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Caves of Narshe Forums > Final Fantasy Tactics > Special Team Challenge, GO! |
Posted by: DrkAdonis 10th September 2007 19:47 |
So, I started my first Special Team Challenge yesterday, and I have to say that it is infinitely more fun than any of the other challenges that I have started thus far. Granted, it's not so much of a CHALLENGE, as it is an excuse to use a specific team that you might not necessarily use on a normal playthrough. My current STC is a Chrono Trigger team that I'm creating halfway from a FAQ I saw on GameFAQs, and half homebrewing as I go. (I tend to find the teams on GameFAQs leave a little to be desired, especially from diehard fans of the groups) So, my question to you all is... have you ever made a special team that reflected another video game/movie/book that you'd like to share with us? I think it would be great if we could assemble our own set of Special Teams to challenge/impress each other. (or, heck, just to make each other laugh!) --Updated: 09-12-07-- Crono: Uber-Squire (Ramza) Guts ~TBD~ (Maybe Black Magic with only Lightning Spells? Please suggest!) Counter Two Hands Move +2 (or+3) I'm trying to go for the amazing warrior/leader/swordsman that he is in CT... even if he is the silent hero and "Yell" is ironic. >.> Counter is because I always had him counter-attacking as part of his ultimate set for Lavos. Nadia (Marle): Archer Charge White Magic Weapon Guard Concentrate ~TBD~ (Not really sure here. I guess a standard movement+ would work. Maybe Jump+1 or +2? She was Ice in CT... so maybe something like Walk on Water?) Archer. Healer. That about sums up Marle in CT as far as how this game can portray her. This build can make her very dangerous, potentially. Death from a distance with the ability to raise/heal everyone else. Throw on a Chantage and you'll never lose. Glen (Frog): Knight Battle Skill Elemental Blade Grasp Maintenance Move on Water Formatted more for the 'Glen' persona rather than Frog, he is the ultimate knight that I could come up with. He uses a shield because he's more of a knight and more fragile as a human, methinks. He's unbreakable, nearly unhittable, and can move through water due to his amphibious times. Elemental is a reflection of his magics, more nature based since he was, yanno... a frog. Janus (Magus): Black Mage Black Magic Math Skill MA Save MA Up Teleport Janus is death in 'can't see my face' form. He may look all cute like Vivi, but he'll melt you so fast you won't have time to say Ozzy's in a Pickle. This is the ultimate mage that I could think of. Ayla: Monk Punch Arts Steal A-Save Two Swords Ignore Height She's sexy. She's physical. She's got the speech patterns of a 4-year-old! Ayla is one hard-hitting chica. Her bare-knuckle destruction is doubled via Two Swords, and her acrobatics and climbing abilities are accented through Ignore Height. Oh, and you wouldn't like her when she's angry thanks to A-Save putting her into a rage as she gets hit. Steal is because she could in CT, and it seems to fit with her. Prometheus (Robo): Worker 8 Ummm. Yeah. Just rename him! Lucca: Mechanic (Mustadio?!) Not really sure about this one. Maybe if you could GS a new sprite in, or GS the mechanic job onto another character. Mechanic is just TOO perfect to not use for Lucca. ~~I will update this as I make changes!~~ |
Posted by: Suunok 11th September 2007 01:24 |
'tis an interesting idea. Kind of reminds me of the Other World Challenge from the Challenge FAQ. Personally, I think I'd go with the following team: Soulcalibur 3 Team Raphael (Knight) Talk Skill (Select Abilities Only) Abandon Defend Move +2 Astaroth (Squire) Charge Counter Attack Up Move +1 Abyss (Ninja) Math Skill Hamedo Attack Up Fly Siegfried (Knight) Punch Art Weapon Guard Two Hands Move +1 Yoshimitsu (Samurai) White Magic Caution Defense Up Move - HP Up Their equips would also be fairly specific: Raphael: No shields, ever; boots only until mantles are available; no headgear. Astaroth: Axes, always (As I consider it acceptable, I'd GS in the weakest axe for him to start with). Bracers/Gauntlets only for accessories. Abyss: Since he's a scythe-wielding monster in Soulcalibur, I can't really equip him properly, so I'll just go with typical ninja gear. Siegfried: Again, no shields ever; boots only until bracers/gauntlets are available; no headgear. Yoshimitsu: As with Astaroth, I'd GS in the weakest katana for him (only weapon he'd have until the rest were available). Otherwise, standard Samurai gear, with no accessory restrictions. Opinions? |
