Carbuncle |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Magic Beast | 44 | 15000 | 10000 | 0 | 0 | 50 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
50 | 2 | 50 | 70 | 50 | 50 | 50 | |
Stolen Items |
Dropped Items |
||||||
Common: Turtle Shell | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | |||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
Carbuncle starts in a reflective state and bounces spells off of itself onto you. After three turns of this, it will switch to a healing phase; at this point its defenses go down, including reflect, and you can pound on it until it starts casting offensive spells again. The lower its HP gets, the more dangerous its offensive spells get. | |||||||