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	<title>Caves of Narshe: News from Japan</title>
	<link>http://www.cavesofnarshe.com/news/</link>
	<description>News posted by the Caves of Narshe news staff at http://www.cavesofnarshe.com.</description>
	<lastBuildDate>Wed, 1 May 2013 13:31:51 GMT</lastBuildDate>
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			<guid>http://www.cavesofnarshe.com/news/article/another-nail-in-3ds-final-fantasy-coffin/</guid>
			<link>http://www.cavesofnarshe.com/news/article/another-nail-in-3ds-final-fantasy-coffin/</link>
			<pubDate>Wed, 1 May 2013 13:31:51 GMT</pubDate>
			<title>Another Nail in the 3DS Final Fantasy Coffin?</title>
			<description>For all the folks still hoping for a 3D remake of Final Fantasy V and Final Fantasy VI, in the vein of Final Fantasy IV DS, there's another bit of bad news now. Apparently, last week, a Square Enix Japan member asked Squenix' Shinji Hashimoto directly when we could expect to see those games announced, and the answer wasn't good.&lt;br&gt;&lt;br&gt;To quote Siliconera's translation, Hashimoto responded: &quot;As for FF5 and 6, there are technical problems; presently these are also undecided.&quot;&lt;br&gt;&lt;br&gt;Now, of course, that doesn't mean never. In fact, as Siliconera reports, it probably means something more uplifting: in order for Squenix to know that there are technical problems, the odds are that they must have at least looked into the opportunity, and they might have even gotten so far as to try a few things in the FF4DS engine. Or, of course, it could mean that Hashimoto is blowing smoke and that answer is just a way of brushing off the question and the company has no interest in making the games. You can let your own gaming-related paranoia level be the judge.&lt;br&gt;&lt;br&gt;Source: Siliconera</description>
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			<guid>http://www.cavesofnarshe.com/news/article/remastered-snes-final-fantasy-soundtracks-coming/</guid>
			<link>http://www.cavesofnarshe.com/news/article/remastered-snes-final-fantasy-soundtracks-coming/</link>
			<pubDate>Wed, 1 May 2013 12:47:45 GMT</pubDate>
			<title>"Remastered" SNES Final Fantasy Soundtracks Coming</title>
			<description>Slated for July 3, Square Enix are releasing in Japan a &quot;remastered&quot; version of the Final Fantasy IV Soundtrack. Later in the year, similar albums will be released for Final Fantasy V and Final Fantasy VI. There's not much detail beyond that so far, which naturally leaves some questions. The first question might well be the tracklist - will these albums be a full OST, which would require a few CDs, or is it a single-CD &quot;best of&quot; compilation as some other albums have been in the past? Second, though, and possibly more important, is &quot;what on earth does a remaster of a SNES soundtrack entail?&quot;&lt;br&gt;&lt;br&gt;Given that these albums are explicitly called remasters, and not anything like the piano collections or orchestral arrangements that have been done in the past, it would seem that these new albums will still be chiptunes as they were originally, but perhaps that the chips used to make the tunes will be of a more modern variety than twenty years ago, creating the opportunity for more realistic synthesized sounds.&lt;br&gt;&lt;br&gt;If you want to find out, you'll need to import, most likely - Squenix are not currently speaking of any Western release for any of these albums.&lt;br&gt;&lt;br&gt;Source: Siliconera</description>
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			<guid>http://www.cavesofnarshe.com/news/article/final-fantasy-x-hd-plus-x-2-hd-both-coming/</guid>
			<link>http://www.cavesofnarshe.com/news/article/final-fantasy-x-hd-plus-x-2-hd-both-coming/</link>
			<pubDate>Tue, 19 Mar 2013 16:08:22 GMT</pubDate>
			<title>Final Fantasy X HD Plus X-2 HD Both Coming</title>
			<description>A lot of people have been looking for news of the Final Fantasy X HD remake since it was first announced, and those details have been slow in coming. Now, we might know part of the reason why: it's not just X, but also Final Fantasy X-2 that will see the upgrade.&lt;br&gt;&lt;br&gt;When released for PS3, both games will be on the same Blu-ray disc; for Vita, they'll be separate purchases on separate game cards. There's no pricing and no lockdown release date, though next week's Jump magazine confirms that a 2013 release in Japan is the target. &lt;br&gt;&lt;br&gt;Both games will be based on the International Edition releases, which is extra grand for X-2 as that version was never released in the West before.&lt;br&gt;&lt;br&gt;Source: Siliconera</description>
