Final Fantasy IX Walkthrough
Written by Shotgunnova
Contributor
3.7: Oeilvert
Enemies: Ogre, Epitaph, Garuda
Treasures: Remedy, Rising Sun, Elixir, Shield Armor, Gaia Gear, Diamond Sword, Power Vest, Feather Boots, Gulug Stone
Pick up Mimoza's letter, and check out the mogshop she's got set up. The Green Beret teaches Clear Headed and you will want to start learning this on every applicable person starting now. Up the road, the gates to the city will magically unlock for everyone.Epitaph enemies will appear in here; remember that you can kill them in an instant by throwing a Soft their way! It really saves a lot of hassle.
So, just inside the gate, look by the stairbottom for a Remedy chest. Up this stairway is a Rising Sun; enter west on the terrace. It leads to an Elixir and a lightbulb-shaped device. Flip it on, backtrack down the stairs, and enter right.
This 'star display' is where Mooel resides, so drop off his letter that you just got. The far side of the room's got a Gaia Gear chest, too.
Optional: Stiltzkin's Steals |
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This leads to a shiny crystal-ball-looking object that gives a timeline of an ancient race. When it concludes, return to the room with the first planet display and enter the (un)locked blue door in the north. Watch the dialogue and return to the room with Mooel in it. The following abilities will help coming up:
- Clear Headed
- Bird Killer
- Auto-Regen
- Auto-Potion
- Wind-protection equipment
Ark Boss Monster Can't Flee |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
Flying | 38 | 20002 | 1374 | 5964 | 0 | 51 | 17 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
5 | 19 | 10 | 6 | 27 | 17 | 28 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
Atomos | |||||||||
Elemental Absorb | Elemental Immunities | ||||||||
None | |||||||||
Elemental Resistence | Elemental Weakness | ||||||||
None | |||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify | |||||||||
I will try to generalize, since I know party formation differs a bit. Any mage you have should be doling out Hi-Potions to counteract 'Photon,' and fixing anyone in Confuse status (weak physical attacks/Remedy). Try to steal the Holy Lance Ark has stashed away if you can. It's also susceptible to Darkness, Silence, and Slow - use an add-status effect or the Tent trick to slap those on. Only 'Photon' and 'Boomerang' are worth gawking at, and a steady round of healing per turn should make party upkeep easy. If you find yourself in a rut and dying, buy a bunch of Hi-Potions at Mimoza and put the Chemist ability on your healers. With your mages in the back row, this shouldn't be too much of a struggle. If you hold out for a Trance, Grand Lethal will do 9999 damage.
Rob the tombstone of the Gulug Stone and return to the party left behind.
Caves of Narshe: Final Fantasy IX
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.