CoN 25th Anniversary: 1997-2022
You play Ramza as-

 
You play Ramza as-
I) Squire, pure and simple [ 13 ]  [17.33%]
II) Fighter, Brute force [ 17 ]  [22.67%]
III) Range- Distance attacker [ 1 ]  [1.33%]
IV) Disruptor (Thief, Oracle ect) [ 2 ]  [2.67%]
V) Offensive Mage (Black) [ 1 ]  [1.33%]
VI) Defensive Mage (White) [ 1 ]  [1.33%]
VII) Combination of both Might and Magic [ 8 ]  [10.67%]
VIII) I'm played so much I've used everything above [ 24 ]  [32.00%]
IX) Still need to play more [ 3 ]  [4.00%]
X) ? [ 5 ]  [6.67%]
Total Votes: 75
Guests cannot vote 
Posted: 11th December 2008 19:50

*
Chocobo Knight
Posts: 114

Joined: 1/7/2006

Awards:
Member of more than ten years. Member of more than five years. 
So yes, Simple. I'd go with 8.
flag-olly.gif

--------------------
Blah Blah Blah Tidal Wave Spam!
Post #173811
Top
Posted: 11th December 2008 21:59

Group Icon
Lucky <3
Posts: 3,270

Joined: 1/1/2001

Awards:
Major involvement in the Final Fantasy IX section of CoN. Third place in the CoN Euro Cup soccer competition, 2016. Winner of CoN World Cup fantasy game for 2014. Major involvement in the Final Fantasy VI section of CoN. 
Participated at the forums for the CoN's 15th birthday! User has rated 500 fanarts in the CoN galleries. User has rated 300 fanarts in the CoN galleries. User has rated 150 fanarts in the CoN galleries. 
See More (Total 24)
I've played with most of the combinations, but my most popular is definitely a fighter through and through. I like to have him in the forefront since he's in nearly all of my battles, and it seems right to have him wielding a sword and lopping off heads. It's the same with most of the NPCs (if I use them) - it just doesn't seem right to turn them into a magic-user that I'll even turn them into a Geomancer just so they can use a sword.

--------------------
Hey, put the cellphone down for a while
In the night there is something wild
Can you hear it breathing?
And hey, put the laptop down for a while
In the night there is something wild
I feel it, it's leaving me
Post #173819
Top
Posted: 11th December 2008 22:17

Group Icon
Dude on a Walrus
Posts: 3,944

Joined: 16/10/2003

Awards:
Celebrated the CoN 20th Anniversary at the forums. Member of more than ten years. Major involvement in the Final Fantasy VI section of CoN. Major involvement in the Final Fantasy V section of CoN. 
Member of more than five years. Third place in CoNCAA, 2005. First place in CoN Fantasy Football, 2005. Has more than fifty news submissions to CoN. 
See More (Total 9)
My Ramza is almost always a Draw Out / mage setup. Squire class, equipment to increase MA, Draw Out as a secondary, Magic Attack Up as a support, MP Switch as a Reaction (usually), and either Move +3 or Move MP-Up as a movement. Faith is around 15, Brave is at 97.

With something like that you have high damage that can't be blocked and isn't dependent on Faith, plus very high survivability. Scream makes everything too easy. I usually use this kind of setup with a magic class like the Wizard, but with Ramza you have better equipment selection and usually better stats in general.

--------------------
Post #173821
Top
Posted: 11th December 2008 22:34

*
Black Mage
Posts: 177

Joined: 13/2/2006

Awards:
Member of more than ten years. Member of more than five years. 
My Ramza always ends up being painfully unoriginal. Almost always Lancer with Geomancer or Guts as secondary. Boring, I know. sleep.gif If I'm feeling froggish, I might assign him Punch Art instead.

I'm a little more adventurous with my generics.

--------------------
You don't scare me, you talking blobs of oozing slop! I am impervious to pain!
Post #173822
Top
Posted: 11th December 2008 23:52

*
Chocobo Knight
Posts: 75

Joined: 16/9/2007

Awards:
Member of more than ten years. Member of more than five years. 
My Ramza is always with Martial Arts thumbup.gif because of his insane Brave points, Ramza makes an swesome Monk. Course he alsop kick butt as a ninja and samurai

--------------------
In order to find your oppenent's weakness, you must first learn their pattern. Once you know their pattern, you can build a counter strategy.
Post #173824
Top
Posted: 12th December 2008 12:22
*
Returner
Posts: 2

Joined: 12/12/2008


I always end up giving Ramza a class that will maximise his HP - it makes those occasional solo story battles managable. Currently I have Ramza as a Samurai/Squire with dual swords. (He's a killing machine)

also, in other news: my first post biggrin.gif
Post #173832
Top
Posted: 13th December 2008 07:12

*
Onion Knight
Posts: 32

Joined: 24/5/2008

Awards:
Member of more than five years. 
Yes, it's true... I like to keep Ramza a master squire with monk secondary. He has more squire moves than the generics, of course... throughout the game I use him to raise everyone's brave up to 97. And with the monk set he can revive, purify, chakra...