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			<guid>http://www.cavesofnarshe.com/news/article/final-fantasy-xiv-benchmark-new-videos/</guid>
			<link>http://www.cavesofnarshe.com/news/article/final-fantasy-xiv-benchmark-new-videos/</link>
			<pubDate>Fri, 22 Feb 2013 13:19:11 GMT</pubDate>
			<title>Final Fantasy XIV Benchmark and New Videos</title>
			<description>With the beta kicking off, Square Enix released new content yesterday with regards to A Realm Reborn in the form of two new in-game videos and the application benchmark tool.&lt;br&gt;&lt;br&gt;The videos are both in-game (for the beta, of course). One details a &quot;tour&quot; of several of the game's areas on both Windows and PlayStation 3, in which the environments all look lovely and the battles and events dynamic. Not sure if it's the video or the engine, but the PS3 scenes look to be a bit less fluid and more jittery. I'd assume that the PS3 version hasn't been quite as optimized as Windows as yet.&lt;br&gt;&lt;br&gt;The second video is a developer's commentary (in Japanese, with some subtitles) in which the use of a gamepad to play is described. Since PS3 and PC users will all coexist in-game, it's important that the use of a gamepad to play the game is as functional and easy as with keyboard and mouse. To that end, it appears that the PS3 (and who knows, maybe 4?) gamepad will have at least three full sets of functionality available to the d-pad and face buttons, toggled on and off by tapping the left and right triggers. The default sets will also be customizable.&lt;br&gt;&lt;br&gt;In case you've never done a benchmark before, Final Fantasy XIV's is specifically meant to see how your PC would do trying to run the game. Essentially, it tests your system to see its performance and to suggest to you if you need an upgrade of any kind before trying and/or buying the game. It's a 470MB file, so it's not necessarily something you do on a whim.&lt;br&gt;&lt;br&gt;Of course, I did it on a whim. What they show in the benchmark looks absolutely fantastic. The second scene, which starts with a group of chocobo riders running through windmills, was particularly good looking. And my new PC scored &quot;fairly high&quot; at 1920x1200 with maximum settings and even higher when I dropped one level to high settings , so I would think that a gaming PC build in the last couple years with a less-than-HD video output would do just fine. Heck, it even kind of makes me wish I had the time to try to get into the beta.&lt;br&gt;&lt;br&gt;Source: IGN</description>
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			<guid>http://www.cavesofnarshe.com/news/article/ps-vita-receives-price-drop-ff-x-hd-still-exists/</guid>
			<link>http://www.cavesofnarshe.com/news/article/ps-vita-receives-price-drop-ff-x-hd-still-exists/</link>
			<pubDate>Mon, 18 Feb 2013 12:51:38 GMT</pubDate>
			<title>PS Vita Receives Price Drop; FF X HD Still Exists</title>
			<description>At a press conference a few hours ago, Sony announced that both the WiFi and 3G versions of the PlayStation Vita will receive price drops down to 19,980 yen.  This is a price reduction of 5,000 and 10,000 yen respectively, bringing the Vita's Japanese price down to approximately $214 US or 138 GBP.  It is unknown if this change will be carried over to other territories as of yet.  &lt;br&gt;&lt;br&gt;At the same press conference, Sony and Square-Enix showed off the Vita version of Final Fantasy X, apologizing for the long delay between announcements.  The last we heard of this HD re-release was in summer of 2012 in what amounted to yet another &quot;please wait.&quot;  Square-Enix was unprepared to provide a release date, but claimed that it would be coming shortly and to &quot;wait for that.&quot;  &lt;br&gt;&lt;br&gt;So... Square-Enix told us nothing about this anticipated port, except that they're working on it and to wait some more.  Gee, thanks.  &lt;br&gt;&lt;br&gt;Source: Kotaku, Kotaku again</description>
