CoN 25th Anniversary: 1997-2022
Mighty No. 9 (and Mega Man series discussion)

Posted: 23rd August 2016 22:19

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Maniacal Clown
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re Mega Man's voice in MM8

He is meant to be a young boy, similar to Astro Boy. The Buff Teenage Mega Man from the Ruby-Spears cartoon series is a US invention.

Don't knock Clown Man; at least he has great stage music.

I haven't played MM8 myself though.

As for MMX4, to me it felt washed-out (not color-wise but in its other aesthetic elements) compared to the SNES games. The spritework didn't look as tight and instead looked more cartoony, and thus the hitboxes didn't feel as well-defined.

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Posted: 23rd August 2016 22:27

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Black Waltz
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Quote (Glenn Magus Harvey @ 23rd August 2016 17:19)
Don't knock Clown Man; at least he has great stage music.

Don't tell me what to do with my life Glenn I don't need you or this town

j/k lol

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Posted: 24th August 2016 01:07

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Cactuar
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Quote (Spooniest @ 23rd August 2016 16:39)
I remember reading in the EGM reviews for it that they wished it had done something more interesting than increase the number of onscreen enemies that are possible for the system to produce at once without slowing down.

If you look past the window dressing, it is basically Mega Man 7 with Roll filling in for Auto, and the number of bolts you need to buy stuff is extremely limited, as there are a limited number of bolts that you can find in the game, and enemies no longer drop them.

The Mega Ball is kind of insulting to a fanbase that had been playing Mega Man since it came out...obviously these people were in their late teens/early twenties when 8 arrived, and Capcom gives them...a ball? A freaking ball? Seriously. "Here's a ball, kids! Time to go home!"

Interestingly, it is the only Mega Man game where he can swim. I wonder why they took it out, oh yeah, he's made of metal, why doesn't he sink? Derp.

The music is forgettable. I mean, I can call up Tengu Man's stage theme, I think. I don't remember any of the other music. Mega Man and Bass had much better music, and that was basically MM8's engine running on the SNES, and later the GBA. Who did the awful, craptacular music for MM8? I mean, 5 and 6 weren't all that wonderful when it came to music (too cartoony in 5, too slight in 6), but 7 had some nice tunes. What happened? I'm struggling to even remember the boss music.

The voice acting is not just bad. Calling it "bad" is like calling the Hindenburg "a blimp accident." I mean, Dr. Light clearly is speaking with a speech impediment on par with Elmer Fudd, and can't even get his lines out right some of the time. Whose idea was that? Mega Man seems quite obviously voiced by a diminutive woman, possibly a teenage girl. Whose idea was that? Did they think Western audiences wanted to hear Mega Man sound like a teenage girl? Did they really sit down in their conference rooms and think that, and say that? WHAT?! I don't know what the JP voice acting was like, but the USA version was just a fucking shit show.

The shooter sections were an attempt to do something interesting, but they are too few and far between, and devoid of any real variety, to matter.

The section in Blizzard Man's level where the game is telling you "JUMP JUMP" and "SLIDE SLIDE" have resulted in many a rage quit. That should have been made simple enough to where you didn't need prompts, but that would have required better level design than they had on hand, it seems, so they just stuck in an annoying robot voice yelling at you every two seconds. I detest that section with a passion.

The animation has gone from "somewhat cartoony" with MM7 to "extremely Warner Brothers cartoony" with Mega Man 8. When MM gets hit, he throws his head back, his arms go to his sides, and his fingers splay out. ...Huh? There are a lot more examples, but I don't know enough about the art of animation to be able to describe them properly.

The bosses are the worst bunch in the entire series. Sword Man is the only cool thing among them, I think. "Astro Man?" "Clown Man."

Wait. Just let that sink in. "Clown Man." Yes there is a Clown Man. Because we all know, Clowns are highly dangerous and threatening and not annoying at all.

The entire package reeks of having had too many cooks spoiling the broth. Something tells me that that "Anniversary" logo on the cover is to blame...the game seems rushed beyond belief.

Dude this is serious hilarious and spot on. Haha. I agree especially with the power ball and Clown Man.

*slow clap

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Posted: 24th August 2016 04:09

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Magitek Soldier
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lol, to spooniest. Well now I know just about everything there was to not like about the game. Legends was definitely way better than 8. No questions asked. Speaking of legends. Have any of you seen this: Did You Know Gaming: MegaMan Legends?
I want EVIL Rockman! That sounds like it would have been such a fun addition to the game we got. Too bad legends sold terribly. It deserved better.

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Posted: 24th August 2016 20:48

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Maniacal Clown
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Problem with Legends is that Legends...isn't a Mega Man game in the usual sense. And I think a lot of people played Mega Man for the gameplay familiarity, the music, and such, but to really appreciate Legends you have to enjoy the series lore, which is less frequently the draw for players.

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current games (2024-02-19):
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finished so far this year:
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New Super Mario Bros.
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tabled: Lost Ruins
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Posted: 28th August 2016 16:43

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Cactuar
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After playing it a little more, I can now see some of the criticism of MN9 is warranted. But I don't think it should be as harsh since this wasn't from a AAA company.

My biggest criticism is it's way too linear. I was expecting some kind of cross between Mega Man and Mega Man X and not just aesthetically. Some of the level designs could be better, while some are great (the capital building level for example). But there are no alternate paths and they are mostly flat, or give the illusion of flatness (such as the mine level).

I hate that my enemies rarely, if ever, drop health regeneration. Instead I get some kind of combo induced power-ups for a temporary time. Which would be great if they actually helped at all.

The collision detection for the dash is off. I find myself trying to time the dash for when the robot enemies become dash-able (I guess? when they weaken) and constantly dash into them right before they do. It really breaks up the flow of the game and I don't think this is player error.

It is incredibly hard, especially the robot bosses. But this is more of a plus for die-hard Mega Man fans. You had to always figure out which boss was easiest to defeat with your Mega Buster, then try to find the boss who was weak vs that and go from there. The problem is, all of the bosses have been kicking my ass.

Overall this is a slightly above average game and like I said earlier, probably falls somewhere in the middle of the pack if you rate it with the Mega Man and Mega Man X series of games.

It isn't better than Mega Man, Mega Man 2, Mega Man 3, Mega Man 4, Mega Man 7, Mega Man 9, Mega Man 10, Mega Man X, Mega Man X4, Mega Man X8 but it is better than the ones I haven't listed.

Overall, I think this is what Mega Man 8 should have/could have been. A complete aesthetic overhaul that included a (more) simplified interface but with some new moves and higher difficulty.

Hopefully they can build on what they have here because it could use a lot of refining. We will see if it was just a bunch of fanboys making a game or a cash-in.



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