--------------------
Armour won't help the heart stay sharp.
Post #173857
Top
Posted: 19th December 2008 23:15

*
Chocobo Knight
Posts: 121

Joined: 29/7/2007

Awards:
Member of more than ten years. Member of more than five years. 
i normally work him up as a lancer and monk, then by end game i turn him into a squire with two swords ability and punch arts

--------------------
"Change the world? no one can do that, Im not that naive!"
Post #174023
Top
Posted: 22nd December 2008 00:39

*
Cactuar
Posts: 243

Joined: 20/9/2008

Awards:
Member of more than ten years. Celebrated the CoN 20th Anniversary at the forums. Voted for all the fanart in the CoNvent Calendar 2014. Member of more than five years. 
Participated at the forums for the CoN's 15th birthday! User has rated 500 fanarts in the CoN galleries. User has rated 300 fanarts in the CoN galleries. User has rated 150 fanarts in the CoN galleries. 
See More (Total 10)
I have him as a squire duel wielding a chaos blade and an excalabur. I just throw on item or elemental for a secondary skill.

--------------------
FF games completed: I (psp), II (psp), III (DS), IV (psp), V (GBA), VI (GBA), VII, VIII, IX, X, XI: Nations-Rhapsodies of Vana'diel, XII, XIII, XIV, XV.
Spin-offs: FFIV: Interlude & The After Years, Crisis Core: FFVII, X-2, XIII-2, Lightning Returns, Type-0 HD, Dissidia, Dissidia 012, and Tactics (original & WotL).
Enjoyed them all.
Post #174109
Top
Posted: 23rd December 2008 00:51

*
Lunarian
Posts: 1,207

Joined: 23/6/2004

Awards:
Member of more than ten years. Member of more than five years. 
I usually like to keep him as a Squire becuase of his equipment, stats, and Mettle/Guts abilities. I like Laszlow's idea of Draw Out, but I usually give him Math Skill, becuase the right algorithms and calculations can be highly detrimental to the enemies and very beneficial to himself and allies. I find more success with that than other set-ups.

Dual-Weild can be very helpful, but I generally give him Magic Defend Up or Magic Attack along with Move HP-Up and Blade Grasp.

This post has been edited by FabulousFreebird on 29th December 2008 23:55

--------------------
"Thought I was dead, eh? Not until I fulfill my dream!"
Seifer Almasy


"The most important part of the story is the ending."
Secret Window


"Peace is but a shadow of death."
Kuja
Post #174149
Top
Posted: 24th December 2008 15:37

*
Chocobo Knight
Posts: 91

Joined: 29/12/2006

Awards:
Member of more than ten years. Member of more than five years. 
I think that if i would make Ramza as Dancer (lol), i'd did. Ramza is perfect with his begininning 70/70 for Every job you want do with him.

In PSP Version i made him a Perfect Onion Knight and a Dark Knight Master, so i can hit 999 hit points always.

In PSX Version, which i prefer, i usually made him first of all Ninja/Monk, a Shaolin Version of Ramza, who can Kill You with 2 punches. I don't like putting him as a knight in the late part of the game, infact, after Chapter 3, You can equip him with the same Knight stuffs as a Generic usually have with Knight Job. I like a lot even the Black Mage System. Black Magic + Draw Out owns everything.

--------------------
#1 Italian in The Caves of Narshe :D
Mercenary Dark Knight

Knight: Great, here comes a crowd! Gafgarion! Kill them!! And do it now!!
Gafgarion: Don’t know what’s going on, but it’s in the contract!
Post #174193
Top
Posted: 24th December 2008 16:20

*
Magitek Soldier
Posts: 321

Joined: 22/7/2005

Awards:
Member of more than ten years. Member of more than five years. 
I've done it all. He makes a very good Mage because of his high Faith. Truth be told, by the end game I usually switch him back to uberSquire because it's on par with the other special characters.

In the PSP version, I spend most of the game getting him to Dark Knight.
Post #174194
Top
Posted: 27th December 2008 06:56
*
Returner
Posts: 1

Joined: 27/12/2008


I like playing Ramza as a Dark mage (with Bolt3!) with the chemist's ability to throw items).
Post #174304
Top
Posted: 1st January 2009 21:30

*
Onion Knight
Posts: 35

Joined: 23/7/2007

Awards:
Member of more than five years. 
Master Dark Knight that has been level tricked and Blade Grasp with 97 brave.

