CoN 25th Anniversary: 1997-2022
FF 6 (and a few ff5) hacks

Posted: 27th February 2012 19:50

*
Black Mage
Posts: 192

Joined: 2/5/2008

Awards:
Member of more than ten years. Member of more than five years. 
Hi!

Since I was collecting information about FF hacks I want to summarize some of it here as a quick overview.
This list does only include hacks which are released or at least in a playble beta status with a few bugs.

FF6 hacks:

CoN members first;

FFVI Hardtype 1.2
Eternal 248's mod. More some kind of a lot's of gameplay changes than a change in difficulty.
http://ffhacktics.com/smf/index.php?topic=4193.0

Odal's FFVI Hardtype
Probably some of the most notable changes:
-No esper level up bonuses
-Slower HP and MP growths
-More aggressive enemies
-Overall more nerfs to those abusive abilities we all know and love.
-Pheonix Downs cannot be used to kill undeads (life spells still work like they used to).
-Endgame items changed to be chosen more based on their situational usefulness than simply because of their sheer power.

http://ffhacktics.com/smf/index.php?topic=7301.0
Seems to be quite promising.

Return of the dark Sorcerer
- New cast of characters with customized movesets.
- Script is over ten times as large as the original game!
- New and customized events.
- WoB Colosseum added with much work done to the betting system.
- FFVI Advance menu and dialog text.
- Major original bugs fixed, many of the lesser ones as well.
- Longer Esper & Spell names.
- Class names for characters.
- Increase in game difficulty.
- More experience and MP, or "Magika" gained than in the original game.
- Different skills like Magic, Tools, Item etc. all take different time before initiating.
- 50% less, (half) the normal random monster encounters in most areas.
- New and customized maps, as well as secret areas.
- A hundred or so new treasures. Not just changed, but all new ones added in.
- Music plays uninterrupted (no battle music) in non-overworld areas.
- The 7 dragons replaced with Lord Envoy's FFVI Advance Monsters Den counterparts.
- Different skills like Magic, Tools, Item etc. all take different time before initiating.
- Super bosses
- Injected music SPC's from other games, and one custom composed song.
- Imported BRR's (instrument samples) from other games.
- New monsters and bosses. (Sprites, battle scripts, stats)
- Unique NPC sprites, and some very interesting characters.
- New spells and spell animations, as well as weapon animations and graphics.
- Hold "B" to sprint.
- Mog never stumbles.
- Customized Espers.
- High MP costing Spells, and a fixed MP digit in the menu to compensate.
- New equipment and Relics.
- Desperation Attacks can occur anytime, regardless of near-fatal status.
- Well written dialog and story with very minimal if any spelling errors.

http://rotds.webs.com/
(Contact for beta testing)

FF6 GBA Script Project
Seems to retranslate the SNES version so it has the same descs and dialogues as the GBA version.
http://www.ff6hacking.com/forums/showthread.php?tid=1444

Final Fantasy 6 - A Complete Hack
MONSTERS
- All bosses are changed. Some minorly (Vargas is only a little different) and some almost completely (Phunbaba, for example). The difficulty of the game is not absurdly high. It ramps up a bit near the end, but I was aiming for "slightly harder then the original."
- Some enemies were changed. Some randoms were changed, some were slightly changed, some were left the same. For the most part, don't expect anything too exciting here.
MAGIC
- Espers no longer teach magic.
- Espers no longer give stat boosts on level up.
- Summons are noticably stronger.
- Magic is instead learned from equipped items. Only certain people can learn certain spells.
CHARACTERS
- Characters have all been changed to "Classes". I expect you to rename them.

http://www.rpgdl.com/forums/index.php/topic,5837.0.html
DL: http://www.romhacking.net/hacks/650/

The Final Fantasy 3/6 Eviltype 1.1 and Variations
Major changes in skills, items, enemies, superbosses and so on.
http://www.rpgdl.com/forums/index.php/topic,5758.0.html


Other FF VI hacks:
http://slickproductions.org/ff6patches.php
www.ff6hacking.com

FF5 hacks:
http://www.zophar.net/hacks/snes/final-fantasy-5.html


Final Fantasy 5 Expert Version .947
Increased the difficulty and tweaked a few other things. You can patch this over the FF5 translation.
http://www.zophar.net/hacks/snes/final-fan...ersion-947.html

Final Fantasy 5 Spoof - (Text Only)
This is a comedy / parody hack of Final Fantasy 5. Unlike most other "spoofs" out there, I have taken every precaution necessary to make sure this spoof doesn't end up filled with lame, juvenile humor. My four pillars were: 1.) No crude humor. 2.) The plot must be better than FF5's. 3.) The characters must be believable. 4.) It must be funny
http://www.zophar.net/hacks/snes/final-fan...-Only--572.html


FF V Plus
An overall FF5 enhancement hack. Features altered monster/boss stats, tweaked game mechanics, some modified jobs/abilities/items and a few bug fixes.
Currently completed up to World 2.

http://slickproductions.org/ff5patch.php?id=FF5Plus
Post #199530
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Posted: 3rd March 2012 16:14
*
Onion Knight
Posts: 27

Joined: 15/11/2010

Awards:
Member of more than five years. 
(My FF6 Mod is better:)

FFVI : Is the Best Game Ever
http://www.romhacking.net/hacks/707/
Post #199649
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Posted: 5th March 2012 08:39

*
Returner
Posts: 8

Joined: 12/9/2011


Eternal here! My mod is admittedly a bit of a mess right now. Originally it was meant to be a Hardtype- and it still is to an extent. Lately though, the changes have been moreso in theme and dialogue rather than overall difficulty. For example, items have weight now, each character has limited spells, etc.

