Chrono Trigger WeaponsChrono Trigger's weapon system is the most restrictive system as far as equipment goes. Each character can only equip one type of weapon - similar to Final Fantasy VII, assuming you're one of the millions who've played that. However, this is not such a bad thing, considering each character's weapons are therefore styled to suit their attributes. Crono's Blades are the best fit for his inherently high strength, and Marle's Bows are a good support weapon for a primary healer. This section contains all of the information available for the weapons of Chrono Trigger, including their stats, abilities and locations.
Blades | Equip |
Attack |
Critical |
Game Flags |
| 70 | 10% | None | Locations | Trade three Fangs and three Horns to the trader in Ioka, Prehistoric, after defeating Magus. | | | Equip |
Attack |
Critical |
Game Flags |
| 110 | 10% | None | Locations | | | | Equip |
Attack |
Critical |
Game Flags |
| 25 | 10% | None | Locations | Sewer Access, Future; Factory, Future | | | Equip |
Attack |
Critical |
Game Flags |
| 90 | 10% | None | Special Attributes | 150% damage vs Magical enemies | Locations | | | | Equip |
Attack |
Critical |
Game Flags |
| 40 | 10% | None | Locations | Trade three Fangs and three Horns to the trader in Ioka before defeating Magus. | | | Equip |
Attack |
Critical |
Game Flags |
| 7 | 10% | None | Locations | | | | Equip |
Attack |
Critical |
Game Flags |
| 150 | 20% | None | Locations | Northern Ruins Sealed chest, Middle Ages | | | Equip |
Attack |
Critical |
Game Flags |
| 20 | 10% | None | Locations | Guardia Castle, Present; Lab 16, Future | | | Equip |
Attack |
Critical |
Game Flags |
| 1 | 10% | None | Locations | | | | Equip |
Attack |
Critical |
Game Flags |
| 220 | 70% | None | Locations | Speak to Melchior in Guardia Castle, Present, after attaining the SunStone and Prism Shard. | | | Equip |
Attack |
Critical |
Game Flags |
| 30 | 10% | None | Stat Bonus | Magic +2 | Locations | | | | Equip |
Attack |
Critical |
Game Flags |
| 170 | 7% | None | Special Attributes | 4x damage on critical hit | Locations | Northern Ruins, Sealed Chest, Present | | | Equip |
Attack |
Critical |
Game Flags |
| 43 | 10% | Can't take to 'New Game +' Can't be sold | Stat Bonus | Speed +2 | Locations | Magus' Castle, Middle Ages | | | Equip |
Attack |
Critical |
Game Flags |
| 127 | 22% | Can't take to 'New Game +' Can't be sold | Locations | | | | Equip |
Attack |
Critical |
Game Flags |
| 125 | 10% | None | Locations | Ocean Palace, Dark Ages | | | Equip |
Attack |
Critical |
Game Flags |
| 15 | 10% | None | Locations | Cathedral, Middle Ages | | | Equip |
Attack |
Critical |
Game Flags |
| 145 | 30% | None | Stat Bonus | Speed +3 | Locations | Forest Ruins, Sealed Chest, Present. With a powered-up Pendant, the crystal can be broken and you can choose either this item or a Safe Helm. | | | Equip |
Attack |
Critical |
Game Flags |
| 135 | 10% | None | Locations | Death Peak, Future | | | Equip |
Attack |
Critical |
Game Flags |
| 3 | 10% | None | Locations | Initial Equipment | |
Caves of Narshe: Chrono TriggerVersion 5.1
©1997–2010 Josh Alvies (Rangers51)
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