Then maybe a Chaos Blade or two.
Post #174441
Top
Posted: 6th January 2009 05:55

*
Onion Knight
Posts: 30

Joined: 6/1/2009

Awards:
Member of more than five years. 
Since Ramza always appears in all of my battles, I toughen him up by mastering Squire & Monk. Afterwards, I keep him as monk.

Here's how I like setting him up as:

Sub Command: Guts (useful skills for increasing Brave/speed/attack or heal a friend well if Chakra's useless
Reaction Ability: Counter
Support Ability: Equip Armor (a must for max HP)
Field Ability:: Move-HP Up

So, in conclusion, Ramza is my powertank.

I constantly use Accumulate/Cheer Up/Yell/Scream to improve his stats (his Brave stays at 97 after battles so don't even try physically attacking him), Wave Fist/Earth Slash for far-away enemies, and Chakra/Stigma Magic/Wish/Heal for recovering purposes.

With his equipment, I toss in the best kind of helmets & armor that I get him, and either switch between Bracer or some other accessory that makes him immune to a bad status from an incoming boss fight.

Ramza is an awesome character in my party. Whenever I get Orlandu, I steal his Excalibur (because of "Haste") and any other useful equipment to equip them ti Agrias, then boot Orlandu off of my team.

Never really enjoyed making the main characters magicians tbqh.

~AngelWitch666~

--------------------
I've been locked away for all these years
Now I can see the light of day
Things have changed a lot since I was last out here
I guess that's the way things, way things go
Post #174532
Top
Posted: 21st January 2009 19:54

*
Red Wing Pilot
Posts: 487

Joined: 6/11/2007

Awards:
Member of more than ten years. Member of more than five years. Participated at the forums for the CoN's 15th birthday! Winner of CoN European Cup fantasy game for 2011-2012. 
I'm still on my first playthrough on this game, but so far I've been using him as a monk with dual wield or something else with brawler. I like to have Martial Arts or Mettle as my second ability.
Post #174952
Top
Posted: 22nd January 2009 21:30

*
Cactuar
Posts: 229

Joined: 25/1/2004

Awards:
Member of more than ten years. Member of more than five years. Major involvement in the Final Fantasy VII section of CoN. 
I used him as a Squire/Thief. Stealing is so important.

--------------------
Yeah, I barely post.
Post #174978
Top
Posted: 13th February 2009 01:58

*
Onion Knight
Posts: 34

Joined: 13/2/2009

Awards:
Member of more than five years. 
Number 8 for me as well.

I've played all those configurations. I usually just stick to him using brute force though. And of course at the end of the game I have him as a Squire. I just like him like he started, and I love Ultima.

--------------------
GS Forums: Come vist!
"I have no wish to change the world."
”Ramza Beoulve
Post #175380
Top
Posted: 18th February 2009 19:11

*
Returner
Posts: 1

Joined: 18/2/2009


Although I've tried many, many combinations and loved them all, my favorite is to have Ramza as a squire.

The Secondary is usually up for grabs, usually Item I guess. Although lately, I'm experimenting with Time Magic.
Reaction would be Blade Grasp. Gotta dodge all those frontal attacks because he's in the front lines.
Support is Two Swords for massive damage.
Field as Teleport. Go anywhere you want. Sucks when it fails when you only want to move three spaces...

Yeah...
Post #175572
Top
Posted: 22nd February 2009 10:59

*
Dragoon
Posts: 1,897

Joined: 22/12/2003

Awards:
Vital involvement in the Final Fantasy IX section of CoN. Member of more than ten years. Second place in the Final Fantasy Music CoNtest, 2010-2011 Member of more than five years. 
I typically play him as a two-sword samurai, leaving the mage classes for later if/when they're learned. It probably ends up being something like:

Chirijiraden
Chirijiraden
Grand Helmet
Maximillian
Feather Mantle

Draw Out
Battle Skill
Sunken State
Two Swords
Teleport



--------------------
It's gonna be a glorious day
I feel my luck can change
Post #175723
Top
Posted: 24th March 2009 16:49

*
Chocobo Knight
Posts: 143

Joined: 29/3/2005

Awards:
Member of more than ten years. Member of more than five years. 
Nope the way to go is a Master Calculator ph34r.gif
all spells is the perfect way to go to deffend or stall a mach...
Forgive the spelling mistakes... biggrin.gif

--------------------
"Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it Bings"

What you call dog with no legs?
Don't matter what you call him, he ain't gonna come.
HEHE sorry
Wee FF VIII rules... XD
Post #176251
Top
Posted: 29th April 2009 17:20
*
Returner
Posts: 1

Joined: 29/4/2009


I have Ramza as a squire with 2 rune blades, flash hat, light robe, and i stole the +2 Physical Attack +2 Magic attack gauntlet from elmdor. He's powerful with magic but deals about 180 damage with each hand, and since the rune blades give +2 MA its a pretty good combo.
Post #177116
Top
Posted: 5th May 2009 03:45

