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Final Fantasy VI Bosses

You may be here looking at the Final Fantasy VI bosses in order to figure out how to beat them. We've included brief strategies for them here, but in virtually all cases, you may find more detail than we can fit here by visiting the walkthrough.

Enemies | Bosses | All | GBA Additions

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Yeti
Yeti
Bestiary #322
Type
Level
HP
MP
Gil
EXP
Humanoid
33
17200
6990
10
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
11
0
100
150
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
imppetrifydeathsilenceconfusionstop
None
Elemental Absorb
Elemental Weakness
ice
firepoison
Lores
Command Immunities
None
Control
 
Strategy
 
So, you've had three major battles against relatively easily defeated monsters with a weakness to Fire. Yeti is no different: a relatively easily defeated monster with a weakness to Fire.

Yeti employs all kinds of freaky attacks to try to damage you. Normally, he'll use Battle, !Tackle, and Blizzard. He uses physical attacks only when one of your characters is remains, but I see no reason for that to occur. Every 40 seconds (when 2 or more characters are alive), Yeti will either use Snowball (an unblockable ID attack that halves the target's current HP and sets Seizure), Surge, or Lode Stone (ID attack that takes off 75% of the targets current HP). Yeti may counter Fire-elemental attacks with either !Tackle or Blizzard, and every other kind of damage with !Tackle. Every third time Yeti is hit by a Magic spell, he'll use a Jump attack.

The interesting part of this fight is the Green Cherry Item. When you use it on him or he uses it himself (automatically when he reaches 10240 HP), he will glow red. This means that Yeti sets Safe, Shell, Haste, and Regen on himself. Sadly for Yeti, he has Seizure immunity, so you never get to see Regen in action. The appearance of the Green Cherry means ODispel time for you! ODispel will remove all of his power-ups (so will Strago's ORippler Lore, by the way).

Yeti is a very easy opponent. Since he has Berserk vulnerability, you can set it with the OBerserk spell, summon EsperPhantom, and effectively win the match right there. If this is not one of the options in your playbook, combining OSleep with OSlow should really cripple him too. If status ailments are too cheap for you, Umaro is simply weak enough to defeat with damaging (so long as you heal when appropriate). OFira spells work just fine, as does Sabin's Phantom Rush, RelicDragon Horn Jump attacks, you name it. Expand Full Strategy
  
Ymir
Ymir
Bestiary #276
Type
Level
HP
MP
Gil
EXP
None
4
50000
120
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
5
0
102
155
0
Stolen Items
Dropped Items
None
Common: Hi-Potion
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
lightning
None
Lores
Command Immunities
None
Control, Scan
  



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Enemies | Bosses | All | GBA Additions


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2024 Josh Alvies (Rangers51)

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