would like a word with you on the most annoying thing about Mario 64

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Posted by: TheEvilEye 16th February 2017 21:03
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Chuckya would like a word with you on the most annoying thing about Mario 64

Oh yeah, I hated that guy, and didn't even remember him until just now. The camera always bothered me a bit too, so many places where I couldn't quiiiite see what I was doing.



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(Toasty!)

Remember what an impact Mortal Kombat I & II had when they released? I distinctly remember Sega having a big leg up here because it actually left all the blood in when you were pummeling your opponents, while the SNES versions left them out (I had both systems, but only received them for the SNES...).

They felt great at the time, they were violent and edgy, and parents everywhere hated them, making them all the more fun to play. And those fatalities were amazing if you could ever pull them off, but of course you rarely did because you were about an inch to the left of where you had to be and ended up just sucker punching your opponent once. But now? The shock value is long gone, and all elements of these games have been refined upon ever since. It will always hold a place as a pioneer, but now they don't have much appeal to revisit. I'm not so sure this would be all that entertaining to just pick up and play at this point, since you would have to look up plenty of move combos and fatalities just to make it interesting, and they were certainly not provided ingame. Heck, Street Fighter 2 may have even eclipsed it back then.

Posted by: Dynamic Threads 16th February 2017 22:10
Quote (TheEvilEye @ 16th February 2017 16:03)
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Chuckya would like a word with you on the most annoying thing about Mario 64

Oh yeah, I hated that guy, and didn't even remember him until just now. The camera always bothered me a bit too, so many places where I couldn't quiiiite see what I was doing.



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(Toasty!)

Remember what an impact Mortal Kombat I & II had when they released? I distinctly remember Sega having a big leg up here because it actually left all the blood in when you were pummeling your opponents, while the SNES versions left them out (I had both systems, but only received them for the SNES...).

They felt great at the time, they were violent and edgy, and parents everywhere hated them, making them all the more fun to play. And those fatalities were amazing if you could ever pull them off, but of course you rarely did because you were about an inch to the left of where you had to be and ended up just sucker punching your opponent once. But now? The shock value is long gone, and all elements of these games have been refined upon ever since. It will always hold a place as a pioneer, but now they don't have much appeal to revisit. I'm not so sure this would be all that entertaining to just pick up and play at this point, since you would have to look up plenty of move combos and fatalities just to make it interesting, and they were certainly not provided ingame. Heck, Street Fighter 2 may have even eclipsed it back then.

Street Fighter II still eclipses most fighting games today, IMO


But yeah the MK games have aged terribly. They actually straight suck for the most part.

Posted by: Blinge Odonata 18th February 2017 07:43
Quote (Dynamic Threads @ 16th February 2017 17:58)
tbh, I'm kind of with you though. I've been trying to play through it again and I'm having difficulty. The game is hideous.

FF8 is only marginally better tho? eh.gif

Personally I love the pre-renders of the psx trilogy.

Posted by: TrueBOSS 18th February 2017 18:42
personally, the only main title final fantasy games I don't like playing are the NES titles. I've always enjoyed story and character development in my final fantasy games and man do the first games lack. II's story is alright but the game still has little in the way of character development for the main cast.
Anyone even remember early PSX games by name? Here are a few I remember:
D, Warhawk The Red Mercury Missions, Shockwave, Pitfall 3D, Little Rascal, and Croc: the Legend of the Gobbo's are all early PSX games. Compared to them VII was a virtual Mona Lisa. I can see why it'd bother people now but man. That game could have looked so much worse.

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FF8 is only marginally better tho?


Lol, anyone ever notice the guys have box torsos? The graphics on VII never made me laugh as much as this does on VIII for whatever reason. Still love them both though.

Posted by: Dynamic Threads 18th February 2017 23:11
Quote (Blinge Odonata @ 18th February 2017 02:43)
Quote (Dynamic Threads @ 16th February 2017 17:58)
tbh, I'm kind of with you though. I've been trying to play through it again and I'm having difficulty. The game is hideous.

FF8 is only marginally better tho? eh.gif

Personally I love the pre-renders of the psx trilogy.

Uh. Well. FF8 I think has aged a lot better than FF7. Both the graphics and the actual game.

But I think its more that FF8 was the first game that didn't have the "Super-deformed" look of the old ones. I like the character models a lot. The men are lanky, long-legged and yeah like the post above me, they have boxy torsos. But they didn't look out of place in the pre-rendered backdrops like FF7's character models did.

In FF7 you have these beautiful pre-rendered backgrounds with this tiny little blob of a character awkwardly walking in diagonal lines everywhere.

FF8, they looked a part of the environment. Plus, the CGI had aged very well, whereas FF7's.... not so much lol.

Especially if you play the PC version of FF8 the character models look very good for the era.

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Posted by: Blinge Odonata 19th February 2017 09:29
>Thread about games ageing poorly
>Says something about ff8 looking good for the era. pinch.gif

DT I don't want to spend my entire life arguing with you but I have to laugh at this thread because I reckon I disagree with *every* point and example you've made in it! tongue.gif

Also your problems with X's predictability/story aren't about the game ageing or not, you just dislike it.
Or your intense love for FF8 makes you criticise every other entry more harshly.

For my part I know some people can't go back to games or are put off by dated graphics.
I just don't understand it.. I'm not a graphics whore. I don't need to pretend games are real. You show me the most awesome newgen system and I can still be aware that i'm looking at polygon puppets, just prettier ones.

I wanna try Morrowind some day, I've heard many people say it's the best considering how relatively braindead oblivion and skyrim are.

Posted by: Stiltzkin 19th February 2017 11:55
I too have heard good things about Morrowind - but I think I have to accept I'm never gonna get round to it!

I do agree with DT though that VIII has aged better than VII, graphically. That still posted above looks much nicer, mainly because the character models in VII are just so...experimental? I guess it goes to show what a few extra years with the hardware allows devs to achieve.

