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Final Fantasy Tactics: Parted Ways

Posted: 9th December 2011 06:28

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Returner
Posts: 8

Joined: 12/9/2011


Oh boy, here goes. I've been lurking for quite some time, and I really love CoN. With R51's permission, I decided to post a bit about my FFT patch. Normally I wouldn't introduce such a thing to a non-modding community, but I love how people here have come up with various job concepts, and PW uses quite a few of them (inadvertently), so I figured I'd share! The data I'm listing here is for an update I intend to release within the month.

I'm going to list what I've done so far and include the patch when it's updated. smile.gif

JOBS:

Freelancer
"Untrained warriors who are able to use every piece of weapon and armor in the game... though not well."

Possible spoilers: highlight to view
Tackle: Dash into an enemy, causing it to lose focus. Cancel: Defending/Charging/Performing

Aimed Strike: Release an unevadeable weapon strike on an enemy.

Cross Slash: Sever an enemy's legs with a secret sword technique. Add: Immobilize, Require: Sword

First Aid: Administer basic recovery techniques to restore a small amount of HP and remove impurities. Cancel: Debuffs


Alchemist
"Intelligent medics who know the secrets of- and can utilize- various magical poultices and relics."

Possible spoilers: highlight to view
Potion: Restores 100 HP.

Ether: Restores 50 MP.

Lunar Curtain: Add: Shell

Light Curtain: Add: Protect

Star Curtain: Add: Reflect

Bacchus Wine: Add: Berserk

Hero's Cocktail: Add: Regen

Hermes Shoes: Add: Haste

Malboro Tentacle: Add: Poison

Ink: Add: Blind

Elixir: Fully restores HP and MP.

Holy Water: Cancel: Undead/Vampirism/Doom

Remedy: Cancel: All Debuffs except for Undead, Vampirism, and Doom

Phoenix Down: Revives a fallen ally with a small amount of HP.


Sentinel
"Battle hardened warriors whose sole purpose is preserving the life of their allies."

Possible spoilers: highlight to view
Enmity: Draw enemies to attack the user.

Protect: Creates a magical aura that wards physical attacks. Add: Protect

Shell: Creates a magical aura that wards magical attacks. Add: Shell

Reflect: Create a magical aura that deflects magic. Add: Reflect

Steelstance: Order nearby allies to fall into a defensive position. Add: Defending

Mediguard: Order adjacent allies to fall into a defensive position while tending wounds. Add: Defending/Regen

Phalanx: The user assumes the ultimate defensive stance, reducing damage taken by 90% until next turn.

Resuscitate: Perform CPR on an ally, reviving it.


Sniper
"Warriors of the bow and bodkin who lay various snares to entrap and sap their foes."

Possible spoilers: highlight to view
Legbiter: Attack an enemy's legs. Add: Immobilize

Oilbug Trap: Lay a trap* that releases an oily liquid. Add: Oil/Immobilize, Earth Elemental

Sten Needle: Lay a trap that releases painful spikes. Add: Immobilize, Earth Elemental

Fusillade: Lay a trap that deals heavy Fire damage to any who are caught in it. Add: Immobilize, Fire/Earth Elemental

Oblivion Snare: Lay a trap that causes those ensnared in it to become forgetful. Cancel: Defending/Charging/Performing

Befuddling Gas: Lay a trap that releases a horrible stench. Add: Confuse/Immobilize, Earth Elemental

Wizardbane Trap: Lay a trap that deals MP damage to whoever is ensnared.


*Eternal's Note About Snipers: you can't physically add traps to FFT's maps in-battle, but I emulated them using "snares" by having their "traps" be all Earth Elemental, Persevering, and inflicting Immobilize.

Berserker
"Feral warriors who lose themselves amidst the rain of blood in battle."

Possible spoilers: highlight to view
Fervor: Throws oneself into a bloodthirsty rage. Add: Berserk

Berserk: Magically induce a state of fury in an enemy. Add: Berserk

Ravage: Release a furious flurry of blows on an enemy.

Howling Moon: Crush the skull of an enraged opponent. 75% HP damage to the enemy, but only if they're Berserk. Cancel: Berserk

Sandstrike: Lob sand into an enemy's eyes. Add: Blind

Scream: Release a hearty battlecry. PA +1

Heat of Battle: Enrage everyone on the battlefield, causing them to lust for battle. Fury +10* on all units

Cripple: Crush an enemy's arms. Add: Disable


*Eternal's Note About Fury: In Parted Ways, Fury replaces Brave. It functions the same as Brave, but the higher one's Fury, the more physical damage dealt and received. Likewise, the lower their Fury, the less physical damage dealt and received.

Devout
"Faithful clerics who strive to mend wounds and ease pain on even the most bloody of battlefields."

Possible spoilers: highlight to view
Cure: Restores a small amount of HP.

Cure II: Restores a moderate amount of HP.

Cure III: Restores a large amount of HP.

Heal: Restores MA*10 HP.*

Dia: Deals moderate Holy damage.

Dia II: Deals heavy Holy damage.

Shine: Deals MA*10 Holy damage.*

Faith: Fills a unit with love for the gods. Add: Faith

Preach: Inspire a unit with a sermon that praises the gods. Faith +20

Regen: Imbue a unit with the power of life. Add: Regen

Raise: Fetch allies from the brink of death.


*Eternal's Note About MA*X Skills: In Parted Ways, I added skills that deal direct MA*X damage/healing to mages so that they wouldn't be automatically screwed by low Faith enemies.

Magus
"Accomplished magi who strike enemies down with their own hatred of the gods."*

Possible spoilers: highlight to view
Blizzard: Deals moderate Ice damage.

Blizzard II: Deals heavy Ice damage.

Freeze: Deals MA*10 Ice damage.

Stone: Deals moderate Earth damage.

Stone II: Deals heavy Earth damage.

Quake: Deals MA*10 Earth damage.

Atheist: Fills a unit with disbelief in the gods. Add: Atheist

Doubt: Explain secular logic to an ally. Faith -20

Poison: Release a poisonous miasma around enemies. Add: Poison

Blind: Release blinding smoke around enemies. Add: Blind

Shadowflare: Release a surge of negative energy onto an enemy.


*Eternal's Note About Magi: Magus spells do more damage to enemies who have low Faith, and they don't take the caster's Faith into consideration. Therefore, they're best at striking down tanky enemies and weakening enemy forces slowly.

Psion
"Wielding magicks of the hottest flame, Psions take great joy in playing with their enemy's mind and then setting them ablaze."

Possible spoilers: highlight to view
Fire: Deals moderate Fire damage.

Fire II: Deals heavy Fire damage.

Pyrokinesis: MA*10 Fire damage.

Confuse: Muddles with an enemy's thoughts. Add: Confuse

Float: Telekinetically lift units. Add: Float*

Pyrophobia: Fill an enemy with fear of fire, making them weak to it. Add: Oil*

Fog: Make an enemy lose focus. MA -3

Silence: Muddle with an enemy's memory, making it forget how to speak. Add: Silence

Sleep: Send an enemy into a deep slumber. Add: Sleep

Telekinesis: Smack an enemy with one's equipped weapon from afar.

Empathy: Cause an enemy to feel one's pain, dealing damage equal to lost HP.


*Eternal's Note About Float: In Parted Ways, Float causes the unit to sustain extra Wind damage in addition to the effects from Vanilla FFT.

*Eternal's Note About Oil: In Parted Ways, Oil not only works properly, but also causes the afflicted unit to be unable to trigger Reactions.

Harbinger
"Knights clad in shadow who sacrifice their own souls for power."

Possible spoilers: highlight to view
Darkness: Raise one's Fury to 100, increasing damage taken and dealt.

Dark Aura: Release a wave of negative energy around oneself, dealing damage to both enemies and the user.

Dark Wave: Release a wave of negative energy forward, dealing damage to both enemies and the user.

Immobilize: Magically bind an enemy's legs. Add: Immobilize

Disable: Magically bind an enemy's arms. Add: Disable

Stop: Freeze time around enemies, causing them to be unable to act. Add: Stop

Break: Turn an enemy to stone. Add: Petrify

Pain: Intensify an enemy's pain to the point of excruciation. Deals 50% HP damage, but requires the enemy to be Immobilized or Disabled. Cancel: Immobilize/Disable


Brigand
"Bold rogues who wouldn't hesitate to slit their momma's throat for a nickel."

Possible spoilers: highlight to view
Steal Gil: Steals Gil from an enemy.

Extort: Threatens an enemy. Add: Immobilize

Blowdart: Blow a poisoned dart at an enemy. Add: Sleep

Steal Weapon: Steals an enemy's equipped weapon.

Steal Shield: Steals an enemy's equipped shield.

Steal Helmet: Steals an enemy's equipped helmet.

Steal Armor: Steals an enemy's equipped armor.

Steal Accessory: Steals an enemy's equipped accessory.


Scholar
"Academics who study the ways of the wind and the human body... so that they may more easily kill their foes."

Possible spoilers: highlight to view
Aero: Deals moderate Wind damage.

Aero II: Deals heavy Wind damage.

Tornado: MA*10 Wind damage.

Bio: Deals light non-elemental damage. Add: Poison

Bio II: Deals moderate non-elemental damage. Add: Petrify

Scourge: Deals MA*7 non-elemental damage. Add: Blind/Silence

Frog: Transmutes an enemy into a frog. Add: Frog

Esuna: Purifies the body of ailments. Cancel: Debuffs

Dispel: Removes blessings from the enemy. Cancel: Buffs


Necromancer
"Mages who have made blood-pacts with the darkness for command over the dark and the undead."

Possible spoilers: highlight to view
Dark: Deals moderate Dark damage.

Dark II: Deals heavy Dark damage.

Word of Pain: MA*10 Dark damage.

Zombify: Release a plague that rots the flesh and soul. Add: Undead

Doom: Steadily saps away the enemy's lifeforce. Add: Doom

Death: Removes the enemy's soul. Add: Death

Turning: Allure an undead unit with promises of salvation. Add: Charm

Osmose: Drain an enemy of its MP.

Necromancy: Revive a fallen unit with 0 HP.


Shinobi
"Spiritual warriors versed in the arts of stealth and nature from a foreign land."*

Possible spoilers: highlight to view
Smoke Bomb: Channels the power of the dirt and dust to blind enemies. Add: Blind

Suiton: Channels the power of water to strike enemies multiple times. Water Elemental

Mokuton: Channels the power of the earth to create vines grasp at enemies.

Stonestance: Channels the power of stone to defend oneself. Add: Protect/Shell

Shadowbind: Channel the power of rock to fasten an enemy to the ground. Add: Immobilize

Fuuton: Channels the power of wind to damage and uplift an enemy. Add: Float

Shuriken: Lob four poisoned shuriken at an enemy. Add: Poison

Miasma: Channels the power of a swamp to corrupt an enemy. Add: Poison/Undead

Petroguard: Channels the power of sand to double one's evasion. Add: Defending

Evanescence: Channels the power of winter's frost to slow nearby foes. Add: Slow

Nigete: Channel the power of wind to increase one's speed. Add: Haste

Katon: Channel the power of fire to release a surge of magma.


Viking
"Seafaring warriors who are well versed at using thunder and water to smite those who cross them."

Possible spoilers: highlight to view
Thunder: Deals moderate Thunder damage.

Thunder II: Deals heavy Thunder damage.

Mjolnr: MA*10 Thunder damage.

Water: Deals moderate Water damage.

Water II: Deals heavy Water damage.

Tsunami: MA*10 Water damage.

Ragnarok: Calls forth a storm to deal heavy Thunder/Water damage in a large area.

Gungnir: Leap onto an enemy from afar with a divine lance. Holy Elemental

Valhalla: Sacrifice oneself to the gods to heavily damage nearby enemies.


Avatar
"Mages who are able to summon Espers through the use of Magicite shards."*

Possible spoilers: highlight to view
Moogle: Summons a kindhearted, slam-dancing moogle to restore the party's HP.

Ifrit: Summons the Gigas of Flame, Ifrit, to deal heavy Fire damage in a large area.

Shiva: Summons the Queen of Frost, Shiva, to deal moderate Ice damage and inflict Slow. Add: Slow

Ramuh: Summons the Sage of the Storms, Ramuh, to deal Thunder damage and inflict Silence. Add: Silence

Titan: Summons the Atronach of Earth, Titan, to deal heavy Earth damage in a line.

Sylph: Summons a Sylph to deal Wind damage to all enemies.

Carbuncle: Summons the spirit of Carbuncle to bestow Reflect on all allies.

Leviathan: Summons the Lord of the Oceans, Leviathan, to submerge enemies in water.

Odin: Summons Lord Odin to inflict Death to enemies in a line.

Zodiark: Summons the Keeper of Precepts, Zodiark, to deal Dark damage to all enemies.


*Eternal's Note About Avatars: To use their Summons, Avatars need to have the Magicite required to call forth their learnt Espers. To obtain Magicite, proceed through the story or Poach certain monsters.

Performer
"The Performer's dances and songs leave enemies utterly captivated... if they survive."

Possible spoilers: highlight to view
Lullaby: Put surrounding enemies to sleep with a peaceful tune. Add: Sleep

Magic Anthem: Reduce the MP of surrounding enemies with a hypnotic dance.

Angelsong: Restore the HP of surrounding allies with a soothing voice.

Sword Dance: Slash surrounding enemies with invisible blades, dealing minor damage.

Dance of Illusions: Cloaks nearby allies in shadow. Add: Vanish

Striptease: Perform a seductive dance which allures nearby units of the opposite gender. Add: Charm

Tango Apassionata: Perform a divine dance that restores the MP of nearby allies.

Finale: Sing a song that prepares one's allies for battle. Add: Protect/Shell

Rehearsal: Prepares one's allies for a performance. Cancel: Silence/Immobilize

Showstopper: Rudely interrupt an enemy's performance. Cancel: Charging/Performing


Sage
"Mages of the highest rank whose magicks can alter reality itself."

Possible spoilers: highlight to view
Reverse: Reverses the flow of time, making the AT of all units 0.

Quick: Hastens the flow of time, making the AT of all units 100.

Restore: Reverses time to the beginning of battle, restoring all surviving units' HP and MP to full.

Erase: Alters reality, removing every buff and debuff from all units.

Flare: Deals moderate non-elemental damage.

Flare II: Deals heavy non-elemental damage.

Gravity: Deals 25% damage to enemies. Dark Elemental

Gravity II: Deals 75% damage to enemies. Dark Elemental

Gravity Well: Deals 50% damage to enemies, but does not calculate Faith. Dark Elemental

Meteor: Deals heavy non-elemental damage in a large area.


Templar
"Male only knights who specialize in supporting allies while impaling enemies with their lance."

Possible spoilers: highlight to view
Haste: Hastens the flow of time for an ally. Add: Haste

Slow: Slows the flow of time for an enemy. Add: Slow

Prayer: Fills the party with belief in the gods. Add: Faith

Cheer: Fills the party with courage, boosting PA. PA +1

Lancet: Drains MP from an enemy with one's weapon.

Reraise: Bestows an ally salvation from death. Add: Reraise

Smite: Turns an undead abomination to stone. Add: Petrify

Holy: Releases a divine ray of energy that smites the wicked. Holy Elemental


Assassin
"Female shadow warriors who do not hesitate to seduce their prey to catch them unaware."

Possible spoilers: highlight to view
Wither: Constantly decreases the PA of a unit over time. -1 PA

Distract: Constantly decreases the MA of a unit over time. -1 MA

Weariness: Constantly decreases the Speed of a unit over time. -1 Speed

Sap: Constantly decreases the HP of a unit over time. Dark Elemental

Manasap: Constantly decreases the MP of a unit over time.

Vanish: Renders oneself invisible. Add: Vanish

Allure: Seduces an enemy of the opposite gender. Add: Charm

Black Widow: Instantly slays a Charmed unit.


Items coming tomorrow!

This post has been edited by Eternal248 on 9th December 2011 06:29
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