Posted by: Hamedo 11th September 2007 13:31 |
Heh, when I first read "special team", I had a totally different idea of what this thread would be about. There is a list somewhere online... I think I even posted it here once... of "theme" based teams. It showed you how to make an x-men team in FFT, as well as teams from several other RPG's. It's a fun idea to try for when you've exhausted most other things to do in the game. |
Posted by: DrkAdonis 11th September 2007 16:13 |
Quote (Hamedo @ 11th September 2007 08:31) Heh, when I first read "special team", I had a totally different idea of what this thread would be about. There is a list somewhere online... I think I even posted it here once... of "theme" based teams. It showed you how to make an x-men team in FFT, as well as teams from several other RPG's. It's a fun idea to try for when you've exhausted most other things to do in the game. Yeah, I got the idea from, as Suunok mentioned, the Other World FAQ on GameFAQs... but I'm making my own and doing things a little differently. It really is quite fun. It's interesting to try to fit the characters into the setting. And, Suunok... that is an awesome SC3 team! I'll have to try it sometime. |
Posted by: FabulousFreebird 11th September 2007 21:21 |
I made an FFVIII-party team. Seifer: Squire (Ramza) Black Magic (mainly the Fire spells and Flare) Auto-Potion Magic Defense Up Move MP-Up Squall: Knight Draw Out Hamedo Two Hands Move HP-Up Zell: Monk Item Blade Grasp Throw Item Move +3 Rinoa: Ninja Black Magic Counter Magic Martial Arts Move MP-Up Selphie: Squire Math Skill Abandon Attack Up Any Weather Irvine: Engineer (Mustadio) Talk Skill Hamedo Equip Gun Jump +2 Quistis: Dancer Elemental Counter Flood Defense Up Any Ground There you have it! Seifer's the coolest character in that game, so I have Ramza take his place. As for the others, I give Rinoa throw simply 'cuz of her weapon. Irvine does a lot of talking in the game, so I figured Talk Skill will be a suitable, effective secondary skill. As for Quistis, with no Blue Magic in the game, the Geomancer's Skills are a suitable and effective alternative if you ask me and with Counter Flood AND Any Ground, it's even more effective!I think s ome of the Samurai's Draw Out attacks are pretty similar in looks and effectiveness to some of Squall's Renzokuken attacks, so I make him a Knight with Draw Out. It'll also subsititue for hs lack of magic skills in FFT! As for equips, Squall's and Seifer's gunblades are used primarily as swords in the game, so they both get Knight Swords, Squall gets the Samurai's Two Hands ability 'cuz he uses it as a two-handed weapon, whereas Seifer uses one hand for his Hyperion. Rinoa would equip the Genji Glove to boost both her attack power (she's bare-handed, hence Martial Arts) and her magic power. The rest is pretty much standard. |
Posted by: Suunok 12th September 2007 04:02 |
Quote (DrkAdonis @ 11th September 2007 16:13) And, Suunok... that is an awesome SC3 team! I'll have to try it sometime. I'm pleased you think so, DrkAdonis. Though from a canon point of view, there are a few issues with it... In SC3, Raphael, Abyss, and Astaroth are "evil" (quotations used as the respective evil levels are highly debatable), while Siegfried and Yoshimitsu are good (or at least, selfish/neutral). So, from that point of view, they aren't all that likely to work alongside each other. I'll come up with another that I feel is more likely to fit with canon, and post it tomorrow, when I get off work. Oh, I also forgot to specify which Talk Skills Raphael would have - if you hadn't guessed, they'd have to be the taunting, insulting ones - Threaten, Solution, and Insult, specifically. |
Posted by: Lockes AlterEgo 12th September 2007 14:35 |
Quote (FabulousFreebird @ 11th September 2007 16:21) I made an FFVIII-party team. Seifer: Ramza (Squire) Black Magic (mainly the Fire spells and Flare) Auto-Potion Magic Defense Up Move MP-Up Squall: Samurai Math Skill Hamedo Two Hands Move HP-Up Zell: Monk Item Blade Grasp Throw Item Move +3 Rinoa: Wizard Throw Counter Magic Magic Attack Up Move MP-Up Selphie: Priest Summon Magic Abandon Two Swords Any Weather Irvine: Knight Talk Skill Hamedo Equip Gun Jump +2 Quistis: Lancer Elemental Counter Flood Defense Up Any Ground There you have it! Seifer's the coolest character in that game, so I have Ramza take his place. As for the others, I give Rinoa throw simply 'cuz of her weapon. Since Selphie can't have a flail as a Priest (she won't be a mere Squire), I give her two staves instead. Irvine does a lot of talking in the game, so I figured Talk Skill will be a suitable, effective secondary skill. As for Quistis, the Dancer's cloths would be the perfect substitute for her whip, or even the Squire's flail, but a Lancer is a much cooler job and the Spear gives good range. As to why give her the Geomancer's skills? With no Blue Magic in the game, the Geomancer's Skills are a suitable and effective alternative if you ask me and with Counter Flood AND Any Ground, it's even more effective! First of all selphie didnt have a flail she had a nantaku (nunchuck for those of you who dont know the actual name.) Which would make her more closer to a ninja or a monk. Give her the secondary skill of black magic, which would go along well with her limit. Second you should have turned mustadiou (sp?) into irvine since engineer seems closer to his actual class, that or use use mediator (or is it chemist) which has the ability to use guns. This would make it closer to his actual character. Third seifer should be a knight, instead of a squire. Seifer even though he was evil was still closer to a knight than a squire. Same with squall, he is the same kind of weapon user as seifer so he should be a knight too, give them both black magic as there second ability. Also i have no idea why you made rinoa a black mage, she is much closer again to a ninja, with a white magic secondary. Questis is fine except she needs to be either a dancer or a squire since they have weapons that are similar to hers. Keep geomancer skills on her like you said. With these job classes in place it will make the characters near perfect to there counter parts. The only other thing i can think of is see if you can't get seifer and squall to learn dual wield, and wield gun or something like that, see if you cant have a gun and a sword equiped, it would be the closest thing to a gun blade. |
Posted by: FabulousFreebird 12th September 2007 22:01 |
Touche, LockesAlterEgo. You make excellent points, and in FFT, the flail weapons (I forgot the ninja could also equip them) is the closest to her weapon. I think the Dancer's weapons are the best alternate for her whip, also, and I always saw Selphie as a White Mage more than a Black Mage 'cuz most of her limits I use are healing/supportive, mainly Full-Cure and Wall. I thought Ramza's Squire class is close enough to a Knight and some of the Samurai's Draw Out attacks could be pretty similar to some of Squall's Renzokuken attacks, so I left it at that. Equip Sword, perhaps, as they use their gunblades like swords more than guns, anyway. In my games, Irvine usually has a high HP count, and that's why I made him a Knight with Equip Gun, and the Spell Guns themselves are enough to make up his Shot Limit. I love my Zell and Seifer set-ups, however! Thanks for the tips. |
Posted by: Lockes AlterEgo 13th September 2007 02:08 |
Silly me i miss read that thank you bob. Anyways like i said i'd like to do one based off the the beast wars. Still have no idea about wether maximal or predicon. It'd be a bit of a challenge to match the jobs up right, but i think it would be worth it. |
Posted by: Samurai Bob 13th September 2007 02:30 |
I don't mean to sound rude, but doesn't touche mean "agreed"? Anyways, this all sounds pretty cool. Something I had in mind was an FFIV team: Cecil: Squire (Ramza) White Magic Weapon Guard Defense Up Move-MP Up Weapon Guard and Defense Up are both there to make him feel Paladin-ish. Move-MP Up for more White Magic use. I was also considering Magic Attack Up, but without the Defense Up, it just doesn't seem right. Kain: Lancer Battle Skill Counter Attack Up Move-HP Up Cecil's opposite in many ways. Powerhouse, purely physical. Not much to say here. Rosa: White Mage Talk Skill Counter Magic Magic Defense Up Move-MP Up Main healer, with Talk Skill set at the side. I was also considering Math Skill, but, I always thought of Rosa as the negotiable type of person. Rydia: Summoner Black Magic Counter Magic Magic Attack Up Move-MP Up Ummm, I think this is about right. Any comments? Edge: Ninja Punch Art Hamedo Attack Up Move-Find Item I think I did well with this one. Any comments for this guy? Basically the final team with some different adjustments. I know it isn't the most creative team, and probably not the most balanced, either. But this was more for fun than anything else. I might try this. |
Posted by: DrkAdonis 13th September 2007 03:02 |