Posted by: Blinge Odonata 19th February 2017 14:32
but its not even from a ps1 though.
Could be from the recent steam version of 8 ;]

Posted by: fatman 19th February 2017 19:40
I love almost everything about the early C&C games. Command & Conquer, C&C Red Alert. Great soundtrack, fun units, cheesy fun cutscenes, etc etc. But the time it takes to build a base and build any decent sized fighting force. It takes so long!

Maybe there are some mods on the pc that reduce that problem, I've mostly stuck with consoles up until now.

Posted by: TheEvilEye 19th February 2017 20:58
Quote (fatman @ 19th February 2017 15:40)
I love almost everything about the early C&C games. Command & Conquer, C&C Red Alert. Great soundtrack, fun units, cheesy fun cutscenes, etc etc. But the time it takes to build a base and build any decent sized fighting force. It takes so long! 

Maybe there are some mods on the pc that reduce that problem, I've mostly stuck with consoles up until now.

Yeah, agreed. In fact, I'd take it a step further to say that most early entries in the RTS genre are borderline difficult to play now. I'm tossing WarCraft 1 into this lot as well. It helps pave the way for the much more stellar games to come, especially Age of Empires & StarCrafts I & II and WarCraft 3.

But look at this thing!

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(What's that? The max # of units selected is 4?)

I had tons of fun with this game as a kid, but I can't play it on any current systems now, and likely wouldn't want to, either. You had to pave roads and build all of your buildings along them, most units had the same speech, and it was terribly imbalanced. Even Blizzard has come out and said they have no plans to make this game play nice with newer system because as they state, the game just isn't as fun to play now with all of the other alternatives out there. I would tend to agree, I might enjoy a couple hours to laugh and complete a mission or two, but I'm betting the tedium of it all would return it to the shelf.

Posted by: Dynamic Threads 19th February 2017 22:39
Quote (Blinge Odonata @ 19th February 2017 04:29)
>Thread about games ageing poorly
>Says something about ff8 looking good for the era.� pinch.gif

DT I don't want to spend my entire life arguing with you but I have to laugh at this thread because I reckon I disagree with *every* point and example you've made in it!� tongue.gif

Also your problems with X's predictability/story aren't about the game ageing or not, you just dislike it.
Or your intense love for FF8 makes you criticise every other entry more harshly.


Uh. Man. You are something else.

I was responding to your post about FF8 having not aged well, much like a few have suggested FF7 didn't. I was saying it HAS aged well in response to you saying it hasn't.

We can freely argue our points when disagreeing.

And for what it's worth, I LOVED FFX when it first came out.

What's meant by a game not aging well is pretty much entirely subjective.

15 years after FFX's release, the story comes across as bland, the voice acting monotonous, and it's predictability is blatant. Tell me you didn't put two and two together when Auron didn't want to go to the farplane or whatever in Guadosalam? And there were those little spires floating around him and he was swatting them?

Tell me you didn't see the entire resolution of Braska, Jecht and Auron exactly as it happened?

Tell me you didn't predict the Final Summoning's end result and Sin's reincarnation?

The battle system, as well as the Sphere Grid, although very refreshing at the time, is not as fun or ground-breaking in hindsight. It's kind of a mess, especially in the HD remake.

And for what it's worth, I think the best Final Fantasy game is Final Fantasy VI. So my "intense love" for Final Fantasy VIII doesn't influence how I judge the other games.

It's a bizarre concept, I know, that I can think Final Fantasy VIII is a better game than Final Fantasy VI yet still say that Final Fantasy VI is the better Final Fantasy game. As far as "fantasy" is concerned, both Final Fantasy VII, VIII and even X are all bordering on Sci-Fi more than actual fantasy. They got away from what the first 6 games in the series were, which is why Final Fantasy IX is what it is. And it is also a better Final Fantasy game than VIII and VII.

And the screen I posted is from a PC version of the game, AS I HAD STATED RIGHT ABOVE THE IMAGE. Holy Christ.

Posted by: Blinge Odonata 20th February 2017 13:41
It's more of a lighthearted point, that "for the era" is usually said to defend bad graphics, if a game "ages well" it looks good now, not just the era. But really, I was messing around, it's not a point i want to argue

Quote (Dynamic Threads @ 19th February 2017 22:39)

15 years after FFX's release, the story comes across as bland, the voice acting monotonous, and it's predictability is blatant. Tell me you didn't put two and two together when Auron didn't want to go to the farplane or whatever in Guadosalam? And there were those little spires floating around him and he was swatting them?


Well, stories don't age really do they? If it was bad, it was always bad, you just didn't see it.

Yeah that's a pretty obvious hint about Auron, Did i suspect he's unsent, yes. Do I think it makes the writing bad? no.
It's just a little example of dramatic irony with the player knowing more than the other characters.

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Tell me you didn't predict the Final Summoning's end result and Sin's reincarnation?

Haven't played the end since around 2010 so I can't remember what this is.
Tidus & Jecht's resolution wasn't predictable though was it? I was expecting some sort of reconciliation instead of them battling.
It's easy to know everything that happens in the game and years later say "hah! it's all so predictable" ;]

Unfortunately I can't remember the jecht=sin reveal, back in 2010 i had it spoiled for me by someone (who wouldn't apologise). Been playing it recently with the missus though, very slowly) and just finished Kilika so i'll be interested to see how that's done.

I guess the story is predictable compared to FF8. Cause the latter's story is so insane & all over the place with a new big bad introduced every disc; you'd never predict what's gonna happen. tongue.gif

Quote
The battle system, as well as the Sphere Grid, although very refreshing at the time, is not as fun or ground-breaking in hindsight. It's kind of a mess, especially in the HD remake.


Again, this is you not liking the game. Nothing to do with age or hindsight.
I liked the battle system back then, and I like it now.


