Posted: 21st September 2003 14:28
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Chocobo Knight Posts: 81 Joined: 5/8/2003 Awards: |
Some of the Limit breaks in FF7 are just so pathetic. Especially: All Creation and Cosmo Memory. They only damage the enemies once. Why ? Compare these with limits like Highwind or Omnislash, which cause much more damage. This is not fair !!! I mean, why consider playing with Yuffie or Red XIII when you know that their limits aren't half as good as the others. I know that Yuffie is good for morphing and so on. But that's not enough in my opinion. When I first played FF7, my three main characters were: Cloud, Red and Cid. I was very pleased with Cid, but I got so frustrated when I finally got the 4th Limit for Red (Cosmo Memory). Even his Level 3 limits are better than the 4th. I know that other things except Limits matter, but remember, the only thing that makes a character in FF7 unique, are his/her limit breaks. They haven't got any special commands like in FF6, where Sabin for example has Blitz and so on. They're all the same except for some stats differenses. Sad but true.
FF7 isn't a difficult game, I know. You can easily beat the game no matter what characters you use. But it's still very annoying ! So, what would the ultimate team be ? The answer is Cloud, Barrett and Cid. Why ? Because they have the best limit breaks, and that is the boring truth. Please share your opinions about this dilemma. This post has been edited by Amido on 21st September 2003 14:29 -------------------- -The brave do not fear the grave- |
Post #18106
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Posted: 21st September 2003 16:30
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Staff Emeritus Posts: 375 Joined: 29/7/2001 Awards: |
Actually I beg to differ. I think what determines the best characters is the weaponry they have available. Yuffie's 2nd Level 3 break is pretty good too... I think it's called blood feast or something like that.
I like Cloud, Cid, and Barret for my party too, but I also use Yuffie quite a bit because she has a powerful 4-slot Double AP weapon, the Rising Sun. Cid and Cloud both had the only Triple AP weapons as well. The ability to grow materia faster is one of the most important factors in weaponry later in the game, especially if you want to get the master materia. Naturally whoever you use the most to get it will level up more than the other characters, and that is really the deciding factor in the final party. Limits just don't happen often enough in the final battles to make them a deciding factor, although they do help greatly in the Gold Saucer Battle Square. -------------------- "Hit hard, hit first, hit often." --Adm. William "Bull" Halsey, USN |
Post #18109
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Posted: 21st September 2003 17:08
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Cactuar Posts: 235 Joined: 6/5/2003 Awards: |
yea. it's not fair that Yuffie or Red XIII's 4th limit break only cause 9999 points of damage.
I just screw with All Creation and let Yuffie use her Doom of the living instead. I think doom of the living is way better then All creation, once you really trained Yuffie up hard, it'll cause more then all creation. |
Post #18111
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Posted: 21st September 2003 17:50
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Holy Swordsman
Posts: 1,972 Joined: 31/7/2003 Awards: |
The only way you could have all of the limit breaks be equally cool would to have them all be basically the same. I agree that some of them wound up being a little lamer, but do you really pick your party based on their limits?
IMHO, Aeris had the best final limit. As much as I hated Aeris and was glad when you could no longer use her, I still had to ressurect her occasionally to lay the smack-down on Emerald Weapon...because of Great Gospel. -------------------- Veni, vidi, dormivi. |
Post #18115
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Posted: 21st September 2003 19:16
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Treasure Hunter Posts: 63 Joined: 20/9/2003 Awards: |
i agree Amido the perfect trio is cloud, cid and barret purely because of their limit breaks which is really stupid because then u reject the others.
what does the great gospel limit do? -------------------- 18th June-Red hot chilli peppers-Manchester city stadium |
Post #18124
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Posted: 21st September 2003 19:31
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Holy Swordsman
Posts: 1,972 Joined: 31/7/2003 Awards: |
Quote (parkspapercut @ 21st September 2003 14:16) i agree Amido the perfect trio is cloud, cid and barret purely because of their limit breaks which is really stupid because then u reject the others. what does the great gospel limit do? Aeris full heals all characters, removed status ailments, and revives (and fully heals) dead party members. Everyone is also invincible for a short period of time. -------------------- Veni, vidi, dormivi. |
Post #18127
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Posted: 21st September 2003 21:11
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Omnislash was a really cheap limit, IMO. It's like a 13 hit combo or something, all hits worth 2000+... and, at first it's like "behold the godly powers of omnislash, fools!".. but after awhile, while delivering an "Omnislash" to a weak enemy like a GOBLIN (can we say "overkill"), it just was really cheap and was just too easy. You need a challenge even after you defeat the game.