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			<guid>http://www.cavesofnarshe.com/news/article/war-of-lions-coming-to-android/</guid>
			<link>http://www.cavesofnarshe.com/news/article/war-of-lions-coming-to-android/</link>
			<pubDate>Thu, 14 Feb 2013 13:47:54 GMT</pubDate>
			<title>War of the Lions Coming to Android</title>
			<description>For the large number of users who haven't caved in front of the Apple iOS megalith, it is disappointing to have a mobile platform that doesn't have many Square Enix games. (I wouldn't know, I'm already far too invested in the Apple appconomy.) &lt;br&gt;&lt;br&gt;Squenix are now taking at least one step to rectify that - Final Fantasy Tactics is being refreshed and released for Android. So far, this is just for Japan, but there's no reason to expect that it won't be localized.&lt;br&gt;&lt;br&gt;This Android release is very similar to the Apple release, with touchscreen controls for selecting options, and multitouch gestures to navigate the battlefields. The gestures are disconcerting at first if you are used to the console and PSP versions, but they work pretty well once you adapt. The Android version will even leapfrog the iOS port with crisper graphics and a higher framerate, though those features will be released to iOS as well sometime in the future.&lt;br&gt;&lt;br&gt;Final Fantasy Tactics is becoming one of the more-ported games in the series now, and it's with good reason. If you haven't played this game before and have an Android device, it's definitely worth grabbing as soon as it's available.&lt;br&gt;&lt;br&gt;Source: Siliconera</description>
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			<guid>http://www.cavesofnarshe.com/news/article/new-ios-game-is-final-fantasy-all-bravest/</guid>
			<link>http://www.cavesofnarshe.com/news/article/new-ios-game-is-final-fantasy-all-bravest/</link>
			<pubDate>Wed, 16 Jan 2013 14:03:25 GMT</pubDate>
			<title>New iOS Game is "Final Fantasy: All the Bravest"</title>
			<description>Contrary to what we (and many others) proposed yesterday, the new iOS release isn't Final Fantasy V, Final Fantasy VI, or a bundle release of both; it is, as laszlow mentioned after the original post, &quot;All the Bravest.&quot;&lt;br&gt;&lt;br&gt;What does that mean, &quot;All the Bravest?&quot; Well, it pretty much does what it says on the tin. This game is all-combat, all-the-time, with you controlling ten or more characters - I think I count twenty in one of the screenshots - at once by tapping them when their ATB gauge is full. The combat will progress through &quot;stages&quot; in which you battle various monsters followed by a boss. It looks to be pretty low-strategy, as well. There's no indication that you pick attacks per character (which, admittedly, would get pretty frustrating, pretty fast with that many folks in the battle party), merely that you tap them when they're ready and tap multiple characters in succession to create attack chains. The base set of characters appear to be generics, with jobs culled from the history of the Final Fantasy series. There are twenty of these, some of which are unlockable through play.&lt;br&gt;&lt;br&gt;I think this game has a few things against it, personally. First, with most of the sprites being recycled from other games, odds are there's going to be no coherent art direction in the battles, and it's going to look like a third-grader's collage project - I mean, just look at the title screen. Second, and this won't surprise anyone, but much of the content, including 35 premium characters, are available via in-app purchase, and not for the initial buy, which is expected to be about three US dollars. Finally, if there's really not much more to it than &quot;tap things when you're prompted,&quot; it seems like this is a mashup of Theatrhythm and Airborne Brigade, two other recent iOS offerings from Squenix, which doesn't seem terribly innovative when you think about it.&lt;br&gt;&lt;br&gt;The game's out in New Zealand now, given the magic of world time. Since New Zealand has about nine people, none of whom I know to be CoN members, we might have to wait a little bit to see if my first impressions are indeed accurate.&lt;br&gt;&lt;br&gt;Sources: Kotaku, Official All the Bravest Site</description>