Quote
And the screen I posted is from a PC version of the game, AS I HAD STATED RIGHT ABOVE THE IMAGE. Holy Christ.


Calm your tits dude, The steam version probably looks a tad different from the pc release circa 2000.
Also I was responding to Stiltzkin mentioning the hardware. I'm sure he wasn't referring to PCs.

Posted by: Spooniest 20th February 2017 18:54
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RALPH THE WONDER LLAMA

Sorry, just trying to take your attention away from DT and BO (not great screen handles when you abbreviate them, guys), and say my say:

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Stairs the stairs, Kirk. Stairs the stairs.

Dragon Warrior 1 was the ultimate beginning of Jrpgs and always will be forever. I am aware that to say anything bad about it is to question the very foundation upon which the internet and all culture from 1985 on is based, and how can we come to any logical point from there?

All the same. The fact that the game has the distinction of being the only Dragon Warrior (Quest, yeah) game to include a "Stairs" command, a party of one entirely throughout the game, and a series of fetch quests that drive not only the gameplay but also the over-arching story totally (Ball of Light? That's...um, that's a fetch quest) really does fit the criteria of having aged horribly. Dragon Quest has not changed much over the years. The fact that this game is so different from what ended up coming after it (most DQ games are more or less DQ2 with a lot of fancy bells and whistles, to be honest) really does tell me that this one was not finished as intended, of all the other DQ games.

It does not make it a bad or non-entertaining game to play, however, it does not hold up against even the later entries of its own series in terms of its general feel.

I do love me some DQ. I have lived alone in a space-heated range style tiny house in the winter and it was my only entertainment for a long time. But give me DQ4 any day of the week, for sure, you know?

Posted by: Blinge Odonata 20th February 2017 19:01
yo BO reporting in! biggrin.gif

I played the Snes remake of DQ1 and enjoyed it. It was a nice chilled out simple time. Was that a bit of a copout on my part though?
will try 2 at some point but long is my jrpg list. Just XII and the rest of IX to go and i've finished all the Final Fant-

oh damn, XV came out didn't it. pinch.gif

Posted by: Dynamic Threads 20th February 2017 19:40
Quote (Blinge Odonata @ 20th February 2017 08:41)


Well, stories don't age really do they? If it was bad, it was always bad, you just didn't see it.

Again, this is you not liking the game. Nothing to do with age or hindsight.
I liked the battle system back then, and I like it now.




Pray tell, kind sir, where I said I don't like the game?

When we age, so do the things we liked in our youth. I said I was disappointed and sad that the game is kind of boring (for the first 30 or so hours; Especially the cloister of trials being tedious).

Stop. I don't think FFX has aged well for a plethora of reasons. I have provided them. Your entire rhetoric is "Well, you don't like the game."

Which I have never once said. It holds a very nostalgic memory in my mind. I was 18-ish when it came out and it was an incredible leap forward for the FF series. The characters were all adults, the themes of religion and technology are still some of it's strongest points and it's a radical departure from the traditional template of the series.

Unfortunately, that fond and nostalgic memory of the game has been supplanted by realizing that the game is one of the more mediocre entries in the series.

Going back and playing FFVIII regularly only re-affirms my stance on the game.

If I could get past the first disc of FFVII again, I KNOW there's a lot of things I would enjoy about the game.

FFIX has aged very well and very gracefully.

FFVI is the benchmark for the series. It is the definitive Final Fantasy game. I can't find a flaw in it still to this day.

FFIV is basically a precursor to FFVI, and while it has it faults, it's brilliant, still.

FFX falls somewhere along the lines of FFV. It has it's charms but has not aged well. An entirely subjective opinion.

Can't wait to hear from you about how much I hate FFV though.

Posted by: Blinge Odonata 20th February 2017 20:55
Quote (Dynamic Threads @ 20th February 2017 19:40)
the game is one of the more mediocre entries in the series.

This is your subjective view of the game. This is what i'm talking about.

Okay, you like the game, whatever. It doesn't change my point at all
You were less critical back when it came out, apparently.
None of your criticisms are tied to its age. Unless the game was made obsolete by something newer.

Posted by: Dynamic Threads 21st February 2017 00:31
Quote (Blinge Odonata @ 20th February 2017 15:55)
Quote (Dynamic Threads @ 20th February 2017 19:40)
the game is one of the more mediocre entries in the series.

This is your subjective view of the game. This is what i'm talking about.

Okay, you like the game, whatever. It doesn't change my point at all
You were less critical back when it came out, apparently.
None of your criticisms are tied to its age. Unless the game was made obsolete by something newer.


Well, general opinion of FFX both then and now is that it's one of the more mediocre entries in the series.

But my criticisms are tied to it's age just as much as they're tied to mine.

We have an initial post that states, very clearly:

Quote
Have you ever gone back a video game you remembered so fondly, started another play-through, and realized that things feel and play much differently than you remember, and in a bad way? This topic is for those games!


Now you're on here, for some reason, nitpicking me for doing exactly this about Final Fantasy X. You're not making any sense. At all. And choosing to target me, for some reason.

The OP then goes on about Goldeneye, and says:

Quote
Let's get this one out of the way. It was revolutionary in its time and in part responsible for initiating throngs of people into the First Person Shooter genre, especially on consoles. Although Quake and Doom 2 players would laugh at 4 people sharing one TV screen for multiplayer at the time, it still ushered in the era of shenanigans with your friends on the couch for great times and endless laughs. But now? It feels so clunky. The multiplayer is bland, the graphics are kind of painful, and the levels are less interesting than I remembered by and large.


Which is no different at all to what I've said about FFX. The OP's SUBJECTIVE view of the game in hindsight, is that it hasn't aged well, and they have provided a brief explanation as to why.

In response to you, I've gone into way more detail than was necessary in critiquing FFX, yet you act as if I'm doing something different than everyone else has. Which I have not.

I'm not sure what you're on about, but I'm not sure you even know what you're on about.

Serious question, is English a second language to you?