Quote (Samurai Bob @ 12th September 2007 21:30) Cecil: Squire (Ramza) White Magic Weapon Guard Defense Up Move-MP Up Heh. I see this and it makes me laugh. Not because it's bad (it's not at all, quite perfect, actually)... but more because I see this in the future: Cecil: Dark Knight Heh. Yeah... makes me smile inside. Quote But this was more for fun than anything else. I might try this. That's the whole point! This isn't so much for a challenge, it's for creativity and just for plain FUN. I find it to be very rewarding to attempt to sculpt other teams into the FFT world. ~~~Also, check the first post again, CT squad has been updated, and I have a few requests for suggestions up there too! Thanks in advance for any help!~~~ |
Posted by: AtmaDragoon 15th September 2007 03:21 |
I think I'll have to give this a spin later, but as for now, I only have a few suggestions for the CT team: Crono - I imagine you've considered having Equip Katana for support? As for his secondary action...I'd agree that having Black Magic with only lightning spells is about as close to Crono as you're going to get. But really, that's pretty much his whole reportoire right there -- physical attacks and bolt spells. And Ultima kinda looks like Lumina... Marle - Move HP/MP Up, maybe? But then, those don't really connect to anything in CT. I might also give her something like Defense Up instead of Concentrate -- that rainbow dress was pretty buff on the defense, wasn't it? And I don't recall her aim being...stellar. The ice aspect could probably be covered by the appropriate crossbow...there was an ice one of those, wasn't there? Or maybe my brain is just remembering Zeakden. Here's another thought -- make her a Priest with Black Magic secondary (only ice) and Equip Crossbow? It's only too bad you can't fit Haste in there somewhere. And it's still no movement...Float, maybe...? Magus - I'd say give him Equip Spear. The man used scythes! Not dinky little tinder sticks! Frog/Ayla/Robo - I got nothing here. Looks great to me. Lucca - While Engineer is pretty much the perfect fit, a non-GS alternative might be Chemist with Black Magic (fire only + flare)? You get the gun, the fire, and items are always handy. I've always felt Chemists are pretty far on the technical side, too. The rest though...I dunno. Counter Magic, Concentrate, and Any Ground come to mind, but those don't really have much basis in anything. And Concentrate would be useless... |
Posted by: laszlow 15th September 2007 04:16 |
The last time I played through the game I tried out these four generics: Eltrio (aka "The Hero") (Samurai) Throw Blade Grasp Magic Defense UP Move+3 Yangus (Squire) Battle Skill Counter Attack UP Move-Find Item Jessica (Wizard) Math Skill Counter Magic Magic Attack UP Move-MP Up Angelo (Geomancer) White Magic Abandon Defense UP Teleport In DQ VIII, The Hero has powerful magic attacks, can throw boomerangs, has built-in defense against special types of magic, and has a katana as his strongest weapon. Yangus equips axes and has a few attacks that bust through enemy stats, Jessica is a powerful offensive magic user with a variety of spells, and Angelo is a good physical attacker with lots of healing magic that also learns a spell to teleport out of dungeons. I think I did okay with those five. |
Posted by: DrkAdonis 16th September 2007 16:01 |
Quote Crono - I imagine you've considered having Equip Katana for support? tongue.gif As for his secondary action...I'd agree that having Black Magic with only lightning spells is about as close to Crono as you're going to get. But really, that's pretty much his whole reportoire right there -- physical attacks and bolt spells. And Ultima kinda looks like Lumina... Well, I DID think about Equip Katana... but then decided against it. I see no reason why Crono shouldn't have access to the 'big-guns' in the sword world such as Rag, etc. Plus, in CT he wasn't really only limited to Katanas... they just all kinda looked like them. lol Quote Magus - I'd say give him Equip Spear. The man used scythes! Not dinky little tinder sticks! This is actually something I was thinking about doing, but decided against it. My reasoning being that there just AREN'T scythes in FFT in any form, and trying to emulate them would take away his maximum magic potential. I love the idea, but I don't see it as being the best way to represent him. To each their own! Also, thank you for the Lucca suggestion. Chemist seems to be the obvious next choice, and I agree with you fully on that! The only thing I'm struggling with now is giving everyone some sort of magic or not. Granted, in CT they all had their own element, but I'm afraid that if you do that in FFT it will gimp out the team. I'd almost rather go for archetypes that fit the characters... such as Frog being the superknighttank, Ayla being the monk, Magus the caster, Marle the healer (ish), and Crono the pure damage dealer. That's essentially what they were in the game as well. Kinda. |
