Posted: 16th January 2014 01:03
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Goodness gracious.
http://kotaku.com/oh-no-square-enix-what-h...tasy-1502268040 I have to admit I kind of like that Figaro looks like Figaro. And as I said on our post on Facebook, that dialogue portrait of Terra is lovely. Beyond that, though. Yikes. Right? This post has been edited by Rangers51 on 16th January 2014 01:03 -------------------- "To create something great, you need the means to make a lot of really bad crap." - Kevin Kelly Why aren't you shopping AmaCoN? |
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Post #205984
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Posted: 16th January 2014 02:00
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Red Wing Pilot Posts: 530 Joined: 21/5/2005 Awards: |
Here is a link to the Reddit Thread referenced in the Kotaku article.
And here is a link to the ongoing screenshots and impressions of the guy who started the Reddit thread: FFVI Android - Imgur. And finally, a video review. It looks like they made some improvements to the gameplay, such as changing the way Cyan's charging for Bushido works, and the new layout of the battle menu which makes skipping characters' turns easier. But as I've said in other threads, I'm not a fan of this style of graphics for FF remakes. I would prefer 3D. The video review also makes it look like walking around is super annoying with the input delay, but that's a bug that might be eventually fixed with an update. I'm mixed. I'm tempted to try it for myself, but think I will hold out until more information and reviews emerge. I'm curious what the WOR will look like! |
Post #205985
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Posted: 16th January 2014 02:06
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Thanks, I was about to post the link to the thread on Reddit myself, heh. Came back here just for that, and now I'm useless!
-------------------- "To create something great, you need the means to make a lot of really bad crap." - Kevin Kelly Why aren't you shopping AmaCoN? |
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Post #205986
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Posted: 16th January 2014 05:00
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Cactuar Posts: 230 Joined: 19/6/2012 Awards: |
Sad cosplayer is sad. I was hoping for a better sprite design, especially in the case of Setzer (he's kind of a big deal for me again). It looks like they were trying to go with the horrible design they gave him in Kingdom Hearts II. The dialog image of Terra brings a tear to the eye, but the in game sprites themselves seem to be suffering from a severe case of giant heads on little bodies.
Being generally smart-phone illiterate the scrolling battle system looks like it would irk me quite a bit but also seems like it would be a good challenge to take. I'm still on the team wanting a 3D remake along the lines of what they did with IV but this doesn't look too terrible at all when you step back and look at it as a total. The overworld screens are generally pleasing but the sprites look rather like something out of a children's coloring book so it throws me off a bit, there. The option to go in a change the music is pretty neat and I'd love to mess around with the brighter songs in the grittiest of dungeons just for the giggle. Altogether I'll probably pick it up on a sale, but for now, I'll wait on it. -------------------- |
Post #205987
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Posted: 16th January 2014 07:20
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Red Wing Pilot Posts: 530 Joined: 21/5/2005 Awards: |
My fiance, who just played through FF6 for the first time with me, seems to think the new sprites are better. They are "more detailed" according to her. Certainly, they are technically more advanced than 16-bit sprites. She also said to me "but I didn't grow up playing the game" which touches on the nostalgia factor. While I wonder how much of that contributes to dislike of the new graphics, I'm not so sure that's the only factor in my case. Because when I play the 3D remakes I don't feel nostalgic for 2D sprites. I agree with you St. Khael, the new sprites seem awkwardly shaped and are too colorful and cartoony for my tastes.
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Post #205988
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Posted: 16th January 2014 08:32
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Oh. Dear. God.
I've gotta be honest, looking at the two Locke sprites in the Kotaku article, I'd actually say these new graphics are LESS detailed. I mean, old locke was 16-bit, but his hair and clothes had character. Now they're just bland blonde and blue... Also, I'm sorry, but WTF is an espier!? Give me strength... -------------------- We apologise for the inconvenience |
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Post #205989
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Posted: 16th January 2014 10:30
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Wavey Marle! Posts: 2,098 Joined: 21/1/2003 Awards: |
Square Enix.
