CoN 25th Anniversary: 1997-2022
Plus One to CoN! The CoNcast Episode Nine

Posted: 11th July 2013 15:33

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Thanks to the holiday week in America last week, as well as the fact that we got a bit experimental with the CoNCast this time around, it's coming to you three days late. It's now available for direct download, however, and it will be cropping up in the RSS feeds (see below) and on YouTube pretty soon!

You might be wondering how we got experimental, and what on earth the title of this episode means. The first question is easy to answer; instead of just doing a standard radio show this time, we recorded ourselves playing a game and discussing it at the same time, using Twitch. The game in question is Seiken Densetsu 3, the game in Square's "Mana" series that was never released to the West. Knowing that, you might even be able to figure out the episode title, as one particular aspect of the game grabbed me as soon as I saw it.

I got together with Tiddles, Neal (a first-timer for the CoNcast!), and EvilEye to watch the former two play via netplay; the technical issues alone should create some entertainment for you, dear listeners, even without the video. However, we will soon be able to share with you the full video and audio on YouTube as well; the full gameplay session runs about 40 minutes longer than the hour-long broadcast we're presenting as audio.

Let us know how you feel about this idea. Like we said, it's experimental; maybe we never do it again, or maybe there are some games that might even work a bit better for this concept. Are there games you might like to see us try? We might well say no but you should ask anyway.

Source: The CoNcast Subscription Feed, The CoNcast on iTunes
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Posted: 14th July 2013 08:54

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First off, the audio is a bit...unbalanced. R51's voice comes out fine but some other voices are extremely loud.

What? Booing Terraria?! I found Terraria to be tons of fun. My favorite part is the exploration, and then when you get to the endgame, do it on a multiplayer server, because it's far harder to manage a hardmode world by yourself.

Granted, a lot of it was my going right back to where I just goofed and got mauled by monsters, to pick up the money I dropped. But that turns out to be a great and incentivized way to learn from my mistakes.

But yeah, the best way to do that is to maintain a main file locally, where you can bring back anything itneresting you find. And don't let that go into hardmode. Play multiplayer on a server with friends, and you have an excellent collab management / construction operation to play with.

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It's called "Seekin' Densetsu" because you're seekin' densetsu"

I APPROVE OF THIS HORRIBLE PUN
and will return the favor
Quote
Q: What do Narshe moogles call their governing charter?
A: The Caves of Narshe-stitution.


> anti-tree message

I'm not sure if you've noticed but a while back I noticed that Nintendo has a pretty strong track record of being anti-reptile and pro-mammal, between the Mario and Donkey Kong Country series, and to a lesser degree, even Metroid.

> SNES emulators and 3-player multiplayer

I've definitely done 3-player netplay with SNES9x 1.42. Played Secret of Mana with it.

So we can't hear any of the game audio, but instead it's like, listening to a big description of what's going on.

Also, with the technical issues, it's more so a comedy of stuff not working rather than an introduction to the game being played, for those of us who are not familiar with it.

Though I guess it is more consistent since the audio has been replaced by a device that sings the alphabet song.

PS: R51, between your "I want it anytime!~" and "Neko neko mawaii!~", I am slowly forming a mental image of a mo? (i.e. anime-cutesy) version of you. And it's all your fault. "+1 CoN!~" doesn't help.

And you didn't tell us what the ending theme was! Though I figure it's probably from SD3.

This post has been edited by Glenn Magus Harvey on 14th July 2013 08:58

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current games (2024-02-19):
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finished so far this year:
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tabled: Lost Ruins
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Posted: 14th July 2013 17:04

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Quote (Glenn Magus Harvey @ 14th July 2013 02:54)
And you didn't tell us what the ending theme was! Though I figure it's probably from SD3.

Yeah, it's from SD3. Track title is "Whiz Kid"

http://www.youtube.com/watch?v=jnr1W1Ww-9E

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Posted: 15th July 2013 18:42

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Yep, Neal has it right. I was in a bit of a hurry because of the recording schedule, I flat-out forgot to mention it. Kind of the same thing with the technical issues you report, GMH; we recorded differently this time to make it all work together, and between technological hurdles imposed by the changes and less time to do the editing I normally do, well, that was the result. No excuse for it, it definitely doesn't sound as good as the previous ones.

I've been having issues with the video part as well - wanted to get a full version of the video on YouTube over the weekend and didn't quite get there. Hopefully I can have a full version both on YT and Twitch in the next day or so.

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Posted: 16th July 2013 07:05

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I wonder if this might work better if you had a single-player game with the other podcasters spectating it, and record both game audio and commentary. That would do away with the netplay issues.

Though on the other hand, I did appreciate some insight into SD3 even though that consisted in large part of walking into walls. Never knew that Squenix actually never made a remake of it yet. It looks like a prime candidate to get one, given that information...they ought to do something like that on a platform like Steam that facilitates multiplayer.

This post has been edited by Glenn Magus Harvey on 16th July 2013 07:16

--------------------
current games (2024-02-19):
Fairy Fencer F ADF
Pokémon Perfect Crystal

finished so far this year:
Gato Roboto
drowning, drowning
New Super Mario Bros.
TMNT 3: Radical Rescue

tabled: Lost Ruins
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