Ultimately, I need to get around to rebalancing it a bit more around the new changes. It's fully playable if anyone wants to give it a try and give feedback. smile.gif
Post #199683
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Posted: 21st March 2012 05:52
*
Onion Knight
Posts: 27

Joined: 15/11/2010

Awards:
Member of more than five years. 
Yeah and try my mod because it's actually the best mod for the game, easily.
Post #199826
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Posted: 23rd June 2015 09:22

*
Black Mage
Posts: 192

Joined: 2/5/2008

Awards:
Member of more than ten years. Member of more than five years. 
For the record, for FFV ADVANCE a cool, looking-to-be complete mod named Custom Classes got released.
Post #209245
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Posted: 27th September 2015 15:42

*
Cactuar
Posts: 242

Joined: 13/6/2001

Awards:
Member of more than ten years. Member of more than five years. 
Quote (Bas @ 27th February 2012 14:50)
Hi!

Since I was collecting information about FF hacks I want to summarize some of it here as a quick overview.
This list does only include hacks which are released or at least in a playble beta status with a few bugs.

FF6 hacks:

CoN members first;

FFVI Hardtype 1.2
Eternal 248's mod. More some kind of a lot's of gameplay changes than a change in difficulty.
http://ffhacktics.com/smf/index.php?topic=4193.0

Odal's FFVI Hardtype
Probably some of the most notable changes:
-No esper level up bonuses
-Slower HP and MP growths
-More aggressive enemies
-Overall more nerfs to those abusive abilities we all know and love.
-Pheonix Downs cannot be used to kill undeads (life spells still work like they used to).
-Endgame items changed to be chosen more based on their situational usefulness than simply because of their sheer power.

http://ffhacktics.com/smf/index.php?topic=7301.0
Seems to be quite promising.

Return of the dark Sorcerer
- New cast of characters with customized movesets.
- Script is over ten times as large as the original game!
- New and customized events.
- WoB Colosseum added with much work done to the betting system.
- FFVI Advance menu and dialog text.
- Major original bugs fixed, many of the lesser ones as well.
- Longer Esper & Spell names.
- Class names for characters.
- Increase in game difficulty.
- More experience and MP, or "Magika" gained than in the original game.
- Different skills like Magic, Tools, Item etc. all take different time before initiating.
- 50% less, (half) the normal random monster encounters in most areas.
- New and customized maps, as well as secret areas.
- A hundred or so new treasures. Not just changed, but all new ones added in.
- Music plays uninterrupted (no battle music) in non-overworld areas.
- The 7 dragons replaced with Lord Envoy's FFVI Advance Monsters Den counterparts.
- Different skills like Magic, Tools, Item etc. all take different time before initiating.
- Super bosses
- Injected music SPC's from other games, and one custom composed song.
- Imported BRR's (instrument samples) from other games.
- New monsters and bosses. (Sprites, battle scripts, stats)
- Unique NPC sprites, and some very interesting characters.
- New spells and spell animations, as well as weapon animations and graphics.
- Hold "B" to sprint.
- Mog never stumbles.
- Customized Espers.
- High MP costing Spells, and a fixed MP digit in the menu to compensate.
- New equipment and Relics.
- Desperation Attacks can occur anytime, regardless of near-fatal status.
- Well written dialog and story with very minimal if any spelling errors.

http://rotds.webs.com/
(Contact for beta testing)

FF6 GBA Script Project
Seems to retranslate the SNES version so it has the same descs and dialogues as the GBA version.
http://www.ff6hacking.com/forums/showthread.php?tid=1444

Final Fantasy 6 - A Complete Hack
MONSTERS
- All bosses are changed. Some minorly (Vargas is only a little different) and some almost completely (Phunbaba, for example). The difficulty of the game is not absurdly high. It ramps up a bit near the end, but I was aiming for "slightly harder then the original."
- Some enemies were changed. Some randoms were changed, some were slightly changed, some were left the same. For the most part, don't expect anything too exciting here.
MAGIC
- Espers no longer teach magic.
- Espers no longer give stat boosts on level up.
- Summons are noticably stronger.
- Magic is instead learned from equipped items. Only certain people can learn certain spells.
CHARACTERS
- Characters have all been changed to "Classes". I expect you to rename them.

http://www.rpgdl.com/forums/index.php/topic,5837.0.html
DL: http://www.romhacking.net/hacks/650/

