Enemies: | Red D., Blue D., Behemoth, EvilMask, Breath, Mind, PinkPuff, Ogopogo, Zemus |
Treasures: | Fuma, Masamune, Elixir, Whistle |
Ogopogo | Type | HP | GP | EXP | Attack | Hit % | |
None | 37000 | 0 | 61100 | 150 | 99 | ||
Magic Atk. | Speed | Defense | Evade % | Mag. Def. | Mag. Ev. % | ||
127 | 38 | 4 | 55 | 40 | 50 | ||
Level | Stolen/Dropped Items | Dropped Item % | |||||
62 | None | 0 | |||||
Added Attack Properties | Status Immunities | ||||||
None | None | ||||||
Elemental Absorb | Weakness | ||||||
None | None | ||||||
Strategy | |||||||
As a result of him being a palette swap of Leviathan, he has one of his same moves. And, even better, you get to see it right away! Before you can make a move, he lambastes you with, not one, but two Big Wave spells. That takes a good chunk of HP away from everyone. On top of his dual Big Waves, he also can use Big Wave just once, and also a fairly strong physical attack. Be careful when using magic here. This guy counters just about every offensive magic spell with something. He counters any offensive black, white, or ninja magic with Weak, a move that, by name, weakens your character to very low HP. He also counters any offensive attacking summon with Blaze, a fire attack that gets everyone. Edge will strike with his physical attack, as will Cecil. Kain will Jump. Rosa is going to be the quintessential healer, throwing around Cure3 and Cure4 like firemen throw out candy at a parade. Rydia is left out in this battle somewhat. Leave the black magic out of this round. If Rosa needs help healing, have Rydia summon Asura. However, if it looks as if your team can sustain a hit from Blaze, have her summon up Baham to show him what for. As long as you keep everyone in high HP levels and keep Cecil, Kain, and Edge striking, then Ogopogo will fall. And you will have Edge's greatest damage inducing sword in the game. | |||||||
Zeromus | Type | HP | GP | EXP | Attack | Hit % | |
None | 61000 | 0 | 0 | 174 | 99 | ||
Magic Atk. | Speed | Defense | Evade % | Mag. Def. | Mag. Ev. % | ||
32 | 69 | 1 | 90 | 17 | 60 | ||
Level | Stolen/Dropped Items | Dropped Item % | |||||
96 | 0 | ||||||
Added Attack Properties | Status Immunities | ||||||
None | None | ||||||
Elemental Absorb | Weakness | ||||||
None | None | ||||||
Strategy | |||||||
Enjoy this battle. It is indeed the final battle of the storyline, so have fun with it. First things first, you can't battle Zeromus unless you have Cecil use the Crystal on him. After you do that, Zeromus transforms into his true form. And dang, is he ugly. Not only in his grotesque appearance, but also in his fighting style. Do not be fooled. This guy is the hardest, longest battle in the entire game. Save the best for last was the mantra, I guess. Zeromus' moves are plentiful. His most prolific move is Big Bang, a large electric attack that destroys a bunch of HP. Not only that, but your HP also ticks down little by little after the attack. This is the move you'll have to worry about the most. On top of that, he has a move called Black Hole. This takes away any and all status effects that anyone—you or he—has inflicted on them. Meaning if you had Cecil on Haste, there goes his Haste. If you had Zeromus on Slow, there goes his Slow. If Edge had reflect, there goes his reflect. If you've managed to turn Cecil into a giant, fire-breathing cheetah... you get the picture. He has a fairly strong physical attack. However, even though I say it's fairly strong, this is the worst move he has in his bag of tricks. Other moves you'll have to look out for are Holy, Flare, Bio, and Meteo. That is one tall order, I must say. As for your how your characters should react to this behemoth of a boss, it's actually nothing new. Your plan should be inflicting lots and lots of damage while keeping everyone alive. Easier said than done, believe me, I know. Cecil is going to strike with his sword. Kain is going to use Jump. Edge will use his Throw command. Throw anything and everything you have for some heavy damage. When you're out of things to throw, have him use his physical attack. Rosa is going to keep everyone's HP up, obviously. Cure4 is your best friend in this battle. When someone goes down, use Life2 to bring them back up. If there is any moment where everyone's alive and their HP is substantial, have Rosa give Zero a blast of Holy. Rydia is going to use a trifecta of Flare, Meteo, and Baham as her main methods of damage. Rydia also becomes a secondary healer. If additional healing or reviving is necessary, have her summon Asura and hope for the normal face for curing or purple face for reviving (the orange face is very useless in this battle as Armor is essentially non-effective). This battle will probably require the use of and to replenish Rosa and Rydia's MP. Have Cecil, Kain, or Edge use them when necessary. Also, if a Life is necessary, have them use one as well. | |||||||
Zeromus | Type | HP | GP | EXP | Attack | Hit % | |
None | 65000 | 0 | 0 | 32 | 85 | ||
Magic Atk. | Speed | Defense | Evade % | Mag. Def. | Mag. Ev. % | ||
0 | 53 | 0 | 0 | 0 | 0 | ||
Level | Stolen/Dropped Items | Dropped Item % | |||||
47 | 0 | ||||||
Added Attack Properties | Status Immunities | ||||||
None | None | ||||||
Elemental Absorb | Weakness | ||||||
None | None | ||||||
Chapters | |||