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CoN Quiz Winner Announced


Caves of Narshe Site News
As I mentioned last night, the contest that was running for CoN Quizzes closed on New Year's Eve. If you can't remember all the way back to August to think of the terms, allow me to recap:

"And, hey, since we like giving away AmaCoN money, here's the new CoNtest for the rest of this year: whoever ends this calendar year (as of 23:59:59 GMT on 31 December 2009) on top of the Top Scorers page for all quizzes (with at least ten quizzes taken) will take home $25 in AmaCoN dollars or their local equivalent."

I checked the records on New Year's Day, and we had eleven people who took enough quizzes to qualify, from members among our very first to folks who have even yet to post at the forums. It's one of the latter who takes home the prize—congratulations to Tiael, who will soon have a PM in his inbox with information on how to collect. For everyone else, please talk Tiael into posting and becoming more of a part of the CoN community by congratulating him here!

The new quizzes for January/February 2010 are available now, so just because you can't win money now doesn't mean you should allow Tiael to remain at the top of the heap. Go now and take the new quizzes!
Posted in: CoN Site News

Throwing out Some Updates


Caves of Narshe Site News
We've been doing some behind-the-scenes work over the last couple weeks or so that you might have seen as you peruse the site; while we're not quite done with everything, I wanted to give you guys the heads-up both so you can enjoy the new stuff and also keep an eye out and report anything you see that looks funny while we continue to work.

The main thing that I've been working on recently is some updates to the way our still-new news section works. I've updated the main site RSS feed to now link directly to news articles, making it easier for you to read and comment without having to get all the way into the forums from the RSS feed. Note that if you subscribed to the old RSS feed, you can continue to use it, but you should really consider upgrading to the new one, as it will give you full stories and cleaner links to read and comment.

An added benefit to the new feed system is that we've also made RSS feeds for all of our news categories, too. If you have a particular interest in just one part of our news, such as News from Japan, you can RSS it directly and filter news via individual feeds.

I've also added a feature where you can share CoN news via Facebook, simply by clicking a couple links, so your friends can be as knowledgeable about the news we cover as you are. I'll be refining this feature in the near future, as well as possibly adding more functionality, such as the ability to tweet our news via your Twitter account as well.

Meanwhile, Tiddles and I, with some early help from footbigmike, Dragon_Fire, Hanyou, Del S and Olly, have done some tweaking to the forums. You probably won't notice most of the changes, as they're very specific to the server-side operation and security of the forums, but they do lay the groundwork for some other server upgrades that we're hoping to do quite soon indeed that will allow us to improve overall site security and possibly add other new features down the road.

So, please keep using the site just as you always have, and if you have any problems, let us know right away in the Errors and Troubleshooting forum. Thanks!
Posted in: CoN Site News

Square Enix Tidbits: Contradiction Edition


Final Fantasy XIII
Not many tidbits to be had currently, now that the Tokyo Game Show has ended, so we won't strain you terribly this week. First, note that Square Enix has set a target of six million copies sold of Final Fantasy XIII in order to consider the game a success. In Japan. Apparently, Final Fantasy XII only managed to sell that many copies globally, and Dragon Quest IX has shipped only about four million in Japan—good numbers, but not quite to the scope of this new number. Note that this goal doesn't appear to include Versus, either, only the core game.

Why is this contradictory? Well, while the company aims for blockbuster numbers, they're also laying off a bunch of folks in Japanoville. The rumor is that between two and three hundred folks will be out of work soon; however, this has yet to be verified and it also could be people under the Square Enix banner who were only brought in via Squenix' recent spate of acquisitions and mergers. In any event, it's interesting that they plan to sell massive amounts of their next flagship game but yet are cutting back inside their own offices.

Finally in terms of Square, a kind soul has subbed the Tokyo Game Show trailer for Final Fantasy XIII. As you might expect, the translation isn't the best English you're ever going to see, but if you're in the strong majority here at CoN who does not have a conversational command of the Japanese language, it's probably all you're gonna get until the game's localized and out in the West next year.

I also note that the next set of quizzes are now up. If you haven't taken any quizzes yet, why not? There is still a prize to be won! And maybe a surprise after you take one, hm?

Source: Kotaku, GameTrailers
Posted in: CoN Site News

New Final Fantasy Tactics Map System on CoN


Caves of Narshe Site News
If you've been playing Final Fantasy Tactics recently, I hope you've been using the CoN game coverage section to help you out. If you've been using the section especially recently, you might have even noticed our unannounced beta of battle maps in our walkthrough. We've been working on firming up the quality of the maps for quite a while, and expanding their functionality, and now we're rolling out not only the battle maps, but a full maps section with maps for every situation and every location in the game.

These maps can be rotated and elevated to show you every view you get during the game, and we're giving you a birds-eye view as well to help clarify some of the trickier angles. You can also use these maps to see all of the available Geomancy and found items, and even starting positions for your party and enemies. We even created a new way of showing you the world map, using Google Maps, that you can zoom and scroll around to better find your desired town, castle, or out-of-the-way locale.

Tell us what you think about this new feature; we're pretty excited about it and would love to branch it out to more games in our series over time if you guys think it's as cool as we do. Last, a thanks to a modder named Gomtuu who created the original version of the FFT map viewer that we were able to modify and script to enable us to get these high-quality images and present them to you in a way like you haven't seen before!
Posted in: CoN Site News

CoNniversary the Twelfth: 2009


Caves of Narshe Site News
The site's twelve now. As many of you know, this means that the Caves of Narshe is certainly what the media folks call a "tween," and I believe it; just the other day, Climmy threw a temper tantrum when I wouldn't buy him a Jonas Brothers poster.

He then proceeded to murder a bystander. The analogy only goes so far.

All that aside, the site is indeed twelve - however, to my eye, she's got the lustre of a site only half her age, and the vitality to boot. It's been a pretty shiny year for CoN, even though some might have wondered last year how many more good years we had under our belts. We might have even wondered it ourselves, and as such, we made the second half of 2008 the catalyst for change and carried that through to now. In terms of development, I think we turned the last year of the site into a pretty significant one, with the launch of the big new Chrono Trigger section. We'd thought about covering Chrono Trigger almost from the very day that we put Final Fantasy IV on the site, and as the stars aligned with the impressive DS port, we took the leap. The result was CoN progress like we hadn't seen in years, with a large group all coming together and really banging it out (in this case, "it" being the first major collection of data for the SNES/PSX and DS versions all in one spot). Not only did we do that, we also put together a new wallpaper section, giving some love to a section of the site that hadn't been loved in over a year and a half. It's the only place to find wallpapers designed with the CoN user in mind, and there are over two hundred wallpapers there among all sizes and designs. Not content with those two big projects, we even rolled out a new way to publish gaming news to you folks, including better ways to organize and browse and even a way to get you guys more involved by submitting your own.

You should think this was enough, right? Wrong, sucka. Got even a little bit more, going up today. First, we're broadening the avatar gallery with a wider array from our newest game, Chrono Trigger and a huge selection of pins from Square's big 2008 hit, The World Ends With You. For those of you who have a thing for CoN History, like we do, we also decided to put together, well, pretty much every page from every previous version of CoN and put it back online. It's goofy, sure, but no more goofy than the quality of the code on most of it, which I've managed to largely leave unadulterated. The CoN History page has links to all four previous design iterations just waiting for you. Please, visit and mock the skills I had back in the time of the ancients.

Finally, and I think this is the big one (hence it being last, and in friggin' bold, duh), is the return of a feature that people loved many a year ago: the CoN quiz is now back on the road and ready to abuse you, with a twist. Now the questions aren't just from our covered games - those only make up the first tier, called "Local" since the questions are, y'know, local to the site. We've got two new tiers of questions, "Regional" and "Global," which are pulled from the entire Square Enix canon and all of gaming, resepectively. So, if you think you know your stuff, there are quizzes open right now. Get started. And, hey, since we like giving away AmaCoN money, here's the new CoNtest for the rest of this year: whoever ends this calendar year (as of 23:59:59 GMT on 31 December 2009) on top of the Top Scorers page for all quizzes (with at least ten quizzes taken) will take home $25 in AmaCoN dollars or their local equivalent. Also, let me take this time to personally thank all the folks who participated in the closed beta for this new project over the last couple weeks; we made some significant improvements that everyone will appreciate, and we'll look to do more of that in the near future.

So, there we go, we have another year's worth of work in place. And it's surely enough to convince everyone that we, unlike most everyone else out there, have yet to give up the ghost. So we'll go into our lucky thirteenth year, knowing that the experience of the previous twelve years will keep us going with new projects and new ways to keep the site going and useful to you guys. We, of course, have a few things planned already to make things better. However, we have also come to learn that you also know what you want, and we're always willing to hear what those things are (even if we don't ever actually, you know, do them). So here's a thread perfect for you to tell us what you liked and disliked this year, and also to tell us what you want to see next year to keep you here and happy. As usual, while we certainly love CoN, it's a lot less lovable if the people who really make it fun, you folks, stop coming. So, I'll wrap up this year by saying that you should keep posting good threads, and keep submitting new content to the site, and that should the mood strike you this summer or any time hence, to come visit us in chat (which has been a bit quiet lately, which makes me quite bored at work), and throw some commentary our way about most anything.

And, speaking of work, well, I'm quite busy today trying to get through the most difficult of my office work so that I have time to put some more effort into CoN yet today. Cheerio, friends, and I hope to see you checking in quite soon to celebrate another great year of CoN with us!
Posted in: CoN Site News

CoN Radio Interview with Starmen.net


Caves of Narshe Site News
We're at it again, this time on the interwebradiomachine. Longtime CoN member Kame, who also produces a radio show for Starmen.net, interviewed Tiddles and me together last Friday night. I'm suave and clever, and Tiddles is quite British, and we spent some time together talking about the history, present and future of the Caves of Narshe, as well as our thoughts on the Final Fantasy series in general.

If you like your audio with a side of masochism (for you), the broadcast is going out live starting at 11pm Eastern tonight at http://icecast.fobby.net/radiopsibk.ogg.m3u. If you can't make the show tonight, we'll be mirroring the interview ourselves as soon as we get our hands on the file. Hope you enjoy it, and if so, make sure to thank the good folks over at Starmen and especially Kame for being willing to put up with us for that amount of time.

Update: The audio is available from the CoN YouTube Channel: http://www.youtube.com/view_play_list?p=E8929AEF57787900

Source: Starmen.net
Posted in: CoN Site News


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