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Caves of Narshe Forums > Final Fantasy VI > FF 6 (and a few ff5) hacks


Posted by: Bas 27th February 2012 19:50
Hi!

Since I was collecting information about FF hacks I want to summarize some of it here as a quick overview.
This list does only include hacks which are released or at least in a playble beta status with a few bugs.

FF6 hacks:

CoN members first;

FFVI Hardtype 1.2
Eternal 248's mod. More some kind of a lot's of gameplay changes than a change in difficulty.
http://ffhacktics.com/smf/index.php?topic=4193.0
Seems to be quite promising.

Return of the dark Sorcerer
- New cast of characters with customized movesets.
- Script is over ten times as large as the original game!
- New and customized events.
- WoB Colosseum added with much work done to the betting system.
- FFVI Advance menu and dialog text.
- Major original bugs fixed, many of the lesser ones as well.
- Longer Esper & Spell names.
- Class names for characters.
- Increase in game difficulty.
- More experience and MP, or "Magika" gained than in the original game.
- Different skills like Magic, Tools, Item etc. all take different time before initiating.
- 50% less, (half) the normal random monster encounters in most areas.
- New and customized maps, as well as secret areas.
- A hundred or so new treasures. Not just changed, but all new ones added in.
- Music plays uninterrupted (no battle music) in non-overworld areas.
- The 7 dragons replaced with Lord Envoy's FFVI Advance Monsters Den counterparts.
- Different skills like Magic, Tools, Item etc. all take different time before initiating.
- Super bosses
- Injected music SPC's from other games, and one custom composed song.
- Imported BRR's (instrument samples) from other games.
- New monsters and bosses. (Sprites, battle scripts, stats)
- Unique NPC sprites, and some very interesting characters.
- New spells and spell animations, as well as weapon animations and graphics.
- Hold "B" to sprint.
- Mog never stumbles.
- Customized Espers.
- High MP costing Spells, and a fixed MP digit in the menu to compensate.
- New equipment and Relics.
- Desperation Attacks can occur anytime, regardless of near-fatal status.
- Well written dialog and story with very minimal if any spelling errors.

http://rotds.webs.com/

Final Fantasy 6 - A Complete Hack
MONSTERS
- All bosses are changed. Some minorly (Vargas is only a little different) and some almost completely (Phunbaba, for example). The difficulty of the game is not absurdly high. It ramps up a bit near the end, but I was aiming for "slightly harder then the original."
- Some enemies were changed. Some randoms were changed, some were slightly changed, some were left the same. For the most part, don't expect anything too exciting here.
MAGIC
- Espers no longer teach magic.
- Espers no longer give stat boosts on level up.
- Summons are noticably stronger.
- Magic is instead learned from equipped items. Only certain people can learn certain spells.
CHARACTERS
- Characters have all been changed to "Classes". I expect you to rename them.

http://www.rpgdl.com/forums/index.php/topic,5837.0.html

The Final Fantasy 3/6 Eviltype 1.1 and Variations
Major changes in skills, items, enemies, superbosses and so on.
http://www.rpgdl.com/forums/index.php/topic,5758.0.html
www.ff6hacking.com

FF5 hacks:
http://www.zophar.net/hacks/snes/final-fantasy-5.html

Final Fantasy 5 Spoof - (Text Only)
This is a comedy / parody hack of Final Fantasy 5. Unlike most other "spoofs" out there, I have taken every precaution necessary to make sure this spoof doesn't end up filled with lame, juvenile humor. My four pillars were: 1.) No crude humor. 2.) The plot must be better than FF5's. 3.) The characters must be believable. 4.) It must be funny
http://www.zophar.net/hacks/snes/final-fantasy-5/Final-Fantasy-5-Spoof-Text-Only--572.html

Posted by: Gogo14 3rd March 2012 16:14
(My FF6 Mod is better:)

FFVI : Is the Best Game Ever
http://www.romhacking.net/hacks/707/

Posted by: Eternal248 5th March 2012 08:39
Eternal here! My mod is admittedly a bit of a mess right now. Originally it was meant to be a Hardtype- and it still is to an extent. Lately though, the changes have been moreso in theme and dialogue rather than overall difficulty. For example, items have weight now, each character has limited spells, etc.

Ultimately, I need to get around to rebalancing it a bit more around the new changes. It's fully playable if anyone wants to give it a try and give feedback. smile.gif

Posted by: Gogo14 21st March 2012 05:52
Yeah and try my mod because it's actually the best mod for the game, easily.

Posted by: Bas 23rd June 2015 09:22
For the record, for FFV ADVANCE a cool, looking-to-be complete mod named Custom Classes got released.

Posted by: His Shadow 27th September 2015 15:42
Quote (Bas @ 27th February 2012 14:50)
Hi!