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			<guid>http://www.cavesofnarshe.com/news/article/next-ios-final-fantasy-announcement-this-week/</guid>
			<link>http://www.cavesofnarshe.com/news/article/next-ios-final-fantasy-announcement-this-week/</link>
			<pubDate>Tue, 15 Jan 2013 13:18:17 GMT</pubDate>
			<title>Next iOS Final Fantasy Announcement This Week</title>
			<description>In Square Enix' illustrious history of countdown clocks and teaser sites, few things might be more interesting than one potentially offering new releases of Final Fantasy V and VI, even if those releases are for iOS. We talked about that possibility a few weeks back, and the internet in general seemed to take it as a foregone conclusion. Some folks even were leaning towards the notion that these releases might be brand-new, never-before-seen 3D treatments of those two games in the vein of the Final Fantasy IV just released.&lt;br&gt;&lt;br&gt;The liklihood of new iOS re-releases now seems to be much more likely, as Siliconera noticed a new teaser page on the Japanese Square Enix site today with sprites silhouetted in the classic red gradient linked to Final Fantasy VI and the numbers &quot;1.17.&quot; The larger sprites are quite clearly Final Fantasy VI Behemoths, while on the right, the smaller sprites are a bit more ambiguous, though it seems like they are probably Final Fantasy VI sprites (even though they don't look like a perfect match to anything that I can see). They could also be Final Fantasy V sprites, as the top one looks quite a bit like Bartz. Additionally, it seems like this page might reference the &quot;All the Bravest&quot; mark that Squenix trademarked last year, but it's still unclear why. (Thanks, laszlow, for that reminder!)&lt;br&gt;&lt;br&gt;It should also be noted, though it's obvious, that these are in fact sprites. Would Square Enix use sprite art for a game they're about to release in 3D? Well, I wouldn't, if it were me. But we all know that sometimes Squenix have... interesting ways of going about their marketing. Either way, it looks like we only have about a day from the time of this posting to wait and see, as 17 January is only about thirty-six hours away in Akihabara.&lt;br&gt;&lt;br&gt;Source: Siliconera, Square Enix Japan Teaser Site</description>
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			<guid>http://www.cavesofnarshe.com/news/article/a-realm-reborn-beta-applications-open/</guid>
			<link>http://www.cavesofnarshe.com/news/article/a-realm-reborn-beta-applications-open/</link>
			<pubDate>Tue, 8 Jan 2013 14:45:56 GMT</pubDate>
			<title>A Realm Reborn Beta Applications Open</title>
			<description>The original Final Fantasy XIV crashed and burned, and was shut down a couple months back. Even before that, though, the reboot of the Final Fantasy XIV universe, subtitled &quot;A Realm Reborn,&quot; was announced and put into alpha. The buzz around the new version is pretty positive so far, with the proposed changes and media released to the public all being met with reactions that I would categorize as &quot;generally pleased.&quot;&lt;br&gt;&lt;br&gt;That uptick in user opinion hit its first peak yesterday, as the XIV team at Squenix released an extended Realm Reborn trailer. This trailer is not completely new, but it must be said, it is one of the most visually impressive CG scenes I've seen Squenix ever do. I spent a lot of time watching it and wishing that it was actually a scene from a Final Fantasy Tactics sequel, given the varied job classes and armored chocobos on display throughout. Having that sort of FFT feel even makes me want to try it out a bit, and I've never had any interest in an MMO at all.&lt;br&gt;&lt;br&gt;Perhaps I could try it out a bit, in fact - as part of this information release yesterday, applications for the Western beta phase were also opened. As mentioned before, there will be four beta phases in all, with the first phase starting in Japan only sometime around the middle of February. The current deployment schedule allows for between seven and eighteen weeks across all four phases; the short end of that window seems really aggressive and pretty unrealistic to me, while eighteen weeks seems more managable and would result in an early-summer release. Only the final two phases will include gamers outside of Japan, and only the final phase will include PlayStation 3 gamers. The final phase will also allow characters created to be imported into the released game.&lt;br&gt;&lt;br&gt;If you're interested in having a go at this, there are signup pages for both North America and Europe. Good luck to all those who apply!&lt;br&gt;&lt;br&gt;Source: IGN</description>
