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Posted: 1st April 2012 14:43
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Posts: 3,736 Joined: 16/10/2003 Awards:
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Square-Enix's Seiken Densetsu or "Mana" series has hit hard times recently, with the unsuccessful dungeon crawler Children of Mana, real-time strategy RPG Heroes of Mana, and Havok physics-running Dawn of Mana. Yesterday evening series creator Koichi Ishii announced two upcoming titles in the storied series: Song of Mana for mobile devices and Shepherd of Mana for the PS3.
Song of Mana is a multiplayer rhythm game in which characters from earlier Mana games must save the Mana tree by occupying Mana Fields surrounding the Mana Tree in a circle, always numbering one fewer than the number of players; the players stand in a circle just outside of that. Tunes from throughout the Mana series are played - while the music is playing, the players in the circle walk in unison around the fields. When the music suddenly stops, everyone must race to enter one of the Mana Fields. The player who is left without a Field is eliminated from the game, and one Field is also removed to ensure that there will always be one fewer Field than there are players. The music resumes and the cycle repeats until there is only one player left in the game, who is the winner. The winner saves the world - winning a game of Song of Mana sends in-game currency and experience points to the characters in Shepherd of Mana. Shepherd of Mana looks to be a big-budget extravaganza. Players design their own hero or heroine ("the Savior") and choose from a selection of job classes (Fighter and Mage are the only two revealed thus far) to determine their available weapons, skills, and spells. The player-character encounters a colorful cast of potential teammates throughout the adventure, and the characters he or she recruits and the decisions the Savior makes shapes Shepherd of Mana's plot, including endgame villains and the ending. All we know of the plot thus far is that the Mana spirits are being captured by a mysterious force known as The Sleepers and indoctrinated into performing acts of evil. The Savior and his or her allies must track down the spirits running amok and purify them with a Cane of Mana fashioned from a branch of the Mana Tree in order to harness their power and defeat the Sleepers. Song of Mana and Shepherd of Mana will be released for iOS devices and the PS3 respectively in autumn of 2013. For heaven's sake, let's hope these turn out better than Dawn of Mana, which we all know was awful, bordering on sacrilege. Source: Press release This post has been edited by laszlow on 1st April 2012 14:44 -------------------- |
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Post #199919
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Posted: 2nd April 2012 06:19
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Posts: 91 Joined: 5/12/2009 |
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Post #199921
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Posted: 2nd April 2012 08:24
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Posts: 2,541 Joined: 24/6/2001 Awards:
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Post #199923
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Posted: 2nd April 2012 16:05
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Posts: 3,736 Joined: 16/10/2003 Awards:
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To be perfectly honest, I had to resist the temptation to name the second one of those "Mana Effect."
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Post #199927
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Posted: 4th April 2012 17:56
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Posts: 578 Joined: 7/12/2004 Awards:
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Awww... Bummer! haha
There was too much skepticism in the post for me to fully think it was a joke. -------------------- Games on the Go Red Dead Redemption FFT: War of the Lions Dragon Quest IX: Sentinels of Starry Skies Too much to play, so little time! Greg |
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Post #199939
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Posted: 8th April 2012 16:03
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Posts: 4,183 Joined: 31/10/2003 Awards:
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Would be amused if Musical Chairs of Mana was actually created, now.
-------------------- It Just Bugs Me! - a place to discuss media, real life, and other topics. |
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Post #199972
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