*
Holy Swordsman
Posts: 2,083

Joined: 18/7/2004

Awards:
Celebrated the CoN 20th Anniversary at the forums. Member of more than ten years. User has rated 300 fanarts in the CoN galleries. Participated at the forums for the CoN's 15th birthday! 
User has rated 150 fanarts in the CoN galleries. User has rated 75 fanarts in the CoN galleries. User has rated 25 fanarts in the CoN galleries. Member of more than five years. 
I've played through the game enough times to have tried all of these variants with Brute Force killer and Squire/Draw Out Abuser being most common.
Post #177180
Top
Posted: 25th June 2009 14:12

*
Cactuar
Posts: 252

Joined: 25/6/2009

Awards:
Member of more than ten years. Member of more than five years. 
Has anyone else noticed that cadet Ramza looks a lot like Marche from tactics advance?Ive started way too many new games its probably knocked off a couple years off me life. Each one I start I have Ramza go a different direction which (Strangely enogh) ends up getting him killed whenever I choose A Mage Role...

--------------------
Since I advertise CoN there I think it's only fair that I advertise The Wiki here.
Post #178568
Top
Posted: 31st July 2009 06:56

*
Cactuar
Posts: 236

Joined: 11/12/2004

Awards:
Member of more than ten years. Member of more than five years. 
I make him a knight,and give him white magic,so he's kinda like a generic paladin.Although every now and then,i make him a lancer

--------------------
Can't we get a better mission than this.I HATE CATS!!!!

Quote from Naruto
Post #180057
Top
Posted: 5th August 2009 04:06

*
Chocobo Knight
Posts: 80

Joined: 16/8/2004

Awards:
Member of more than five years. 
See my sig. The equiptment has changed over the years, but he has never really changed. I did try to use Darkness as a second once, but I ended up not liking it much, so I went back to Guts. As for Brave and Faith, I keep them both maxed toward the end of the game, when the better equiptment cand be used to protect from offencive magic. Max Brave helps Counter, max Faith lets my White Mage do her job to the fullest.

This post has been edited by Eric on 5th August 2009 04:09

--------------------
My Final Fantasy Tactics: The War Of The Lions Avatar

The Brave Knight
Name: Eirikir Lashius (Ramza)
Role: Knight
Age: 23
AA1: Arts of War
AA2: Guts
R: Counter
S: Concentration
M: Move +3
W: Durandal
O: Reverie Shield
H: Grand Helm
B: Grand Armor
A: Brigand's Gloves
Post #180204
Top
Posted: 10th March 2010 23:40

*
Returner
Posts: 16

Joined: 9/3/2010

Awards:
Member of more than five years. 
I master the Monk/Squire skillset asap, and my skills look something like;

- Guts
- Punch Art
- Blade Grasp/Auto Potion for story fights.
- I'd put Two Swords here, but I'm in love with the Aegis Shield, so I might put something nifty instead.
- Move + 3

Excalibur is a really nice sword for Ramza because of it's haste.
Screaming/Yelling is fun, too. :]
Post #184233
Top
Posted: 3rd May 2010 07:42

*
Crusader
Posts: 1,531

Joined: 19/6/2009

Awards:
Member of more than ten years. Celebrated the CoN 20th Anniversary at the forums. Member of more than five years. 
HI FOLKS!!!

I just bought ff tactics for the playstation.

I got a old cd and started playing.

So far i have ramza as a squire which is his default class but i will eventually change it if needed.


--------------------
We are stardust.Our bodies are made from the guts of exploding stars.

Neil Degrasse Tyson.

Post #185382
Top
Posted: 15th May 2010 06:45

*
Returner
Posts: 19

Joined: 26/11/2009

Awards:
Member of more than five years. 
I've beaten this classic so many times.
I've tried all of the above jobs.
[might and magic is really smart]
try to get a ninja early with black magic[Ice 3, Fire 3, Climb-hazard, Cherry Blossom, All-Ultima is the Sh*#^%$T]

if you know how to change the sprites___do it!!! you'll enjoy the game more
[ex.Ninja ajniNuser posted image Assassin, Death Knight, Nightblade, Ark Knight] how cool is that biggrin.gif


--------------------
if there is a Cosmic Implosion bomb[black hole like bomb] we might be able to counter an Atomic bomb


Post #185621
Top
Posted: 1st June 2010 22:55
*
Returner
Posts: 2

Joined: 21/5/2010


My new playthrough is a squire/lancer with counter flood, magic up, and teleport. Magic up might seem odd, but I did the level/delevel method, and my magic power is way down compared to my physical. Since geomancy works off of PA and MA, this raises the damage significantly.
Post #185886
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members: