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Best aspects FFT

Posted: 19th April 2012 20:34

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Treasure Hunter
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I find that FFT is a symphony of badassery, where every note contributes beautifully to the other.

With that said, what's your favorite aspect of this amazing game?

I myself love the story. It's the right mixture of dark, humorous and the character handling is fantastic. I especially love how Ramza is the unsung hero of the war.

Also the moments where the Zodiac stones morph individuals into horrifying monsters left a long-standing impression. Even though they are these tiny ass graphics, I find that they were still creeping me the hell out.
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Posted: 19th April 2012 23:01

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Cactuar
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FFT is a great game, it's hard for me to pick out one aspect as the best.
I'm going to say that the soundtrack is one of the best aspects about it though, it has great themes for setting the mood of a battle or scene.

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FF games completed: I (psp), II (psp), III (DS), IV (psp), V (GBA), VI (GBA), VII, VIII, IX, X, XI: Nations-Rhapsodies of Vana'diel, XII, XIII, XIV, XV.
Spin-offs: FFIV: Interlude & The After Years, Crisis Core: FFVII, X-2, XIII-2, Lightning Returns, Type-0 HD, Dissidia, Dissidia 012, and Tactics (original & WotL).
Enjoyed them all.
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Posted: 22nd April 2012 05:14

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Magitek Soldier
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The flexibility of the class system shines for me. I absolutely love not only the ability to create awesome characters as you progress through the game, but to create unique personal archetypes (Paladin: Knight with White Magic; must equip a Robe for armor and ride a Chocobo in battle) and to tackle special challenges, like Straight Character Class runs. And when you've done all you can in the standard game, you're not quite done yet - with an emulator, you can break out FFT 1.3 or a character editor and try something new.
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Posted: 22nd April 2012 06:13

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I loved it. Only 2 things bugged me. (I have the original PSONE version btw)
1) There wasn't much besides the story to do. (I hear they fix this in later version that i oh so wish i could play)
2) It was too easy to get Ramza to level beyond the rest of your characters so I'd be facing random encounters where all the monsters where so strong that only Ramza could dream of killing any without getting owned. This forced me to have to handy cap Ramza every match. Did they fix this in later version as well? if they did then i really REALLY need to play them!

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Posted: 23rd April 2012 21:55

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Black Waltz
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Quote (TrueBOSS @ 22nd April 2012 01:13)
I loved it. Only 2 things bugged me. (I have the original PSONE version btw)
1) There wasn't much besides the story to do. (I hear they fix this in later version that i oh so wish i could play)
2) It was too easy to get Ramza to level beyond the rest of your characters so I'd be facing random encounters where all the monsters where so strong that only Ramza could dream of killing any without getting owned. This forced me to have to handy cap Ramza every match. Did they fix this in later version as well? if they did then i really REALLY need to play them!

1) There were a few great sidequests, but was there more to be desired?

2)Never had that problem to be honest. I think it might have somthing to do with random encounter monsters being the same level as Ramza, but I'm not sure.

For me the best thing about the game is the main character. His character is very likable and intriguing. and getting to play as him as he grows into greatness is freaking awesome.

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Posted: 23rd April 2012 23:40

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The issue with overpowered enemies isn't tied directly to Ramza; the level of random encounters is related to the highest level in the party. It's actually one of the few reasons I advocate the use of a Gameshark for certain challenges, such as the Invite Only Challenge or SCCs involving some of the more leveling-intensive classes.
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Posted: 24th April 2012 01:14

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I have three rules that make quality RPGs. Rule #1 is a no-brainer for any game, but #s 2 and 3 are what make it genre specific.

1. The game must NOT be unfinished, unpolished, or broken in gameplay, visuals, and audio.

2. The game's combat and customization systems must give the player feelings of power and control.

3. The game's playable cast of characters must be appealing enough to keep the player invested.

Final Fantasy Tactics nails all three, especially #2. It's fun as hell building up a team of your own design, and there are so many ways to be effective in battle that you can play the game a dozen times with a dozen different strategies. And that's my answer to this thread's prompt: the best part of FF Tactics is the feeling of power you get when you know can manipulate a battle's outcome in so many different ways. It's awesome.

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Posted: 26th April 2012 08:26
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Quote (laszlow @ 24th April 2012 01:14)
I have three rules that make quality RPGs.

...

2. The game's combat and customization systems must give the player feelings of power and control.

That's why Fire Emblem IV-VII and Vagrant Story are bad RPGs.

Oh wait, no, they're among the best ever made, precisely because they offer a challenge.
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Posted: 5th May 2012 00:09

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I also think the story is pretty incredible and one of the biggest sells of this game. It is well told, especially in the updated version with the new, classical-style dialogue.

The character growth is well laid out and you find yourself actually giving a damn about them. I just adore Delita's personal tale, as well as Ramza's.

The soundtrack is also pretty great.

And lastly, I've always been a huge fan of the class system. Pretty much my fave aspect.

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Posted: 17th May 2012 06:52
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What I like most is the characters in this story. They seem to be real persons, with good and bad features.

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Posted: 18th May 2012 09:24

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I love the story, the gameplay, a lot of the characters... I get the feeling to replay it again now tongue.gif
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Posted: 20th May 2012 22:01

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What's not to like?

Personally, I believe that adding the job system (one of the most delightful inventions in RPGs all around) with such a dense, delicious, complex stories
I have ever found in a game.

Only bummer are the translating errors (result of a rush to launch it) that I often find around.

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