My personal favorite limit is Climhazzard. It really helped me out early in the game and when I first played through, it was the final blow inflicted upon Sephy, so... -------------------- "When I turn the page The corner bends into the perfect dog ear As if the words knew I'd need them again But at the time, I didn't see it." ~"This Ain't a Surfin' Movie" - Minus the Bear |
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Post #18134
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Posted: 21st September 2003 21:15
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Chocobo Knight Posts: 81 Joined: 5/8/2003 Awards: |
Quote (karasuman @ 21st September 2003 12:50) The only way you could have all of the limit breaks be equally cool would to have them all be basically the same. I agree that some of them wound up being a little lamer, but do you really pick your party based on their limits? IMHO, Aeris had the best final limit. As much as I hated Aeris and was glad when you could no longer use her, I still had to ressurect her occasionally to lay the smack-down on Emerald Weapon...because of Great Gospel. Yes, Aeris might have the best Limit break of them all. But do you really get to use great gospel that much ? I mean, Possible spoilers: highlight to view So why should you even bother to train her ?she dies at the end of disc 1. What I meant was, why did square make the 4th limit worse than the third in certain cases ? Like with Red XIII where Earth Rave is way better than Cosmo Memory. Why are some characters' 4th limit so worthless compared to others ? This post has been edited by Amido on 21st September 2003 21:22 -------------------- -The brave do not fear the grave- |
Post #18136
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Posted: 22nd September 2003 00:43
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Cetra Posts: 2,397 Joined: 22/3/2003 Awards: |
Quote (Amido @ 21st September 2003 10:28) I mean, why consider playing with Yuffie or Red XIII when you know that their limits aren't half as good as the others. For a challenge, and to not be cheap? Quote (Amido @ 21st September 2003 10:28) but I got so frustrated when I finally got the 4th Limit for Red (Cosmo Memory). Even his Level 3 limits are better than the 4th. I think Cosmo Memory is the coolest-looking Limit. Quote (Amido @ 21st September 2003 10:28) I know that other things except Limits matter, but remember, the only thing that makes a character in FF7 unique, are his/her limit breaks. One of the many fallouts of FFVII. Quote (Amido @ 21st September 2003 10:28) So, what would the ultimate team be ? I have been using Vincent and Cid lately. I've been trying to level up Materia, and Cloud (who you have no choice in using) and Cid have triple-growth weapons, and Vincent has the only 8-materia weapon with any growth. Quote (karasuman @ 21st September 2003 15:31) Quote (parkspapercut @ 21st September 2003 14:16) i agree Amido the perfect trio is cloud, cid and barret purely because of their limit breaks which is really stupid because then u reject the others. what does the great gospel limit do? Aeris full heals all characters, removed status ailments, and revives (and fully heals) dead party members. Everyone is also invincible for a short period of time. And the other two party members' Limit bars fill (Or am I mixing that with one of her Lv3 limits?) -------------------- "I had to write four novels before they let me write comic books." -Brad Meltzer |
Post #18144
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Posted: 22nd September 2003 01:05
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Red Wing Pilot Posts: 482 Joined: 14/9/2003 Awards: |
Quote (Sabin @ 21st September 2003 16:11) Omnislash was a really cheap limit, IMO. It's like a 13 hit combo or something, all hits worth 2000+... and, at first it's like "behold the godly powers of omnislash, fools!".. but after awhile, while delivering an "Omnislash" to a weak enemy like a GOBLIN (can we say "overkill"), it just was really cheap and was just too easy. You need a challenge even after you defeat the game. Yes, Omnislash was rather cheap when it came to overkills, but it comes nowhere NEAR as cheap as Squall's "Lionheart" in FFVIII (At least a 20 hit combo, all hits 9999 if high enough level). Personally though I rather like Limits like Omnislash or Lionheart. Not much is quite as satisfying as finding a weak enemy and pouding the s*** out of him. -------------------- SPEKKIO: "GRRR...That was most embarrassing!" |
Post #18148
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Posted: 22nd September 2003 02:37
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Cetra Posts: 2,397 Joined: 22/3/2003 Awards: |
