Final Fantasy VI Bosses
You may be here looking at the Final Fantasy VI bosses in order to figure out how to beat them. We've included brief strategies for them here, but in virtually all cases, you may find more detail than we can fit here by visiting the walkthrough.
Enemies | Bosses | All | GBA Additions
Ultros Bestiary #282 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 13 | 3000 | 640 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
15 | 3 | 0 | 40 | 140 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Dried Meat | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | Control, Scan | |||||
Strategy | ||||||
Ultros is a tough octopod whose Tentacle attack can be a huge pain if you're playing the game without over leveling. Everybody must be in the Back Row. If you are a moron and played with any of your characters in the Front Row, fix that. He'll start by delivering his intro speech and using an Attack. Then, if 10 seconds have passed (and they will have), he'll say "Oh, that one's a tasty morsel! I'd love to get my tentacles around her... *sluuuuuurp*!" and target Terra with a single-target Tentacle attack. If at his next turn another 10 seconds have passed, he'll say "Muscle heads? Hate 'em!" target Sabin with a single-target Tentacle attack and use a multi-target Tentacle attack on his next turn, followed by either Attack, !Ink or a single-target Tentacle in that very same turn; if not, he'll spread the happiness with a multi-target Tentacle/follow up with Attack/!Ink/ single-target Tentacle, wait a turn, and then hate on Sabin for his body. His next turn is devoted to an Attack and either an Attack, !Ink or single-target or multi-target Tentacle attack in the same turn. Then, he'll say "Your ugly mug gives me the creeps!" and use a single-target Tentacle attack on Banon, from where he'll start at his first multi-target Tentacle-Attack/!Ink/single-target Tentacle turn again. Also, every time he is targeted by a Fire-elemental attack, which at this stage is either a Fire spell from Terra or Sabin's Rising Phoenix Blitz, he will say "Yeeeouch! Seafood soup is NOT on the menu!" and counter with an !Ink attack... yeah, he's a talkative guy. Beating Ultros down is relatively simple if you pay close attention to his AI script. Have at the very least Terra and Banon in the Back Row using their Defend skill to reduce the power of Tentacle when you know they'll be targeted by it. Have Banon use Pray at all times, as his Attack is nothing to consider seriously (even though he possesses a snazzy weapon that you won't get on other characters for a long, long time). For damage output, have Terra use her Fire spells, Edgar fire off arrows with the Auto Crossbow, and Sabin use Aura Cannon. If he knows Rising Phoenix at this point, it's stronger than Aura Cannon, but if you're that highly leveled you probably don't need to worry much in the first place. Expand Full Strategy | ||||||
Ultros Bestiary #289 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 19 | 2550 | 500 | 2 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 4 | 0 | 105 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Dried Meat | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | Control, Scan | |||||
Strategy | ||||||
Before you try to hurt Ultros, make sure your Ramuh-wearing character is equipped with an Earring relic (or two). If you have a Burning Fist-wearing Sabin, he should be in the third or fourth position, as this will ensure that he faces Ultros' back at the start of the match. Make sure that your party is covered in Peace Rings/Ribbons, as Ultros has the ability to set Confuse, which is serious business. Ultros is back and he's better and badder then ever. Only not really, because he actually has fewer HP than he did when you first met him. To compensate, he has quite a few spells to throw at you, and has a nasty Command Script that gives him the power to, at the worst situation possible, actually take 10197 HP of damage before going down. Here's how that works: Ultros has four positions. He starts at Position 1. Every time he completes two turns he'll make a comment, switch to another position and start using different spells. Now the story and our eyes will have us believe that it's one Ultros, hopping about; the game, however, treats this battle as one with four Ultros's, each with his own set of 2550 HP. If you hurt Ultros but let him escape to a different position, you can Libra him and see he will again have 2550 out of 2550 HP. At least, that's what you would see if this Ultros weren't immune to Libra. So, the trick is to kill him as quickly as possible, before he can move around at all. For the record, he will go like this: 1 - 3 - 2* - 4 - 2 - 1 - 4 - 2 - 3 (If he reaches the 3 at the end of the chain, he'll attack four times before sliding back to 2*). So what does Ultros do? He counters Blitz techniques and Bushido skills with Acid Rain, a nasty Water/Poison-elemental attack that sets Sap. I'd advise against using those skills, especially because Sabin will inflict more damage with the Burning Fist then he will with his Blitz attacks (unless it's Rising Phoenix, and only if he's hitting with the Burning Fist in the back of Ultros). After every minute of battling, Ultros will use Imp Song, which changes the living characters on one side of him into Imps. This is very annoying and yet another reason to deal with Ultros as quickly as possible. Finally, his attack pattern is this, depending on his position:
Locke is fairly useless; Ultros has nothing to steal whatsoever. If Locke knows Slow or Thundara, have him cast it. Otherwise, just attack. Edgar's Chainsaw inflicts very decent damage, and I've said hopefully enough about Sabin's Burning Fist already to generate the impression that I actually want you to use it. Cyan should ignore his Bushido command and act like Locke. Gau, finally, can either pick a Rage like Aspiran or Cloud for direct violence (Aspiran is godly), or Acrophies/Alacran for causing Stop if you want to prevent him from changing position rather than going for a speed kill. Unless it's equipped on Sabin, summoning Ramuh takes priority over anything else; you may consider giving it to one of the others in the case that Ramuh is paired with Sabin leading up to this battle. It's basically a Thundara spell coming from someone who probably hasn't learned Thundara yet, which makes Ramuh incredibly effective against your marine adversary. Expand Full Strategy | ||||||
Enemies | Bosses | All | GBA Additions
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.