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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All | GBA Additions

Abaddon
Abaddon
Bestiary #266
Type
Level
HP
MP
Gil
EXP
Undead, Humanoid
71
25000
8000
0
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
30
30
0
160
180
0
Stolen Items
Dropped Items
Common: Hi-Ether
Common: RelicLich Ring
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
None
  
Abyss Worm
Abyss Worm
Bestiary #373
Type
Level
HP
MP
Gil
EXP
None
91
34000
60000
0
5000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
23
10
0
180
150
0
Stolen Items
Dropped Items
Common: Elixir
Common: Phoenix Down
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
firelightningpoisonwindearthwater
Elemental Absorb
Elemental Weakness
ice
holy
Lores
Command Immunities
None
Control
 
Strategy
 
"If you walk without rhythm, you won't attract the worm". If only it were that simple! Abyss Worm is the nastiest creature of the Cloister of Trials, as its defenses are so omni-present. It has quite a lot of Defense and will either absorb or negate any magical damage unless it's Holy- or non-elemental. Few characters will be able to apply their full force versus this thing. It's primarily a trading between damage and healing, as there's little you can do about this thing's attacks. Expand Full Strategy
  
Acrophies
Acrophies
Bestiary #28
Type
Level
HP
MP
Gil
EXP
None
11
145
10
115
90
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
50
150
0
Stolen Items
Dropped Items
Common: Potion
Rare: Eye Drops
None
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
None
Lightning
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Actinian
Actinian
Bestiary #52
Type
Level
HP
MP
Gil
EXP
None
12
230
98
125
57
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
100
150
0
Stolen Items
Dropped Items
Common: Hi-Potion
None
Status Immunities
Elemental Immunities
ImpSilenceBerserkConfusionSleep
None
Elemental Absorb
Elemental Weakness
Water
FireLightning
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Adamankary
Adamankary
Bestiary #101
Type
Level
HP
MP
Gil
EXP
None
24
1305
50
189
1450
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
22
10
0
225
45
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
PetrifyDeathConfusion
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Aepyornis
Aepyornis
Bestiary #33
Type
Level
HP
MP
Gil
EXP
None
11
290
30
135
108
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
10
0
80
150
0
Stolen Items
Dropped Items
Common: Hi-Potion
Rare: Eye Drops
Common: Hi-Potion
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
None
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Ahriman
Ahriman
Bestiary #259
Type
Level
HP
MP
Gil
EXP
None
51
10000
300
0
2820
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
11
17
0
110
145
0
Stolen Items
Dropped Items
Common: RelicEarring
None
Status Immunities
Elemental Immunities
imppetrifydeath
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
 
Metamorph Package
 
RelicLich Ring, RelicCursed Ring, HelmetThornlet
32/256 Success Rate
  
Air Force
Air Force
Bestiary #302
Type
Level
HP
MP
Gil
EXP
None
25
8000
750
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
12
0
150
120
0
Stolen Items
Dropped Items
Common: Elixir
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
Control
 
Strategy
 
The parts to this battle: Air Force, Laser Gun (the part to the right of Air Force), and Missile Bay (the dark red part below Air Force). In the SNES game, the Missile Bay was light grey like the Laser Gun. Why they decided to change *that* of all things will forever be a mystery.

Missile Bay fires off Missile attacks. Nothing ground-shaking there. If it gets weak and reaches 1536 HP - that's after taking 1464 HP damage - it might get a shot at using Launcher. Laser Gun uses Magitek Laser and Atomic Rays. If it hits 1536 HP after taking 1764 HP damage - it loses the Atomic Rays option, but gains Diffractive Laser, which is slightly weaker than Atomic Rays.

Air Force itself will just use Magitek Laser and Diffractive Laser. When Laser Gun dies, a Bit will be released. Bit is an opponent that takes no turns; the only thing it does is float about on constant Runic stand-by, absorbing all your Magic spells. At this point, Air Force will try to self-apply Haste status (and fail, as he's immune to Slow) and start counting down; at this point, the Bit will leave the battlefield and Air Force will use Wave Cannon, a very strong multi-target Lightning-elemental attack. By this point, you should be fully healed though, so you won't die from it if all is well. After Wave Cannon, Air Force will launch another Bit and start counting again.

The first thing on your mind is taking out Missile Bay. If you have Locke in the party, try to Steal for as long as he's around; Missile Bay has a rare ToolsDebilitator you probably don't have yet. EsperZona Seeker is a brilliant summon here, as the Shell status can really help you out in this battle, and once Missile Bay is gone, you can safely summon EsperKirin to override all Sap effects with the positive Regen blessings.

