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Caves of Narshe Forums > General Squenix Gaming > Does ff8 make anyone here mad?


Posted by: Magitek_slayer 12th April 2012 18:58
I was thinking about this,because:Elleone,and the card queen quest unfuriate me.

Getting The card queen to go where i want,and at the same time use the right rules,is like pulling teeth.

Elleone is also the biggest cheater i have seen.

I don't mind some of the rules,but Random and that stupid rule where you get what you turn over,really makes me mad.I also think that many times,this game drags on the game a bit too much,and this makes the game incredibly boring.
Other questions i have for you guys:

Why do you think that the game designers made enemies level with you?
Why didn't they nerf the hero potion? You know,the one that makes you completely invincible.Its ridiculously overpowered.
Why is it that the gfs are so underpowered in comparison to the limit breaks? In ff7,the limit breaks and the gfs are more balanced.Knights of the round is actually worth wild using,while a lot of gfs in ff8 are not very usefull,to completely useless a lot of times.Spamming zell's limit break,and squalls limit break can absolutely destroy enemies,and that is without even mentioning the ridiculously overpowered flower power limit break of selphie.I saw a video of selphie's most overpowered limit break,and it could kill any boss.Don't these game designers beta test these things? i mean:JESUS!! that final limit break of selphie,could technically 1 shot a max level Omega Weapon.

I can honestly understand why this game gets so much love/hate.

I awate your post with my flame shield ready.

Posted by: ILoveMoombas! 12th April 2012 23:23
Personally VIII is my favourite game in the series because I love how crazy overpowered you can get early on thanks to the card game, and that by staying at a low level you keep most enemies at a low level which also helps to make it really easy.
But yeah, doesn't seem like they even tried to balance the game difficulty.

Posted by: BoBear2681 12th April 2012 23:23
You mean Selphie's "The End" limit break? It's *supposed* to 1-hit kill anything. I was one of the "lucky" ones to get this while fighting Omega Weapon. I didn't even know it existed (I don't read strategy guides or the like), so when it killed him, while finding it obviously hilarious in its absurdity and presentation, it kind of took away from killing the "super boss." Oh well, I had already died trying to kill him so many times that I gladly accepted the win anyway!

I suppose it's a little surprising they didn't make that limit break simply not occur for Omega and Ultimecia, but eh, maybe they just figured the odds of you getting it were low enough not to bother.

Posted by: Cefca 13th April 2012 01:02
How come anything you don't like about a game always seems to be things you don't have to use/do?

Posted by: Death Penalty 13th April 2012 03:09
I actually liked the fact that enemies leveled with the characters. I think this was especially important in FFVIII in order to ensure that mining the best magic didn't become a joke.

Also, I didn't mind the fact that some of the items you can get from cards are a bit overpowered; you've got a very limited amount, and, as you've pointed out in other posts, the game certainly makes you earn the cards in the first place.

Posted by: Magitek_slayer 13th April 2012 08:21
Quote (Cefca @ 13th April 2012 01:02)
How come anything you don't like about a game always seems to be things you don't have to use/do?

I'm not saying i didn't enjoy the game,its just that some of these things seem like bad game design.

I feel that the magic system was a bit more annoying than getting magic in ff7,which was more fun.

I may not like ff7 at all because of the characters,but i think the system was less annoying.I think that the biggest problem,has to do with the card rule.

Do i really need to reset my ps1 for an hour in order to get a stupid card to go to dollet instead of galbadia? Do we really need a bunch of card rules that slow down the gameplay? Yes it was interesting,but i think that some of those rules were detrimental to the game.

Also:What is with ultimecia? Her dialogue reminds me of something from a comic book.

The music in the castle seemed good though,and that airship musical piece of ragnarok.Actually:I even liked the musical piece of galbadia,it was kind of neat.