Quote (Amido @ 21st September 2003 17:15) Yes, Aeris might have the best Limit break of them all. But do you really get to use great gospel that much ? I mean, Possible spoilers: highlight to view So why should you even bother to train her ?she dies at the end of disc 1. If I'm not mixing it up with one of her other limits, the 4th one can also fill the other two guy's limit bars, so I usually have her and the other two get beaten up with Control Materia, to fill the bars, that way the other two guys get two Limit uses in one, training the other guys faster. Quote (The_Pink_Nu1 @ 21st September 2003 21:05) Yes, Omnislash was rather cheap when it came to overkills, but it comes nowhere NEAR as cheap as Squall's "Lionheart" in FFVIII (At least a 20 hit combo, all hits 9999 if high enough level). Personally though I rather like Limits like Omnislash or Lionheart. Not much is quite as satisfying as finding a weak enemy and pouding the s*** out of him. At least the enemies in VIII had the enemies' raised stats to compensate (though not by much) and Lionheart could only hit one guy, whereas Omnislash could wipe out everyone. -------------------- "I had to write four novels before they let me write comic books." -Brad Meltzer |
Post #18157
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Posted: 22nd September 2003 05:27
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Red Wing Pilot Posts: 486 Joined: 10/8/2003 Awards: |
Quote (Sabin @ 21st September 2003 16:11) You need a challenge even after you defeat the game. You don't have to use the level 4 limit just because you obtained it, which I am sure you know. If you want more of a challenge just set your limit level lower. It would probably make several battles much more difficult. Limit yourself to only using up to a certain level for all characters. This post has been edited by Hanyou on 22nd September 2003 06:42 -------------------- "My impersonation of an ordinary person was flawless." - Neal "Don't cry because it's over. Smile because it happened." - Dr. Seuss |
Post #18167
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Posted: 22nd September 2003 09:38
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Quote (Dark Paladin @ 22nd September 2003 03:37) If I'm not mixing it up... You are. The only limit-bar-filling limit break is her 2/2, Fury Brand. Great Gospel is a combination of her 3/1 (Planet Protector: invulnerability) and 3/2 (Pulse of Life: full cure). Quote (Dark Paladin @ 22nd September 2003 03:37) At least the enemies in VIII had the enemies' raised stats to compensate (though not by much) and Lionheart could only hit one guy, whereas Omnislash could wipe out everyone. Nope, 8 was way cheaper. Stats only compensated for levels, which simply became worthless. There was no compensation for having stupid limit breaks/GFs (or stupitd stats, or any of the other things you could do). To win FF8, you just summon constantly for half the game, and limit constantly the rest. And how often do you need a big limit when there's more than one target on screen, anyway? Especially in 8. But you know what makes it way too cheap? You can just get a limit every turn. Omnislash is just about more powerful than Lionheart, but at least you have to fill up your bar to use it. But that's all beside the point. I just don't know why some people have more powerful L3 breaks than L4 in FF7. But in the end, if the level 3 breaks are good enough, is it really much of a reason not to use them? Remember, if you're on Level 3, you get a limit more often anyway, so some of the multi-hit ones on that level probably work out almost as powerful as some of the lesser multi-hit level 4 breaks over time. You could almost see it as an advantage in some respects. |
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Post #18170
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Posted: 22nd September 2003 15:26
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Treasure Hunter Posts: 63 Joined: 20/9/2003 Awards: |
Quote (Sabin @ 21st September 2003 16:11) You need a challenge even after you defeat the game. This may be going a bit off, but to raise a point you do have some other things left to do like the weapons, but then again a few summons and an omnislash will do it... -------------------- 18th June-Red hot chilli peppers-Manchester city stadium |
Post #18177
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Posted: 22nd September 2003 19:22
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Cactuar Posts: 259 Joined: 27/7/2003 Awards: |
Couldn't agree more, Amido. Although you sometimes choose characters for other things than limit breaks, it looks silly when Cloud does a super-combo with tons of damage, and Red just does a one hit. Makes him look cheap. And yes, if it would be fair, their limits might be quite alike. But they could do different things on all the other levels, and have their level 4 as a super-combo.
