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Ideal concepts for every game.

Posted: 6th May 2020 08:08

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Cactuar
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Joined: 4/3/2007

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While I strive to become a master of outcomes. Why not also become a master of beginnings? I've proposed this elsewhere getting a great response. I hope it answers pressing questions you have about games.

We talk a great deal about specific games we enjoy but what about the elements they have in common that make them great. That's according to personal opinion that any number of people can agree.

If they disagree with it they can play something else and/or find a way to improve or change it. This topic is about commons things to agree on come what may. 200th post.

1. Atmosphere and playability.

Human beings can not see in pitch black or crazy images too well. The devices also must work. I'm sure this is obvious a reason why we play. I won't go into detail here.

2. Judgment and consistency in the game.

The controls and the gameplay flow smoothly enough to get from one thing to the next. It isn't too obscure to figure out in most cases.

3. Difficulty and replay value.

You can fit many things here like the theme, plot, characters, and all the items they might use. Many games like Final Fantasy Tactics lack a difficulty setting that has to be modified or made harder to play by the player. I think the programmers should do this for all games is to give a difficulty level.

4. Accountability and plausibility.

"The truth is stranger than fiction because fiction has to be believable." I'm sure most adults know it's only a game. Younger people and gullible people might believe the content is real that's why we have ratings and cautions for it. When I was younger I was taken in by the possibility.

5. You enjoy the game despite outcome and/or repetitiveness.

True of almost every game. Once you master something it might become routine. You still practice it despite understanding its limitations.

6. Everything else.

I don't want to be the only person to discuss this. I'm sure other websites and places have a topic like this. I'm simply trying to recap with the possibility of adding something new.

Then we're looking for things that prevent repetitiveness.

Randomness as much as possible in the game.

Customization as much as possible.

This is already now within our grasp. I feel I might be too late to make anything.

Edit-unsure if this bumps the thread. Also, the primary element is the player. It depends on the adaptability of the player to the game. They want to add new characters to the new smash brothers. That will not mean everyone will win most of the time with them. Someone more adaptable and experienced should always win more often. The game is totally dumbed down and/or non-competitive when that happens.

This post has been edited by Eagle Caller on 6th May 2020 08:11

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