Printable Version of Topic
Click here to view this topic in its original format
Caves of Narshe Forums > Final Fantasy V > Custom Classes Mod


Posted by: Lurker 6th October 2014 03:00
So I did a cursory search of this forum, and I didn't catch any mention of Jeff Ludwig's Custom Classes mod. Just wondering, has anyone else given it a try?

In general, it leaves jobs thematically untouched, with a couple abilities switched in learn order and a few traded between jobs (both Ninja and Thief have innate and learned Dual-Wield). All in all, I found it to be a grand time, though it makes an already-easy game significantly easier, despite upping boss HP.

Downside: Shatters the game's ability to save, so unless you've got some fancy way around needing a clear save, Neo-Exdeath is the end of the road.

Posted by: Rangers51 9th October 2014 13:59
I'm not really one for mods, but a mod that would add new classes could be pretty neat. It sounds like this one doesn't do that, though? Is there anything else it does?

Posted by: Lurker 9th October 2014 20:38
It makes it so a character's default class ability is in the first slot, and the other three slots are all selectable, with !Attack and !Item added to the ability list. Also, equipping an ability now provides a static stat boost to the character's current state, rather than setting a character's relevant stats to Base + highest bonus, so a super-magical Berserker is a little tougher to come by, but you can supercharger your Black Mage by equipping nothing but 4 x !Black. Also, any innate ability of a mastered class passes not only to Mime and Bare, but also to every other class, so mastering Monk gives a Knight Counter by default (probably the only inherent ability that's a mixed blessing), and a mastered Thief or Ninja provides Dual-Wield no matter the character's current class.

I feel it's a lot of really cool ideas for a game that was already too easy, so making full use of the new strategy options means not really facing a challenge ever.

Posted by: Bas 27th February 2015 12:59
For which game version is this? Usually these hacks are made for the SNES versions (See FFVI), but...
>> Downside: Shatters the game's ability to save, so unless you've got some fancy way >>around needing a clear save, Neo-Exdeath is the end of the road.
...isn't "Neo-Exdeath" part of the GBA addon?

This looks like a way to bring some fresh air to my favorite oldie FF (pre-3D era).

Because seriously, some job's default commands just suck. Catch is even pretty OP compared to...drink. Guess it got replaced with !Mix?

Posted by: Rangers51 27th February 2015 13:32
Quote (Bas @ 27th February 2015 08:59)
For which game version is this? Usually these hacks are made for the SNES versions (See FFVI), but...
>> Downside: Shatters the game's ability to save, so unless you've got some fancy way >>around needing a clear save, Neo-Exdeath is the end of the road.
...isn't "Neo-Exdeath" part of the GBA addon?

Good to see you, Bas, been a while. Neo-Exdeath is the final boss of the normal FFV and is in every version. It's possible that one of the ancient Super Famicom translations called him something else, but regardless of the name he's in every version. You might be thinking of Neo Shinryu?

Posted by: Bas 28th February 2015 01:28
Just has been a while (both for beating Icksy up and seeing you! *), so I wasn't sure about it. But about the save function, it only matters for the GBA version I guess (not-so-edit because i recherched while writing this: It is for GBA:
http://www.gamefaqs.com/boards/930369-final-fantasy-v-advance/62297405)

OT�: Stumbled upon another FF5 hack (SNES): Final Fantasy V: The Ancient Cave
Basically rouge-like (more or less) random dungeon crawler (only japanese)

Posted by: Glenn Magus Harvey 2nd March 2015 15:59
"The Ancient Cave" seems to be a reference to a randomized dungeon featured in Lufia 2.

Posted by: HolyCeles 3rd March 2015 20:43
Quote (Lurker @ 6th October 2014 03:00)
So I did a cursory search of this forum, and I didn't catch any mention of Jeff Ludwig's Custom Classes mod. Just wondering, has anyone else given it a try?

In general, it leaves jobs thematically untouched, with a couple abilities switched in learn order and a few traded between jobs (both Ninja and Thief have innate and learned Dual-Wield). All in all, I found it to be a grand time, though it makes an already-easy game significantly easier, despite upping boss HP.

Downside: Shatters the game's ability to save, so unless you've got some fancy way around needing a clear save, Neo-Exdeath is the end of the road.

Sounds awesome. biggrin.gif

Posted by: Lurker 20th March 2015 20:29
So, after further research, I've found that my ability to save was apparently shattered independently, and I just hadn't played vanilla FFVA for long enough in the same way to notice it.

So. Seems like save actually works just dandy.

Posted by: Eddie Lukin 4th January 2016 02:55
I've been playing this mod for the last week or two; just beat Neo Exdeath a few minutes ago. It really is basically an easy mode to the game. Abilities like Rapid Dire and Iainuki just destroy everything; I was untouchable by the middle of the second world. But it was super fun building my death squad...the only rule I set for myself was that jobs were more or less exclusive; only Bartz could be a knight, samurai, or berzerker; only Faris could be a Dragoon, ninja, or monk, etc. there was some accidental overlap as I tried to figure out where I was going with my characters (and honestly as I thought which sprites looked coolest) but I pretty much stuck to it.

I actually ended up here as I researched whether or not you can re-enter the Void to challenge Omega and Shinryu after beating the game. Seems like you can't.

Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)