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			<guid>http://www.cavesofnarshe.com/news/article/final-fantasy-is-twenty-five/</guid>
			<link>http://www.cavesofnarshe.com/news/article/final-fantasy-is-twenty-five/</link>
			<pubDate>Tue, 18 Dec 2012 13:01:21 GMT</pubDate>
			<title>Final Fantasy is Twenty-Five</title>
			<description>This is a day that truly sneaked up on me, even though in the back of my mind I knew it was coming and have for months. It might be a sign of the times, or at least a sign of my times, but I couldn't let it go unmarked here or anywhere else that I frequent: on this day, twenty-five years ago, Final Fantasy (back then, it didn't even need a Roman numeral) was released in Japan. Well, technically, that day likely came about yesterday for you if you're reading this, due to time zones and such. But still! 18th December!&lt;br&gt;&lt;br&gt;I personally played that game almost from the day it was released Stateside. I'd seen all sorts of hubbub for the game in the months leading up to its American release in 1990, mostly from Nintendo Power magazine - of course, back then, that magazine and its ilk were the only ways to find out about such things. It had already captured my imagination, causing me to create my own ideas of what the weapons might look like, and even writing proto-fanfiction, and by the time I was able to get my hands on it the hype it had created in my own ten-year-old mind was massive.&lt;br&gt;&lt;br&gt;And the game lived up to it.&lt;br&gt;&lt;br&gt;It felt different from the only other JRPG I'd seen before it, Dragon Warrior (Quest). The party system, the more animated battles, and the sheer accessibility of the game relative to Dragon Warrior felt like a sea change in gaming, and it was one I was crazy for. While I didn't actually complete Final Fantasy for a great many years after first playing it, it triggered a fandom in me that led to me playing and/or owning every American-released game in the series within days of its release all the way through Final Fantasy IX.&lt;br&gt;&lt;br&gt;That's a good part of my story with regards to the original Final Fantasy, now turning twenty-five. From a wider angle, though, there's more to it. This game not only essentially introduced an entire gaming company to the West, it also saved that same company, should you believe Hironobu Sakaguchi. That company went on to produce dozens and dozens of games, games that made a splash on generation after generation of gaming consoles and the gamers who owned them, and that was before they merged with another JRPG titan, Enix.&lt;br&gt;&lt;br&gt;This game was and is huge. It didn't sell the most, and none of the many incarnations of the first game will ever win any beauty awards. It did, however, pave the way for just about every JRPG that came after it, and created a killer app for a lot of hardware manufacturers; how many people must have bought a SNES for Final Fantasy VI, VI or Chrono Trigger? How many people bought a PlayStation when they saw the gorgeous TV advertisements for Final Fantasy VII or in one of the dozens of entertainment magazines carrying them?&lt;br&gt;&lt;br&gt;This game created Final Fantasy. This game jumpstarted the JRPG in the West. This game did a lot of things right and still moves units, all the way up to the PSP and iOS releases. But most importantly to me, it made it possible for all of us to be here right now, though we didn't cover it here until 2004. What legacy could be better than that?&lt;br&gt;&lt;br&gt;Join us in celebrating Final Fantasy today. Share this news or your own thoughts both here and to your social networks (if you're on Twitter, use our hashtag, #FinalFantasy25, on Facebook, tag us!). It's okay to be excited about this. A good chunk of your lineage as a gamer came from this day twenty-five years ago, even if you weren't here to see it.</description>
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