Heal regularly, keep your defenses up, and you'll defeat Air Force in no time at all. If you're really having trouble, you can break RodThunder Rods. Something to remember if you're playing the game blindfolded. Or just blind.

An alternate strategy if you picked three characters that all heavily rely on Magic (Locke, Relm, Celes, for example) is the following. Since you want to prevent Bit from showing up above all else, don't kill Laser Gun. Instead, you can stop his attacks for long periods of time if you combine the Slow and Stop status ailments on it. Kill off Missile Bay, use your speed-reducing grey magic on Laser Gun and focus all spells on Air Force. No Bit, no Wave Cannon, no fuss. Expand Full Strategy
  
Al Jabr
Al Jabr
Bestiary #206
Type
Level
HP
MP
Gil
EXP
Humanoid
39
2722
180
485
890
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
110
145
30
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
imppetrifysilenceberserksleep
None
Elemental Absorb
Elemental Weakness
None
iceholywater
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Alacran
Alacran
Bestiary #10
Type
Level
HP
MP
Gil
EXP
None
6
87
15
94
37
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
20
10
0
80
135
0
Stolen Items
Dropped Items
Common: Potion
Common: Potion
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
IceWater
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Alluring Rider
Alluring Rider
Bestiary #211
Type
Level
HP
MP
Gil
EXP
None
40
1200
330
531
1323
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
125
150
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserksleepslowstop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
 
Metamorph Package
 
RelicAngel Ring, RelicSafety Bit, RelicGuard Bracelet
32/256 Success Rate
  
Amduscias
Amduscias
Bestiary #203
Type
Level
HP
MP
Gil
EXP
Humanoid
43
4452
270
526
1727
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
11
0
105
150
0
Stolen Items
Dropped Items
Common: DirkSwordbreaker
Rare: DirkDagger
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifyberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Potion, Potion, Potion, RelicMiracle Shoes
32/256 Success Rate
  
Anemone
Anemone
Bestiary #191
Type
Level
HP
MP
Gil
EXP
None
33
2000
100
550
1000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
0
115
145
0
Stolen Items
Dropped Items
None
Common: Green Cherry
Status Immunities
Elemental Immunities
darknessimpberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
lightningwater
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Angel Whisper
Angel Whisper
Bestiary #43
Type
Level
HP
MP
Gil
EXP
Undead
12
230
90
125
42
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
10
0
95
150
0
Stolen Items
Dropped Items
Common: Hi-Potion
Common: Gold Needle
Status Immunities
Elemental Immunities
DarknessPoisonImpPetrifySilenceBerserkSleep
None
Elemental Absorb
Elemental Weakness
Poison
FireHoly
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote
255/256 Success Rate
  
Angler Whelk
Angler Whelk
Bestiary #314
Type
Level
HP
MP
Gil
EXP
None
19
9230
1600
1000
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
53
10
0
160
195
0
Stolen Items
Dropped Items
None
Common: ClawDragon Claws
Status Immunities
Elemental Immunities
darknesspoisonimpsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
icelightningwater
fire
Lores
Command Immunities
Control
  
Angler Whelk (Head)
Angler Whelk (Head)
Bestiary #315
Type
Level
HP
MP
Gil
EXP
None
31
9845
1600
1000
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
75
7
0
80
150
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
poisonimpberserkconfusion
poison
Elemental Absorb
Elemental Weakness
icelightningwater
fire
Lores
Command Immunities
None
Control
 
Strategy
 
There are a few oddities about this thing. First off, it's supposed to be a scary Ymir upgrade, a task at which it fails. Second, notice how the shell is Floating but the head isn't? The tale of a creature whose head was too heavy to carry hasn't been new since Catoblepas, but I've never seen it applied to a snail before. Angler Whelk also made an appearance in the 1996 Square game 'Bahamut Lagoon', which never hit the shores of America. Same name, same sprite, has a tendency to appear when you destroy buildings with Thunder-techs.

Also, the game designers made a little mistake we're going to exploit here; we were never supposed to obtain more than one ClawDragon Claws from this fight, but we're getting two. Just watch me.