Posted by: Spooniest 21st February 2017 04:18
Both of you display a definite quality of being contrarian to each other...does it amuse you? I mean, I'm trying to speak to both of you because you argue incessantly.

You're like...Squall and Seifer, or something. Which is which? Who cares.

...Ugh...people criticize each other too much for my taste, I guess...criticism and polemics get old to read after a while...

But you know, Rome wasn't built in a day. You guys might play nicer, Ranger is Ranging around here somewheres. He ain't never let me get away with nuthin' either, y'know.

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Posted by: TrueBOSS 21st February 2017 04:35
Personally, I feel the final fantasy that aged badly was the first one. They've updated the graphics a lot but never bothered to add more depth to any of the characters or the world. It makes the game feel very dry and hard to play through. I can't imagine these games gain any attention from younger fans. Even with the updated releases. In any case. I play games for their story/characters and the first one lacks a lot in both of these fields.

Hey DT, "We're all a Sad bunch of SaaaaaaaaaaaaaaaaaaaaD". tongue.gif

Just thought I'd throw that reference out there for a fellow VIII fan.

Posted by: Spooniest 21st February 2017 04:50
Quote (TrueBOSS @ 20th February 2017 23:35)
"We're all a Sad bunch of SaaaaaaaaaaaaaaaaaaaaD". tongue.gif

I like 8...I don't get it?

And what's with the arabic/roman numeral thing? Is there any protocol? Which should I be doing? Guuuuh

As for FF8 references there is always

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Rinoa
"Stop trying to act cool!!"
(shoves Irvine down a flight of stairs)

Posted by: Dynamic Threads 21st February 2017 07:29
Quote (TrueBOSS @ 20th February 2017 23:35)
Personally, I feel the final fantasy that aged badly was the first one. They've updated the graphics a lot but never bothered to add more depth to any of the characters or the world. It makes the game feel very dry and hard to play through. I can't imagine these games gain any attention from younger fans. Even with the updated releases. In any case. I play games for their story/characters and the first one lacks a lot in both of these fields.

Hey DT, "We're all a Sad bunch of SaaaaaaaaaaaaaaaaaaaaD". tongue.gif

Just thought I'd throw that reference out there for a fellow VIII fan.


It took me a second to remember where the quote happened, but I definitely recognized it instantly.

@ Spooniest: A fellow Garden Student says it at some point, IIRC.


Quote (Spooniest @ 20th February 2017 23:18)
Both of you display a definite quality of being contrarian to each other...does it amuse you? I mean, I'm trying to speak to both of you because you argue incessantly.

You're like...Squall and Seifer, or something. Which is which? Who cares.

...Ugh...people criticize each other too much for my taste, I guess...criticism and polemics get old to read after a while...

But you know, Rome wasn't built in a day. You guys might play nicer, Ranger is Ranging around here somewheres. He ain't never let me get away with nuthin' either, y'know.



Well, it's pretty plain to see what's going on here. I'm absolutely baffled, personally. But I'm also not going to roll over and let someone single me out incessantly. If there is any logic behind Blinge's "arguing" with me, then it's escaped me; If there is a logic to it, then Blinge should be picking apart every single post in the thread.

Reading comprehension is fun.

Posted by: Blinge Odonata 21st February 2017 09:42
Quote (Dynamic Threads @ 21st February 2017 00:31)
Serious question, is English a second language to you?

There's no need to get upset and throw personal insults around.

I'm not singling you out 'incessantly,' quit playing the victim rolleyes-straight.gif

I just made a pedantic response to your ffx points, I didn't wanna go full FFX defence force but honestly you respond with such ire every time it's hard not to get dragged in.

I actually disagree with the OP's definition of a game ageing badly. I may not think it's right but a thread doesn't have to adhere to OP's definition of something in order for discussion to take place, that'd be silly. See, ageing games goes beyond subjectivity.

The archetypal poorly aged game is one that relies on graphics or novel gimmicks for its appeal. This isn't hard to understand.
MK was a great example. SF2 aged better because it's simply a better game.

So. *sigh* here's the difference.

1. Goldeneye was fun and groundbreaking at the time, the graphics were cutting edge for consoles. The experience of four player local competitive was novel at the time and fun,yes.

It's aged because the graphics have been eclipsed, as have the controls. The controls haven't changed, they were always clunky, they've been made obselete by later games. Modern FPS controls are so much smoother, twin sticks etc.
So going back now you really feel the difference. That's a real example of a game ageing poorly imo.

I tried goldeneye 3 player a year ago, it was good fun. The potential to have a good time with it doesn't disappear with time, it's not a loaf of bread..

2. I didn't read the Illusion of Gaia segment cause I have no interest in the game. But let's see..

Shallow dialogue - well that can be explained to some extent by snes memory limits. But if other games of its era had more substantial dialogue then this isn't about the game itself ageing.

Level design - same applies. If other snes games had better level design it's not about age.
Unless it's the age of the player we're talking about because said player had a less developed critical eye, or something.

3. Stairs the stairs is a great example.

4. FFX criticisms.

Story - If it was bland it was always bland. This isn't related to the age of the game, it's quite simple.

Voice acting - this could be about age. It depends if having fully voiced characters was so revolutionary back in the day that the playerbase and reviewers could overlook how corny and cringey those characters sound.
Metal Gear Solid had far superior voice acting though and that was on the ps1, let alone the sequels on ps2. GTA series also comes to mind.
However I am willing to concede the voice point. The average quality of voice acting from ffx's day was far worse than today's average. Back then you could forgive bad voices by saying "it's just a game."

Predictability - Even if it is as predictable as DT says, it's nothing to do with the game's age.

Battle system - Again, this isn't tied to the games release date. If it was bad, it was always bad.

So yeah saying a game aged poorly because you go back and play it and don't enjoy it on a later playthrough doesn't really fly.