Since I was collecting information about FF hacks I want to summarize some of it here as a quick overview.
This list does only include hacks which are released or at least in a playble beta status with a few bugs.

FF6 hacks:

CoN members first;

FFVI Hardtype 1.2
Eternal 248's mod. More some kind of a lot's of gameplay changes than a change in difficulty.
http://ffhacktics.com/smf/index.php?topic=4193.0
Seems to be quite promising.

Return of the dark Sorcerer
- New cast of characters with customized movesets.
- Script is over ten times as large as the original game!
- New and customized events.
- WoB Colosseum added with much work done to the betting system.
- FFVI Advance menu and dialog text.
- Major original bugs fixed, many of the lesser ones as well.
- Longer Esper & Spell names.
- Class names for characters.
- Increase in game difficulty.
- More experience and MP, or "Magika" gained than in the original game.
- Different skills like Magic, Tools, Item etc. all take different time before initiating.
- 50% less, (half) the normal random monster encounters in most areas.
- New and customized maps, as well as secret areas.
- A hundred or so new treasures. Not just changed, but all new ones added in.
- Music plays uninterrupted (no battle music) in non-overworld areas.
- The 7 dragons replaced with Lord Envoy's FFVI Advance Monsters Den counterparts.
- Different skills like Magic, Tools, Item etc. all take different time before initiating.
- Super bosses
- Injected music SPC's from other games, and one custom composed song.
- Imported BRR's (instrument samples) from other games.
- New monsters and bosses. (Sprites, battle scripts, stats)
- Unique NPC sprites, and some very interesting characters.
- New spells and spell animations, as well as weapon animations and graphics.
- Hold "B" to sprint.
- Mog never stumbles.
- Customized Espers.
- High MP costing Spells, and a fixed MP digit in the menu to compensate.
- New equipment and Relics.
- Desperation Attacks can occur anytime, regardless of near-fatal status.
- Well written dialog and story with very minimal if any spelling errors.

http://rotds.webs.com/

Final Fantasy 6 - A Complete Hack
MONSTERS
- All bosses are changed. Some minorly (Vargas is only a little different) and some almost completely (Phunbaba, for example). The difficulty of the game is not absurdly high. It ramps up a bit near the end, but I was aiming for "slightly harder then the original."
- Some enemies were changed. Some randoms were changed, some were slightly changed, some were left the same. For the most part, don't expect anything too exciting here.
MAGIC
- Espers no longer teach magic.
- Espers no longer give stat boosts on level up.
- Summons are noticably stronger.
- Magic is instead learned from equipped items. Only certain people can learn certain spells.
CHARACTERS
- Characters have all been changed to "Classes". I expect you to rename them.

http://www.rpgdl.com/forums/index.php/topic,5837.0.html

The Final Fantasy 3/6 Eviltype 1.1 and Variations
Major changes in skills, items, enemies, superbosses and so on.
http://www.rpgdl.com/forums/index.php/topic,5758.0.html
www.ff6hacking.com

FF5 hacks:
http://www.zophar.net/hacks/snes/final-fantasy-5.html

Final Fantasy 5 Spoof - (Text Only)
This is a comedy / parody hack of Final Fantasy 5. Unlike most other "spoofs" out there, I have taken every precaution necessary to make sure this spoof doesn't end up filled with lame, juvenile humor. My four pillars were: 1.) No crude humor. 2.) The plot must be better than FF5's. 3.) The characters must be believable. 4.) It must be funny
http://www.zophar.net/hacks/snes/final-fantasy-5/Final-Fantasy-5-Spoof-Text-Only--572.html

iPhone version is way better than the GBA version

Posted by: Glenn Magus Harvey 29th September 2015 17:49
Where's i90east's hardtype?

Posted by: Bas 29th September 2015 19:10
" Just note that this patch only covers around half of the game."
http://fantasyanime.com/finalfantasy/ff5/ff5down.htm

Might have left it out for that reason.

Edit: Isn't hardtype and expert the same thing, possibly?

Posted by: Glenn Magus Harvey 29th September 2015 23:50
Quote (Bas @ 29th September 2015 14:10)
" Just note that this patch only covers around half of the game."
http://fantasyanime.com/finalfantasy/ff5/ff5down.htm

Posted by: Eddie Lukin 4th January 2016 03:09
No mention of Brave New World? That's the best FF6 mod of all, IMO. It limits which characters can equip which espers, what is learned from each esper, and it actually makes stats mean something. Weapons and armor make huge star differences so you have to think about what you're using instead of slapping Optimize.

BNW is all about gameplay. There's no new graphics or music or anything. There is some new writing in the form of dirty jokes and such but they're not trying to reinvent the wheel. I kinda which they would.

Eternal Crystals is pretty fun too. It's more of a hard type mod, but it also has some presentation changes. Cyan is a Dark Knight! You can tell this modder is a big FF4 fan as they added lots of FF4 graphics and sounds.

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