The AI script of the head is simple. If you damage the head two times, it'll retract into its shell, disappearing from the battlefield. It'll remain there for 20 seconds, at which point is comes out again. It'll use Battle, !Petriblast, El Nino, and Megavolt without causing itself any difficulties, so be ready for any of them at all times. The shell attacks by itself, and is no longer just an auto-counter dummy. Battle, Megavolt, and O1000 Needles may appear at all times, of which O1000 Needles should be watched for especially. When the head has retracted, it'll stop using its normal attacks and switch over to Magnitude 8. Whenever the shell is damaged, it has a 33% chance at retorting with Gigavolt.

The strategy we're aiming for is simple. If one of the parts dies, the other one dies as well, but will NOT give us the item. Thus, if we want both sets of ClawDragon Claws (and we certainly do, as Angler Whelk is the only source for ClawDragon Claws in the game), we have to kill them both at the same time.

First, our defenses! If you didn't cast OFloat earlier, do so at the start of the battle. EsperZona Seeker helps against Megavolt, Gigavolt, and El Nino. EsperGolem and/or EsperFenrir protect against Battle and !Petriblast. You could have Celes on Runic stand-by for Megavolt and Gigavolt, but it's not worth it. Now, let's kill this snail.

Since both targets are susceptible to Instant Death attacks and Petrify, the two best strategies are using OBanish and using EsperCatoblepas's Demon Eye. However, we don't want to take any chances, do we? First, if you have the OVanish spell, cast it on the shell to ensure that OBanish/Demon Eye will hit it. Remember, this is not a bug exploit; the shell is susceptible to instant death attacks, and setting Clear just makes sure the intended move hits, exactly what it was always supposed to do. Sadly, we can't apply Sleep or Stop to make sure OBanish/Demon Eye works on the head, because both attacks check for the target's Stamina (in which case those steps are ignored). So, we'll just have to take our chances here. Since Demon Eye is more accurate than OBanish, it takes precedence. If the head is missed, I suggest you reload the game. Expand Full Strategy
  
Anguiform
Anguiform
Bestiary #50
Type
Level
HP
MP
Gil
EXP
None
13
315
150
358
96
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
14
6
0
80
150
0
Stolen Items
Dropped Items
Common: Hi-Potion
Common: Phoenix Down
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
Water
Lightning
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Antares
Antares
Bestiary #90
Type
Level
HP
MP
Gil
EXP
None
20
480
15
270
290
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
20
10
0
120
130
0
Stolen Items
Dropped Items
Common: Hi-Potion
Rare: Antidote
Common: Antidote
Status Immunities
Elemental Immunities
DarknessSilenceConfusionImpBerserkSleep
None
Elemental Absorb
Elemental Weakness
Fire
Ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Apocrypha
Apocrypha
Bestiary #108
Type
Level
HP
MP
Gil
EXP
None
26
1900
195
525
1200
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
18
10
0
80
150
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
PoisonDeathConfusionImpBerserk
None
Elemental Absorb
Elemental Weakness
None
LightningHolyWater
Lores
Command Immunities
None
 
Metamorph Package
 
Potion, Elixir
64/256 Success Rate
  
Apparition
Apparition
Bestiary #47
Type
Level
HP
MP
Gil
EXP
Undead
19
1500
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
8
0
120
180
0
Stolen Items
Dropped Items
None
Common: RelicHyper Wrist
Status Immunities
Elemental Immunities
DarknessPoisonImpPetrifySilenceBerserkSleep
None
Elemental Absorb
Elemental Weakness
Poison
FireHoly
Lores
Command Immunities
None
Control
 
Strategy
 
This is Apparition. According to the latest Anthology release, this is the ghost of a murdered person. Oh my.

Apparition has normal access to three attacks: Attack, the OBlizzard spell, and Leech, which drains HP. If you damage Apparition, he will hate you for it and get a 33% shot at attacking his attacker with !Lightning, which is nothing even remotely like Lightning-elemental.

There are a number of ways to kill this thing humiliatingly easy, but the Top 2 of cheap tactics go right against my game ethics. Of course, there's taking advantage of Square's assumption that even though it's supposed to be a rather difficult enemy, it still should be vulnerable to a Phoenix Down, scoring a one-hit KO. Also, you're traveling with a ghost that is capable of delivering a one-hit KO on everything. But I'll guess that not only are you too good for the Phoenix Down move, you also don't want to lose your cool ghost guy just yet.

So, when the battle begins, wait for Cyan's third Bushido skill, Tiger. Don't move with Sabin and Shadow or even the ghost; just skip to Cyan and use Tiger. It'll halve his current HP and should do 750 damage. Follow up with an Aura Cannon and a ShurikenShuriken and you should be done. Expand Full Strategy
  





Enemies | Bosses | All | GBA Additions


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2024 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.