I could know every single dungeon and puzzle off by heart in Ocarina, go back and be bored playing it because there's nothing new. I guess it aged badly for me! wink.gif

If you wanna justify everything you say with "well that's just how I FEEL about the game" then be my guest.

tl;dr DT says game ageing is subjective. I say it's more objective.



Posted by: Spooniest 21st February 2017 13:55
There is a word for what you guys are arguing about:

Quote
Minutiae.

məˈn(y)o͞oSHēˌē,məˈn(y)o͞oSHēˌī

noun

plural noun: minutiae; plural noun: minutia

the small, precise, or trivial details of something.

"the minutiae of everyday life"

synonyms: details, niceties, finer points, particulars, trivia, trivialities

"the captain cannot be concerned with the minutiae of shipboard life"


...You guys both seem like cool dudes. I hate to see you argue. ~ Spoony

Posted by: Stiltzkin 21st February 2017 14:11
Quote (Blinge Odonata @ 21st February 2017 10:42)


tl;dr DT says game ageing is subjective. I say it's more objective.

I think I agree and disagree with both. A game can only age well or badly objectively, I think. That will probably depend on how it stands the test of time - whether its plot is ageless, its quality so great that it outshines its lack of technological advancement. That is to me the same test for how well books, TV, or films have aged as well.

However, your opinion of a game over time is of course subjective, and each to our own. What now feels dull and boring to me compared to my perception as a child will inevitably differ from what feels dull to you now. We all experience changing tastes as we progress through life!

I think the OP is broad enough that this thread can include both of these possibilities equally and widen the discussion. Whilst different, they are, after all, very similar concepts.

Posted by: Rangers51 21st February 2017 15:20
Quote (Spooniest @ 21st February 2017 07:55)
...You guys both seem like cool dudes. I hate to see you argue. ~ Spoony

You've posted at least twice in this thread without adding to the topic, going all meta about personal conflicts. Those conflicts aren't this thread, so if you want to play peacemaker, take it to PM, please.

On topic myself - there have been some really good posts in this thread. Goldeneye is a solid pick, though at least there's Goldeneye Source. Not played that in a long time, but it was a nice shot of nostalgia in a more-playable form. I was never a Mortal Kombat fan, but I agree that it's aged horribly as well. Final Fantasy I is another good choice, but not for the reasons TrueBOSS mentions, IMO - I find that the PSP version in particular is actually really playable and still fun despite the lack of plot, but the mechanics of the NES version are just painful to me now.

I'm struggling to come up with any new entries myself, probably because I don't play that many games, particularly not old ones. I've also said in plenty of other places that I'm probably softer on games than I should be. I'll just piggyback on you actual gamers in this thread again later.

Posted by: Neal 21st February 2017 15:26
I think Final Fantasy 4 aged poorly, but not in terms of gameplay or graphics or music.... I think time has shown that the plot is pretty one-note. It tells a good tale, but it's just not very complex or interesting. I can forgive that, because it's fun to play and the plot actually WAS pretty deep in its era, but as video games have become more of a storytelling medium, one of the earliest entries just doesn't hold up as well anymore.

Posted by: TheEvilEye 21st February 2017 18:53
Quote
Stairs the stairs


I agree with Dragon Warrior being a game that aged poorly. And even when it was fairly new, it seemed completely dumb to have to go to your menu and select Stairs just to use them. I've tried several times to get to the end on this after remembering how much I enjoyed it when I was young, but the grinding is absolutely insane. Plus, if you died during grinding, the punishment was rough.

I just can't bring myself to say FF4 aged poorly yet! I still love it. It's pretty simple overall but I always appreciated you didn't quite start out as the good guy, and the road to redemption is long.

How about another?

user posted image
(Don't worry Kraid, you can only go up from here.)

The original Metroid. Oh sure, the first few areas are memorable especially for franchise veterans, and the game overall plays decent for its time, which was what got me hooked. This game introduced many things that became staples of its genre and the franchise it would establish. I loved this when I first played it because it threw you right into the action, and a lot of the secret areas sure were challenging to find. But speaking of challenging to find, where the heck am I going? This is a labyrinth and there is...no map?! There is no MAP!! So many of the rooms look similar, and it was such a chore to slog through when I tried again a while back. This game may also suffer from just how amazing Super Metroid was, which may be unfair. I can only see this game being picked back up if I've just played Super Metroid way too many times and if it will one day start to bore me. Well, it hasn't happened yet, so on the shelves you stay, Metroid! I guess Zero Mission would be an appropriate remake to try some day since it has a map.

Posted by: Kame 24th February 2017 04:45
Quote (Neal @ 21st February 2017 07:26)
I think Final Fantasy 4 aged poorly, but not in terms of gameplay or graphics or music.... I think time has shown that the plot is pretty one-note. It tells a good tale, but it's just not very complex or interesting. I can forgive that, because it's fun to play and the plot actually WAS pretty deep in its era, but as video games have become more of a storytelling medium, one of the earliest entries just doesn't hold up as well anymore.

My agreement with this statement doesn't change my deep-seated feelings of FFIV being my favorite FF borne in large part out of nostalgia. What was dynamic storytelling now seems almost hokey at times...

Posted by: Narratorway 24th February 2017 09:37
user posted image

Posted by: Death Penalty 9th March 2017 15:07
Quote (TheEvilEye @ 16th February 2017 09:18)
Is it blasphemy here to note that one of the major reasons I never came back to check out Final Fantasy VII is because the art style is a major turnoff for me? I don't consider myself a graphics snob, but the blocky sprites I've seen look terrible. I think I'd have to wait for the FF7 remaster at this point.

Honestly, I often enjoy the quirks of PS1 era graphics. Technical restraints forced ingenuity which gives them character (I could compare the decisions of Grandia and FFVII all day!) - in many cases more character, imo, than most A-list titles on new systems (which is where the idiosyncratic aesthetics of indie titles come in for me).

