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Active Time Report 6.0: Episode Duscae 2.0, Type-0 to PC


Final Fantasy XV
The newest Square Enix Active Time Report was early this morning, and it was blessedly subtitled in English. The bulk of the report was, naturally, Final Fantasy XV, but some other things popped in as well. As in the past, Hajime Tabata and Akio Ofuji presented for a bit over an hour.

A good portion of the discussion today was seeming aimed at explaining to us as gamers what it means that the game is now truly Final Fantasy XV and not Versus, and it came across with a mildly apologetic tone and lots of reconciliation along the lines of statements like, "we tried very hard to keep everything from Versus with as little modification as possible."

Basically, Square Enix have come to a point where the game has changed significantly from what was previously known about Versus while maintaining enough to reasonably keep the game under the Fabula Nova Crystallis umbrella. Some things that they specifically called out were the loss of the previous female lead, Stella, to be replaced with the new female lead, Luna - more on that in a second. Additionally, the timeline of the events that start the game have changed, with Insomnia (Noctis' city) coming under attack from Niflheim after Noctis has left on his journey, and not as the catalyst for so doing.

Back to the female factor, it was clear that Tabata wanted to express a reaction to the oft-joked-about male-heavy look of the media released up until now and within Episode Duscae. The time spent on discussing Luna, as well as an un-named "dark-haired woman" and a "female dragoon" was clearly meant to show that there is more gender balance in the final game, but no real details emerged today to back that up.

In terms of technology, the pair brought up the Luminous Engine that was debuted a couple years back in the tech demo known as Agni's Philosophy; it's relevant now because the newest version, Luminous Engine 1.5, is a part of Ebony, the overall Final Fantasy XV engine. As such, they showed a new video showing Luminous Engine at work in Episode Duscae - the video was originally intended as an industry demo and recruiting tool, so it did contain some visuals that have not been public until now as well as some interviews with Square Enix personnel discussing the benefits of having access to Luminous. The video focused on very impressive particle and lighting effects, especially with regards to lighting of semi-opaque textures like human skin and the finish of a car. It also discussed (and showed via the use of wireframe overlays) the ways in which environmental influences like landscape and battle impact change the way that creatures and humans move in the world, and how it should avoid things like clipping or unrealistic limb movements. There was also a brief view of a city, Lestallum, that will be in the Final Fantasy XV world but had not yet been publicly discussed.

Also debuting in this ATR was a new tech demo called WITCH Chapter 0 [cry]. Yes. That is its name, and it is amazing. It's a demo leveraging Microsoft's new DirectX 12, coming with Windows 10; it was certainly used as a reminder that Square Enix are jumping on that boat early. The demo did look like a step up even from what we are seeing in Final Fantasy XV in terms of graphical capability. Real-time rendering of a day's sunlight in time-lapse over cliffs was a standout feature, as well as the realistic movement of feathers and dangly jewelry on what one assumes is the witch of the title. Even more impressive, though, was the "cry" aforementioned - the subtle changes to the character's skin and eyes as tears welled up and dried looked exceptionally realistic.

A few more tidbits of data were scattered about; one was a day out of date, confirming the release of Final Fantasy Type-0 HD for Windows. Additionally came confirmation that there would be no further new XV information until Gamescom (skipping E3), and no further Active Time Reports until after Gamescom as well. Finally, the team announced that Episode Duscae 2.0 would be released on June 9 with new scenarios to play through and refinements to the combat system.

Tabata exclaimed at one point in the middle, "Trust us!" So, do you?

Source: Square Enix Youtube, Gamespot
Posted in: News from Japan

Episode Duscae 2.0 Coming in June


Final Fantasy XV
Type-0 owners: your voices have been heard! Well, okay, it's nothing to do with Type-0, but obviously some folks out there bought the game just for the demo of... okay, never mind, this never really clicked as a lede.

Seriously, though, there's a new version of Episode Duscae coming out in a few weeks. It looks to be an iterative update to the original, with tweaks based on feedback from the first release. There's no current update that describes any new content being added in, but it wouldn't be surprising to see some minor things pop in.

Keep an eye out on your own PS4 and let us know when you see it!

Source: Siliconera
Posted in: News from Japan

Nomura + Steampunk + Mobile = Rampage Land Rankers


Square Enix Japan recently announced a new IP called Rampage Land Rankers, a dungeon crawler/RPG for smartphones coming out next month. It's an amalgamation of a variety of artistic and gameplay styles, thrown into a big blender; for instance, the character design is being done by Tetsuya Nomura in a very steampunk-y style, but the in-game models look as if they're rendered in the style of Final Fantasy III and IV 3D. The battles, meanwhile, look like a blend between turn-based JRPG fighting and card battling, and the dungeons claim to be procedurally generated for a randomized experience for each run.

