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Digimon World: Next Order

Posted: 13th February 2017 19:33

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Namco does it again. Releases a good game under the radar and does little to market the damn thing. This gem came out Januarry 31st of 2017 and I only found out about it due to an add I saw at a Final Fantasy wiki on January 30th! I'm proud of you Namco. You at least tried a little bit with this one.

Anyways, Digimon World: Next Order is a remake of the first Digimon world for the PSX, gameplay wise, and a direct sequel to the PSX game story wise.

First impressions. The concept of having two digimon partners at once is fun and works really well with how the first game worked. They made massive improvements on everything about raising and caring for your digimon and bettering yourself as a tamer but the game starts out weaker than the first game. It gives you a lengthy tutorial that is unavoidable. The city looks way smaller than the first games city did in the beginning. the game gives you a choice between playing on easy and normal which I think was a translation error or something because the game was clearly designed to be played on easy with normal only making things harder and requiring more grinding to complete with no real reward (which is why I think they meant to put Normal and Hard mode as the choices instead of what we got). And the world is bigger but feels emptier because it doesn't utilize that space very well (in my opinion). I love that we're rebuilding the city again but the interactions with digimon in the open world feel way more generic than they did in the first game (like there was no thought or care put into making these digimon feel like characters instead of generic NPC's).

Later impressions. I don't want to spoil the plot but there is a digimon you recruit later that makes the city HUGE! It easily dwarves the first city at full size. Just about every digimon you see is obtainable in this game (unlike the first game where you couldn't get any of the negative versions of a digimon in the world). And you can go all the way to the Mega form now (the first game only went to ultimate). It also has DNA/ExE digivolving. You also get a cast of humans in the world with you and you even get to meet the character you play as in the PSX game (I find it clever how they give a name to an otherwise unnamed character that you named yourself in the first game).

If anyone wants to see the trailer then here it is:
Digimon World: Next Order - Gameplay Trailer | PS4

This game is really good IF you liked the first Digimon world. I've easily sunk 50+ hours into this already.

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Posted: 14th February 2017 05:31

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Re poor marketing: People were complaining about this for Atelier Sophie's release on Steam. And they had a point, considering that this is the first Atelier game to come to Steam (so there's no presumption that people should know what it is), and this is the entire text description of the game:

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17th in the Atelier series.
The budding alchemist Sophie of Kirchen Bell meets the Mysterious Book, Plachta, and embarks on a wonderful adventure of fulfilling dreams.


Bandai-Namco has no monopoly over poor marketing since this was Koei-Tecmo's doing.

This post has been edited by Glenn Magus Harvey on 14th February 2017 05:33

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Posted: 18th February 2017 10:36

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Quote (Glenn Magus Harvey @ 14th February 2017 06:31)
Re poor marketing: People were complaining about this for Atelier Sophie's release on Steam. And they had a point, considering that this is the first Atelier game to come to Steam (so there's no presumption that people should know what it is), and this is the entire text description of the game:

Quote
17th in the Atelier series.
The budding alchemist Sophie of Kirchen Bell meets the Mysterious Book, Plachta, and embarks on a wonderful adventure of fulfilling dreams.


Bandai-Namco has no monopoly over poor marketing since this was Koei-Tecmo's doing.

How is that anything to do with the topic?

TrueBOSS, thanks for the heads-up - I loved the original PSX game, flawed as it was, and this is definitely tempting. I've got zero time for gaming atm and my backlog is getting longer by the day, but I'll certainly be thinking about picking this up!

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Posted: 18th February 2017 18:27

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Quote
People were complaining about this for Atelier Sophie's release on Steam. And they had a point, considering that this is the first Atelier game to come to Steam (so there's no presumption that people should know what it is), and this is the entire text description of the game:

Quote
17th in the Atelier series.
The budding alchemist Sophie of Kirchen Bell meets the Mysterious Book, Plachta, and embarks on a wonderful adventure of fulfilling dreams.


I'm sorry if I gave the impression that Namco is the only one that poorly markets their games. This case would be pretty frustrating too. I only was poking fun at how many years I've been following Namco's games and seeing how little they do in the way of advertising to sell some of their games outside of japan (Usually it's their Tales of games but sometimes it's games like this one too).

Quote
TrueBOSS, thanks for the heads-up - I loved the original PSX game, flawed as it was, and this is definitely tempting. I've got zero time for gaming atm and my backlog is getting longer by the day, but I'll certainly be thinking about picking this up!


I'm glad this post helped you out. And yeah, I've got a backlog too, I've been hitting the games hard lately to try and cut some of that out. Anyways.

I'm way further in the game. So now I have more notes to add.
It still bothers me how this game doesn't try as hard as the first game to give each digimon some character. The things you have to do to recruit them never get as creative as the first game either. Anyone remember getting Centaurmon? How about Monocromon? Bakumon? None of that in this one. You either do a fetch quest or fight them. The good news is that EVERY digimon actually does something in the city this time. A lot of later game digimon came to the city in the PSX game and just where there. This game continues to give you rewards. It even has a ton of digimon that arn't available until post game.
So..... beating the game unlocks hard mode..... huh. Well this proves my translation error wrong. What bothers me about these difficulty levels is what they do in the game. They only reduce the stat gains you get from training, increase the stat requirements for digivolving, and lower the amount of money you get from drops. eh. I'm one for a challenge but I think I'll give this games hard mode a pass.
There's a digimon in the city that takes materials you collect in the world and uses them to upgrade facilities in the city to make them better. I really love this addition but damn does he want a lot of rare materials for just about everything. This forces a very different kind of grinding that I find very annoying. Spending an entire in game day digging up resources in Logic Volcanoe just to do it again the next day because you want 30 red digimites is annoying. I feel this could have been curved by allowing digimon to drop these resources in a fight.

This post has been edited by TrueBOSS on 18th February 2017 18:28

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