Posted by: mehael 21st September 2007 04:14 |
Quote (Samurai Bob @ 12th September 2007 21:30) I don't mean to sound rude, but doesn't touche mean "agreed"? Touche is touch in a foreign language. I think it's French. It is a fencing term that signifies a successful touch by an opponent, and thus a point. It is often used to signify that someone else has made a good point in conversation. |
Posted by: Suunok 25th June 2009 19:35 |
Please forgive me for resurrecting this ancient thread, and I'm currently working on a challenge of this type. I found a binder in which I had written out a bunch of characters I wanted to include in such a challenge, which started me on it once again. My team: Ramza as Col. Roy Mustang (FMA) Primary: Mediator Class Secondary: Black Magic (Fire Magic only) Reaction: Speed Save Support: Half MP Movement: Move MP-UP Notes: No weapon. Generic as Capt. Jack Hartigan (Sin City) Primary: Archer Class Secondary: Arts of War Reaction: Critical: Restore HP Support: Equip Gun Movement: Move +1 Generic as Edward Elric (FMA) Primary: Geomancer Class Secondary: Black Magic Reaction: Blade Grasp Support: Martial Arts Movement: Move +2 Generic as Charles Epps (Numb3rs) Primary: Calculator Class (Time Mage and Oracle spells only) Secondary: Talk Skill Reaction: Reflexes Support: Arcane Strength Movement: Move +2 The fifth slot is currently open, pending an idea for a female character, and to allow for the many first chapter battles that only allow you to use three characters in addition to Ramza. So, thoughts/suggestions? |
Posted by: R8.50 Mango 28th June 2009 11:56 |
THE perfect game for a pokemon special team! Ash(Ramza): Summoner Summon Item Weapon Guard Gained JP Up Insert whatever you want here Misty: Summoner Same as Ash/Ramza Brock:Summoner Duh! Jessie: Summoner Steal instead of Item James:Summoner Steal instead of Item Prof. Oak: You Guessed It Talk Skill/Calculator Prof. Ivy: Female summoner Same You'd probably lose IMMEDIATLEY as there is a lack of people with decent HP and close combat abilities |
Posted by: Kablizzy 1st July 2009 08:27 |
Quote (Samurai Bob @ 12th September 2007 21:30) Kain: Lancer Rydia: Summoner I tried - quite a while ago - to do up some FFT avatars for the older Final Fantasies, and among them were Kain and Rydia. Then my community bettered them and improved on them quite a bit. - Rydia as a girl - Obviously, Kain - Rydia later. |
Posted by: _BeowulfKadmus 10th March 2010 23:47 |
This is really cool. I'll save this space for when I have more time.. |
Posted by: DragonGod 17th March 2010 21:12 |
Okay, I've got a Final Fantasy VI setup. First off, these are in the PSP translation, so I'll put the original names in parentheses. Terra: Female Geomancer Geomancy (Elemental) Arithmeticks (Math Skill) Adrenaline Rush (Speed Save) Arcane Strength (Magic Attack Up) Teleport / Move + 2 Terra was equally skilled at magic and physical attacking in the original game, but this setup is more of a mage's setup. The Geomancer class has above average MA and somewhat mirrors her name. Adrenaline Rush is so she can be at the front lines destroying things, with a Chantage of course. Locke: Male Knight Arts of War (Battle Skill) Steal Shirahadori (Blade Grasp) Dual Wield (Two Swords) Move + 3 Locke is designed to kill things, but mirroring the original game, he also has some stealing ability. Break their stats and steal. Dual Wield cause dual-wielding Knights are awesome. Edgar: Male Dragoon (Lancer) Jump Speechcraft (Talk Skill) Shirahadori (Blade Grasp) Attack Boost (Attack Up) Ignore Elevation (Ignore Height) Edgar should just walk around and poke people with the Ultimate Javelin. I'm giving him Speechcraft (Talk Skill) for his second skill because Edgar was quite the ladies man (in his head). Sabin: Male Monk Martial Arts (Punch Art) Fundaments (Basic Skill) Shirahadori (Blade Grasp) Attack Boost (Attack Up) Move + 3 Sabin destroys things. If you can't reach anybody, use Focus (Accumulate). If he's hurt, use Chakra. Celes: Female Knight Arts of War (Battle Skill) Arithmeticks (Math Skill) Adrenaline Rush (Speed Save) Arcane Strength (Magic