And many people are bound to hate me because of this:I actually liked squall more than cloud.I found him to be an interesting case.He almost seemed like someone with asperger.Also:The over the top romance story ended up being funny because of how awkward it was.

I didn't like zell though,i thought his histerics was kind of grating in the end,and selphie's personality is transfered to vanille in the future,because vanille from FFXIII is exactly like selphie,and i can't stand vanille.

I didn't actually like laguna loire or his friends that much,but i thought the battle music to be excellent quality.Actually:FF8 has quite a few pieces of music i ended up liking,just wish the summons were more usefull in this game.Maybe there is a summon i don't know about that is really worth wild,because i didn't get all of them.I missed the eden summon.

Posted by: Sephiroth 13th April 2012 15:23
MY only real gripe about VIII is exactly what you mentioned OP, except I'm not even so much concerned with the difficulty of the card game so much as I am with the fact that you HAVE to play the card game at a certain point. I play video games because I enjoy them. I don't play card games because I hate them. Never in my life have I found a card game that I don't find so boring that I want to peel my skin back. I hate being forced to play that kind of stuff and because of that, if the developers made the game of cards too difficult there is a huge chance I may blow the game off at that point and never come back to it.

Posted by: Cefca 13th April 2012 19:20
My memory can be poor at times but when are you forced to play it again?

Posted by: Magitek_slayer 13th April 2012 21:13
Quote (Cefca @ 13th April 2012 19:20)
My memory can be poor at times but when are you forced to play it again?

If you want to get good spells,you are forced in between 2 repetitive and motonous streets:

1:Involves getting spells through the draw system
2:Involves the card system which is faster,but is still monotonous and time consuming.

You don't have to play either one,but you won't be able to get really strong,and possibly beat the game without them.

Posted by: LilyheartsLightning 14th April 2012 15:40
The vast majority of RPGs allow the player to become ridiculously overpowered if they put the work into it. Final Fantasy games are no exception; excluding grinding above the level the player characters are expected to be at, FFI has the Master being capable of one-shotting the final boss, FFV allows for nigh-invulnerable combinations of abilities, FFVI has the Master's Scroll/Genji Glove (especially when coupled with the weapons that ignore the Master's Scroll damage reduction) and Soul of Thasama + Quick + Ultima combo, FFT has Orlandu and Math Skill Holy with Holy-absorbing gear on your party. It only makes sense that players who put the effort and research into making their characters powerful get that result, and there's nothing that forces players to actually use Game Breakers like the Hero and Holy War items or grinding for junctions.

Then again, some players do enjoy crushing even the strongest foes with a single strike...

Posted by: Magitek_slayer 14th April 2012 16:31
[QUOTE=LilyheartsLightning,

Then again, some players do enjoy crushing even the strongest foes with a single strike... [/QUOTE]
ff5 had a more balanced system,but ff8? come on.

Complete and utter immortality? Heck,if you stat grind and put elemental armor on,the damage done to you from the final boss is negligable.

I didn't have to worry about damage once in the end of the game,with exception of omega weapon,and even that became a joke with the hero potions.

FF6 was almost as bad too though,i admit it.

Also:Don't forget about ff2 nes version game,with the broken blood sword,plus the toad/mini 1 hit kill.

With the way the game was designed,it had me using the no encounter mode,and just running around and picking up stuff.

I haven't beaten FF tactics yet,and i don't even have thunder god cid.I also have to start all over,because the game was on my old computer.

Posted by: Cefca 14th April 2012 19:28
Quote (LilyheartsLightning @ 14th April 2012 15:40)
Then again, some players do enjoy crushing even the strongest foes with a single strike...

And then moaning about the fact that they're overpowered apparently.

Posted by: LilyheartsLightning 14th April 2012 19:30
Quote (Magitek_slayer @ 14th April 2012 10:31)
ff5 had a more balanced system,but ff8? come on.

Complete and utter immortality? Heck,if you stat grind and put elemental armor on,the damage done to you from the final boss is negligable.

