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FF tactics noob questions

Posted: 15th September 2011 09:28

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Should i be worried about grinding? i was thinking about finishing what i started with this game.

Can i stop and grind whenever i want in this game to get stronger? or should i be worried about grinding every little event?

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Posted: 15th September 2011 11:10

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I've never felt the necessity to grind (or experienced a dragging sensation when I did), and it's one of the reasons I love FFT. With few exceptions, you can freely level-up any time you want (and more importantly get some JP), but I would--if this is your first time playing--recommend going through the game fairly quickly because the enemies in later battles will not be anywhere near level 99. That said, some of the side-quests and hidden stuff will contribute to some serious leveling, and if you haven't been using the special characters throughout the game, then their abilities will be piddly, so bear that in mind.

[My approach is to go straight through on my first play-through, that way the difficulty is at the max, and I get the broad scope of the story in one-ish chunk. And, if I don't like a game, then it won't matter that I didn't get/do everything. In this case though, I don't think you have to worry about that, as FFT is a marvelous sight to behold and will having you coming back again and again.]

P.S. If you don't like the idea of missing large chunks by hurrying through, there are a few battles for which you should take special precautions (the end of Chapter 3 springs to mind, as do battles and events in Chapter 4). If you have no qualms about spoilers and guides etc., I recommend you consult CoN's walk-through for a quick-and-dirty rundown; or, for a more in-depth guide, try our very own Shotgunnova's walk-through on Gamefaqs.

This post has been edited by Kane on 15th September 2011 11:11
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Posted: 15th September 2011 11:58

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You don't need to grind for every event but I think without knowing much of the ins and outs of the game it's necessary to grind at least twice throughout the game. That's what I did anyway. You only need to perform actions with one enemy left alive and your team will continue to get JP, so it's not as time consuming as other FFs. So yes you can stop whenever you want to get stronger but if you're wanting a more natural playthrough for the story and event battles then you'll only need to grind two or three times I believe.

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Posted: 15th September 2011 12:32

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Grinding can provide simple pleasures -- delivering hefty beatdowns on chump enemies, letting you get through story mode faster (especially good if you want the secret characters), Catch-ing better ninja throwables and so on. Plot enemies will eventually be level-capped, draining most of the challenge they'd present, but random enemies won't...although since you'll be fighting monsters most often, it may not be that challenging anyway (at least 'til you wander into a Finath-style chocoblitz). In general though, I'd say to enjoy your first playthrough and have fun learning the ins and outs, bootstrapping when y'need to, and...well, just enjoy the challenge. It doesn't take long to learn how to exploit everything.

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Posted: 20th September 2011 16:25

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I got to chapter two,saved a chocobo,and now i have 3 chocobos in my party:

Boco
Some other yellow chocobo,and a black chocobo.

What the heck is going on? is this normal?

How the heck is this happening so fast?

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Posted: 20th September 2011 17:46

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They're breeding. It's likely that you'll have to kick the young chocobos out of the party when it becomes too full and feel terribly guilty.

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Posted: 20th September 2011 17:55

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Quote (Magitek_slayer @ 20th September 2011 08:25)
I got to chapter two,saved a chocobo,and now i have 3 chocobos in my party:

Boco
Some other yellow chocobo,and a black chocobo.

What the heck is going on? is this normal?

How the heck is this happening so fast?

When you have monsters in your party, they lay eggs at an alarming rate. They hatch pretty quickly as you walk around the world map.

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Posted: 20th September 2011 19:16

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Quote (Neal @ 20th September 2011 17:55)
Quote (Magitek_slayer @ 20th September 2011 08:25)
I got to chapter two,saved a chocobo,and now i have 3 chocobos in my party:

Boco
Some other yellow chocobo,and a black chocobo.

What the heck is going on? is this normal?

How the heck is this happening so fast?

When you have monsters in your party, they lay eggs at an alarming rate. They hatch pretty quickly as you walk around the world map.

I now have 5 regular chocobos and 3 black chocobos.

Oh yeah! i was curious about something:If i kill a monster while having equipped the ability to take furs to a merchant to sell,will i get good money?

The ability is called:Secret hunt.

I was just curious.
Also:any tips if gilgame skill is any good? it says:Gain gil by the amount of damage you do.This ability sounds overpowered,because if its true,then i could gain quite a bit of extra gil.