My addition to the thread is Gauntlet Dark Legacy. I remember loving that thing on the Gamecube when I was in middle school. But dang, is it boring when revisited. Literally just holding down the same button the whole time. It's not just essential to have four players to make it interesting... you really need four players that are, well, middle school boys, able to bring their own energy/excitement. Because Gauntlet certainly isn't going to give you any of either except what it reflects back at you tongue.gif

Posted by: fatman 10th March 2017 10:57
Wolfenstein 3D is another one. It's a hard game to play now, endless corridors that all look the same. Identical doors, easy to get lost if you don't use the map.
No story, no challenge for most of it, far too easy. Pointless collectibles that do absolutely nothing.
Once you play the fantastic Doom, there's no reason to return to Wolfenstein 3D, pardon the pun.

Posted by: TheEvilEye 10th March 2017 14:45
Quote (fatman @ 10th March 2017 06:57)
Wolfenstein 3D is another one. It's a hard game to play now, endless corridors that all look the same. Identical doors, easy to get lost if you don't use the map.
No story, no challenge for most of it, far too easy. Pointless collectibles that do absolutely nothing.
Once you play the fantastic Doom, there's no reason to return to Wolfenstein 3D, pardon the pun.

Yeah, Wolfenstein is so tough to play now. Doom passed it rather quickly and was far more fun to play in the ensuing years, and still has its charm today!

I haven't played Gauntlet Dark Legacy or Comix Zone to judge those, unfortunately.


Here's another one I can't deal with anymore:

user posted image

I used to be obsessed with playing Star Fox when it came out, and the sounds the characters make while speaking are still stuck in my head. But now, I can't get past the first couple levels without putting the game back down and on the shelf, and most of my problem with this game is graphics-related. This game was an important game to showcase what was to come in the N64 era, and a decent test of limits on the SNES console, but thank goodness for Star Fox 64's level design, memorable voice acting and refinements on the original.

Posted by: Spooniest 10th March 2017 19:32
user posted image
wise fwom yol glave

Altered Beast on the Sega Mega Drive was amaaaaaazing when it came out. Really good, clear voice samples did not exist in home console games up until this point. When you push start and that horribly mangled 11000hz voice sample plays, you are totally in the game.

It is a bulls___ quarter-stealing piece of crap. The Mega Drive version is somewhat more malleable, but it requires knowing a code (it's one of those 'hold this button during startup' things) to access its options menu that I can never remember at all.

It scrolls the screen automatically all the time. It is not about exploration or freedom, you are locked on rails the entire game, and forced to keep advancing at enemies that have 100/1 priority over your attacks all. the. time. Your attacks have several frames of animation. Enemies' do not, typically. They just hit you and you're boned.

It is not really a very fair or fun game, but it is more about atmosphere and coolness than actual gameplay guts. Ghosts and Goblins may be a quarter-muncher, but it is technically fair if you know what you are doing, most of the time. Altered Beast just wants your quarter, and it's willing to traumatize young kids who play the arcade version with a MUCH higher pitched and clearer death scream (anyone else hate the game Night Striker for similar reasons? - ed).

I do not care for this game anymore. Double Dragon please.

Posted by: Glenn Magus Harvey 11th March 2017 03:44
Y'know I think Star Fox illustrates an interesting thought:

A good number of games from "back in the day", before graphics really got good, have...quite abstracted representations of things -- like characters, spaceships, monsters, and so on. The classic turn-based JRPG battle interface is another good example.

Abstract representations of things is not a bad thing by itself. We use it all the time in real life -- in diagrams of things, for example, such as maps. Even in gaming, they continue to be used a lot -- it's common to see people playing D&D with miniatures, or even with coins on grid paper.

But the most important thing about these abstract features is that they are given a meaningful context, which allows us to make sense of these features.

Videogames these days have more than enough graphical capability to represent many, perhaps most, interactions with explicit displays of things, from cinematic kill animations to "realistic" object physics. But we couldn't enjoy these things in the old days. So how did we enjoy those games?

I think:
1. They gave us enough context that made those abstract items meaningful. The screenshot you posted is a good example -- you could see it as weird blocky polygons shooting other polygons at yet other polygons, but there's a frog talking to you. And because of other contextual information, you know that that frog is your teammate and you want to help him. Contrast this to some modern indie games that just try run simply on gameplay alone, with names like "Pixel Whatever" and basically no flavor elements.
2. We had more patience. With fewer games to play, and fewer other sources of distraction media to choose from, we either didn't play or we learned to read and absorb and reconstruct and imagine.

I don't mean to imply that Star Fox is a perfect gem. It's not. But it certainly did its job and did it well enough.

Posted by: Narratorway 11th March 2017 04:50
Well let's also not ignore that fact that as a result of being a 3d game on the SNES, it had to contend with a wildly inconsistent framerate that at top speeds maybe reached 15 fps. That's a not-insignificant hindrance for a twitch shooter to have.

Posted by: Spooniest 11th March 2017 19:05
Quote (Narratorway @ 10th March 2017 23:50)
Well let's also not ignore that fact that as a result of being a 3d game on the SNES, it had to contend with a wildly inconsistent framerate that at top speeds maybe reached 15 fps. That's a not-insignificant hindrance for a twitch shooter to have.

The dawn of geometry-algorithm-drawn polygonal 3-D, the SuperFX chip, as it's called. Yes, the SNES's VRAM was inadequate for a proper framerate to track motion, but the cool thing was that it seems to give the game a 'buoyant' feel...you feel like you are flying, and when you hit the speed booster or brake, the 'feel' is very well done. They knew which framerate it would do at maximum and how it would affect gameplay from testing the SNES's capabilities, I'm certain.

But no, playing even Star Fox 64 is miles away much better looking. Thankfully, Star Fox on the SNES's faulknering SCORE is the stuff of grand dreams, and I want to be listening to Corneria's music right. Now. No joke.

smile.gif Gracious. But yeh ugly jank polygons, yuck

Posted by: Glenn Magus Harvey 11th March 2017 20:11
I wish they released Star Fox 2.