I didn't have to worry about damage once in the end of the game,with exception of omega weapon,and even that became a joke with the hero potions.

I completely curb-stomped Exdeath in the GBA version of FFV thanks to the effort I put into optimizing Jobs. Bartz was hitting for 9999 precision damage every two out of three turns, Faris was totalling nearly as much with Rapid Fire enchanted sworrds, Lenna was hitting every target for almost 9999 damage with Dualcasted summons, and Krile easily kept everyone Hasted and at peak MP. Random encounters were a joke, even in the bonus dungeon.

Just like how the junctions of FFVIII can make you nigh-immortal if you know what you're doing, almost every other Final Fantasy game has ways to completely break the game. Nothing forces the player to use overpowered items or abilities, and there's nothing wrong with giving a knowledgeable or patient player the choice to put in the effort to power up the party.

Posted by: Magitek_slayer 15th April 2012 09:34
But ff8 goes to the extreme.

In ff8,you make the optional boss a ridiculously pathetic thing,when it could have been a true challenge.Omega mk from ff5 was a challenge,and if you didn't know how to beat it,you get owned.

I didn't even know that those potions were that overpowered.I just tried it out,and i was like:WHAT!!? Also:I liked the limit breaks,but i thought that there was no balance between magic and melee.Melee was mostly brokenly op,while magic only served to gain stats.There were only a hand full of actually useful magics:Meltdown,full cure& aura.spam limit breaks with your characters,and you will become a god like character able to pummel to death.

Posted by: LilyheartsLightning 15th April 2012 14:01
Quote (Magitek_slayer @ 15th April 2012 03:34)
In ff8,you make the optional boss a ridiculously pathetic thing,when it could have been a true challenge.Omega mk from ff5 was a challenge,and if you didn't know how to beat it,you get owned.

The Final Fantasy Wikia's pages on http://finalfantasy.wikia.com/wiki/Shinryu_(Final_Fantasy_V) goes into a lot of detail of how you can easily wipe them out. Bonus bosses in particular tend to require a lot of knowledge about the workings of the game or the boss's weakness in order to defeat them; Omega Weapon from FFVIII is no exception.

Still, it's silly to complain about a game because of Game Breakers when nothing forces you to use the invincibility items.

Posted by: Spooniest 16th April 2012 11:30
I think it's a lot more challenging to see how quickly you can get through the game. You have to pick the right moment to say, "OK, I think I'm powerful enough to beat whatever the game can throw at me." If you grind for hours and and hours and days, then naturally, you must expect the challenge to be negligible.

But Final Fantasy games tend to ask you the question, "Do you think you've put in enough effort to beat the game at this point?" and if the answer is "No," then you have to look for ways to become more powerful, and use your intuition to say, "OK, that should be enough."

This is a convention common to almost any RPG, lampshaded by Enix as early as the first Dragon Quest game. If you reach Level 30 (the maximum level for DQ), then the King says "Why haven't you beaten the Dragonlord?"

But as for Final Fantasy VIII, I don't think the composition of the script is up to snuff for me. It borders on maudlin at times, and I dunno about you, but I can't stand maudlin.

It is a nicely-streamlined game, though, and fun. The animation is very well done.

Posted by: Magitek_slayer 17th April 2012 06:40
But some games force you to grind for a final boss though,and ff5 was no exception.Heck,if you didn't grind,you would get your ass handed to you.

Some games remain challenging even when you are grinded to the max,but if you know what you are doing,you can win.

I never tried beating ff4 with level 99,because that took forever.I always ended up with lvl 60-75.

Posted by: Sherick 17th April 2012 06:55
How in God's green earth are Omega Weapon and Ultimecia pathetic bosses? If you were to the point where you could slice through one of the toughest fights in Final Fantasy history then you have no room to complain about the game forcing anything on you.

