Final Fantasy IX Walkthrough
Written by Shotgunnova
Contributor
1.5: Dali and the Waltz
Treasures: Potion x4, Aries, Eye Drops, 120 Gil, Ether, Leather Wrist, Phoenix Down, Phoenix Pinion, Antidote, 156 Gil, Iron Helm, 95 Gil
After automatically spending the night, Zidane wakes up alone. Rise and shine, then talk to Gumo and deliver his letter. View the 'Dagger Tries' ATE, then leave the inn to see the 'Cat's Eye' ATE. Thirdly, go into the pumpkin patch and see the 'Dagger Tries Harder' ATE - Dagger will now be at the inn. Talk to Vivi by the windmill. Find Dagger at the inn and then go back to the guest room with her.After some fat's been chewed, Dagger will worry about Vivi, who has yet to return. With her back in the party, you can search out some items around town. In that guest bedroom, get the Potion and Antidote on either side of the beds. Streetside, look for a 120 Gil stash by the shop exterior and inspect where Vivi was standing near the inn - this happens automatically when you waltz up the street.
Enter the windmill and look behind the device's crankshaft spinning on the ground floor - you can get the key item Aries, which is part of another sidequest. Make sure you get this! Now, before inspecting that metal dome-shaped grate which leads downward, make sure you've bought three Feather Hats at Eve's shop. The item shop is found at the tavern, if you were wondering.
Down the windmill's secret entrance, get the 156 Gil below the tiny lift and scoot down the simple dirt corridor. After Dagger stays Zidane's slayin' hand, enter the lit-up hut to find a Potion. There's an Eye Drops chest half-hidden by the fence, too. The adjacent cargo facility's got a moogle cowering in a barrel (Kumop) with a letter for you to take in your parcel - to Mogki, if you're wondering. Kick the rusty pulley wheel nearby to drop a Potion into your grasp, and climb the crates for an Ether.
In the storage area after, a Leather Wrist and Iron Helm can be found amongst the empty crates and junk. Vivi will rejoin the group in the next room, so equip him with that third Feather Hat. A 95 Gil container sits by the large egg (?) machine, and you can open the door as well. This will let you fight Ghost monsters; keeping it closed stops them from being available. However, you can steal Phoenix Pinions from them, so it's not a complete waste. Beyond the door is a Phoenix Down and Potion duo, as well as a Phoenix Pinion obscured by the machine. Exit back into the previous room and continue down the way, following the assembly line (you may find Vice monsters if you opened door) until a huge secret is unveiled that will shock and awe: this is a factory that appears to be creating large Vivis! The POV then changes to our 'forgotten' fourth ally.
Steiner is inquiring about the cargo ship at Observatory Mountain. Search the base for 135 Gil and a Hi-Potion if you haven't done so before coming to Dali, and talk to Morrid in his hut. He will eventually spit up some information - exit the mountain to automatically head towards Dali. Poke or prod the barrel, doesn't matter - this culminates in a surprise boss fight that shocks and awes again!
Black Waltz 2 Boss Monster Can't Flee |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
Human, Flying | 6 | 1030 | 3017 | 441 | 0 | 14 | 9 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
2 | 10 | 11 | 3 | 20 | 9 | 12 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
Zaghnol | |||||||||
Elemental Absorb | Elemental Immunities | ||||||||
None | |||||||||
Elemental Resistence | Elemental Weakness | ||||||||
None | |||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Vanish, Doom, Gradual Petrify | |||||||||
After the second Waltz is pushing up daisies, you can rest back at the inn or depart on the cargoship immediately (choose the former). Rest for free back in town and take care of any preparations (items, equipment, mognet). I will mention something that's become ubiquitous in FF9 circles - the "Cotton Robe Trick."
This involves buying many Wrists and Steepled Hats and combining them to make Cotton Robes, which sell for a bundle, at least compared to the cost of the two parts in making it. You can do this come Burmecia, but there aren't any Wrists in Lindblum - you have to buy a bunch here if you're to do this. It's a good way to make money (profit: 610 Gil apiece) so multiply that by fifty or more and you can make a killing. Not necessary, but it's a nice thing to do.
When you're ready, exit to the cargo ship from the pumpkin patch. Equip Silk Shirts on the men, and that Leather Plate if you got it! One will reduce thunder-elemental damage; the other halves ice-elemental damage. And there's a baddie comin' up who uses those types like a crutch.
Visit the odd workers in the engine room and then use the ladder to access the topdeck, where Steiner is. When he prevents passage back down, break for the bridge. A little while later, it's the last Waltz… or is it?
Black Waltz 3 (1) Boss Monster Can't Flee |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
Human, Flying | 7 | 1128 | 2080 | 0 | 0 | 15 | 9 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
2 | 11 | 10 | 3 | 20 | 9 | 43 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
None | None | ||||||||
Elemental Absorb | Elemental Immunities | ||||||||
None | |||||||||
Elemental Resistence | Elemental Weakness | ||||||||
None | |||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Vanish, Doom, Gradual Petrify | |||||||||
BW3 flees after getting the beating of its life, meaning no AP or spoils are thrown your way. Well, out of the frying pan and into Falcon's Gate…
Caves of Narshe: Final Fantasy IX
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.