Wat r u doin. Square Enix. Stahp. These just look horrible. It's like they wanted to put some effort into a port but couldn't be bothered after all and let a machine with no concept of elegance and style take over. -------------------- "Only the dead have seen the end of their quotes being misattributed to Plato." -George Santayana "The world will little note, nor long remember what we say here..." -Abraham Lincoln, prior to the discovery of Irony. |
Post #205990
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Posted: 16th January 2014 14:52
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Lunarian Posts: 1,394 Joined: 13/3/2004 Awards: |
I'm mostly interested in the mechanics. On several forums, people including myself have suggested that Cyan might be 'powered up' by having his charge time come after you input the command, so that his charging would not hinder the other characters. And they did! Another example of the SE taking hints from the community, so that's nice. Also love how they kept Japanese characters for the SwdTech/Bushico techniques.
I don't have anything to play the Android game on, so I'll have to wait for the game to come out for my iPad. If it arrives though, I fully plan on playing the game start to finish the first time I'm able to. At that time, I think I'll keep a log of the playthrough here on the CoN forums. So far, the game is about what I expected. Beautiful backgrounds, more touchpad-oriented menus. Typos are sad, but reworking some of battle mechanics is a huge plus for me, since I'm excited to see what they changed. I don't care about achievements, but from a screenshot I see that one achievement is obtaining all of Gau's Rages. Since this has been impossible in all versions of the game so far, I'm interested to see if they make it possible this time or if this is just a goof. Since another achievement in the same screenshot calls the hitherto nameless Desperation Attacks 'Blitzes', I'm pessimistic. -------------------- |
Post #205992
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Posted: 16th January 2014 17:02
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Those are the most gorgeous backgrounds I've seen since FFIX. I like the look of the UI as well but no idea how it would play. Like others I'm not taken in by the character models, but some of the monsters look really cool. I think because I read the thread first I was expecting the very worst, so to me it doesn't actually look too bad. Also the posture picture on imgur is hilarious.
Edit: After looking back, I think the monsters look good because they're exactly the same as before! This post has been edited by sweetdude on 16th January 2014 17:04 -------------------- Scepticism, that dry rot of the intellect, had not left one entire idea in his mind. Me on the Starcraft. |
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Post #205993
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Posted: 16th January 2014 21:47
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Cactuar Posts: 242 Joined: 13/6/2001 Awards: |
I was going to post something negative about this game. After watching the video review there are things I like and things I do not like but I think we can all agree we are more upset because we all have had high expectations for a remake of the game.
It could have been better is what I believe we are all feeling. -------------------- His Divine Shadow |
Post #205995
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Posted: 17th January 2014 12:24
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Black Waltz Posts: 900 Joined: 12/7/2011 Awards: |
They ought to have really gone over that script...a typo right in the first lines of dialogue???
Facepalming so hard at this one. -------------------- X is blue. |
Post #205997
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Posted: 18th January 2014 04:47
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Disciplinary Committee Member Posts: 639 Joined: 3/4/2005 Awards: |
I have been playing this game for eighteen years. I have played and replayed it. I know what all the townspeople are going to say before they say it, even after climactic evens happen in the game and the dialogue changes. I know the areas that will be closed off until big events open them. I can get anywhere, WOB or WOR, in my sleep. I, like a good majority of the other fans of this game, know this game and I know it damn well. I beat the game when I was six; it's not a terribly hard game in any interpretation.
That being said... I am in NO WAY interested in a stupid moogle telling me what to do, when to do it. I am sorry I have always believed that if your game needs some tiny creature hinting at what you are doing, that either implies the main character is so dumb they don't know how to save the world (7 year old Link with Navi), or the player themself is so dumb they can't figure out what to do next. And if it is so hard to figure out what to do next based on dialogue clues, then it's likely the game creators and script writers suck at giving hints and clues. I understand when you haven't played a game in months, and are bewildered; but to have the clues pop up regardless, on a game where their big demographic is replayers, on a game that wasn't even that hard for a six year old to beat the first time around, then you're insulting me. You're telling me I am too dumb to realize that when they say "We should go to Figaro, the desert kingdom south of here" that I don't know to literally go to Figaro, the desert kingdom south of here. Also... This game is 20 years old. If you're going to take it upon yourself to remaster it, there should be some sort of innovation to these graphics. Maybe more expressions on the sprites, more animation when they're standing/walking around, From what it looks like, is that they didn't exactly put a lot of new creative additions to the game, and the parts of the game they really could have improved (Setzer's airship looks the exact same even though the gradient shading is chunky and bad) they just left as is. The character profile screens do look wonderful though. And R51 was right, the tiny figaro's actually quite nice. -------------------- You're telling me that there's no hope. I'm telling you you're wrong. |
Post #206003
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Posted: 18th January 2014 08:26
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Black Waltz Posts: 900 Joined: 12/7/2011 Awards: |
Still.
