Posted: 28th August 2009 13:16
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Returner
Posts: 2 Joined: 28/8/2009 |
When I set my monk with ninja's 'throw' ability as a secondary skill, the range is limited to three, yet I recall once when an enemy monk had a range of six when throwing a ninja edge.
I tried manipulating various things, but nothing seemed to increase the range of my monk's 'throw' ability. are there certain conditions to extending the range of 'throw' when using it as a secondary skill? |
Post #180788
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Posted: 28th August 2009 13:32
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Throw's range is equal to the character's Move stat.
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Post #180790
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Posted: 28th August 2009 15:56
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Returner
Posts: 2 Joined: 28/8/2009 |
ahh, that solves everything. many thanks. now the only question is whether move +3 and a throw range of 6 is worth the the trade for teleport ...
p.s. - is the move stat item inclusive when calculating throw range? |
Post #180794
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Posted: 28th August 2009 16:22
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Quote (t_t @ 28th August 2009 10:56) p.s. - is the move stat item inclusive when calculating throw range? Yes it is. And also, I always give all of my male characters Move+3 instead of Teleport. The guaranteed distance is much better than the possibility of failure, and few maps have topography complicated enough to make heights a serious problem. -------------------- |
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Post #180795
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