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Last of us review

Posted: 5th October 2019 15:18

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So last of us was a bit of a painful thing at times. it has some enjoyable moments but also i feel some of these moments could have been better.

I think that some of the choices of zombie apocalypse for instance i've seen done before, and i think walking dead has more interesting characters. Troy baker does a good job with Joel and ellie Ashley Johnson. Actually i wanted to
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save sam and henry


The gameplay i think could have been done way better as the choices have little impact. crafting health kits is kinda neat but there is very litte impact deciding to go and make for instance molotov coctails over nail bombs. If you try to play only stealth you are punished as you are forced into some areas where gunfights are inevitable and you really aren't given enough tools. The gunplay for that matter could also be done better as i feel there is very little impact in choosing one gun for that playstyle over the other nor do you have enough ammo, and i feel there is very little reason so far to replay it.

Story: Since i do think its decent il give it a 7 out of 10 as it is pretty good. I cared about henry i cared most about ellie and Joel.

Gameplay:Since i think its pretty flawed and doesn't offer much interactivity, il give it a 5 out of 10, which is about average.

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Posted: 11th October 2019 07:58

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I think not having enough ammo is entirely the point...

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Posted: 3rd November 2019 15:26

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Quote (Stiltzkin @ 11th October 2019 07:58)
I think not having enough ammo is entirely the point...

Thing is the game wasn't really scary I will admit I am influenced somewhat by a reviewer I saw and even though I beat the game before I saw the review I think ultimately it might have some influence and at the same time, I agree on some stuff like:


Most of the game spent time killing humans. There was less time spent avoiding the zombie plant monsters from that fungi, there were very few types of actual zombies.

I also want to add: Sorry for bumping this topic with late entry, I remembered some stuff just today while I was doing some chores and thinking of what stiltzkin said.

I think the best parts for instance some like the university part where you got the creepy basement and enemy sound all around and I think the part where you are with a group
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A little girl a little boy you and a woman and you get stuck with the boy and the lady get stuck with the girl


That area is creepy in the sewers and kinda the most interesting part. I think they could have done a better job with the handling of areas better as we faced mostly humans.

The characters I think worked.

Do you know bill? even though I thought he was harsh, I somehow can come to agreeing with him on some level somehow. While I was doing chores, I kept thinking how in a post-apocalyptic world, I bet most people would be apprehensive to strangers coming in, because of the raiders and looters, so those who survive the most will likely have their hands on the trigger of their guns and their eyes on the outsider nearby. I kinda got from it that they knew each other but they weren't close.

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Even the brother you could get the body language from his reaction to seeing Joel again, and how much a changed man he was from when he first escaped with his brother and Joel and his daughter trying to escape at the beginning


This post has been edited by Magitek_slayer on 3rd November 2019 20:45

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Posted: 15th July 2020 20:38

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This game was the perfect game its so sad they had to ruin the sequel by pushing Social Justice and did a Bioware. The ending is just painful

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Posted: 4th February 2021 14:37

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I spent the last six or seven weeks playing the two games back to back, and honestly I think the "social justice" complaint is an absolute joke. I usually do, but I think it's even more useless here than the usual. I'm not going to go into arguing why, because there's no point in trying to change anyone's minds, but it leads me into my actual point.

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I think the second game, for its faults, is one of the finest narratives yet put into the medium. While the overall double-revenge plot might feel a bit overly familiar, it also feels really real, and guided by darker human emotions that are authentic. So many of the characters and factions show facets of realistic human cruelty to the other that it feels like they've nailed exactly what our world would in fact become in the face of disaster.

What I think really nailed it for me in terms of just how good the game is was how they crafted the parallel stories of the two protagonists. And yes, I said two protagonists, because that's really what they produced; after being initially disgusted by having to play as Abby, I think you're a bit crazy if you end up not respecting her as a character as much or more than Ellie by the end. The mirror image of the two plotlines is very well-executed, even though by the end it might leave you feeling generally nihilistic about the entire thing.


The overarching theme of the games is pretty similar to that of The Walking Dead, as mentioned briefly above, and I think that's the big thing that people don't always seem to understand. This isn't a horror game, and the monsters aren't really the cordyceps. They're the people who determine that the only path to survival is tribalism. If that doesn't hold a mirror up to society...

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Posted: 28th February 2021 19:40

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I appreciate this relates to TLOU2 and not the original, but the thread has kind of morphed that way. Anyhow, I read this earlier and thought it was a good explanation/analysis of the qualities of TLOU2:

https://text.npr.org/971429736


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