-------------------- People say I'm a slow learner, but I type fast! |
Post #18197
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Posted: 3rd October 2003 07:48
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Treasure Hunter Posts: 63 Joined: 20/9/2003 Awards: |
it would make you choose certain characters over others which isnt fair if you really like a character and had built them and they did a crap limit break
-------------------- 18th June-Red hot chilli peppers-Manchester city stadium |
Post #18837
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Posted: 3rd October 2003 17:07
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Holy Swordsman
Posts: 1,972 Joined: 31/7/2003 Awards: |
Quote (parkspapercut @ 3rd October 2003 02:48) it would make you choose certain characters over others which isnt fair if you really like a character and had built them and they did a crap limit break There isn't really any "fair" about it. If you like the character and you've built them up, they might not be as cool as someone with a great limit would have been if you'd built them up instead, but so what? Them's the breaks. You've got an okay character to play with now, and, if you really want to, you can either level the cool limit guy up, or just suck it up and acknowledge that you liked someone because they were neat, and not because they dealt X amount of damage. -------------------- Veni, vidi, dormivi. |
Post #18849
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Posted: 3rd October 2003 19:07
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Onion Knight
Posts: 43 Joined: 19/9/2003 Awards: |
i dont think lionheart was that cheap i mean i used limits with the lionheart every turn during the final boss and not once did i get the lionheart limit
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Post #18851
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Posted: 3rd October 2003 20:39
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SOLDIER
Posts: 704 Joined: 9/12/2002 |
Quote i dont think lionheart was that cheap Quote i used limits with the lionheart every turn therein lay the problem with ff8 limits. ff6 limits were TRASH ff7 limits were ideal but indeed seperated the characters into usefulness ff9 limits sucked because you counldt save them ff10 limits returned to the ideal state but again some limits like attack reel and blitz ace made some characters better than others (fawk that, i used auron, rikku, and lulu anyway ) |
Post #18856
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Posted: 3rd October 2003 22:03
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Onion Knight Posts: 41 Joined: 29/9/2003 Awards: |
I really liked the limit break system in VII. It definitely worked better than IX and VI. Imo it was better than VIII's system too, because the limits were too easy to access. While fighting Ultimecia's final form you could just let her use Hell's Judgement, heal two of your characters, leave Squall on 1HP and slap a hero on him for stupid amounts of damage. Same with Zell, actually.
Anyway, I always play VII through with a different team, just to experiment, and I've found it easiest to defeat Safer Sephiroth with Tifa and Red XIII. I actually killed him with an Earth Rave. I had taught Red XIII Cosmo Memory but forgotten to change the limit level in the menu. Imo they should just make Red XIII's final limit Earth Rave, and Yuffie's Doom Of The Living. -------------------- ''Peace is but a shadow of death, desperate to forget it's painful past, though we hope for promising years, after shedding a thousand tears yesterday's sorrow constantly nears, and while the moon shines blue, by dawn it will turn a scarelt hue.'' - Kuja ''Then I'll be going now. I'll come back when it's all over.' - Aeris |
Post #18864
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Posted: 19th October 2003 18:14
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Black Mage Posts: 204 Joined: 18/9/2002 Awards: |
Quote (Aeris Gainsborough @ 3rd October 2003 17:03) While fighting Ultimecia's final form you could just let her use Hell's Judgement, heal two of your characters, leave Squall on 1HP and slap a hero on him for stupid amounts of damage. Same with Zell, actually. Screw healing them. Bring Rinoa, and when Ulty uses Hell's Judgement, she'll just use Invincible Moon and everyone's invincible. When it wears off, do it again. No sweat. -------------------- *END TRANSMISSION* |
Post #19439
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Posted: 19th October 2003 21:03
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Onion Knight Posts: 45 Joined: 21/9/2003 Awards: |
Yes, but that makesit too easy you do want it to be a challenge.
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Post #19452
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