CoN 25th Anniversary: 1997-2022
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
 
 
OMaster Magic
MaxHP
Str
Vit
Dex
+0%
+0
+0
+0
Type
Cost
MaxMP
Mag
MDef
Luck
Magic
Not sold
+0%
+0
+0
+0
Level
Ability
Description
MP
*
Cure
Restores target's HP. Targets: an ally (multiple with All materia).
5
*
Cure2
Restores target's HP. Targets: an ally (multiple with All materia).
24
*
Cure3
Restores target's HP. Targets: an ally (multiple with All materia).
64
*
Poisona
Cures poison. Targets: an ally (multiple with All materia).
3
*
Esuna
Cures target of abnormal statuses. Targets: an ally (multiple with All materia).
15
*
Resist
Makes target resistant to transformations. Targets: an ally.
120
*
Life
Restores life to target. Targets: an ally.
34
*
Life2
Restores life and HP to target. Targets: an ally.
100
*
Regen
Gradually restores target's HP. Targets: an ally (multiple with All materia).
30
*
Fire [Fire]
Fire element attack. Targets: an enemy (multiple with All materia).
4
*
Fire2 [Fire]
Fire element attack. Targets: an enemy (multiple with All materia).
22
*
Fire3 [Fire]
Fire element attack. Targets: an enemy (multiple with All materia).
52
*
Ice [Ice]
Ice element attack. Targets: an enemy (multiple with All materia).
4
*
Ice2 [Ice]
Ice element attack. Targets: an enemy (multiple with All materia).
22
*
Ice3 [Ice]
Ice element attack. Targets: an enemy (multiple with All materia).
52
*
Bolt [Lightning]
Lightning element attack. Targets: an enemy (multiple with All materia).
4
*
Bolt2 [Lightning]
Lightning element attack. Targets: an enemy (multiple with All materia).
22
*
Bolt3 [Lightning]
Lightning element attack. Targets: an enemy (multiple with All materia).
52
*
Quake [Earth]
Earth element attack. Targets: an enemy (multiple with All materia).
6
*
Quake2 [Earth]
Earth element attack. Targets: an enemy (multiple with All materia).
28
*
Quake3 [Earth]
Earth element attack. Targets: an enemy (multiple with All materia).
68
*
Bio [Poison]
Poison element attack. Targets: an enemy (multiple with All materia); adds status: Poison.
8
*
Bio2 [Poison]
Poison element attack. Targets: an enemy (multiple with All materia); adds status: Poison.
36
*
Bio3 [Poison]
Poison element attack. Targets: an enemy (multiple with All materia); adds status: Poison.
80
*
Demi [Gravity]
Lowers target's HP to 3/4ths of its current level. Targets: an enemy (multiple with All materia).
14
*
Demi2 [Gravity]
Lowers target's HP to 1/2th of its current level. Targets: an enemy (multiple with All materia).
33
*
Demi3 [Gravity]
Lowers target's HP to 1/4th of its current level. Targets: an enemy (multiple with All materia).
48
*
Sleepel
Causes target to fall asleep. Targets: an enemy (multiple with All materia); adds status: Sleep.
*
Confu
Causes target to become confused. Targets: an enemy (multiple with All materia); adds status: Confusion.
18
*
Silence
Causes silence. Prevents target from casting spells. Targets: an enemy (multiple with All materia); adds status: Silence.
*
Mini
Causes or cures the Small status effect. Targets: an enemy or ally (multiple with All materia); adds status: Small.
10
*
Toad
Causes or cures the Frog status effect. Targets: an enemy or ally (multiple with All materia); adds status: Frog.
14
*
Berserk
Causes target to go berserk. Targets: an enemy (multiple with All materia); adds status: Berserk.
28
*
Haste
Increases target's speed. Targets: an ally (multiple with All materia); adds status: Haste.
18
*
Slow
Decreases target's speed. Targets: an enemy (multiple with All materia); adds status: Slow.
20
*
Stop
Stops all of target's movement. Targets: an enemy (multiple with All materia); adds status: Stop.
34
*
Barrier
Creates a barrier resistant to physical attacks. Targets: one enemy or ally.
16
*
MBarrier
Creates a barrier resistant to magical attacks. Targets: one enemy or ally.
24
*
Reflect
Can reflect magic spells back up to four times. Targets: one enemy or ally.
30
*
DeBarrier
Destroys any barrier. Targets: an enemy or ally (multiple with All materia).
12
*
DeSpell
Makes magic ineffective. Targets: an enemy or ally (multiple with All materia).
20
*
Death
Causes sudden death. Targets: an enemy (multiple with All materia); adds status: Death.
30
*
Escape
Spell allows fleeing from battle without running. Targets: party.
16
*
Remove
Removes target from battle. Targets: an enemy (multiple with All materia).
99
*
Wall
Creates both a barrier resistant to both physical and magical attacks. Targets: one enemy or ally.
58
*
Comet
Causes non-elemental damage. Targets: one enemy.
70
*
Comet2
Randomly hits opponents with a non-elemental attack. Targets: all enemies.
110
*
Freeze [Ice]
Strong ice attack. Can cause Stop. Targets: an enemy; adds status: Stop.
82
*
Break [Earth]
Strong earth attack. Can cause Petrify. Targets: an enemy; adds status: Petrify.
86
*
Tornado [Wind]
Strong wind attack. Can cause Confu. Targets: an enemy; adds status: Confu.
90
*
Flare [Fire]
Strong fire attack. Targets: an enemy.
100
*
Full Cure
Restores target's entire HP. Targets: an ally.
99
*
Shield
Very strong magic defense. Targets: an ally.
180
*
Ultima
Most powerful magic attack. Targets: all enemies.
130
Location
Bugenhagen's observatory (requires the green huge materia and a mastered copy of every other magic materia), or from the traveller in Kalm (requires the δEarth Harp from defeating Emerald Weapon). 
 
 
       


Caves of Narshe: Final Fantasy VII
Version 6
©1997–2024 Josh Alvies (Rangers51)

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