Posted: 26th August 2018 20:32
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Magitek Soldier Posts: 339 Joined: 25/1/2014 Awards: |
The special equipment page says that the Magic Lamp summons Phoenix. It actually doesn't, at least not in the GBA version.
I have a question about Sword Dance. I know that the Lamia's Tiara, Rainbow Dress, and Red Slippers all boost the frequency of it appearing. Are these effects culmulative? I usually equip all three, but someone on Twitter said you need just one of the three equipped to get the bonus. -------------------- Watch me play games on Twitch! Schedule: Mondays & Thursdays: Final Fantasy XVI Saturdays: Final Fantasy XIV MSQ & Side Quests 7:30pm - 10:30pm Central or thereabouts |
Post #215160
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Posted: 26th August 2018 22:04
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Thanks, fixed that error. Not sure how I managed to include that. As for your question, I believe that you don't get a cumulative effect, but I would wait to hear from someone who knows the game better to be sure.
-------------------- "To create something great, you need the means to make a lot of really bad crap." - Kevin Kelly Why aren't you shopping AmaCoN? |
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Post #215161
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Posted: 31st August 2018 04:13
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Returner
Posts: 16 Joined: 26/2/2007 Awards: |
As mentioned above, the Dancer equipment does not work cumulative. So any of these pieces will suffice.
How this work is just setting a variable on (lets call it "Sword Dance Up") which takes "Tempting Tango" out of the equation and doubles the chances to perform a Sword Dance. Taken from the algorithm FAQ: Quote ATTACK TYPE (HEX: 4A) (Dance) 1) If attacker has Sword Dance Up, Let N1 = (0..99); if N1 < 50, use Sword Dance; if N1 > 50, let N2 = (0..99); if N2 < 50, use Jitterbug Duet; if N2 >= 50, use Mystery Waltz 2) If attacker does not have Sword Dance Up, Let N1 = (0..3); if N1 = 0, use Jitterbug Duet; if N1 = 1, use Mystery Waltz; if N1 = 2, use Sword Dance; if N1 = 3, use Tempting Tango Sword Dance Up: Sword Dance has a 50% chance of being used when Dance is used. Jitterbug Duet and Mystery Waltz have a 25% chance of being used. Tempting Tango will not be used. Also, when using Flirt, Hit% = Hit% * 2 Note: Other equipment specialty variables are: Code +---+-------------------+ |Hex| Specialty | +---+-------------------+ | 01| Catch Up | | 02| Become Undead | | 04| Sword Dance Up | | 08| Half Mp (Battle) | | 10| Steal Up | | 20| Brawl Up | | 40| Evade Physical Up | | 80| Evade Magic Up | +---+-------------------+ This post has been edited by samurai goroh on 31st August 2018 04:15 |
Post #215172
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Posted: 6th February 2020 09:30
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Returner
Posts: 2 Joined: 6/2/2020 |
So for the wild Nakk in the FF5 gba version and maybe the psx version they have a blue magic move
its ??? or ???? which does damage equal to how much you have taken outside and inside battle. For example a blue mage (BM) has 100 max hp and 100 current hp. ??? is used by BM and it does 0 dmg. BM has 1 out of 100 hp. ??? is used by BM and it does 99 dmg. Well please fix this error in the wild nakk page for FF5. This post has been edited by JoroKoopa on 6th February 2020 09:46 |
Post #215982
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Posted: 6th February 2020 15:52
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Quote (JoroKoopa @ 6th February 2020 03:30) So for the wild Nakk in the FF5 gba version and maybe the psx version they have a blue magic move its ??? or ???? which does damage equal to how much you have taken outside and inside battle. For example a blue mage (BM) has 100 max hp and 100 current hp. ??? is used by BM and it does 0 dmg. BM has 1 out of 100 hp. ??? is used by BM and it does 99 dmg. Well please fix this error in the wild nakk page for FF5. Yes, you're right. We had that data in our files, but a typo was stopping it from appearing on the page properly. It's been fixed. -------------------- "To create something great, you need the means to make a lot of really bad crap." - Kevin Kelly Why aren't you shopping AmaCoN? |
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Post #215986
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