I have to get an iOS device and buy this... It may be the last time I have the chance...they'll probably never revisit VI again. -------------------- X is blue. |
Post #206005
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Posted: 18th January 2014 14:42
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Cactuar Posts: 242 Joined: 13/6/2001 Awards: |
Quote (RelmArrowney @ 17th January 2014 23:47) I have been playing this game for eighteen years. I have played and replayed it. I know what all the townspeople are going to say before they say it, even after climactic evens happen in the game and the dialogue changes. I know the areas that will be closed off until big events open them. I can get anywhere, WOB or WOR, in my sleep. I, like a good majority of the other fans of this game, know this game and I know it damn well. I beat the game when I was six; it's not a terribly hard game in any interpretation. That being said... I am in NO WAY interested in a stupid moogle telling me what to do, when to do it. I am sorry I have always believed that if your game needs some tiny creature hinting at what you are doing, that either implies the main character is so dumb they don't know how to save the world (7 year old Link with Navi), or the player themself is so dumb they can't figure out what to do next. And if it is so hard to figure out what to do next based on dialogue clues, then it's likely the game creators and script writers suck at giving hints and clues. I understand when you haven't played a game in months, and are bewildered; but to have the clues pop up regardless, on a game where their big demographic is replayers, on a game that wasn't even that hard for a six year old to beat the first time around, then you're insulting me. You're telling me I am too dumb to realize that when they say "We should go to Figaro, the desert kingdom south of here" that I don't know to literally go to Figaro, the desert kingdom south of here. Also... This game is 20 years old. If you're going to take it upon yourself to remaster it, there should be some sort of innovation to these graphics. Maybe more expressions on the sprites, more animation when they're standing/walking around, From what it looks like, is that they didn't exactly put a lot of new creative additions to the game, and the parts of the game they really could have improved (Setzer's airship looks the exact same even though the gradient shading is chunky and bad) they just left as is. The character profile screens do look wonderful though. And R51 was right, the tiny figaro's actually quite nice. I believe its a feature that should be turned on and off at will. Being that I do not own the game I cannot comment whether this is a feature in the game. -------------------- His Divine Shadow |
Post #206006
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Posted: 18th January 2014 15:21
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Wavey Marle! Posts: 2,098 Joined: 21/1/2003 Awards: |
Quote (Spooniest @ 18th January 2014 09:26) Still. I have to get an iOS device and buy this... It may be the last time I have the chance...they'll probably never revisit VI again. Only because Squarenixander has looked at the breadth of his domain and wept for there are no more stores to sell it on. Except putting it on Steam when Steamboxes start coming out. Oh, and anyone else who tries to make a non-android handheld in the next decade. Or putting out anthology bundles on Wii U, PS4, XBone, 3DS, etc. Or to make a version that pretty much plays itself and asks your input occasionally, since they're doing their best to make that sort of game these days! FF6, the Choose Your Own Adventure! -------------------- "Only the dead have seen the end of their quotes being misattributed to Plato." -George Santayana "The world will little note, nor long remember what we say here..." -Abraham Lincoln, prior to the discovery of Irony. |
Post #206008
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Posted: 18th January 2014 15:49
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Quote (RelmArrowney @ 18th January 2014 05:47) I have been playing this game for eighteen years. I have played and replayed it. I know what all the townspeople are going to say before they say it, even after climactic evens happen in the game and the dialogue changes. I know the areas that will be closed off until big events open them. I can get anywhere, WOB or WOR, in my sleep. I, like a good majority of the other fans of this game, know this game and I know it damn well. I beat the game when I was six; it's not a terribly hard game in any interpretation. That being said... I am in NO WAY interested in a stupid moogle telling me what to do, when to do it. I am sorry I have always believed that if your game needs some tiny creature hinting at what you are doing, that either implies the main character is so dumb they don't know how to save the world (7 year old Link with Navi), or the player themself is so dumb they can't figure out what to do next. And if it is so hard to figure out what to do next based on dialogue clues, then it's likely the game creators and script writers suck at giving hints and clues. I understand when you haven't played a game in months, and are bewildered; but to have the clues pop up regardless, on a game where their big demographic is replayers, on a game that wasn't even that hard for a six year old to beat the first time around, then you're