Ironically I've beaten Star Fox 2 while I've barely played Star Fox itself.

Posted by: fatman 12th March 2017 19:00
Quote (Spooniest @ 10th March 2017 19:32)

Altered Beast on the Sega Mega Drive was amaaaaaazing when it came out. Really good, clear voice samples did not exist in home console games up until this point. When you push start and that horribly mangled 11000hz voice sample plays, you are totally in the game.

It is a bulls___ quarter-stealing piece of crap. The Mega Drive version is somewhat more malleable, but it requires knowing a code (it's one of those 'hold this button during startup' things) to access its options menu that I can never remember at all.

It scrolls the screen automatically all the time. It is not about exploration or freedom, you are locked on rails the entire game, and forced to keep advancing at enemies that have 100/1 priority over your attacks all. the. time. Your attacks have several frames of animation. Enemies' do not, typically. They just hit you and you're boned.

It is not really a very fair or fun game, but it is more about atmosphere and coolness than actual gameplay guts. Ghosts and Goblins may be a quarter-muncher, but it is technically fair if you know what you are doing, most of the time. Altered Beast just wants your quarter, and it's willing to traumatize young kids who play the arcade version with a MUCH higher pitched and clearer death scream (anyone else hate the game Night Striker for similar reasons? - ed).

I do not care for this game anymore. Double Dragon please.

I think it's fun to revisit for a few minutes every few years but you're right, it's a harsh game. A game of pure frustration much of the time. Those essential lightning orbs that float skyward, if you fail to jump and grab it in time you might be waiting a while for the next one. So if you've just been knocked down by an unfair attack as one appears.. unlucky. Try not to cry as it dissappears.

And the platforming is terrible. Which really ruins the game altogether once you reach level 3. Falling means you lose an entire life. And a knock from an enemy (who often appear out of nowhere at speed) basically spells a quick death much of the time. Good luck even reaching the end of that level. But at least the game had co-op, so we could suffer with a friend, eh?

Posted by: DragonKnight Zero 13th March 2017 07:46
The last time I tried to play Wolfenstien 3d, I quit because of being unable to assign separate strafe keys. biggrin.gif

Anyways, my addition to this topic is TMNT: the arcade game on the NES. With only three different attack abilities, it often comes down to using the same tactics on the same enemy types over and over. The challenge is one of endurance, though whether it's about having enough lives to beat the final bosses (since continuing throws the player back to the start of the pair) or maintaining attention long enough to complete the game is open to interpretation.

Posted by: Spooniest 13th March 2017 08:58
user posted image
I sure hope nothing mind-bendingly insane happens on my paper route today

Paperboy was funny when it came out, but it just kind of lost its charm over time, especially since people do not typically read printed periodicals to get their news these days.

smile.gif

Posted by: TheEvilEye 13th March 2017 16:01
Quote (DragonKnight Zero @ 13th March 2017 03:46)
The last time I tried to play Wolfenstien 3d, I quit because of being unable to assign separate strafe keys. biggrin.gif

Anyways, my addition to this topic is TMNT: the arcade game on the NES. With only three different attack abilities, it often comes down to using the same tactics on the same enemy types over and over. The challenge is one of endurance, though whether it's about having enough lives to beat the final bosses (since continuing throws the player back to the start of the pair) or maintaining attention long enough to complete the game is open to interpretation.

Interesting, this one was always my favorite TMNT game! I wonder how much of it is nostalgia, though. I haven't played it in so, so long. I do recall being somewhat disappointed when I got the game on the NES since it didn't look as awesome as the arcade game.

Altered Beast, to me, was a complete joke from the very beginning starting with the awesomely-bad voices. Your "guy" is hilariously awkward at every moment until you transform, and usually just as awkward after. The best human attack in the game was the low kick attack which translated to basically nut-shotting everybody in the beginning stages. And let's be honest, the first half of every single stage was a complete bore until you got your monster form. And if you missed the "POWER. UP."s you felt so screwed. So for me, I'm not sure if this game aged terribly so much as it was never a good game to begin with.

Posted by: Glenn Magus Harvey 13th March 2017 17:49
Quote (Spooniest @ 13th March 2017 03:58)
user posted image
I sure hope nothing mind-bendingly insane happens on my paper route today

Paperboy was funny when it came out, but it just kind of lost its charm over time, especially since people do not typically read printed periodicals to get their news these days.

smile.gif

I still think Paperboy is an amusing game in a "what sorts of random s*** can go wrong today?" way.

It's probably more fun to watch than to play though.

And probably more fun if you're into deadpan humor.

Posted by: TheEvilEye 13th March 2017 19:51
I had forgotten about a big one until today:

user posted image
(A savage look at everyday cruelties in nature)

Donkey Kong Country 64. Back at the tail end of 1999 when released, this game was critically acclaimed, and I bought the hype along with the rest (2.4 million, in copies sold). It was riding on a wave of strong platformers and it attempted to capitalize on the success of SM64 and Banjo-Kazooie. I played this game a lot in the hopes it would be as great as Donkey Kong Country was, years before. It felt like there was just so much to do, and so many areas to explore. The boss battles were interesting. I never did quite collect everything, as many of the items were very frustrating to find and acquire. And in DK64, this was a problem, as collecting was crucial to the gameplay and ending.

As time has gone on, this game has gotten more and more difficult to pick back up. I never felt truly free in this game like in Super Mario 64, and it was way more repetitive than Banjo-Kazooie. I keep feeling locked by being the wrong character in a specific area, so it was a constant walk of leaving the area, changing characters, and coming back. Backtracking upon backtracking. Nah, give me the other N64 platformers over this tedious game any day.

