CoN 25th Anniversary: 1997-2022
Final Fantasy VI Figaro Castle.

Posted: 25th May 2015 14:55
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I took a long break from working on this "since I was last on here" but I updated the Cells in Figaro castle to have a tunnel.

https://www.youtube.com/watch?v=Njwv9oYc5k8

This post has been edited by Bestia455 on 25th May 2015 14:55
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Posted: 25th May 2015 18:59
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I'm sorry if I put this in the wrong spot. It should probably be moved to the FF6 Forums. eh.gif
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Posted: 27th May 2015 18:59

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I really know nothing about the engine you're working in, but that's a solid addition!

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Posted: 29th May 2015 02:26
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Quote (Death Penalty @ 27th May 2015 13:59)
I really know nothing about the engine you're working in, but that's a solid addition!

The HPL Engine is mostly known for Amnesia: The dark descent (A very good horror game)

Right now I'm working on some tentacles for the engine room, which I also changed. I will add some pictures soon.
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Posted: 31st May 2015 23:09

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Quote (Bestia455 @ 25th May 2015 09:55)
I took a long break from working on this "since I was last on here" but I updated the Cells in Figaro castle to have a tunnel.

https://www.youtube.com/watch?v=Njwv9oYc5k8

Where do you hope to go with this? Its pretty nice, what was linked.

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Posted: 3rd June 2015 02:59
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Quote (Dynamic Threads @ 31st May 2015 18:09)
Quote (Bestia455 @ 25th May 2015 09:55)
I took a long break from working on this "since I was last on here" but I updated the Cells in Figaro castle to have a tunnel.

https://www.youtube.com/watch?v=Njwv9oYc5k8

Where do you hope to go with this? Its pretty nice, what was linked.

I don't know, I'm just a die hard fan of Final Fantasy 6, or "3" as I remember it. I don't have any master plans, I'm just messing around in my spare time.

Slightly off topic, converting 2D to 3D is hard when trying to stay true to the original, maybe you can help me find a suitable texture for the buildings of zozo. (trying to stay true to the original looks a little goofy.)

https://youtu.be/gwuwZ_qHV7o

(There are no mountains and hardly any detail to that Zozo map, I will work on it more if I find a better building texture.)

And something my brother sent me....

user posted image
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Posted: 3rd June 2015 03:37

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This is something I always wanted to do when I was first playing this game. I've never had the resources for it, but it's pretty cool seeing it here. (I feel like a warmer pallet would work better for Zozo, but I'm no expert.)
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Posted: 6th June 2015 02:54
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Quote (RavenLalonde @ 2nd June 2015 22:37)
This is something I always wanted to do when I was first playing this game.  I've never had the resources for it, but it's pretty cool seeing it here.  (I feel like a warmer pallet would work better for Zozo, but I'm no expert.)

Still using that texture until I get a better one or use gimp to change that one.

Here is a little bit of what I did since then:

https://youtu.be/HNCuaoelQq8

It seems I've forgotten about Figaro castle (there is a lot unfinished).
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Posted: 8th June 2015 03:54
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Posted: 9th June 2015 04:12

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I really like the design on the rugs. Nice job. Good work on Kefka, too. thumbup.gif
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Posted: 20th June 2015 12:58
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Quote (RavenLalonde @ 8th June 2015 23:12)
I really like the design on the rugs.  Nice job.  Good work on Kefka, too. thumbup.gif

The Game Amnesia comes with a lot of textures and models that carpet is one of them, and also I did not make that kefka, I googled "Kefka 3D Model" and BOOM there was a Kefka.DAE model for free. I can't seem to find the author of the model though to give him credit.


So thank you John Doe for the awesome model biggrin.gif


Here is another model I found I thought would make a cool dragon, and it comes with a lot of animations.

https://www.youtube.com/watch?v=nQE614EsJPA


I had to add that music to it. happy.gif
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Posted: 27th June 2015 01:22

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oic Well the carpet still fits in really well, felt like it belonged there. (I really don't know anything about 3D anything.) The dragon really works, too; it reminds of the Wind Dragon specifically, but it could work as other dragons too. Ultima has six legs, though.
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