insulting me. You're telling me I am too dumb to realize that when they say "We should go to Figaro, the desert kingdom south of here" that I don't know to literally go to Figaro, the desert kingdom south of here. Also... This game is 20 years old. If you're going to take it upon yourself to remaster it, there should be some sort of innovation to these graphics. Maybe more expressions on the sprites, more animation when they're standing/walking around, From what it looks like, is that they didn't exactly put a lot of new creative additions to the game, and the parts of the game they really could have improved (Setzer's airship looks the exact same even though the gradient shading is chunky and bad) they just left as is. The character profile screens do look wonderful though. And R51 was right, the tiny figaro's actually quite nice. Wow. I don't know the game anywhere near as well as this, but I have to echo the sentiment entirely. Beautifully put. Yes. Just yes. Quote (Spooniest) Still. I have to get an iOS device and buy this... It may be the last time I have the chance...they'll probably never revisit VI again. Last time you have the chance? You could just replay one of the existing older versions instead - there will be plenty of chances to do that for years to come... -------------------- We apologise for the inconvenience |
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Post #206009
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Posted: 20th January 2014 18:55
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http://kotaku.com/major-glitch-makes-final...ndro-1505100344
It just keeps getting better! -------------------- "To create something great, you need the means to make a lot of really bad crap." - Kevin Kelly Why aren't you shopping AmaCoN? |
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Post #206025
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Posted: 20th January 2014 19:06
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Red Wing Pilot Posts: 530 Joined: 21/5/2005 Awards: |
Ahahaha! So I guess we can add this to Kefka's list of misdeeds.
Also, quoting myself from earlier in the thread: Quote I'm curious what the WOR will look like! Guess that's not happening until they fix this bug! |
Post #206026
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Posted: 21st January 2014 01:04
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Based on reading the above, and the video review:
It seems that the best thing about this is that they vastly improved Cyan thanks to putting his Bushido charge time after command selection, and the worst thing about this (aside from the game-breaking bug) is the persistent-connection DRM. There's typos, and that's bad, but there's also things like calling SwdTech Bushido and the remastered background graphics. The pixelated sprites being replaced with high-res sprites is mostly a wash, for me. The pixelated sprites weren't perfect either, but I'll say that the one good thing about pixelated sprites that they don't show that chibi aesthetic as expilcitly. The high-res sprites are very obviously chibi, but the pixelated sprites can be imagined to be the more serious-looking full portrait characters more easily. At least that's how I feel about it. The high-res sprites sometimes clash with the (relatively) lower-res backgrounds, however -- look at that airship screenshot on the Kotaku article. The menu system seems like an interesting innovation, but I really can't say how well it works without actually trying it out myself. This post has been edited by Glenn Magus Harvey on 21st January 2014 01:06 -------------------- current games (2024-02-19): Fairy Fencer F ADF Pokémon Perfect Crystal finished so far this year: Gato Roboto drowning, drowning New Super Mario Bros. TMNT 3: Radical Rescue tabled: Lost Ruins |
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Post #206034
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Posted: 27th January 2014 20:31
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Red Wing Pilot Posts: 530 Joined: 21/5/2005 Awards: |
Looks like they fixed a few of the bugs, including the Thamasa crash.
Here is a longplay of the game up to Figaro for those interested in getting a more detailed look: FINAL FANTASY VI - Android - HD Gameplay Trailer |
Post #206051
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Posted: 1st February 2014 00:10
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Returner Posts: 17 Joined: 26/11/2012 Awards: |
"I can't believe an Espier's been found..."
An Espier? What's an Espier? Is it like an Esper, only more... Esper-y? Is that a misspelling, or the proper translation? -------------------- I'm never relaxed Even when I say I am I'm always on the alert Looking for the problem |
Post #206066
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Posted: 1st February 2014 02:14
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Quote (Archeosaur @ 31st January 2014 20:10) "I can't believe an Espier's been found..." An Espier? What's an Espier? Is it like an Esper, only more... Esper-y? Is that a misspelling, or the proper translation? It was a typo that Squenix quickly patched out. -------------------- "To create something great, you need the means to make a lot of really bad crap." - Kevin Kelly Why aren't you shopping AmaCoN? |
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Post #206068
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