Posted by: Magitek_slayer 17th April 2012 10:44
Quote (Sherick @ 17th April 2012 06:55)
How in God's green earth are Omega Weapon and Ultimecia pathetic bosses? If you were to the point where you could slice through one of the toughest fights in Final Fantasy history then you have no room to complain about the game forcing anything on you.

Because its the final boss,and you are usually expected to grind.

In ff9,you are expected to grind in order to survive the final boss encounter,same goes with ff4.

FF6 was very easy,and grinding could break the game.

I think one of the biggest let downs in ff8,was the fact that the encounters themselves became meaningless trivial fights,especially when spamming limit breaks.Early on,gfs did most of the damage,but once you get good spells and the aura effect,they become more or less obsolete.

Dungeons felt like they were about getting no encounter,and just zooming through the dungeon and getting to the boss as fast as possible.

I guess i was expecting an interesting encounter in every fight,but they were kind of let downs since the fights seem to drag on too long and were too easy.

Even the dialogue was boring in ff8.


Posted by: ILoveMoombas! 17th April 2012 14:59
Quote (Sephiroth @ 13th April 2012 15:23)
MY only real gripe about VIII is exactly what you mentioned OP, except I'm not even so much concerned with the difficulty of the card game so much as I am with the fact that you HAVE to play the card game at a certain point. I play video games because I enjoy them. I don't play card games because I hate them. Never in my life have I found a card game that I don't find so boring that I want to peel my skin back. I hate being forced to play that kind of stuff and because of that, if the developers made the game of cards too difficult there is a huge chance I may blow the game off at that point and never come back to it.

You never need to play the card game in VIII, you can simply get all your magic from drawing or refining items.
IX forces you to play cards to progress the story at one point, though.

Posted by: Magitek_slayer 17th April 2012 16:22
Quote (ILoveMoombas! @ 17th April 2012 14:59)
You never need to play the card game in VIII, you can simply get all your magic from drawing or refining items.
IX forces you to play cards to progress the story at one point, though.

But the ff9 card game is far less annoying,and it plays a very small role.

FF8 card game plays a lot larger role in the game,and you get a hindered gameplay from not using it.

Posted by: LilyheartsLightning 17th April 2012 18:20
Quote (Magitek_slayer @ 17th April 2012 04:44)
In ff9,you are expected to grind in order to survive the final boss encounter,same goes with ff4.

I found Zeromus to be the easiest final boss fight in the Final Fantasy series. I didn't do that much grinding throughout the whole game, other than going through the Cave of Trials twice. I didn't use any strategy throughout the battle other than attacking and healing when needed. And I swapped out Kain for Edward, so my damage in the final battle was lower than it would have been normally.

(Getting to the final boss? Well, I didn't see Cecil hitting 9999 damage from the back row... X3)

So really, your argument is that you grinded before the final boss to the point where you could curb-stomp them and the bonus boss... so that's a flaw with the game?

Posted by: Magitek_slayer 17th April 2012 18:40
Oh well,lets leave it at agree to disagree?

Posted by: Sherick 17th April 2012 18:54
Quote (Magitek_slayer @ 17th April 2012 05:44)
Quote (Sherick @ 17th April 2012 06:55)
How in God's green earth are Omega Weapon and Ultimecia pathetic bosses? If you were to the point where you could slice through one of the toughest fights in Final Fantasy history then you have no room to complain about the game forcing anything on you.

Because its the final boss,and you are usually expected to grind.

In ff9,you are expected to grind in order to survive the final boss encounter,same goes with ff4.

FF6 was very easy,and grinding could break the game.

I think one of the biggest let downs in ff8,was the fact that the encounters themselves became meaningless trivial fights,especially when spamming limit breaks.Early on,gfs did most of the damage,but once you get good spells and the aura effect,they become more or less obsolete.

Dungeons felt like they were about getting no encounter,and just zooming through the dungeon and getting to the boss as fast as possible.

