CoN 20th Anniversary: 1997-2017
Bloodborne review

Posted: 5th November 2020 12:11

Posts: 1,527

Joined: 19/6/2009

Member of more than ten years. Celebrated the CoN 20th Anniversary at the forums. Member of more than five years. 
Now that i beat it il spend a few talking about it.

Game design of monsters and world and design of people:Fantastic. In my opinion its way better than DS2. The enemies are far more interesting and varied than in DS2, plus i felt like the areas were all huge with plenty to explore. The game actually instilled fear in me first time i saw the guy with the giant cleaver and the big frankenstein monster with the piece of wood.

Gameplay:The weapons are definitely very varied too and its quite good.

Each weapon has 2 modes:the heavy 2h mode and the 1h mode, with heavy attacks. There is multiple gun types, even a cannon which eats up too much ammo.

You also got multiple endings too to enjoy.

Like dark souls, you have multiple magics to pick from new game with dex like builds and strength like builds too.

Story: I felt like the story had similar kind of vagueness as DS1 where you don't have a full picture, but by the end i kinda have a vague picture, but it prob requires multiple playthroughs. I felt like i kinda stumbled upon things while trying to blindly grab onto something in the dark to figure out where i was going and what i was doing.

Possible spoilers: highlight to view
A example is the brain thing called mother brain, where i killed it and was confused why it wasn't doing that thing it does until i got told by a streamer that i was watching that you kill the brain it stops the attacks.

In ds1 i think they kinda help you direct into a certain area, but maybe it was my fault i dunno.

Difficulty: in opinion i think its less cheap than DS2 and 3 in terms of deaths. It has its cheapness in deaths like
Possible spoilers: highlight to view
BRainsuckers who can spamstun from afar with homing balls and jump at you from aclose, draining you of all your insight

The hunters may be hard, but i feel like once i knew i can interrupt, i prob wasn't using the right strats to kill some enemies.

Zone varieties: We got caves cathedrals outside areas varied forest undercities, swamps from hell, giant winter wonderlands etc.

Music: I think its good for atmosphere, so it must have worked, while also being calm with that violin that plays in dreamworld.

We are stardust.Our bodies are made from the guts of exploding stars.

Neil Degrasse Tyson.

Post #216353
Posted: 10th November 2020 09:25

Posts: 730

Joined: 23/2/2005

Member of more than ten years. User has rated 25 fanarts in the CoN galleries. Member of more than five years. 
It is a brilliant game, definitely one of my favourites on the PS4. I will have to revisit it one day. Maybe they will do a remake for it one day like they have done for Demon's Souls on the PS5. No doubt that would be very popular news.

'Let that be a lesson to all oppressive vegetable sellers.'
Post #216359
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