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Posted: 20th September 2011 22:57

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When you use Secret Hunt, you don't actually earn any money; instead, poaching monsters allows you to purchase their associated prize. For instance, if you have Secret Hunt equipped, and during a battle you poach a Hydra, then when you go the Fur Shop, you'll either be able to purchase the common prize (Setiemson), or the rare prize (Rubber Costume) [I'm not quite sure on the percentages.]

I'd say that Gilgame Heart is quite underpowered, actually; the amount of money isn't much, and later on in the game (after grinding), you're never short on cash. But, if you like it, and want a little extra cash now, there's no problem in equipping it.
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Posted: 20th September 2011 23:28

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Quote
When you use Secret Hunt, you don't actually earn any money; instead, poaching monsters allows you to purchase their associated prize. For instance, if you have Secret Hunt equipped, and during a battle you poach a Hydra, then when you go the Fur Shop, you'll either be able to purchase the common prize (Setiemson), or the rare prize (Rubber Costume) [I'm not quite sure on the percentages.]

The odds of receiving the common or rare item is inversely related to Brave--the lower a character's Brave, the more likely receiving the rare prize is. The Fur Shop is not accessible until later chapters, but all items there are of a limited quantity (however many items you've poached) and half price of what they are normally sold for.

Gilgame Heart is not a powerful skill, since the amount of Gil received is a pittance compared to random battles and it requires the user to take damage to activate. The Thief JP would be better spent on learning Steal abilities or Move +2.

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Posted: 21st September 2011 07:49

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Couldn't i just recruit someone and lower their brave and faith just for this task?.


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Posted: 21st September 2011 11:18

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Quote (Magitek_slayer @ 20th September 2011 23:49)
Couldn't i just recruit someone and lower their brave and faith just for this task?.

You certainly could, but I think it's just as simple a matter to lower one of your current soldiers' Brave stat (and then of course raise it up later--using Ramza's Cheer Up skill).
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Posted: 21st September 2011 11:56

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Man! i was looking for leg aim and arm aim or whatever,and i find out that its in engineering.

Then again,it was pretty obvious since archers don't get it,and you can see it.

I decided that i don't like the knight class that much.
Sometimes it can be usefull,like:for destroying archer's weapons so they don't shoot arrows and be annoying,or:drain mp from a wizard or summoner,so they don't cast.

It would be more usefull if its a single boss who is really strong and lasts a really long time.

Lets say:the boss does 500 damage to you and has a ton of hp and speed,then it would be worth breaking speed and breaking his strength,but then he would probably evade.

Most of the time,it seems that my encounters revolve around killing enemies as fast as possible,and this is why it is not as usefull.

Draining strength from 1 enemy is time consuming,and will further get you killed if you do that rather than killing those enemies.

I do like using the knight class for training though.I would go into a certain level and kill all but 1 enemy,and then i would drain his str and magic power and speed.


This post has been edited by Magitek_slayer on 21st September 2011 13:32

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Posted: 26th August 2012 19:56

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The only time I remember having to do any level grinding was when I couldnt win the Belias fight. Fortunately I had an alternate save file before I entered the castle.
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Posted: 5th September 2012 09:37
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I've played the storyline of this game 2 or 3 times through and there's still one simple thing that befuddles me.

Can someone explain to me weapon attack powers: specifically the axes. It's been a while, but I remember vaguely that the axes were either wildly inconsistent or notably weaker than their attack power would suggest.
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Posted: 5th September 2012 10:20

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Quote (NoSocialGroup @ 5th September 2012 04:37)
I've played the storyline of this game 2 or 3 times through and there's still one simple thing that befuddles me.

Can someone explain to me weapon attack powers: specifically the axes. It's been a while, but I remember vaguely that the axes were either wildly inconsistent or notably weaker than their attack power would suggest.

Each weapon has a different formula for its max damage calculation. The FFT BMG (http://www.gamefaqs.com/ps/197339-final-fantasy-tactics/faqs/3876) does a good job of illustrating each, but for axes specifically it is calculated by multiplying the base weapon power times a value randomly taken from 1 to the equipper's physical attack stat. In short, there is some randomness involved there.

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Posted: 12th September 2013 02:42

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I have a question with regards to recruiting the special characters. When they join, their level seems to be influenced by the highest level character in your party. Does the game treat the character as if they leveled up in their default class?

The reason I ask is I wanted to know if there is a difference in their projected stats if they leveled up in the battlefield as opposed to getting them at that level. This assumes that they leveled up in their default class only and did not implement the level cycle method. (i.e. Leveled Up Cid to 70 as Holy Swordsman stats = Recruited Cid at 70 stats?)

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