I guess i was expecting an interesting encounter in every fight,but they were kind of let downs since the fights seem to drag on too long and were too easy.

Even the dialogue was boring in ff8.

So once you get really good at the game, the game is easy? Surprised I am.

Posted by: Magitek_slayer 17th April 2012 20:36
Does that mean i'm really good at ff8?

Posted by: Sherick 17th April 2012 20:41
If you would curbstomp Ultimecia and Omega, I'd say so ohmy.gif

Posted by: Chell172 22nd April 2012 19:11
Quote (ILoveMoombas! @ 17th April 2012 15:59)
Quote (Sephiroth @ 13th April 2012 15:23)
MY only real gripe about VIII is exactly what you mentioned OP, except I'm not even so much concerned with the difficulty of the card game so much as I am with the fact that you HAVE to play the card game at a certain point. I play video games because I enjoy them. I don't play card games because I hate them. Never in my life have I found a card game that I don't find so boring that I want to peel my skin back. I hate being forced to play that kind of stuff and because of that, if the developers made the game of cards too difficult there is a huge chance I may blow the game off at that point and never come back to it.

You never need to play the card game in VIII, you can simply get all your magic from drawing or refining items.
IX forces you to play cards to progress the story at one point, though.

I liked the card game in FFIX much better than the one in FFVIII, namely because I always lose and people take my best cards, killing my 100% file when I least expect it.

Posted by: Galsic 23rd April 2012 22:09
The game doesn't make me mad. It just makes me not want to play it again. While I didn't have the same problems with the story others here may have, it's overshadowed by the unbalanced junctioning/GF system, which is just kind of a turn-off.

Posted by: TrueBOSS 24th April 2012 05:56
Quote (Galsic @ 23rd April 2012 16:09)
The game doesn't make me mad.  It just makes me not want to play it again.  While I didn't have the same problems with the story others here may have, it's overshadowed by the unbalanced junctioning/GF system, which is just kind of a turn-off.

Same. The only reason I've probably ever beaten this is, as a kid, my brother and i thought the summons where so cool that i never got tired of them. as an adult now. summoning every battle gets old fast enough that i make it to around disk 2 before i quit unless i've devoted myself hardcore to beating the game for the chance to see the entire story again. I actually loved the story. It just kinda flew out the park with weirdness and/or plotholes starting disk 3.

I did do one playthrough limit breaking the hell out of every monster i see also but that got old fast too. My last playthrough i actually tried to play the game the way it was intended..... I got bored real fast.

Posted by: Magitek_slayer 24th April 2012 07:27
What about one shotting some bosses with limit breaks?

Later in the game,i was able to one shot odin.I also completely devastated bahamut.

Posted by: Sherick 24th April 2012 07:46
Yeah, you were ridiculously overpowered.

Posted by: berryfunny 23rd June 2012 23:36

Not really. I enjoy Final Fantasy VIII for feeling refreshing without steeping away from the usual Final Fantasy formula.

Though to be honest the whole game just feels a like a experiment and a gamble. It feels like if this idea and system worked they would of had a strong mind of confidence to follow it for more Final Fantasy games.

Final Fantasy VIII has it's flaws and highs like the other Final Fantasy games. The only flaw that annoys me about it is the lack of character development and leaving the characters just feel like stereotypes.

Squall- The misunderstood loner

Rinoa- The Princess/ Damsel

Selphie- The Cute/ Hyperactive Girl

Zell- The one with the bad temper

Seifer- Jerk with a heart

And so on.

Compared to Final Fantasy VII which had heavily complexed developed characters like Cloud and Tifa. This is quite disappointing.


Posted by: GamblingCat 24th June 2012 22:10
No, it doesn't make me mad. It was my first Final Fantasy I had played. It's not my all time favorite in the series, but it is a fun one to play and knowing all of the ins and outs makes my characters (i.e. Zell) absolute gamebreakers

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