It also seems as if you will use different characters in each dungeon, up to ten through the course of any particular dungeon. Other characters will be summoned via the use of items, but it's not clear as if these characters can also participate in normal play.

The game will also have a co-op multiplayer of some stripe, as well as item trading with friends on other devices. Again, the game will be out in May 2015 for Android and iOS in Japan, with no other releases announced at this time.

Source: Siliconera
Posted in: News from Japan

Jobs, Get Your Bravely Second Jobs Here!


Bravely Default
Bravely Second releases in Japan in just over a week, and Square Enix are still rolling out tidbits about new content. The sequel to the well-regarded Bravely Default will contain thirty jobs, some returning from the original but a large number brand-new. We last talked about some new jobs a few months back, but in the meantime a lot has happened - you can do what we did and watch this video to catch up on all of them, old and new.

Of course, with so many jobs, it's no surprise that Squenix outran their headlights; since this video was released, two more new jobs came down the pipe: Fencer and Bishop. Fencers appear to pick up some aspects of a Tactics-style Squire, with sword skills and the ability to increase stats. The Bishop is a new healing class with additional support skills.

Still nothing about a Western release, though. I assume we all assume that it's all but a foregone conclusion, though, yes?




Source: Siliconera
Posted in: News from Japan

Dissidia Final Fantasy Arcade New Trailer and Info


Dissida: Final Fantasy
In February, we covered the announcement of a new Dissidia game for arcade cabinets. In it, I mentioned that the next infodump for the new game would be on April 10; well, hey, now it's the 11th and that information is out.

The information event started with a new trailer featuring the game's first summon, namely Ifrit as summoned by Lightning; Midgar and Cocoon were also revealed as new battlegrounds. Final Fantasy Network also reports that two new gods will appear in the arcade game beyond the series regulars of Cosmos and Chaos, and that Ramza Beoulve will be one of the more than fifty characters in the game either at launch or, in Ramza's case, as a post-launch network update.



For the first time, it was additionally announced that Square Enix aren't taking on this game by themselves; Sony Computer Entertainment Japan and Team Ninja are also working on the title, which will be developed on modified Playstation 4 hardware. And, yes, it looks like after an initial rollout to Japanese arcades for a year, a PS4 version for home players is looking increasingly likely. The arcade version is targeted for the fall, but there is nothing concrete at all about release windows in the US, for PS4, or both.

Finally, if those sorts of things interest you, check out a mockup of the cabinet over at 4Gamer along with some other photos. It's not yet clear that this is the final design of the cabinet, though I assume not; it's not really like Square Enix to be so restrained, I wouldn't think.

Source: Polygon, 4Gamer, Final Fantasy Network
Posted in: News from Japan

Final Fantasy XI Ages, Dies, Continues, is Reborn


Final Fantasy XI
Did you know Final Fantasy XI was still a thing? I don't think I'd thought about it since the last time I posted news about it, back in 2012. That's unfair, though, because the game is well over a decade old but still has a core of diehard players; it's just that none of us are included in that list!

Anyway, Square Enix had a Final Fantasy XI event today, in which the very definition of what Final Fantasy XI is changed somewhat. Most importantly, the final additional scenario to the game was announced; called "Rhapsodies of Vana'diel," the scenario will come in three parts and are intended to incorporate aspects of the game's history into new battles and loot in an effort to create a feeling of closure to the adventure. These three pieces will be free to all players.

The three pieces of "Rhapsodies" will be released in May, August, and November 2015. In March 2016, the game will be shut down for Playstation 2 and Xbox 360 players, which seems like it might be well due. This will leave only the PC version as an active platform. Sometime before the March shutoff, as well, the game managers are planning a final gameplay event called "The Goddess' Gala," which promises fun content for both active and lapsed players.

While the ancient platforms are being eliminated, though, a new platform is being announced; Final Fantasy XI mobile is in the works now for smartphones and tablets worldwide. The game will carry the XI name, and has optimizations intended to make the game more playable via touch; however, it is not yet clear if it will interact with the existing platform or will exist solely on its own servers and will be multiplayer only with other mobile players.

Also announced today, for release in Japan later this year, is a mobile game set in the universe and leveraging the characters of Final Fantasy XI. The game is called Final Fantasy Grandmasters, and while it will have ad hoc multiplayer, it's not to MMO scale and the gameplay based on screenshots looks like a hybrid between MMO combat and more standard Final Fantasy line-up-and-sword-them fighting. It's aiming for beta sometime in April, but again, there's no release planned outside of Japan.

Source: Gematsu
Posted in: News from Japan

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All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.