The Final Fantasy 3/6 Eviltype 1.1 and Variations
Major changes in skills, items, enemies, superbosses and so on.
http://www.rpgdl.com/forums/index.php/topic,5758.0.html


Other FF VI hacks:
http://slickproductions.org/ff6patches.php
www.ff6hacking.com

FF5 hacks:
http://www.zophar.net/hacks/snes/final-fantasy-5.html


Final Fantasy 5 Expert Version .947
Increased the difficulty and tweaked a few other things. You can patch this over the FF5 translation.
http://www.zophar.net/hacks/snes/final-fan...ersion-947.html

Final Fantasy 5 Spoof - (Text Only)
This is a comedy / parody hack of Final Fantasy 5. Unlike most other "spoofs" out there, I have taken every precaution necessary to make sure this spoof doesn't end up filled with lame, juvenile humor. My four pillars were: 1.) No crude humor. 2.) The plot must be better than FF5's. 3.) The characters must be believable. 4.) It must be funny
http://www.zophar.net/hacks/snes/final-fan...-Only--572.html


FF V Plus
An overall FF5 enhancement hack. Features altered monster/boss stats, tweaked game mechanics, some modified jobs/abilities/items and a few bug fixes.
Currently completed up to World 2.

http://slickproductions.org/ff5patch.php?id=FF5Plus

iPhone version is way better than the GBA version

--------------------
His Divine Shadow

Got Lexx?

Click to vist FFF.

Post #209643
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Posted: 29th September 2015 17:49

*
Maniacal Clown
Posts: 5,394

Joined: 31/10/2003

Awards:
Third place in CoNCAA, 2019. Celebrated the CoN 20th Anniversary at the forums. Voted for all the fanart in the CoNvent Calendar 2015. Voted for all the fanart in the CoNvent Calendar 2014. 
User has rated 75 fanarts in the CoN galleries. Member of more than ten years. Contributed to the Final Fantasy VI section of CoN. User has rated 25 fanarts in the CoN galleries. 
See More (Total 9)
Where's i90east's hardtype?

--------------------
current games (2024-02-19):
Fairy Fencer F ADF
Pokémon Perfect Crystal

finished so far this year:
Gato Roboto
drowning, drowning
New Super Mario Bros.
TMNT 3: Radical Rescue

tabled: Lost Ruins
Post #209654
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Posted: 29th September 2015 19:10

*
Black Mage
Posts: 192

Joined: 2/5/2008

Awards:
Member of more than ten years. Member of more than five years. 
" Just note that this patch only covers around half of the game."
http://fantasyanime.com/finalfantasy/ff5/ff5down.htm

Might have left it out for that reason.

Edit: Isn't hardtype and expert the same thing, possibly?

This post has been edited by Bas on 29th September 2015 19:12
Post #209656
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Posted: 29th September 2015 23:50

*
Maniacal Clown
Posts: 5,394

Joined: 31/10/2003

Awards:
Third place in CoNCAA, 2019. Celebrated the CoN 20th Anniversary at the forums. Voted for all the fanart in the CoNvent Calendar 2015. Voted for all the fanart in the CoNvent Calendar 2014. 
User has rated 75 fanarts in the CoN galleries. Member of more than ten years. Contributed to the Final Fantasy VI section of CoN. User has rated 25 fanarts in the CoN galleries. 
See More (Total 9)
Quote (Bas @ 29th September 2015 14:10)
" Just note that this patch only covers around half of the game."
http://fantasyanime.com/finalfantasy/ff5/ff5down.htm

Might have left it out for that reason.

Edit: Isn't hardtype and expert the same thing, possibly?

Ah, yeah, I am referring to i90east's Expert Version hack. For FFVI, not FFV, for what it's worth.

You can find it here: http://www.cavesofnarshe.com/ff6/downloads/emulation.php

This post has been edited by Glenn Magus Harvey on 29th September 2015 23:50

--------------------
current games (2024-02-19):
Fairy Fencer F ADF
Pokémon Perfect Crystal

finished so far this year:
Gato Roboto
drowning, drowning
New Super Mario Bros.
TMNT 3: Radical Rescue

tabled: Lost Ruins
Post #209657
Top
Posted: 4th January 2016 03:09

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Returner
Posts: 15

Joined: 23/4/2004

Awards:
Member of more than five years. 
No mention of Brave New World? That's the best FF6 mod of all, IMO. It limits which characters can equip which espers, what is learned from each esper, and it actually makes stats mean something. Weapons and armor make huge star differences so you have to think about what you're using instead of slapping Optimize.

BNW is all about gameplay. There's no new graphics or music or anything. There is some new writing in the form of dirty jokes and such but they're not trying to reinvent the wheel. I kinda which they would.

Eternal Crystals is pretty fun too. It's more of a hard type mod, but it also has some presentation changes. Cyan is a Dark Knight! You can tell this modder is a big FF4 fan as they added lots of FF4 graphics and sounds.
Post #210216
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