So, the information started coming out even before the event tonight. Planned leaks? That's no fun... but it does let me potentially sleep earlier!
In a video that's since been taken down, GameSpot reports a release date of Friday, September 30. No indication if that is for a simultaneous worldwide release, or Japan only; Friday is typically a Japanese and European release date, so if we're looking for something worldwide, it will be a shift from the typical American day. This is unconfirmed until tonight, anyway - Square Enix is almost certainly behind GameSpot's video takedown, which could mean either that it was wrong or that it was too right.
There are also two Chinese ads for the game that came to light today. The first one appears to hint at the new demo coming tonight, featuring a young Noctis in "a tale untold in-game," in which Noctis appears to be either very small, or the world has grown very large. Carbuncle's in there, too, and early reports are indicating that Carbuncle will be a bonus for users who finish the final demo and later get the full game.
The second advert, embedded here, uses Amano's art and digital modeling and animation to create a trippy, gorgeous impressionistic perspective on the new game. It's even got a neat Arabic-numeral version of "15" at the end that I haven't seen before.Confirmation of this release date and other details will still be coming tonight!
We reported back in February that the next big Final Fantasy XV event was to be titled "Uncovered," and is a "real" live event to take place in Los Angeles. The day has nearly arrived now, so remember to tune in tomorrow on Twitch or YouTube at 10pm Eastern.
The group must have something big planned for this event; previously, we mentioned that they plan to announce the final demo, the release date, the price, and more. But there must be even more than that, because the XV team preempted themselves by doing another livestream just last week with Famitsu.
Siliconera reports some of the highlights:
- Cactuars will return as their Cactuar-like selves. Hopefully Gigantuars too, says this writer.
- The new event will have a new Japanese trailer, which is somewhat disappointing given that the event is happening in America.
- The new demo will be shown at the event.
- They estimate a straight run of the game, sans any bonus content or sidequests, to take roughly fifty hours.
- The frame rate target is 30FPS through the whole game, which I also find a bit disappointing.
- The game's running resolution will be revealed also at the event... which, how can this be a question? It's surely not going to run at 4k, and I would think it would be a huge embarrassment if it can't run at 1080p.
One final, very interesting note from the previous livestream is that Hironobu Sakaguchi reached out to Hajime Tabata to talk about the original XV demo and "had a whole lot to say." That could mean a lot of things, of course. Perhaps Sakaguchi loved it. Perhaps he didn't and had a lot to say about how to make it more true to his original slate of Final Fantasy games. Maybe Tabata took it to heart, and maybe he plans to ignore it. Tabata isn't saying, so we'll just have to wonder.
Also announced earlier: the game will, for the first time, have some language options for Central and South America, with "Latin American Spanish" and "Brazilian Portuguese" selections.
I'm not sure I'll be able to see the livestream myself tomorrow night, but rest assured that we'll do our best to recap it for you as soon as possible.
It's that time of the quarter again, where a new list of live Final Fantasy orchestral music shows up. There are some good venues cropping up this time around - while I haven't gone back to see all the shows that have ever been, some of these seem like brand-new locations for the concerts, which should help expose even more listeners to these great concerts.
There's just one new Distant Worlds show that's been announced, and it's for July 23rd in Houston. The show will be at Jones Hall, but as yet there are no special guests announced. Distant Worlds shows seem to have somewhat haphazard announcements, though, so don't be surprised if more show up between now and July. Tickets go on sale April 8th for Houston.
A New World seems to be blowing up this year, though - this latest update brings six new shows for 2016, starting just ten days from now! Tickets are on sale now for all six:
- Overland Park, Kansas: March 11 (An old CoN headquarters, sad to be missing it!)
- Boston, Massachusetts: May 6 (Ditto!)
- Winston-Salem, North Carolina: May 8
- Brookville, New York: June 17
- Hartford, Connecticut: June 19
- St. Paul, Minnesota: September 17
Source: Distant Worlds, A New World
A lot of new Final Fantasy XV information was revealed in Active Time Report 7.0 last weekend, and I missed it all due to moving. In case you missed it too, read on and watch the ATR at your leisure.
The main focus of ATR7 is that the game is now 80% complete and that they consider development to be close to the final build, meaning there will likely be no further updates until after they consider the game to have gone gold.
There are a lot of mechanics and minor updates wrapped up in the beginning, almost like a visual changelog. There are a couple things I hadn't seen anything of yet, such as the snare combat mechanic and the fluid dynamics of characters in deep water, that looked pretty great. Also... frogs! Additionally, the overall updates show that the camera and UI have been drastically changed since the original demo, improving the overall battle mechanics.
This update showed more of Niflheim and its role and personnel, introducing in particular a dragoon officer named Aranea Highwind - it's worth noting that she has a pretty cool take on some classic Kain Highwind-style armor. The story frames Niflheim as a controlling, mechanically oriented kingdom expanding over Lucis, in a manner that echoes a bit of the plot setup for Final Fantasy VI.
A huge gameplay mechanic introduced this time around has been nicknamed "Final Fantasy Solid" in some circles; a stealth mechanic in which Noctis and crew infiltrate and take down Niflheim bases from within appears to be a significant part of the plot this time around. Destructible and otherwise interactive environments play a role in these takedowns as well, both in terms of destroying and commandeering Niflheim equipment.
With regards to magic, the typical magic system has been modified in XV to be more focused on a few elementals and "ring" magic, which is available only later in the game. The elemental spells have improved efficacy in certain environments, and have the ability to use the environments to spread to wider ranges and therefore envelop more targets.
Coming up next: the Uncovered event. This is the big one, and it's happening in Los Angeles (and free tickets are available, Californian readers!). In this event, the final demo will be announced, the 2016 release date for the final game will be announced, as well as price and "other details."
If that's not enough for XV for you, Gematsu collected a gallery of screenshots to check out too.
Source: Siliconera, Gematsu, Game Informer
Final Fantasy V was the first game to be released for mobile platforms in the most recent in-game art style, back in 2013. Said art style is a bit polarizing among the fanbase, but one thing that it has going for it is that it appears to be pretty easy to scale for various devices - in fact, after these two years, it just dawned on me that this is probably one of the main reasons that the art was changed in the first place.
And, that might be relevant now, because after the ports of Final Fantasy III and Final Fantasy IV to Windows recently, the mobile version of Final Fantasy V is coming too. The game will be released on Steam on September 24 at a price point of $15.99 before a preorder discount of 10%. As a reminder, this game will have the same content as Final Fantasy V Advance (which of course means CoN can be your guide), but will have the updated look and feel of the iOS and Android ports. New to this version will be gamepad support, Steam achievements, and Steam trading cards.
No, they haven't announced the same for Final Fantasy VI yet. Yes, I expect they will, and probably quite soon.
From our friends over at Games Done Quick comes word that this coming week, RPG Limit Break will be running a charity RPG marathon from Salt Lake City (and, of course, on Twitch). The marathon will begin at 2pm Eastern on Tuesday, May 12, and run until roughly midnight on the 17th, collecting donations for the National Alliance on Mental Illness all the while.
The schedule contains thirty-one games from a huge variety of series, including Lunar, Wild Arms, Suikoden, Fire Emblem, Disgaea and Mother. Of course, for those folks who read CoN solely for the Square Enix content, naturally series like Dragon Quest, Kingdom Hearts, and Final Fantasy are also represented. Crystal Chronicles, Tactics, Mystic Quest, I, IV, and V will all show up, and the final game of the marathon will be Chrono Trigger.
To learn more, see the schedule, or donate to the cause once everything kicks in a few days from now, visit RPG Limit Break's twitch channel now.