Posted: 22nd September 2002 19:50
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Engineer Posts: 351 Joined: 11/9/2002 Awards: |
Which magic learning system do you prefer?
I like the FF6 system because you have to train and work with an Esper that is related to the type of magic that you are trying to learn i.e. Ifrit teaches fire magic, Shiva teaches ice magic, ect. |
Post #2608
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Posted: 22nd September 2002 20:24
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SOLDIER Posts: 810 Joined: 18/1/2002 Awards: |
FF4's was the best in my opinion. It keeps me from wasting time thinking about who should learn what and such. I'm just lazy.
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Post #2610
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Posted: 23rd September 2002 04:36
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Engineer
Posts: 432 Joined: 2/1/2001 Awards: |
I like the freedom of the materia system, but i hate how all the chars in that game are so damn similar.
-------------------- "Number One, I order you to go take a number two." |
Post #2620
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Posted: 23rd September 2002 05:48
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Black Mage
Posts: 159 Joined: 1/1/2001 Awards: |
Hehe, I prefer 9, or at least a variation of it. That is to say that magic is learned by item, as in magicite, but is specific to each character with some overlap.
I like learning by levels, or perhaps, skill levels. I don't particularly care for junctioning, though it was an interesting premise, just poorly carried through. But I also like the combination factor of FF7, and the fact that there aren't key levels to that game. Of course, all the characters end up too similar through this. (Though some are orbviously better). In short, they're all flawed blah, blah blah and they could all use work blah, blah, blah and I think by combining the elements of all of these, adding an extra element and then tweaking for balance, an awesome system could be created. |
Post #2622
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Posted: 23rd September 2002 17:20
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I think I like 6 the best, because then there's a lot more strategy to building characters up than in the other games. I like to make sure at least one of my characters in my party knows as much white magic as possible, one person focuses on black, on on grey, and one has a nice mix. If you're one of those people that gets everybody every spell, I guess it doesn't matter, but I'm not. I didn't like 7's because there's no permanance, and 8's sucked because you had to sit there junctioning for 10 minutes to get better.
-------------------- Hip-Hop QOTW: "Yeah, where I'ma start it at, look I'ma part of that Downtown Philly where it's realer than a heart attack It wasn't really that ill until the start of crack Now it's a body caught every night on the Almanac" "Game Theory" The Roots |
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Post #2627
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Posted: 23rd September 2002 22:42
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Crusader Posts: 1,591 Joined: 1/1/2001 Awards: |
I picked 4. Simple, and everyone has a function (attack, jump, white, black, throw). FF6 was good, but I think the fact that they are all so similar in the end was a flaw. FF9's system was wonderful, it would probably have gotten my vote. FF4's specific jobs, but learning with equipment a la Esper system. FF7 made characters to similar. The junction system would have been great, but the fact that you have to juntion magic messes everything up. Magic becomes obselete.
-------------------- Lou: There's a couple of guys fighting down at the aquarium, Chief. Wiggum: Do they still sell those frozen bananas? Lou: I think so. Wiggum: Let's roll. |
Post #2628
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Posted: 24th September 2002 00:53
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Engineer Posts: 351 Joined: 11/9/2002 Awards: |
Sorry I left out 9, but i've never played very far on it so i don't really know what to call it.
Otherwise it would have been on there. |
Post #2631
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Posted: 25th September 2002 17:01
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Black Mage Posts: 204 Joined: 18/9/2002 Awards: |
I voted for VII because it clever and imaginative.
I also loved IX's system, just because it kicked ass. People are always talking about how bad X's system is, but I think that the basic concept is good, though. There were just way to many ability spheres. -------------------- *END TRANSMISSION* |
Post #2698
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Posted: 26th September 2002 02:46
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SOLDIER Posts: 810 Joined: 18/1/2002 Awards: |
I thought FFX's system was done quite well, anyone can learn anything if you feel like letting them learn it. There were NO LEVELS in that game and it depended sololy on your decisions to build the characters. It's my second favorite, next to the auto-learn, no-thinking-involved system of FFIV.
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Post #2723
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Posted: 26th September 2002 21:29
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Crusader Posts: 1,591 Joined: 1/1/2001 Awards: |
Definitely a good system, and the ffact that you can gain tons of levels and fill empty spheres was great. Once again, however, characters became a little too similar. But nobody's perfect. -------------------- Lou: There's a couple of guys fighting down at the aquarium, Chief. Wiggum: Do they still sell those frozen bananas? Lou: I think so. Wiggum: Let's roll. |
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Post #2744
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Posted: 1st October 2002 01:14
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Onion Knight
Posts: 33 Joined: 8/8/2002 Awards: |
It was a toss-up between FF6 and FF7, so I didn't vote for anything.