Posted by: BlitzSage 24th December 2017 05:54
Quote (TheEvilEye)
Donkey Kong Country 64. Back at the tail end of 1999 when released, this game was critically acclaimed, and I bought the hype along with the rest (2.4 million, in copies sold). It was riding on a wave of strong platformers and it attempted to capitalize on the success of SM64 and Banjo-Kazooie. I played this game a lot in the hopes it would be as great as Donkey Kong Country was, years before. It felt like there was just so much to do, and so many areas to explore. The boss battles were interesting. I never did quite collect everything, as many of the items were very frustrating to find and acquire. And in DK64, this was a problem, as collecting was crucial to the gameplay and ending.

As time has gone on, this game has gotten more and more difficult to pick back up. I never felt truly free in this game like in Super Mario 64, and it was way more repetitive than Banjo-Kazooie.


Games of that era tend to age poorly, except for the select few like Super Mario 64, Ocarina and Majora, etc., the great games of the time. But I still have a soft spot for it. DK64 had some creative designs and ideas. In terms of gameplay, it was mostly a collect-a-thon. That's the part that has aged the most. But the designs are imaginative, and the comedy is on par with that of the original DKC games. The part I remember most is the Aztec area that featured a llama. The five characters also made it unique.

Quote (Neal)
I think Final Fantasy 4 aged poorly, but not in terms of gameplay or graphics or music.... I think time has shown that the plot is pretty one-note. It tells a good tale, but it's just not very complex or interesting. I can forgive that, because it's fun to play and the plot actually WAS pretty deep in its era, but as video games have become more of a storytelling medium, one of the earliest entries just doesn't hold up as well anymore.


IV was definitely an innovator in story. I think the story doesn't seem as clear or carefully planned as the games that followed. It has some good elements, but it lacks direction.

Quote (fatman)
Wolfenstein 3D is another one. It's a hard game to play now, endless corridors that all look the same. Identical doors, easy to get lost if you don't use the map.
No story, no challenge for most of it, far too easy. Pointless collectibles that do absolutely nothing.
Once you play the fantastic Doom, there's no reason to return to Wolfenstein 3D, pardon the pun.


I disagree. There are some similar looking corridors, but I've always found Wolfenstein to be more creative and imaginative than Doom. And depending on what difficulty you play it could be very hard.

Posted by: Eagle Caller 31st December 2017 10:23
Warning: This post is a little critical. Read with care.

C'mon boys and girls. I 'Struggle' with games old and new all the time. I'm sure there's a thread around here about ideal games? I wonder who could have started it?

On the other hand I'll bite and answer here. Are you saying that games age badly because the aesthetics can vary game to game author to author?

I'm sorry age has also been a factor is doubting a game. If the creators of the game had the ability to control time and space, they could predict what you wouldn't like about it.

This post obviously condescending and a moderator can step in but this is what I'm talking about.

Why does the creator of any game have to obey you if you didn't help work on it? You can warn them but the rightful owner has the final call.

Also, I don't think they aged terribly. A game ages 'the same' unless it gets rehashed or modified.

Posted by: Stiltzkin 31st December 2017 22:34
Quote (Eagle Caller @ 31st December 2017 11:23)
Warning: This post is a little critical.  Read with care.

C'mon boys and girls.  I 'Struggle' with games old and new all the time.  I'm sure there's a thread around here about ideal games?  I wonder who could have started it?

On the other hand I'll bite and answer here.  Are you saying that games age badly because the aesthetics can vary game to game author to author? 

I'm sorry age has also been a factor is doubting a game.  If the creators of the game had the ability to control time and space, they could predict what you wouldn't like about it. 

This post obviously condescending and a moderator can step in but this is what I'm talking about.

Why does the creator of any game have to obey you if you didn't help work on it?  You can warn them but the rightful owner has the final call.

Also, I don't think they aged terribly.  A game ages 'the same' unless it gets rehashed or modified.

Hooo boy. Okay, several things:

1. This thread is for talking about games that people feel have aged badly. If you turn up expecting the thread to be about anything other than people expressing gripes about games they feel have aged badly, then you're a fool.

2. Nobody is saying that the creators of the games called out in this thread should have catered to personal tastes or should have predicted the future. Some things age well. Some don't. That's the nature of time. Unless you personally were a dev on one of these games and we've hurt your feelings, there's no need to get so snarky.

3. This thread is a legitimate thread in its own right. It doesn't matter whether there is a separate thread elsewhere about ideal games. It really doesn't matter who started that thread.

4. Further to the above, the world doesn't revolve around you, you egotistical moron. These fora certainly don't revolve around you.

5. You're right, your post was condescending. What's more, nobody knows what you're talking about half the time, because you talk in esoteric half-metaphor and twaddle so much. Perhaps you think this makes you come off as a highly-sophisticated intellectual, but it really does not - a truly intelligent mind would be capable of communicating in a way his audience can understand, even if he has to dumb it down for them.

6. Nobody has to obey anybody in this context. Try to expand your train of thought and stop attempting to turn every thread into the same conversation. It's dull, tiresome, and unwelcome.



And finally, to respond to the one part of your post which appears to be vaguely on topic (yes, I'm aware of the irony), you are of course welcome to your opinion that none of these games have aged terribly. However, I think when you say a game "ages 'the same'" you're being too literal. We are talking about ageing not in the literal passage of time, but in the widely-accepted sense of how well a game has 'aged' when you reflect back upon it from your current perspective.

Posted by: Eagle Caller 16th January 2018 15:06
Me: A game ages the same.

"And finally, to respond to the one part of your post which appears to be vaguely on topic"

Gotcha there. My response is right on topic. Right on the bullseye, the dodad nail, the middle like Malcom, the dead center sea, ect.,. cool.gif

Lets not forget some people don't know any better. They're a sucker for any game that comes out and we have more wealthy people than we should. tongue.gif

My posts come off as elitism, yes. But I think I can do my best to offer alternatives. I was neither forced nor paid to do this so what's better than free information? biggrin.gif

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