Final Fantasy IX Walkthrough
Written by Shotgunnova
Contributor
2.14: Iifa Tree
Enemies: Zombie, Stroper, Dracozombie, Soulcage
Treasures: Phoenix Down, Hi-Potion, Ether, Remedy, Elixir, Ruby, Healing Rod, Lamia's Flute, Brigandine
Upon entering, Eiko will open the place up and get a Ruby accessory, which can teach Carbuncle to Eiko. This is her most durable skill, as it changes its effect based on certain accessories.Oh, and you can kill Stropers by throwing a Soft on them - they're Stone types, so that instantly does them in. Regarding the other monsters, they're zombie-type and can die instantly by a Life spell. Should help you out a bit presuming you have the MP.
Optional: Blue Magic Update |
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Follow the roots six screens to where Mocchi is; give him the letter if you remembered to get it from Mogryo. Past him is an odd thing that turns out to be an elevator, taking everyone deeper inside the tree…
In the second screen down the roots, look for an offshoot with the option to "push something." Do so to drop a Phoenix Down chest. There's a Hi-Potion on your descent, too. The third screen down, look on the left side where the there's a hidden switch - this drops a Healing Rod chest in the area right before.
Around the downward-spiral path's first twist, keep some eyes peeled for an Ether in a blind spot. The treasure chest in plain sight is a Lamia's Flute and a Remedy is half-hidden left of it. Exit to the south when done.
There's a weird leaf-shaped thing here, which turns out to be an… elevator! Yes, that seems to be everything's function around here. While taking it down there are a few mandatory battles - first's a Zombie trio, second's just one Dracozombie. Life / Phoenix Down / other curative magic is a good strategy for these battles.
Equip Body Temp on everyone!
At the bottom, there are a few items to collect. There's an Elixir by the first stairway and a Brigandine on the lower level, in a blind spot. Inspect the "(?)" left of where Vivi/Eiko are standing to cue up some scenes. Tonight's the night for a boss fight done right!
Soulcage Boss Monster Can't Flee |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
Undead | 26 | 9765 | 862 | 3800 | 0 | 37 | 14 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
4 | 14 | 10 | 5 | 24 | 14 | 22 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
Antlion | |||||||||
Elemental Absorb | Elemental Immunities | ||||||||
None | None | ||||||||
Elemental Resistence | Elemental Weakness | ||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Silence, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify | |||||||||
Two words of advice: first, don't use fire - this only makes it catch on fire and use its "Fire Blades" attack on everyone. Second: it's undead, so you can kill it instantly with the Life spell. You will probably want to swipe that Brigandine its holding, though, which will be useful in a while… If ya want to go to take the RPG moral highroad in beating this guy, inflict Darkness/Slow and pound it with Bio / Cura and physical attacks. Remember that if "Mustard Bomb" works and someone's inflicted with Heat, they will knock themselves out if any command is selected; just let it wear off before you do anything with those characters.
Afterwards, it's back to Madain Sari… I suggest having Zidane learn the 'Distract' ability (from "Black Belt" accessory).
Caves of Narshe: Final Fantasy IX
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.