I kinda liked the fact that there were so many ablilities to learn on the FFX Sphere Grid. It made it that much easier to keep each character unique (unless you took the time to go and max out all your characters, criss-crossing the Sphere Grid multiple times). -------------------- Visit my useless site! http://areldyb.tripod.com |
Post #2967
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Posted: 1st October 2002 01:19
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Engineer
Posts: 432 Joined: 2/1/2001 Awards: |
I don't think it's completely bad, I just think it's pointless to have to hold it by the hand. if there's a fork in the sphere grid ask me where to go, otherwise, stfu and just do it (a la chrono cross) -------------------- "Number One, I order you to go take a number two." |
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Post #2968
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Posted: 21st October 2002 03:08
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Black Mage Posts: 173 Joined: 17/10/2002 Awards: |
Materia is the best magic system and here's why.
1. Learning at present level takes an incredible amount of time and patience. 2. Magicite only allows you to use one summon, which in turn only allow certain speels to be learned. 3. The chance of Draw failure sometimes outweighs it's successes. -------------------- "The Master of Past, Present, and Future has returned." |
Post #3801
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Posted: 29th October 2002 00:12
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Red Wing Pilot Posts: 513 Joined: 6/5/2002 Awards: |
I picked Magicite because it allows for customization of characters and over FF4's preset and you don't have to have a damn materia equipped to keep the spell over FF7's materia.
-------------------- Elena Indurain Currently Playing: Suikoden II |
Post #4192
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Posted: 29th October 2002 05:21
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Disciplinary Committee Member Posts: 552 Joined: 28/10/2002 Awards: |
I would have to agree with those saying FFIV. I liked it how each charecter was Unique, and had their own special abilitys, and own special magics. Yea yea yea.... Cecil learned some White magic that over lapped Rosa, but if you used him to cast magic in combat, you weren't doing your job (Unless you were desperate for some healing.)
Each Charcter was Unique, in their own special way, and had their own job to do. -------------------- "And that, my liege, is how we know the Earth to be banana-shaped” -Sir Bedevere the Wise |
Post #4209
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Posted: 29th October 2002 16:22
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Palace Guard Posts: 2,591 Joined: 17/1/2001 Awards: |
You forgot FFX :-P That's actually my favourite one, I loved it. I had so much fun collecting the orbs, and planning where the character would go on the grid, and how to get them to certain places...no really, I love that sort of thing ^-^ Much more interactive.
My next favourite IS FF6 though, which is the one I picked for the poll. -------------------- I had an old signature. Now I've changed it. |
Post #4221
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Posted: 29th October 2002 22:51
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FFX was my favorite like some people have mentioned, but out of those choices, I picked Magicite just because that system allowed for so many spells. There were at least 60, and you could learn them slower at earlier points in the game, or wait until later and learn them faster with better Magicite. It was just a cool system.
-------------------- Hey, put the cellphone down for a while In the night there is something wild Can you hear it breathing? And hey, put the laptop down for a while In the night there is something wild I feel it, it's leaving me |
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Post #4241
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Posted: 30th October 2002 02:02
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Engineer Posts: 351 Joined: 11/9/2002 Awards: |
Sorry I didn't put X on there for the same reasons for IX
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Post #4250
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Posted: 30th October 2002 02:46
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Black Waltz Posts: 889 Joined: 20/1/2002 Awards: |
Squaresoft didn't make my favorite magic system, which is learning from level (and FFIV is closest one), but most time in FFIV you learn about half of the spells by "events" like Cecil...well, he gains magic by level, but if he doesn't become Paladin, he can't get spells any ways. Tellah gets most of the spells at the same time Cecil become paladin , rydia has like 6 summons and more Black magic when you get her second time. For most of characters, when you get them on next time, they learn most of the spells there, which isn't by experiences.
---- especially for someone like me who rushed through FFIV, my Rydia didn't have meteo (i didn't need it, b/c i have bahamut ) and Rosa barly got Cure4 and Holy by levels. -------------------- I will be there... |
Post #4259
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Posted: 30th October 2002 10:52
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Not necessarily true, because sometimes characters have only gained spells through losing/gaining them is because their level is higher when they come back. And you can level up near the end to gain a lot of the last spells.
I basically like any system in the vein of 4 or 9. I don't mind how spells are learnt so long as characters have fairly strong restrictions and specialities based on a character class. It's too stupid to be able to just customise anyone however you like, it just doesn't ring true. Even fantasy people aren't infinitely flexible. |
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Post #4278
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