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Life2 trick?

Posted: 21st September 2003 16:49

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Chocobo Knight
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What's this Life2 trick I've heard about?
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Posted: 21st September 2003 17:26
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Holy Swordsman
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I've read that it's possible to cast Life2 on a monster as it's dying and revive it so you can kill it again and get more experience, a greater chance to win an item, etc. I've never done it, so I'm not sure how hard it is to pull off. happy.gif

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Posted: 21st September 2003 17:33

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Neat. Thanks.

*Goes to try the trick*
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Posted: 21st September 2003 17:51
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Holy Swordsman
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No problem.

If anyone else sees this, I'd appreciate knowing if the trick actually works, and, if so, if it's an appropriate way to up your chances of getting a pink tail or a rare summon. happy.gif

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Posted: 21st September 2003 20:10

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Crusader
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That trick has never worked for me. Every time I tried it, it just brought up the end of the battle scene: experience, gil, celebration (yay, we beat the 2 imps.. let's dance in celebration tongue.gif), etc.
But the last I tried it was proably last year and I probably did it wrong. If someone testifies its truth, maybe I'll give it a go.

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Posted: 21st September 2003 23:55

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Cetra
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Your timing has to be exact, and it cannot be done to the last monster in battle. It works easier if you only have two guys alive to do it. That's pretty much all I know about it.

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Posted: 21st September 2003 23:56

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Oddly enough, I had never heard of this. Does some site talk about it?

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Posted: 22nd September 2003 00:09

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Cetra
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I don't remember seeing any sort of FAQ about it.
I heared about it by reading the Message Boards at GameFAQs. I never bothered learning it, because I'm not that interested in using cheats anymore.

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Posted: 22nd September 2003 00:49

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I couldn't find anything about it, but it sounds like it would work. Have someone attack an enemy and another character have Life 2 ready to cast on the dying enemy. Attack and cast, it might work.

I'm thinking it won't work though, and just be shifted to the surviving enemy. All other friendly spells shift to the other enemies, and if there are no enemies left the battle is over.
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Posted: 22nd September 2003 00:49

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I've played FFIV inside and out, but I've never even read about much less executed this "Life2" trick.

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Posted: 22nd September 2003 02:42
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I've heard about this in a few FAQs, at least one of them from gamefaqs. happy.gif They stated the trick as something that simply worked (not just as a maybe), but I've never spoken with any of the authors to confirm their personal experience.

Someone go try it. happy.gif() I'm too lazy.

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Posted: 22nd September 2003 02:49
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I wouldn't even call it a trick, and yes, it does work. If you're sure the monster is going to die, set up the Life/Life2 spell before that happens. Also have at least one other monster standing, else the battle will end.

For example; I have 2 Imps in battle. I know one Imp is about to die from an impending Nuke spell. All I have to do to bring him back is target him with a Life/Life2 spell before Nuke annihilates him and voila. Nuke kills him, Life brings him back. This also works in FF6 BTW, and I'm willing to bet on it working in 5 as well.

Edit
As for the more exp., etc. part, I didn't bother finishing the battle so I wouldn't know on this. My guess is that no, it wouldn't, since you're merely reviving a dead monster, not creating a new one.


This post has been edited by Master ZED on 22nd September 2003 02:51

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Posted: 22nd September 2003 04:44

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You do NOT get more experience from killing the same enemy over and over again. Try the trick if you want to confirm or are just bored. If you wish to have "unlimited" enemies, just fight a Conjurer (or like enemy) and keep killing the enemies he summons and don't hurt him.

It's the battle that doesn't end, yes it goes on and on my friend. Someone starting fighting not knowing what it was and they'll continue fighting forever just because..... <repeat song forever and ever and ever till you want to kill Lambchop for singing the original>

This post has been edited by Kame on 24th September 2003 05:45

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Posted: 22nd September 2003 17:49
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So what's the point of the trick? I've only seen it mentioned in the context of getting more experience and a greater chance of receiving items. happy.gif

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Posted: 22nd September 2003 18:04
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The point is you get to kill them again. That's it.

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Posted: 29th September 2003 04:03

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I have never heard of such a trick. I don't belive their really is a trick because it doesn't work for me and this is the first site I seen it posted .
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Posted: 30th September 2003 01:56
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Quote (flyers819 @ 28th September 2003 23:03)
I have never heard of such a trick. I don't belive their really is a trick because it doesn't work for me and this is the first site I seen it posted .

Well, good for you. Most of the rest of us do believe there is such a trick, because people have posted confirming that fact.

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Posted: 30th September 2003 09:34

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Cetra
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Quote (flyers819 @ 29th September 2003 00:03)
I have never heard of such a trick. I don't belive their really is a trick because it doesn't work for me and this is the first site I seen it posted .

Maybe you are doing it wrong?
The command to kill it and the kill itself has to come between ordering the cast and performing the cast.

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Posted: 2nd October 2003 03:52

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Alright I didn't mean to affend anyone, by my comment. Just personally for me this site was the first listing I saw of the trick that is all I meant.Thanks Dark for clearin it up.and kara take it easy
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Posted: 10th October 2003 19:53

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Well in FF4 on the FFC version there has to be 2 monsters, you can time it so you can use a life potion on them right as they die.

all you see is the angle doing nothing to the air where the monster used to be, then you think, aww crap that was a waste of time.

Then when the battle ends you notice you have 2x the xp that one monster would have given you biggrin.gif so it counted that 1 monster that I used a life potion on twice thumbup.gif .
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Posted: 29th October 2003 02:12

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i've heard of this trick, well i guess it's only false rumor, but is it only possible in ff2?

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Posted: 29th October 2003 02:18

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Cetra
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Quote (Bismark87 @ 28th October 2003 21:12)
i've heard of this trick, well i guess it's only false rumor, but is it only possible in ff2?

Quote (Master ZED @ 21st September 2003 21:49)
This also works in FF6 BTW, and I'm willing to bet on it working in 5 as well.

happy.gif

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Posted: 29th October 2003 02:32

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It works, I cast fire3 on an imp and used life2. But the imp was killed and life2 hit afterwards and he came back. The think I didn't get was that life2 hit the spot where the imp had been, so it hit empty space, can someone explain this?

This post has been edited by Vicks on 29th October 2003 02:33

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Posted: 29th October 2003 02:39

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Cetra
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Maybe all monsters' dead sprites look exactly like the given background? laugh.gif

The body is there, it's just not visible to you.

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Posted: 8th November 2003 02:58

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It's probably because when you're drawn into a random battle, the game simply ques up one of several preset enemy party arrangements, and it's not hard to assume that the peice of information that contains said arrangement will remain qued up for the duration of the battle. So, basically, the game simply remembers that there was a sprite there, and thus, allows a spell to target that location.

Sorry if I confused anybody. blink.gif

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