Attack Up) Teleport / Move + 2 Basically the same Setup as Terra, excepting Arts of War. Cyan: Male Samurai Iaido (Draw Out) Arts of War (Battle Skill) Shirahadori (Blade Grasp) Arcane Strength (Magic Attack Up) Move + 3 This time, his attacks have no charging time! This version of Cyan is better for that. I kinda like the Arts of War, so I have a tendency to give it to people. But Cyan has sort of a knightly personality. Shadow: Male Ninja Throw Black Magic Shirahadori (Blade Grasp) Equip Heavy Armor (Equip Armor) Move + 3 I gave Shadow Black Magic because I can't think of anything else. I gave him Equip Heavy Armor so he stays alive longer. Feel free to change this one. Setzer: Male Orator (Meditator) Speechcraft (Talk Skill) Arithmeticks (Math Skill) Shirahadori (Blade Grasp) Equip Heavy Armor (Equip Armor) Move + 3 I designed Setzer to be a gambler. He's an Orator because Guns are the closest to Cards, Darts and Dice I could get. I gave him Arithmeticks for his Slot command. Now, you are supposed to use Setzer's Arithmeticks in a very specific way: Close your eyes and scroll through the lists. You might Holy all the enemies, or your entire team. Have fun. |
Posted by: Kane 5th November 2021 16:29 |
I'm back to my old Thread Necromancy ways with this one, but it seems like the exact right place for this post. I�ve been replaying Tactics for the 100th time (barely an exaggeration, probably), and somehow got it into my head to create generics inspired by various NPCs (that you also fight) in other Final Fantasy games. It�s a loose theme, and I�ve got a couple different versions of a couple of them, but it�s been a lot of fun to make my way through the game with these characters: Beatrix (Knight + White Mage + Samurai) Version 1 Art of War White Magic Damage Split Arcane Defense Move +2 Version 2 White Magic Iaido Shirahadori Swiftness/Equip Sword Move +2 Version 1 Equipment Excalibur Escutcheon II Ribbon Lordly Robe Chantage Version 2 Equipment Mace of Zeus/Rune Blade ---- Ribbon Lordly Robe Chantage Version 1 captures her vibes well for me (as the Paladin of the game; with Damage Split and Arcane Defense to reflect her tank-ness) while Version 2 takes creative license in reimagining her�since her Sword Arts simply do not translate accurately into Final Fantasy Tactics. I still gave her a sword in Version 2 (albeit not the Save the Queen), but it�s horrifically suboptimal, so towards the end I�ve switched her setup to the Mace of Zeus + Swiftness and let her swordsmanship be reflected by Shirahadori; and instead of the standard Sword Arts then, she gets Iaido. Edea (Black Mage + Time Mage) Black Magic Time Magic Adrenaline Rush Swiftness Teleport/Move +2 Equipment Ice Rod ---- Lambent Hat Black Robe Tynar Rouge Edea manipulates time, and loves to cast ice spells, so a Black Mage + Time Mage build works perfectly. Adrenaline Rush obviously isn�t an ability from either of those job classes, but it certainly fits nicely, so I added that in. FFVIII lacks tactical movement, but she seems like the sort to rock the Teleport option. [I�ve since had her snag a Thief�s crystal, which got her Move +2, which I�m fine with.] Seymour (Summoner + Black Mage) Summon Magic Black Magic/Item Magic Counter Swiftness Move +2 Equipment Rod of Faith ---- Thief�s Cap/Lambent Hat Luminous Robe Angel Ring Seymour is a Summoner. Full stop. Black Magic isn�t the optimal secondary ability set (and I bounce back and forth between that and Item, frankly), but in FFX he sure does love those elemental attack spells, so that�s what I defaulted to. Magic Counter felt appropriate, while Swiftness was a quality of life decision. Gabranth (Dark Knight + Chemist) Dark Sword Item Counter Dual Wield Move +2 Equipment Ragnarok Save the Queen Grand Helm Maximillian Angel Ring Gabranth and the other Judges give off a sketch vibe�and the visuals are damn-near perfect�so Dark Knight it is. He�s a dual-wielder, so that�s a no-brainer. Gabranth uses Items quite judiciously in his Trial Mode appearance, and although I considered Arts of War to reflect FFXII�s (including Gabranth�s) Technicks, it felt both more useful and accurate (since Arts of War doesn�t reflect the sorts of Technicks Gabranth actually uses) to go ahead and stick with Item. Counter reflects his no-frills, no-nonsense style [Auto-Potion was a close 2nd]. |
Posted by: Eagle Caller 21st June 2022 01:27 |
Terra. Knight Battle Skill Math Skill Weapon Guard Magic Attack Up Fly FFVI came before Tactics. She feels like a true Knight and Wizard hybrid. |