Lunar Ifrit Bestiary #: 250 | Type | HP | GP | EXP | Attack | Hit % | |
None | 110000 | 65000 | 65000 | 198 | 0 | ||
Magic Atk. | Speed | Defense | Evade % | Mag. Def. | Mag. Ev. % | ||
40 | 0 | 2 | 0 | 35 | 0 | ||
Level | Dropped/Stolen Items | Dropped Item % | |||||
0 | Steal/Common Drop: Grimoire LI | 0 | |||||
Special Attacks | Resistance | ||||||
None | |||||||
Absorb | Weakness | ||||||
Strategy | |||||||
This guy is one tough customer. So much so that his �big attack� is really the least of your worries. His big attack happens when he turns red. It'll look bad, but it's only a mid-level Flame attack which will be lucky if takes off any more than 1500. This guy counters everything. If you strike him physically, he'll counter with his very powerful physical attack. If you think you're smart to throw an ice elemental spell at him, he'll counter with a crushing Glare. As his HP runs down, he'll change up his attack scheme to include a punishing Firaga. This battle is about attacking smart. Because of the brutality of his physical attack, just laying into him is a bad idea. If all your guys are on the lower half of their HP, refrain from attacking until you get the HP back over half. The fire spells really shouldn't get you, unless you're dumb enough to use ice spells and get blasted by Glare. If Porom or Rosa is with you, a casting of Protect sure wouldn't hurt to dull down some of the damage. If you make sure you stay healthy and refrain from attacking long enough to take a breather from his massive counter attacks, then he'll fall. | |||||||